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United States

FCC Chair Rejects Call To Impose Universal Service Fees on Broadband (arstechnica.com) 21

The Federal Communications Commission chair decided not to impose Universal Service fees on Internet service, rejecting arguments for new assessments to shore up an FCC fund that subsidizes broadband network expansions and provides discounts to low-income consumers. From a report: The $8 billion-a-year Universal Service Fund (USF) pays for FCC programs such as Lifeline discounts and Rural Digital Opportunity Fund deployment grants for ISPs. Phone companies must pay a percentage of their revenue into the fund, and telcos generally pass those fees on to consumers with a "Universal Service" line item on telephone bills.

Imposing similar assessments on broadband could increase the Universal Service Fund's size and/or reduce the charges on phone service, spreading the burden more evenly across different types of telecommunications services. Some consumer advocates want the FCC to increase the fund in order to replace the Affordable Connectivity Program (ACP), a different government program that gives $30 monthly broadband discounts to people with low incomes but is about to run out of money because of inaction by Congress. The Universal Service funding question is coming up now because, on April 25, the FCC is scheduled to vote on reclassifying broadband as a telecommunications service in order to re-impose the net neutrality rules scrapped during the Trump era. Imposing Universal Service charges on broadband would likely result in ISPs adding those costs to monthly bills and would make the net neutrality proceeding even more of a political minefield than it already is. FCC Chairwoman Jessica Rosenworcel's net neutrality proposal takes the same stance against requiring Universal Service contributions that the FCC took in 2015 when it first imposed the net neutrality rules.

Your Rights Online

Crypto Scam Criminal Trial Tests 'Code Is Law' Claim by Trader (bloomberg.com) 87

A jailed trader accused of stealing $110 million on the Mango Markets exchange faces a criminal trial this week that will test the reach of a US crackdown on cryptocurrencies. From a report: Prosecutors charged Avraham Eisenberg with manipulating Mango Markets futures contracts on Oct. 11, 2022, to boost the price of swaps by 1,300% in 20 minutes. He then "borrowed" from the exchange against the inflated value of those contracts, a move the government claims was a theft. Jury selection begins Monday in New York federal court, where groundbreaking crypto cases have played out. FTX co-founder Sam Bankman-Fried was sentenced there last month to 25 years in prison for orchestrating a multibillion-dollar scheme, while Terraform Labs Pte. and co-founder Do Kwon were found liable Friday for fraud in civil trial over the firm's 2022 collapse, which wiped out $40 billion in investor assets.

Eisenberg, a self-described "applied game theorist," claims his actions weren't theft at all. Rather, he says, he legally exploited a weakness in the decentralized finance application. The trial will apparently be the first time a US criminal jury will weigh what type of "DeFi" transactions are legal. In the crypto world, where digital blockchains govern who owns what, the virtual ecosystem is built around the notion that "code is law." It means that if something isn't explicitly forbidden by terms of a crypto platform, then government can't intercede. But prosecutors say those rules can't protect traders against possible criminal charges for market manipulation or fraud.

Data Storage

Cinephiles Rallying To Physical Media (theguardian.com) 110

An anonymous reader shares a report: Streaming was supposed to kill physical media, and has come very close. The DVD and Blu-ray market fell from $4.7bn in revenue in 2017 to barely $1.5bn in 2022. In September, Netflix ended its movie-by-mail service. Best Buy has removed physical media from its brick-and-mortar stores, and Target and Walmart may follow. Some new films may never be released physically at all. Yet a counterrevolution has been gathering. Some film fans never gave up physical media: they've spent years quietly buying thrift-store discs, discarded by the many US households that no longer have DVD or Blu-ray players, and waiting for their chance to rise again. Other fans, frustrated by streaming's limitations, have recently rediscovered physical media and trickled to join its rear-guard army.

Physical media will never regain its heights, but it may live to fight a little longer -- supported by loyalists and by a cottage industry of independent and boutique film distributors that license classic and cult films and sell high-quality physical editions to eager, sometimes frantic, fans. Some of these labels offer streaming channels or video-on-demand as well, but still find business in Blu-rays. "We've grown rather than shrunk," Umbrella Entertainment, a distributor in Australia, told me.

And when Universal released Oppenheimer on 4K Blu-ray this fall, the initial run sold out, with feverish Christopher Nolan fans pillaging the same megastores that are moving to drop physical media. 4K Blu-rays are currently the smallest slice of the film disc market, and require ultra-high-definition players and TVs, meaning that the Oppenheimer run was driven by a niche within a niche. But the episode seemed to indicate that a market exists -- especially when it has champions. Nolan himself had encouraged fans to rally to physical media: "If you buy a 4K UHD, you buy a Blu-ray, it's on your shelf, it's yours," he told IGN last year. "[Y]ou own it. That's never really the case with any form of digital distribution."

United Kingdom

UK Govt Office Admits Ability To Negotiate Billions in Cloud Spending Curbed By Vendor Lock-in (theregister.com) 32

The UK government has admitted its negotiating power over billions of pounds of cloud infrastructure spending has been inhibited by vendor lock-in. From a report: A document from the Cabinet Office's Central Digital & Data Office, circulated within Whitehall, seen by The Register, says the "UK government's current approach to cloud adoption and management across its departments faces several challenges" which combined result "in risk concentration and vendor lock-in that inhibit UK government's negotiating power over the cloud vendors."

The paper also says that if the UK government -- which has spent tens of billions on cloud services in the last decade -- does not change its approach, "the existing dominance of AWS and Azure in the UK Government's cloud services is set to continue." Doing nothing would mean "leaving the government with minimal leverage over pricing and product options.

"This path forecasts a future where, within a decade, the public sector could face the end of its ability to negotiate favourable terms, leading to entrenched vendor lock-in and potential regulatory scrutiny from [UK regulator] the Competition and Markets Authority." The document has been circulated under the heading "UK Public Sector Cloud Marketplace." It is authored by Chris Nesbitt-Smith, a CDDO consultant, and sponsored by CDDO principal technical architect Edward McCutcheon and David Knott, CDDO chief technical officer.

Linux

German State Moving Tens of Thousands of PCs To Linux and LibreOffice (documentfoundation.org) 143

The Document Foundation: Following a successful pilot project, the northern German federal state of Schleswig-Holstein has decided to move from Microsoft Windows and Microsoft Office to Linux and LibreOffice (and other free and open source software) on the 30,000 PCs used in the local government. As reported on the homepage of the Minister-President: "Independent, sustainable, secure: Schleswig-Holstein will be a digital pioneer region and the first German state to introduce a digitally sovereign IT workplace in its state administration. With a cabinet decision to introduce the open-source software LibreOffice as the standard office solution across the board, the government has given the go-ahead for the first step towards complete digital sovereignty in the state, with further steps to follow."
Space

Scientists Complete Construction of the Biggest Digital Camera Ever (gizmodo.com) 29

Isaac Schultz reports via Gizmodo: Nine years and 3.2 billion pixels later, it is complete: the LSST Camera stands as the largest digital camera ever built for astronomy and will serve as the centerpiece of the Vera Rubin Observatory, poised to begin its exploration of the southern skies. The Rubin Observatory's key goal is the 10-year Legacy Survey of Space and Time (LSST), a sweeping, near-constant observation of space. This endeavor will yield 60 petabytes of data on the composition of the universe, the nature and distribution of dark matter, dark energy and the expansion of the universe, the formation of our galaxy, our intimate little solar system, and more. The camera will use its 5.1-foot-wide optical lens to take a 15-second exposure of the sky every 20 seconds, automatically changing filters to view light in every wavelength from near-ultraviolet to the near-infrared. Its constant monitoring of the skies will eventually amount to a timelapse of the heavens; it will highlight fleeting events for other scientists to train their telescopes on, and monitor changes in the southern sky.

To do this, the team needed a Rolls Royce of a digital camera. Mind you, the camera actually cost many million times that of an actual Royce Royce, and at 6,200 pounds (2,812 kilograms), it weighs a lot more than a fancy car. Each of the 21 rafts that makes up the camera's focal plane is the price of a Maserati, and are worth every penny if they collect the sort of data scientists expect them to. "I'm personally most excited to study the expansion of the Universe using gravitational lenses to better understand Dark Energy," said Aaron Roodman, a physicist at SLAC and lead on the camera program, in an email to Gizmodo. "That means two things: 1) measuring the brightness in all six of our filters of literally billions of galaxies and very carefully measuring their shape, which has been subtly altered by the bending of light by matter, and 2) discovering and studying very special objects where a distant quasar is almost perfectly lined up with a more nearby galaxy."

Speaking through a SLAC release, Rodman said the camera's images could "resolve a golf ball from around 15 miles away, while covering a swath of the sky seven times wider than the full moon." The first images from the Rubin Observatory are slated to be publicly released in March 2025, which feels like a long way away. But several important agenda items still need to happen. For one, the SLAC team has to ship the LSST camera safely to Chile from its current lodgings in northern California. (Don't worry -- they've made a test run of the journey.) Then, the observatory's mirrors need to be readied for testing and the observatory's dome has to be completed, among some other tasks. But whenever all that is complete, the legacy survey will launch into a decade's worth of scientific discovery. Rubin Observatory estimates suggest that LSST could "increase the number of known objects by a factor of 10," according to a SLAC release.

AI

US, EU To Use AI To Seek Alternate Chemicals for Making Chips (bnnbloomberg.ca) 17

The European Union and the US plan to enlist AI in the search for replacements to so-called forever chemicals that are prevalent in semiconductor manufacturing, Bloomberg News reported Wednesday, citing a draft statement. From the report: The pledge forms part of the conclusions to this week's joint US-EU Trade and Technology Council taking place in Leuven, Belgium. "We plan to continue working to identify research cooperation opportunities on alternatives to the use of per- and polyfluorinated substances (PFAS) in chips," the statement says. "For example, we plan to explore the use of AI capacities and digital twins to accelerate the discovery of suitable materials to replace PFAS in semiconductor manufacturing," it says.

PFAS, sometimes known as forever chemicals, have been at the center of concerns over pollution in both the US and Europe. They have a wide range of industrial applications but also show up in our bodies, in food and water supplies, and -- as their moniker suggests -- they don't break down for a very long time.

Privacy

Missouri County Declares State of Emergency Amid Suspected Ransomware Attack (arstechnica.com) 41

An anonymous reader quotes a report from Ars Technica: Jackson County, Missouri, has declared a state of emergency and closed key offices indefinitely as it responds to what officials believe is a ransomware attack that has made some of its IT systems inoperable. "Jackson County has identified significant disruptions within its IT systems, potentially attributable to a ransomware attack," officials wrote Tuesday. "Early indications suggest operational inconsistencies across its digital infrastructure and certain systems have been rendered inoperative while others continue to function as normal."

The systems confirmed inoperable include tax and online property payments, issuance of marriage licenses, and inmate searches. In response, the Assessment, Collection and Recorder of Deeds offices at all county locations are closed until further notice. The closure occurred the same day that the county was holding a special election to vote on a proposed sales tax to fund a stadium for MLB's Kansas City Royals and the NFL's Kansas City Chiefs. Neither the Jackson County Board of Elections nor the Kansas City Board of Elections have been affected by the attack; both remain open.

The Jackson County website says there are 654,000 residents in the 607-square-mile county, which includes most of Kansas City, the biggest city in Missouri. The response to the attack and the investigation into it have just begun, but so far, officials said they had no evidence that data had been compromised. Jackson County Executive Frank White, Jr. has issued (PDF) an executive order declaring a state of emergency. The County has notified law enforcement and retained IT security contractors to help investigate and remediate the attack.
"The potential significant budgetary impact of this incident may require appropriations from the County's emergency fund and, if these funds are found to be insufficient, the enactment of additional budgetary adjustments or cuts," White wrote. "It is directed that all county staff are to take whatever steps are necessary to protect resident data, county assets, and continue essential services, thereby mitigating the impact of this potential ransomware attack."
The Internet

FCC To Vote To Restore Net Neutrality Rules (reuters.com) 60

An anonymous reader quotes a report from Reuters: The U.S. Federal Communications Commission will vote to reinstate landmark net neutrality rules and assume new regulatory oversight of broadband internet that was rescinded under former President Donald Trump, the agency's chair said. The FCC told advocates on Tuesday of the plan to vote on the final rule at its April 25 meeting. The commission voted 3-2 in October on the proposal to reinstate open internet rules adopted in 2015 and re-establish the commission's authority over broadband internet.

Net neutrality refers to the principle that internet service providers should enable access to all content and applications regardless of the source, and without favoring or blocking particular products or websites. FCC Chair Jessica Rosenworcel confirmed the planned commission vote in an interview with Reuters. "The pandemic made clear that broadband is an essential service, that every one of us -- no matter who we are or where we live -- needs it to have a fair shot at success in the digital age," she said. "An essential service requires oversight and in this case we are just putting back in place the rules that have already been court-approved that ensures that broadband access is fast, open and fair."

AI

Top Musicians Among Hundreds Warning Against Replacing Human Artists With AI (axios.com) 162

More than 200 musical artists -- including Billie Eilish, Katy Perry and Smokey Robinson -- have penned an open letter to AI developers, tech firms and digital platforms to "cease the use of artificial intelligence (AI) to infringe upon and devalue the rights of human artists." From a report: Unlike other advocacy efforts from creators around AI, this letter specifically addresses tech firms about the concerns of musical artists, such as replicating artist's voices, using their work to train AI models without compensation and diluting royalty pools that are paid out to artists. Jen Jacobsen, executive director at The Artist Rights Alliance (ARA), the trade group representing the artists signing the letter, told Axios, "We're not thinking about legislation here."

"We're kind of calling on our technology and digital partners to work with us to make this a responsible marketplace, and to keep the quality of the music sound, and not to replace human artists." The letter, penned by dozens of well-known musicians within ARA, specifically calls on tech firms and AI developers to stop the "predatory use of AI to steal professional artists' voices and likenesses, violate creators' rights, and destroy the music ecosystem." Signatories include Elvis Costello, Norah Jones, Nicki Minaj, Camila Cabello, Kacey Musgraves, Jon Batiste, Ja Rule, Jason Isbell, Pearl Jam, Sam Smith and dozens more spanning every musical genre.

The Matrix

'Yes, We're All Trapped in the Matrix Now' (cnn.com) 185

"As you're reading this, you're more likely than not already inside 'The Matrix'," according to a headline on the front page of CNN.com this weekend.

It linked to an opinion piece by Rizwan Virk, founder of MIT's startup incubator/accelerator program. He's now a doctoral researcher at Arizona State University, where his profile identifies him as an "entrepreneur, video game pioneer, film producer, venture capitalist, computer scientist and bestselling author." Virk's 2019 book was titled "The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics and Eastern Mystics Agree We Are in a Video Game." In the decades since [The Matrix was released], this idea, now called the simulation hypothesis, has come to be taken more seriously by technologists, scientists and philosophers. The main reason for this shift is the stunning improvements in computer graphics, virtual and augmented reality (VR and AR) and AI. Taking into account three developments just this year from Apple, Neuralink and OpenAI, I can now confidently state that as you are reading this article, you are more likely than not already inside a computer simulation. This is because the closer our technology gets to being able to build a fully interactive simulation like the Matrix, the more likely it is that someone has already built such a world, and we are simply inside their video game world...

In 2003, Oxford philosopher Nick Bostrom imagined a "technologically mature" civilization could easily create a simulated world. The logic, then, is that if any civilization ever reaches this point, it would create not just one but a very large number of simulations (perhaps billions), each with billions of AI characters, simply by firing up more servers. With simulated worlds far outnumbering the "real" world, the likelihood that we are in a simulation would be significantly higher than not. It was this logic that prompted Elon Musk to state, a few years ago, that the chances that we are not in a simulation (i.e. that we are in base reality) was "one in billions." It's a theory that is difficult to prove — but difficult to disprove as well. Remember, the simulations would be so good that you wouldn't be able to tell the difference between a physical and a simulated world. Either the signals are being beamed directly into your brain, or we are simply AI characters inside the simulation...

Recent developments in Silicon Valley show that we could get to the simulation point very soon. Just this year, Apple released its Vision Pro headset — a mixed-reality (including augmented and virtual reality) device that, if you believe initial reviews (ranging from mildly positive to ecstatic), heralds the beginning of a new era of spatial computing — or the merging of digital and physical worlds... we can see a direct line to being able to render a realistic fictional world around us... Just last month, OpenAI released Sora AI, which can now generate highly realistic videos that are pretty damn difficult to distinguish from real human videos. The fact that AI can so easily fool humans visually as well as through text (and according to some, has already passed the well-known Turing Test) shows that we are not far from fully immersive worlds populated with simulated AI characters that seem (and perhaps even think they are) conscious. Already, millions of humans are chatting with AI characters, and millions of dollars are pouring into making AI characters more realistic. Some of us may be players of the game, who have forgotten that we allowed the signal to be beamed into our brain, while others, like Neo or Morpheus or Trinity in "The Matrix," may have been plugged in at birth...

The fact that we are approaching the simulation point so soon in our future means that the likelihood that we are already inside someone else's advanced simulation goes up exponentially. Like Neo, we would be unable to tell the difference between a simulated and a physical world. Perhaps the most appropriate response to that is another of Reeves' most famous lines from that now-classic sci-fi film: Woah.

The author notes that the idea of being trapped inside a video game already "had been articulated by one of the Wachowskis' heroes, science fiction author Philip K. Dick, who stated, all the way back in 1977, 'We are living in a computer programmed reality.'" A few years ago, I interviewed Dick's wife Tessa and asked her what he would have thought of "The Matrix." She said his first reaction would have been that he loved it; however, his second reaction would most likely have been to call his agent to see if he could sue the filmmakers for stealing his ideas.
Cellphones

Major Mobile NFT Shooter Game 'MadWorld' Uses Linux Foundation Subsidiary's Game Engine (linuxfoundation.org) 29

A Linux Foundation subsidiary has developed a free and open-source 3D game engine distributed under the Apache license. And last week the Open 3D Foundation announced "a big step forward, showcasing the power of open-source technologies in giving gamers around the globe unforgettable gaming experiences."

"We are proud to unveil MadWorld as the first mobile title powered by O3DE," said Joe Bryant, Executive Director of the Open 3D Foundation, "demonstrating the large potential of open-source technologies in game development."

And then this week Los Angeles Business Journal reported that El Segundo-based gaming studio Carbonated Inc. "has raised $11 million of series A funding to finance the development and release of its debut game title... Prior to its most recent round, Carbonated closed an $8.5 million seed funding round in 2020, which also included participation from Andreessen and Bitkraft." Since its founding [in 2015], the company has been focusing on research and development for its upcoming first title, called "MadWorld." The third-person, multiplayer shooter game is set in a post-apocalyptic world and features both player-versus-player and player-versus-environment features. Players of the game will battle for land control in a dystopian setting. Using a combination of open-source mapping tools and Carbonated's proprietary custom operations technology, called Carbyne, the game's world is designed around real-life cities and locations. Players are initially dropped into the game's version of their own real-time location.

The game allows players to optionally engage using blockchain technology with a digital asset-ownership layer powered by a blockchain network called XPLA.

Earlier this month Madworld "opened up for Early Access registration," reports the egamers web site, arguing that the game "is set to redefine the gaming landscape and will make its public debut later this year." After a catastrophic event named "The Collapse," MadWorld takes place in a desolate Earth where players engage in a battle for survival, highlighting the game's unique setting and immersive experience. The game's world is intricately designed with 250,000 land plots mapped out on a hexagonal grid, each presenting unique resources and strategic benefits. This innovative approach to game design enhances the gameplay experience and introduces a new layer of strategy and competition.

MadWorld's gameplay is centered around integrating Web3 technologies, which allows for the ownership, enhancement, and trading of tokenized representations of real-world locations. This feature encourages players to create clans and work together or compete for essential resources that are spread across the vast game world. Clans can acquire these resources by paying tributes to NFT landowners using "Rounds," the in-game currency. This mechanism not only fosters a sense of community and teamwork but also creates unique economic opportunities within the game by blending traditional gaming elements with the emerging field of digital assets.

"With its use of O3DE, Carbonated can enhance the game's visual fidelity, performance, and scalability," according to the Linux Foundation's announcement, "in order to deliver a fast-paced adventure on mobile platforms." O3DE is an open-source game engine developed by a collaborative community of industry experts. It includes state-of-the-art rendering capabilities, dynamic lighting, and realistic physics simulation. These features have enabled Carbonated to build realistic dystopian environments and create action-packed gameplay in MadWorld.
According to its official site, MadWorld "is set to be released to the public sometime in 2024 and is currently being tested on iOS and Android operating systems."

Carbonated's CEO Travis Boatman made this prediction to the site Decrypt. "We think mobile is where the breakout will happen for Web3."
The Internet

Playboy Image From 1972 Gets Ban From IEEE Computer Journals (arstechnica.com) 395

An anonymous reader quotes a report from Ars Technica: On Wednesday, the IEEE Computer Society announced to members that, after April 1, it would no longer accept papers that include a frequently used image of a 1972 Playboy model named Lena Forsen. The so-called "Lenna image," (Forsen added an extra "n" to her name in her Playboy appearance to aid pronunciation) has been used in image processing research since 1973 and has attracted criticism for making some women feel unwelcome in the field. In an email from the IEEE Computer Society sent to members on Wednesday, Technical & Conference Activities Vice President Terry Benzel wrote, "IEEE's diversity statement and supporting policies such as the IEEE Code of Ethics speak to IEEE's commitment to promoting an including and equitable culture that welcomes all. In alignment with this culture and with respect to the wishes of the subject of the image, Lena Forsen, IEEE will no longer accept submitted papers which include the 'Lena image.'"

An uncropped version of the 512×512-pixel test image originally appeared as the centerfold picture for the December 1972 issue of Playboy Magazine. Usage of the Lenna image in image processing began in June or July 1973 (PDF) when an assistant professor named Alexander Sawchuck and a graduate student at the University of Southern California Signal and Image Processing Institute scanned a square portion of the centerfold image with a primitive drum scanner, omitting nudity present in the original image. They scanned it for a colleague's conference paper, and after that, others began to use the image as well. The image's use spread in other papers throughout the 1970s, 80s, and 90s, and it caught Playboy's attention, but the company decided to overlook the copyright violations. In 1997, Playboy helped track down Forsén, who appeared at the 50th Annual Conference of the Society for Imaging Science in Technology, signing autographs for fans. "They must be so tired of me ... looking at the same picture for all these years!" she said at the time. VP of new media at Playboy Eileen Kent told Wired, "We decided we should exploit this, because it is a phenomenon."

The image, which features Forsen's face and bare shoulder as she wears a hat with a purple feather, was reportedly ideal for testing image processing systems in the early years of digital image technology due to its high contrast and varied detail. It is also a sexually suggestive photo of an attractive woman, and its use by men in the computer field has garnered criticism over the decades, especially from female scientists and engineers who felt that the image (especially related to its association with the Playboy brand) objectified women and created an academic climate where they did not feel entirely welcome. Due to some of this criticism, which dates back to at least 1996, the journal Nature banned the use of the Lena image in paper submissions in 2018.

Crime

Sam Bankman-Fried Sentenced To 25 Years in Prison (washingtonpost.com) 143

Crypto entrepreneur Sam Bankman-Fried was sentenced Thursday to 25 years [non-paywalled link] in prison for a massive fraud that unraveled with the collapse of FTX, once one of the world's most popular platforms for exchanging digital currency. From a report: Bankman-Fried, 32, was convicted in November of fraud and conspiracy -- a dramatic fall from a crest of success. U.S. District Judge Lewis A. Kaplan imposed the sentence in the same Manhattan courtroom where, four months ago, Bankman-Fried testified that his intention had been to revolutionize the emerging cryptocurrency market with his innovative and altruistic ideas, not to steal.

Kaplan said the sentence reflected "that there is a risk that this man will be in position to do something very bad in the future. And it's not a trivial risk at all." He added that it was "for the purpose of disabling him to the extent that can appropriately be done for a significant period of time." Prior to sentencing, Bankman-Fried had said, "My useful life is probably over. It's been over for a while now, from before my arrest."

Cloud

Amazon Bets $150 Billion on Data Centers Required for AI Boom (yahoo.com) 26

Amazon plans to spend almost $150 billion in the coming 15 years on data centers, giving the cloud-computing giant the firepower to handle an expected explosion in demand for artificial intelligence applications and other digital services. From a report: The spending spree is a show of force as the company looks to maintain its grip on the cloud services market, where it holds about twice the share of No. 2 player Microsoft. Sales growth at Amazon Web Services slowed to a record low last year as business customers cut costs and delayed modernization projects. Now spending is starting to pick up again, and Amazon is keen to secure land and electricity for its power-hungry facilities.

"We're expanding capacity quite significantly," said Kevin Miller, an AWS vice president who oversees the company's data centers. "I think that just gives us the ability to get closer to customers." Over the past two years, according to a Bloomberg tally, Amazon has committed to spending $148 billion to build and operate data centers around the world. The company plans to expand existing server farm hubs in northern Virginia and Oregon as well as push into new precincts, including Mississippi, Saudi Arabia and Malaysia.

IT

SWIFT Planning Launch of New Central Bank Digital Currency Platform in 12-24 Months (reuters.com) 59

Global bank messaging network SWIFT is planning a new platform in the next one to two years to connect the wave of central bank digital currencies now in development to the existing finance system, it has told Reuters. From the report: The move, which would be one of the most significant yet for the nascent CBDC ecosystem given SWIFT's key role in global banking, is likely to be fine-tuned to when the first major ones are launched. Around 90% of the world's central banks are now exploring digital versions of their currencies. Most don't want to be left behind by bitcoin and other cryptocurrencies, but are grappling with technological complexities.

SWIFT's head of innovation, Nick Kerigan, said its latest trial, which took 6 months and involved a 38-member group of central banks, commercial banks and settlement platforms, had been one of the largest global collaborations on CBDCs and "tokenised" assets to date. It focused on ensuring different countries' CBDCs can all be used together even if built on different underlying technologies, or "protocols", thereby reducing payment system fragmentation risks.

AI

The Air Force Bought a Surveillance-Focused AI Chatbot (404media.co) 11

The U.S. Air Force paid for a test version of an AI-powered chatbot to assist in intelligence and surveillance tasks as part of a $1.2 million deal, according to internal Air Force documents obtained by 404 Media. From the report: The news provides more insight into what military agencies are currently exploring using AI for, and comes as more AI companies eye the military space as a business opportunity. OpenAI, for instance, quietly removed language that expressly prohibited its technology for military purposes in January. "Edge Al Platform for Space and Unmanned Aerial Imagery Intelligence," a section of one of the documents reads. The contract is between the Air Force and a company called Misram LLC, which also operates under the name Spectronn.

Included in a "milestone schedule" explaining the specifics of the deal are the items "ISR chatbot design" and "ISR chatbot software." ISR refers to intelligence, surveillance, and reconnaissance, a common military term. Other items in the schedule include "data ingestion tool" and "data visualization tool." 404 Media obtained the documents through a Freedom of Information Act (FOIA) request with the Air Force. On its website, Spectronn advertises an "AI Digital Assistant for Analytics." It says the bot can take data such as images and videos, and then answer plain English questions about that information. "Current analytics dashboard solutions are complex and not human-friendly. It leads to severe latency (from hours to days), cognitive load on the data analyst, false alarms, and frustrated decision makers or end-users," it reads.

Bitcoin

Crypto Miner, Pennsylvania Hit With Lawsuit Over Pollution From Bitcoin Mine (reuters.com) 93

An anonymous reader quotes a report from Reuters: An environmental community group on Tuesday sued Stronghold Digital Mining claiming the company's bitcoin mine in northeastern Pennsylvania that burns waste coal and old tires for energy is polluting nearby communities with dangerous chemicals. The lawsuit by Save Carbon County filed in state court in Philadelphia, also names Pennsylvania as a defendant. The group, a nonprofit whose members live near the bitcoin mine, is seeking compensatory and punitive damages from the company, and an order directing the state to stop allowing the pollution to continue. The group said Stronghold has created a public and private nuisance by releasing mercury into waterways and spewing harmful chemicals like sulfur dioxide into the air from an aging power plant it bought to power its energy-thirsty operations. The state has issued permits allowing the pollution and subsidized the crypto-mine through tax incentives despite having an affirmative duty in the state constitution to protect the environment for its citizens, according to the lawsuit. A Stronghold spokesperson said in a statement that its operations actually clean up land and water in the area by using waste coal left behind by historic coal production in the region. "Stronghold's facilities have cleaned up millions of tons of waste coal and reclaimed over 1,050 acres of once-blighted land, now sports fields, parks, and fishing spots for local communities," the spokesperson said.
Graphics

Canva Acquires Affinity To Fill the Adobe-Sized Holes In Its Design Suite (theverge.com) 31

Web-based design platform Canva has acquired the Affinity creative software suite for an undisclosed sum, though Bloomberg reports that it's valued at "several hundred million [British] pounds." The Verge reports that the acquisition helps the company "[position] itself as a challenger to Adobe's grip over the digital design industry." From the report: Canva announced the deal on Tuesday, which gives the company ownership over Affinity Designer, Photo, and Publisher -- three popular creative applications for Windows, Mac, and iPad that provide similar features to Adobe's Illustrator, Photoshop, and InDesign software, respectively. [T]he acquisition makes sense as the Australian-based company tries to attract more creative professionals. As of January this year, Canva's design platform attracted around 170 million monthly global users. That's a lot of people who probably aren't using equivalent Adobe software like Express, but unlike Adobe, Canva doesn't have its own design applications that target creative professionals like illustrators, photographers, and video editors.

Affinity apps are used by over three million global users according to Canva -- that's a fraction of Adobe's user base, but Affinity shouldn't be underestimated here. The decision to make its Affinity applications a one-time-purchase with no ongoing subscription fees has earned it a loyal fanbase, especially with creatives who are actively looking for alternatives to Adobe's subscription-based design ecosystem. In an interview with the Sydney Morning Herald, Canva co-founder Cameron Adams said that Affinity applications will remain separate from Canva's platform, but that some small integrations should be expected over time. "Our product teams have already started chatting and we have some immediate plans for lightweight integration, but we think the products themselves will always be separate," said Adams.

Privacy

Portugal Orders Altman's Worldcoin To Halt Data Collection (reuters.com) 24

Portugal's data regulator has ordered Sam Altman's iris-scanning project Worldcoin to stop collecting biometric data for 90 days, it said on Tuesday, in the latest regulatory blow to a venture that has raised privacy concerns in multiple countries. From a report: Worldcoin encourages people to have their faces scanned by its "orb" devices, in exchange for a digital ID and free cryptocurrency. More than 4.5 million people in 120 countries have signed up, according to Worldcoin's website. Portugal's data regulator, the CNPD, said there was a high risk to citizens' data protection rights, which justified urgent intervention to prevent serious harm. More than 300,000 people in Portugal have provided Worldcoin with their biometric data, the CNPD said.

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