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DRM

New Console Always-Online Requirements and You 435

Posted by Soulskill
from the only-you-can-prevent-forest-fires-and-terrible-DRM dept.
An anonymous reader writes "The new Xbox is almost here and the details appear to strongly suggest 'always on' is the way forward. We all know that this is an artificial requirement and certainly there are plenty of people on all sides of the table. To paraphrase the user 'tuffy' who commented on this issue at Ars Technica recently; if you're trying to sell 'always online' as a feature of the future, there needs to be some benefit for me the customer. There is not one. Or, rather, there is no sign yet of any actual clearly compelling reason why any end user would support this limitation to their purchase. So, what's the best way to express this? Spend your money on an Ouya? Contact the Xbox team? These are all valid options but they also lack visibility. What we need is a way that could help actually quantify the levels of discontent in the gamer community. Maybe E3 attendees could turn their backs in protest like some did during Thatcher's funeral procession. Or gamers could sign some useless petition. What do Slashdotters think? Is the upcoming Steam box a reasonable plan? As a gamer, I'm of two minds about the whole thing. I really don't like it but I may roll over eventually and join the herd because I could get used to it. Then again part of me is rankled by this slow erosion of access to me and my data."
Microsoft

Was Google's Motorola Mobility Acquisition a Mistake? 189

Posted by timothy
from the press-one-to-find-out dept.
Nerval's Lobster writes "Even before the Google acquisition, Motorola Mobility was engaged in a major legal battle with Microsoft, insisting that the latter needed to pay around $4 billion per year if it wanted to keep using Motorola's patents related to the H.264 video and 802.11 WiFi standards. (The patents in question affected the Xbox and other major Microsoft products.) Had that lawsuit succeeded as Motorola Mobility originally intended, it would have made Google a boatload of cash—but on April 25, a federal judge in Seattle ruled that Microsoft's royalty payments should total around $1.8 million per year. 'Based on Motorola's original demand of more than $4 billion per year from Microsoft,' patent expert Florian Mueller wrote in an April 26 posting on his FOSS Patents blog, 'it would have taken only about three years' worth of royalties for Microsoft to pay the $12.5 billion purchase price Google paid (in fact, way overpaid) for Motorola Mobility.' This latest courtroom defeat also throws into question the true worth of Motorola Mobility's patents. After all, if the best Google can earn from those patents is a few pennies-per-unit from its rivals' products, that may undermine the whole idea of paying $12.5 billion primarily for Motorola Mobility's intellectual-property portfolio.
Microsoft

Paul Thurrot Predicts November Debut, $500 Tag For Xbox 720 232

Posted by timothy
from the luckily-not-one-of-my-needs dept.
New submitter inkribbon writes that Microsoft blogger Paul Thurrott has now predicted that Microsoft's Xbox 720 console will actually hit the market this November. Thurrott offers a mix of what he considers cold, known facts and "clearly identified conjecture" about the upcoming device. Important to users is this confidently offered claim about the price: "Microsoft will initially offer two pricing models for the console: a standalone version for $499 and a $299 version that requires a two-year Xbox LIVE Gold commitment at an expected price of $10 per month."
DRM

Microsoft Game Director Adam Orth Resigns Following Xbox Comments 261

Posted by timothy
from the just-don't-get-it dept.
DavidGilbert99 writes "According to anonymous sources, Microsoft's game director Adam Orth has left the company following a series of comments on Twitter about the rumoured always-on aspect of the next generation Xbox console. It is still unclear if Orth left voluntarily or was pushed out but either way it's not good news for Microsoft." If you'd prefer your news without obnoxious auto-playing video ads (with sound!), IGN reports Orth's departure, too.
Microsoft

Microsoft Apologizes For Cavalier 'Always-Online' DRM Tweets 236

Posted by timothy
from the but-why-wouldn't-people-want-to-eat-cake? dept.
Adam Orth, creative director of Microsoft Studios, on Thursday tweeted that "doesn't get" objections to DRM schemes that require always-on internet connection to play console games. An anonymous reader writes "Microsoft on Friday released an official statement regarding the tweets: 'We apologize for the inappropriate comments made by an employee on Twitter yesterday. This person is not a spokesperson for Microsoft, and his personal views do not reflect the customer centric approach we take to our products or how we would communicate directly with our loyal consumers. We are very sorry if this offended anyone, however we have not made any announcements about our product roadmap, and have no further comment on this matter.'" I can't help reading those tweets in the voice of Sterling Archer.
DRM

Microsoft Creative Director 'Doesn't Get' Always-On DRM Concerns 572

Posted by Soulskill
from the par-for-the-course dept.
New submitter SoVi3t points out comments from Microsoft Studios Creative Director Adam Orth about the debate over always-online DRM, brought to the fore recently by the disastrous launch of SimCity and rumors that the next-gen Xbox console will require it. "Don't want a gaming console that requires a persistent internet connection? 'Deal with it,' says Microsoft Studio's creative director. In what he later termed a 'fun lunch break,' Orth took to Twitter to express his shock at people who take umbrage with the idea of an always-on console. When quizzed by other Twitter users about people with no internet connection, he suggested that they should get one, as it is 'awesome.' He then likened people who worry about intermittent internet connectivity being an issue as the same as someone not buying a vacuum cleaner because the electricity sometimes goes out. While Orth later apologized, saying it had being a bit of banter with friends, it did raise awareness that there are more than a few people who are very unhappy with the possibility of an always-on future version of the Xbox. Orth has also now switched his Twitter account settings to private."
First Person Shooters (Games)

BioShock: Infinite Released 149

Posted by Soulskill
from the gamers-upset-that-it's-not-literally-infinite dept.
kandelar writes with news that BioShock: Infinite has been released. It's the third major release in the series of BioShock first-person shooters, and it's available for Xbox 360, PS3, and Windows. The game is garnering good critical reception, for the most part. Rock, Paper, Shotgun said, "Infinite is a game ruled by artists at least as much as it is by its writers. It’s the ultimate answer to the question of whether art or technology is the most important part of creating a visually excellent game – Crysis 3 might have far more going on under the hood, but its uninspired paintjob makes it seem so dull compared to Infinite’s vaguely Pixar-esque fusion of the photoreal and the colourfully unreal." Ars' reviewer wrote, "Infinite's battle system doesn't wear out its welcome or weigh down the game's excellent pacing. Infinite avoids the problem of near-endless waves of identical enemies that plagues so many shooters these days. The bits of shooting action are spaced and timed to serve as gentle punctuation marks that break up the story rather than full stops that bring it to a grinding halt." However, RPS adds this criticism of the player's effect the plot: "Infinite’s a triumph in terms of fantasy-architecture spectacle and bringing superb flexibility to the modern rollercoaster shooter, but in other respects it’s a small step down from the player agency and even the singular aesthetic of BioShock."
Classic Games (Games)

Capcom Remastering DuckTales Game 94

Posted by Soulskill
from the hope-they-do-justice-to-the-moon-level-music dept.
jones_supa writes "Many Slashdotters are probably aware of the 1989 Nintendo Entertainment System platformer classic DuckTales (video, designed around the Disney cartoon series. Capcom announced today at their PAX East panel that they are resurrecting the beloved game. Developed by Wayforward and Capcom, DuckTales: Remastered is something of a remake based on the original version. The embedded video shows some solid back-to-basics platformer action. The game will be out this summer for Xbox Live, PSN, and Wii U."
PlayStation (Games)

Nvidia Walked Away From PS4 Hardware Negotiations 255

Posted by Soulskill
from the sony-forced-to-console-themselves-with-amd dept.
An anonymous reader writes "Tony Tamsai, Nvidia's senior vice president of content and technology, has said that providing hardware for use in the PlayStation 4 was on the table, but they walked away. Having provided chips for use in both the PS3 and the original Xbox, that decision doesn't come without experience. Nvidia didn't want to commit to producing hardware at the cost Sony was willing to pay. They also considered that by accepting a PS4 contract, they wouldn't have the resources to do something else in another sector. In other words, the PS4 is not a lucrative enough platform to consider when high-end graphics cards and the Tegra line of chips hold so much more revenue potential."
Microsoft

The Hacker Who Found the Secrets of the Next Xbox and PlayStation 214

Posted by Soulskill
from the uncovering-final-console-generation dept.
An anonymous reader writes "Stephen Totilo at Kotaku has a long article detailing the exploits of an Australian hacker who calls himself SuperDaE. He managed to break into networks at Microsoft, Sony, and Epic Games, from which he retrieved information about the PS4 and next-gen Xbox 'Durango' (which turned out to be correct), and he even secured developer hardware for Durango itself. He uncovered security holes at Epic, but notified the company rather than exploiting them. He claims to have done the same with Microsoft. He hasn't done any damage or facilitated piracy with the access he's had, but simply breaching the security of those companies was enough to get the U.S. FBI to convince Australian authorities to raid his house and confiscate his belongings. In an age where many tech-related 'sources' are just empty claims, a lot of this guy's information has checked out. The article describes both SuperDaE's activities and a journalist's efforts to verify his claims."
XBox (Games)

Microsoft Kinect 2.0 Specifications Leak, Includes Support For USB 3.0 49

Posted by Soulskill
from the wave-your-hands-in-the-air-like-you-just-don't-care dept.
An anonymous reader writes "Whether or not you're an owner of Microsoft's Xbox 360, chances are you find the Kinect accessory intriguing, since you don't even need the company's console to use it. That's why there's so much excitement surrounding the console's successor, codenamed Durango: it will feature Kinect 2.0, the specifications for which allegedly leaked today. The new device will reportedly be able to track players with a height of one meter, feature a mode for both seated and standing players, detect hand states (such as open or closed), as well as extra and rotated joints. As for improved features, it will be able to supposedly track six rather than two active players, occluded joints, and sideways poses. This will all be possible thanks to an increased field of vision, 1920×1080 color stream, 512×424 depth stream, an added infrared stream, USB 3.0, and 60ms latency."
XBox (Games)

Xbox Originator: "Stupid, Stupid Xbox!!" 245

Posted by Soulskill
from the don't-mince-words;-tell-us-what-you-really-think dept.
Freshly Exhumed writes "You can't begrudge Nat Brown for claiming some pride in the birth of Microsoft's game console: 'I was a founder of the original xBox project at Microsoft and gave it its name. Almost 14 years after the painful, pointless, and idiotic internal cage-match to get it started and funded, the hard selling of a compelling and lucrative living-room product to Bill (and then Steve as he began to take over), a product that consumers would want and love and demand, I am actually still thrilled to see how far it has come...' But in his recent ILIKE.CODE blog post he is driven to lament that '...as usual, Microsoft has jumped its own shark and is out stomping through the weeds planning and talking about far-flung future strategies in interactive television and original programming partnerships with big dying media companies when their core product, their home town is on fire, their soldiers, their developers, are tired and deserting, and their supply-lines are broken.' Nat goes on to detail a list of Microsoft's past and present strategic Xbox blunders, while tossing some barbs towards Nintendo's and Sony's game console strategies."
AMD

AMD Next-Gen Graphics May Slip To End of 2013 76

Posted by Unknown Lamer
from the what-is-the-world-coming-to dept.
MojoKid writes "AMD has yet to make an official statement on this topic, but several unofficial remarks and leaks point in the same direction. Contrary to rumor, there won't be a new GCN 2.0 GPU out this spring to head up the Radeon HD 8000 family. This breaks with a pattern AMD has followed for nearly six years. AMD recently refreshed its mobile product lines with HD 8000M hardware, replacing some old 40nm parts with new 28nm GPUs based on GCN (Graphics Core Next). In desktop, it's a different story. AMD is already shipping 'Radeon HD 8000' cards to OEMs, but these cards are based on HD 7000 cores with new model numbers. RAM, TDP, core counts, and architectural features are all identical to the HD 7000 lineup. GPU rebadges are nothing new, but this is the first time in at least six years that AMD has rebadged the top end of a product line. Obviously any delay in a cutthroat market against Nvidia is a non-optimal situation, but consider the problem from AMD's point of view. We know AMD built the GPU inside Wii U. It's also widely rumored to have designed the CPU and GPU for the Xbox Durango and possibly both of those components for the PS4 as well. It's possible, if not likely, that the company has opted to focus on the technologies most vital to its survival over the next 12 months." Maybe the Free GNU/Linux drivers will be ready at launch after all.
Google

Judge Invalidates 13 Motorola Patent Claims Against Microsoft 109

Posted by timothy
from the lucky-number dept.
walterbyrd writes "Microsoft scored a victory against Google-owned Motorola Mobility this week after a judge scrapped 13 of the latter party's patent claims in a years-long dispute over H.264-related royalties. Waged in U.S. and German courts, the battle involves three patents (7,310,374, 7,310,375, and 7,310,376) that Motorola licenses to Microsoft for several products, including the Xbox 360, Windows and Windows Phone. PJ is commenting on the case over at Groklaw.net."
Microsoft

Xbox 720 Could Require Always-On Connection, Lock Out Used Games 592

Posted by samzenpus
from the through-the-grapevine dept.
MojoKid writes "Sony's next-generation PS4 unveil is just two weeks away, which means leaks concerning both it and Microsoft's next-generation Xbox Durango (sometimes referred to as the Xbox 720), are at an all-time high as well. Rumors continue to swirl that the next iteration of Xbox will lock out used games entirely and require a constant Internet connection. New games would come with a one-time activation code to play. Use the code, and the game is locked to the particular console or Xbox Live account it's loaded on. Physical games will still be sold (the Durango reportedly supports 50GB Blu-ray Discs), but the used game market? Kiboshed. If this is true, it's an ugly move on Microsoft's part. Not only does it annihilate the right of first sale, it'll eviscerate any game store or business that depends on video game rentals for revenue."
Games

Why Microsoft Got Into the Console Business 257

Posted by samzenpus
from the origin-story dept.
An anonymous reader writes "Joachim Kempin, former vice president of Windows Sales, has explained how the original Xbox came to be. It turns out it was Sony's fault, simply because the Japanese company wasn't very friendly towards Microsoft, and Microsoft eventually decided they had to 'stop Sony.' Apparently, long before the Xbox was even an idea, Microsoft was trying to collaborate with Sony in a number of areas they thought there was overlap. That collaboration was sought before even Sony had a games console coming to market, and would have focused on products for the entertainment sector."
Sony

Next-Gen Console Wars Will Soon Begin In Earnest 284

Posted by Soulskill
from the weaponizing-the-red-ring-of-death dept.
When the Wii U was released at the end of last year, Nintendo got a head-start on the long-awaited new generation of video game consoles. Now, Sony has announced a press conference for February 20th that is expected to unveil the PlayStation 4, codenamed 'Orbis.' This will precede the announcement of the Xbox 360's successor, codenamed 'Durango,' but that too will likely be announced by E3 in June. Specs for development kits of both systems have leaked widely. The two systems both use 8-core AMD chips clocked around 1.6 GHz. Durango has 8GB of DDR3 RAM, while Orbis has 4GB of GDDR5 RAM, though Sony is trying to push that up to 8GB for the console's final spec. Reports also suggest Sony is tinkering with its controller design, going so far as to add a "Share" button to let people exchange screenshots and recordings. Developers indicate the systems are very close in power, though Sony's system currently has an edge. With the upcoming announcement of the PS4, the big-three console makers will kick off a new round of direct competition. They'll maneuver to one-up each other with the most powerful hardware and the slickest software. However, they'll also hope the release of three major consoles in rapid succession will help to anchor a part of the games industry that no longer enjoys the dominance it once did, thanks to threats from mobile.
The Internet

UK ISPs Respond To the Dangers of Using Carrier Grade NAT Instead of IPv6 165

Posted by Unknown Lamer
from the ten-years-warning-insufficient dept.
Mark.JUK writes "Several major Internet Service Providers in the United Kingdom, including BSkyB, Virgin Media, TalkTalk, AAISP and Fluidata, have warned that the adoption of Carrier Grade NAT (IPv4 address sharing) is likely to become increasingly common in the future. But the technology, which many view as a delaying tactic until IPv6 becomes more common place, is not without its problems and could cause a number of popular services to fail (e.g. XBox Live, PlayStation Network, FTP hosting etc.). The prospect of a new style of two tier internet could be just around the corner." A few of the ISPs gave the usual marketing department answers, but three of them noted that they've been offering IPv6 for ages and CGNAT is only inevitable for folks that didn't prepare for what they knew was coming. Which, unfortunately, appears to be most of the major UK ISPs.
Microsoft

Will Microsoft Sell Off Its Entertainment Division? 404

Posted by samzenpus
from the take-it-all dept.
An anonymous reader writes "Forbes analyst Adam Hartung has predicted that Microsoft will sell off its entertainment division, which includes Xbox, in the coming years. He even goes so far as to list Sony or Barnes & Noble as potential buyers. Lets forget how crazy this sounds for a moment and focus on the reasons why Hartung believes such a sale will happen. It basically comes down to Windows 8, and how poorly it is selling. Combine that with falling sales of PCs, the Surface RT tablet not doing so great, the era of more than one PC in the home disappearing, and Microsoft has a big problem. The problem not only stems from the PC market not growing, but because Microsoft relies so heavily on Windows and Office for revenue. With that in mind, Hartung believes Steve Ballmer will do anything and everything to save Windows, including ditching entertainment and therefore Xbox."
Microsoft

Microsoft May Replace Xbox Live Chat With Skype 46

Posted by Soulskill
from the enjoy-your-hate-speech-at-a-higher-bitrate dept.
CVG is reporting that Microsoft is working on "consolidating all their communications technology" around Skype, which they acquired in 2011 for $8.5 billion. Citing a source within the company, they say Skype will "become the default chat service on the next generation Xbox console as well as on PC and tablets." This would fit in with Microsoft's recent announcement that it is closing Messenger in March and replacing it with Skype. The article also cites a Microsoft job posting from last August which sought a UI designer for "Skype in the living room," with a focus on the next-gen Xbox system.

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