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I should add that I work for a public entity and due to some fairly public issues, we have enjoyed record levels of funding the past couple of years. We know that they cannot afford to continue so we're about to start a multi-year decrease in our budget. My current thoughts are: First, I was working for a company where we faced potential layoffs, getting as close as to within 24 hours of one. Even just having some job security is extremely appreciated. Second, I work in a WONDERFUL environment. They aren't clock punchers, its about getting the job done. We're not micromanaged and have freedom to try new things. For the public sector, I know those are rare things and I appreciate them. Third, I work on a very talented team. I am probably the weakest member, so for me its a perfect learning/growth opportunity. Finally, its not my employer saying the conference isn't important, its looking at the bottom line and that we are a public entity so its not like we can easily raise more money. Tough decisions must be made.
For this particular conference, I decided to try and save up my own money. Unfortunately, my personal life has gotten in the way, so I've resorted to begging. My problem with this is I hate begging, but what am I going to do for future conferences? So should I re-think my acceptance of my employers policy and start looking for a new job? Obviously, it is a personal decision, but I don't have a mentor or close friends to act as sounding boards, so I'd love to hear your thoughts.
- Handwriting recognition
- The ability to make and use templates
- Grids or guides or *something* to be able to teach measurement
I have gold star stickers for any good suggestions.
According to Agger, the significance of Minecraft is how the game shows us that lively, pleasant virtual worlds can exist alongside our own, and that they are places where we want to spend time, where we learn and socialize. "To me what Minecraft represents is more than a hit game franchise," says new Microsoft CEO Satya Nadella. "It's this open-world platform. If you think about it, it's the one game parents want their kids to play." We need to meet our kids halfway in these worlds, and try to guide them like we do in the real world, concludes Agger. "Who knows how Minecraft will change under Microsoft's ownership, but it's a historic game that has shown many of us a middle way to navigate the eternal screens debate."
The problem is that Tibbitts can't get anyone interested in setting up a system to make these devices ubiquitous. Consumers can't be sold on such a product: all evidence suggests people are increasingly unwilling to be cut off from constant communication. So, he tried working with carriers. Sprint partnered with Tibbitts long enough to test the device, but they were afraid of the legal risks involved. Now, Tibbitts is nursing the technology along, looking for a way to get it into cars and make people safer.
Friedman says, "[N]ew technologies enable methods of "learn by doing" that just weren't possible before we could deliver immersive experiences to people's laptops and phones. In the 1960's, Jerome Bruner expanded an educational theory known as constructivism with the idea that students should learn through inquiry under the guidance of a teacher to grasp complex ideas intuitively. That process of trial, failure, and then being shown the correct path has been proven to drive student motivation and retention of learning. What we don't yet know is if that process of trial and failure can become 10x more engaging when delivered through a new medium such as Minecraft or Oculus. ... These new immersive worlds promise to hold the attention of students in ways textbooks never could."