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  Games: Massive Bank Fraud In EVE Online on Friday July 03, @11:05PM

Posted by Soulskill on Friday July 03, @11:05PM
from the virtual-madoff dept.
money
djconrad was one of several readers to point out the latest major scandal in EVE Online, the space MMO notable for its large, player-driven economy and the entertaining stories it often generates. A player named Ricdic, chairman of a large in-game bank, decided to embezzle roughly 200 billion ISK (the game's currency). Ricdic exchanged the ISK for about $5,000 to pay off real-life debts. Massively has an in-depth write-up about how the theft affects the game and its players. Since the scandal became public, there's been a run on the virtual bank, and its executives are doing what they can to reassure people that it will continue to exist. Ricdic was banned, not for the embezzlement, but for trading 200 billion ISK for real currency, which is forbidden by EVE's EULA.
Read More... 55 comments
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Comments: 55
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  Technology: RC Submarine Lays Fiber Through Sewers In Italy on Friday July 03, @04:57AM

Posted by timothy on Friday July 03, @04:57AM
from the let's-not-see-the-camera-view-please dept.
networking
Francesco Fondi writes "An Italian Company is using RC scale model submarines to lay fiber through Milan's sewage system. The RC submarine used is the Neptune SB-1, produced by Taiwanese company Thunder Tiger. It costs ca $600 in US hobby shops." In Italian, but the pictures speak for themselves.
Read More... 119 comments
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Comments: 119
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  Games: The Essentials of RPG Design on Thursday July 02, @02:20PM

Posted by Soulskill on Thursday July 02, @02:20PM
from the main-characters-with-a-mysterious-past dept.
rpg
simoniker writes "As the latest in his Game Design Essentials series for Gamasutra, writer John Harris examines 10 games from the Western computer RPG (CRPG) tradition and 10 from the Japanese console RPG (JRPG) tradition, to figure out what exactly makes them tick. From the entry on Nethack: 'Gaining experience is supposed to carry the risk of harm and failure. Without that risk, gaining power becomes a foregone conclusion. It has reached the point where the mere act of spending time playing [most RPGs] appears to give players the right to have their characters become more powerful. The obstacles that provide experience become simply an arbitrary wall to scale before more power is granted; this, in a nutshell, is the type of play that has brought us grind, where the journey is simple and boring and the destination is something to be raced to. Nethack and many other roguelikes do feature experience gain, but it doesn't feel like grind. It doesn't because much of the time the player is gaining experience, he is in danger of sudden, catastrophic failure. When you're frequently a heartbeat away from death, it's difficult to become bored.' Harris' Game Design series has previously spanned subjects from mysterious games to open world games, unusual control schemes and difficult games."
Read More... 214 comments
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Comments: 214
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  Science: Japanese Creating "Super Tuna" on Thursday July 02, @01:41PM

Posted by ScuttleMonkey on Thursday July 02, @01:41PM
from the delicious-engineering dept.
biotech
motherpusbucket writes "The Telegraph reports that Japanese scientists hope to be breeding a so-called 'Super Tuna' within the next decade or so. They have about 60% of the genome mapped and expect to finish it in the next couple months. The new breed will grow faster, taste good, have resistance to disease and will totally kick your ass if you cross them."
Read More... 274 comments
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Comments: 274
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  Games: Universal Lands Rights To Asteroids Movie on Thursday July 02, @01:18PM

Posted by Soulskill on Thursday July 02, @01:18PM
from the starring-the-rock-perhaps dept.
classicgames
It seems Universal Studios has won the highly sought-after movie rights to the 1979 Atari game Asteroids. Disney's Matthew Lopez will be writing the adaptation, having previously worked on the scripts for Bedtime Stories, The Sorcerer's Apprentice and Race to Witch Mountain. The NY Times is skeptical about Hollywood's ability to do right by the 30-year-old game, already imagining what a director like Michael Bay would do with it: "In this $300 million, three-and-a-half hour spectacle, loud and expensive computer simulations of large boulders crashing into one another are briefly interrupted by the hilarious antics of Chip and Gravel, two living rocks with gold teeth who speak in hip-hop slang, and the nonstop shouting of John Turturro."
Read More... 187 comments
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Comments: 187
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  Games: What Are the Best First Steps For Becoming a Game Designer? on Thursday July 02, @12:30PM

Posted by Soulskill on Thursday July 02, @12:30PM
from the find-door-insert-foot dept.
programming
todd10k writes "I've recently decided to go back to college. I have a lot of experience with games, having played them for most of my adult life, and have always toyed with the idea of making them one day. I've finally decided to give it my best. What I'd like to know is: what are the best languages to study? What are the minimum diploma or degree requirements that most games companies will accept? Finally, is C++ the way to go? ASP? LUA?"
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Comments: 311
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  Games: Blizzard Confirms No LAN Support For Starcraft 2 on Wednesday July 01, @01:05PM

Posted by Soulskill on Wednesday July 01, @01:05PM
from the also-no-telegraph-compatibility-mode dept.
rts
Kemeno writes "Blizzard has announced that they will be dropping LAN support for Starcraft II , citing piracy and quality concerns. Instead, all multiplayer games will be hosted through their new Battle.net service. I suppose I shouldn't be surprised by this move, but wasn't LAN play how the original Starcraft became popular? Blizzard said, 'More people on Battle.net means ... even more resources devoted to evolving this online platform to cater to further community building and new ways to enjoy the game online. World of Warcraft is a great example of a game that has evolved beyond anyone's imagination since their Day 1 and will continue to do so to better the player experience for as long as players support the title. ... We would not take out LAN if we did not feel we could offer players something better.'"
Read More... 719 comments
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Comments: 719
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  IT: Scammers Target Neopets Users on Wednesday July 01, @12:00PM

Posted by Soulskill on Wednesday July 01, @12:00PM
from the guess-wow-finally-dried-up dept.
security
An anonymous reader writes "If you have children that play on the popular virtual world game Neopets, you might want to warn them of a social engineering scam gleefully targeting 12-year-old kids. Neopets users looking for rare items are sent private messages from the scammers, who direct them to sites hosting keyloggers & trojans. They then use the infected PC as a means to get to data the parents might have stored there, be it credit card details, Paypal accounts or online banking. Seeing the screenshots of some of these people talking about putting these children into botnets is just unbelievable — if ever you wanted proof that people up to no good online will go to any lengths to get their hands on some money (or even just feel good about outsmarting a 12-year-old), here it is."
Read More... 121 comments
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Comments: 121
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  Games: Dave Perry Shows Off Cloud Gaming Service "Gaikai" on Wednesday July 01, @11:23AM

Posted by Soulskill on Wednesday July 01, @11:23AM
from the all-things-through-the-browser dept.
pcgames
jasoncart writes "Veteran gaming man Dave Perry has shown off his OnLive-rivalling, cloud gaming service called Gaikai in a new video that is drawing a lot of attention. As you can see from the video, Perry plays World of Warcraft, EVE Online, Mario Kart 64, Spore and more — all running on a bog-standard computer through the Gaikai website, itself running in a normal version of Firefox." More details about the service are available at Perry's website. He spoke about Gaikai in an interview a few months ago, and he seems confident that this will work better than OnLive (which we've discussed in the past).
Read More... 74 comments
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Comments: 74
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  Games: Sega Not Giving Up On Mature Wii Games on Wednesday July 01, @08:20AM

Posted by Soulskill on Wednesday July 01, @08:20AM
from the not-yet-anyway dept.
wii
Sega has recently taken a few attempts at developing games for the Wii that were targeted at adults rather than kids. House of the Dead: Overkill and Madworld haven't been incredibly popular, but they've done well enough to turn a profit. In Sega's eyes, this makes mature-themed games for the Wii a successful experiment, or at least one they're willing to continue. Other companies are looking to get into the act as well. EA will be releasing M-rated Dead Space: Extraction for the Wii, and Bethesda has a project in the works too.
Read More... 91 comments
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Comments: 91
 
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