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Television

Average American Cable Subscriber Gets 189 Channels and Views 17 340

An anonymous reader writes "Nielsen, the company that studies the viewing habits of television viewers, announced its findings in a blog post Tuesday. Since 2008, the number of cable TV channels offered as a bundle rose from 129 to 189 in 2013, but in that time-frame viewers have consistently only watched an average of 17 channels. The data seems to support the notion that consumers are better off subscribing to channels a la carte, but cable companies are of the opinion that 'the price of cable TV wouldn't change much if channels were served à la carte because content providers won't sell the most popular programs to cable companies unless the provider's other channels are also served up.' Nielsen concluded in its post that 'quality is imperative—for both content creators and advertisers', signaling the possibility that more Americans will cut the cord after realizing that their cable bill has increased in the last few years but their consumption of content hasn't."
Sci-Fi

Why Hollywood's Best Robot Stories Are About Slavery 150

malachiorion writes: "On the occasion of Almost Human's cancellation (and the box office flopping of Transcendence), I tried to suss out what makes for a great, and timeless Hollywood robot story. The common thread seems to be slavery, or stories that use robots and AI as completely blatant allegories for the discrimination and dehumanization that's allowed slavery to happen, and might again. 'In the broadest sense, the value of these stories is the same as any discussion of slavery. They confront human ugliness, however obliquely. They're also a hell of a lot more interesting than movies and TV shows that present machine threats as empty vessels, or vague symbols of unchecked technological progress.' The article includes a defense (up to a point!) of HAL 9000's murder spree."
Sci-Fi

EVE Online's Space Economy Currently Worth $18 Million 88

DavidGilbert99 writes: "According to Eyjólfur Guðmundsson, the lead economist of CCP Games, developer of EVE Online, the total amount of ISK (InterStellar Kredits) in the system at the moment is 600 trillion, which equates to about $18 million in real world money — and the economist believes we could learn a lot from how the economy works in the game. There was a massive battle within the game earlier this year, which CCP estimated destroyed between $300,000 and $330,000 worth of game materials. Guðmundsson said, 'In economics there is a big difference between consumption and loss. In EVE, the war is the consumption of the economy. Even though they are giving money away they are not losing value, they are gaining something instead. People were willing to spend that money [in the Battle of B-R5RB] to get this thrill of participating in this battle.'"

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