Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Sci-Fi Handhelds Hardware

Star Trek's Design Influence On Palm, New Tech 418

kevcol writes "The San Francisco Chronicle has a fun article describing how many of the inventions of Star Trek have made early appearances, 2 centuries ahead of Captain Kirk's time. They talk with one of Palm's UI designers, who admits that '...my first sketches were influenced by the UI of the Enterprise bridge panels', and also notes: 'When we designed the first Treo... it had a form factor similar to the communicators in the original series. It had a speakerphone mode so you could stand there and talk into it like Capt. Kirk'."
This discussion has been archived. No new comments can be posted.

Star Trek's Design Influence On Palm, New Tech

Comments Filter:
  • missed this one? (Score:5, Interesting)

    by grub ( 11606 ) <slashdot@grub.net> on Monday March 15, 2004 @06:12PM (#8572747) Homepage Journal

    What about the medical monitoring equipment McCoy had in his sick bay?

    It could track heart rate, blood pressure, temperature, etc. I don't think those devices existed before Star Trek hit the air. Granted we don't have the "no-contact" versions yet (and I stress "yet") but we still have a few hundred years to perfect it.
  • Re:horrible (Score:5, Interesting)

    by DR SoB ( 749180 ) on Monday March 15, 2004 @06:18PM (#8572812) Journal
    That's what they said when calculators, telephones, type-writers, etc. were invented. Maybe once you learn to use them they make sense?! i.e. the big red button on the top of the TV remote looks like it is random, but when you know it's the POWER button it seems to make more sense..

  • Lapel phone? (Score:5, Interesting)

    by Gunfighter ( 1944 ) on Monday March 15, 2004 @06:19PM (#8572821)
    I always liked it when the Star Trek crew just brushed the emblem on their uniform and started talking.

  • by HexRei ( 515117 ) on Monday March 15, 2004 @06:21PM (#8572841)
    Actually, IIRC Kirk never said that in ST:TOS. He almost always said something like "Two to beam up".
  • Re:Orgasmatron (Score:1, Interesting)

    by Anonymous Coward on Monday March 15, 2004 @06:24PM (#8572883)
    http://www.skfriends.com/orgasm-machine.htm
  • by WillAdams ( 45638 ) on Monday March 15, 2004 @06:25PM (#8572884) Homepage
    and found examples of the ``Okudagrams'' since popularized on Star Trek: The Next Generation and later shows.

    There're a fair number of programs using such an interface (even a couple of products licensed by Paramount such as ``Captain's Bridge'' a virtual tour of all the star ships), and even a project on Sourceforge to create a programming system and UI guide (look for LCARS, Library Computer Access and Retrieval System).

    I've found such programs fairly useful on my pen slate and amenable to use w/o a keyboard....

    Links:
    http://www.lcarscom.net/
    http://www.lca rs-terminal.net/
    http://www.bennisoft.com/
    http: //www.lcars-am.org/

    William
  • by Anonymous Coward on Monday March 15, 2004 @06:27PM (#8572911)
    In episode 14.3, "Voyage to Gomor's star" the small, rectilinear object that Ohura uses on the salt monster looks EXACTLY like a Palm

    Also, (I don't have my desk reference handy here) in the sixth season of TNG, Picard is talking with the Universal Translater guy about whether or not there are four or five lights and the device he brings out is basically an iPod. His recreation device is just like our favorite device today. And what, the sixth season broadcast in, like 1990, right?

    There are several other examples that I can detail if you wish.
  • Science or Fiction (Score:5, Interesting)

    by Un0r1g1nal ( 711750 ) on Monday March 15, 2004 @06:27PM (#8572920)
    A lot of items that have been created owe their innitial conception to some far sighted sci-fi writer, I remember with fondness a lot of the early analog's (My dad has been getting them for years) and reading some of the things they thought of, that to them were impossibilities. Yet we are starting to realise some of their dreams and make them realities. How long before our dreams become realities also? It's not something we can really place a time limitation on, but as we progress in general we get through technilogical barriers, and then make huge leaps forward. The joys of innovation.

    And as a side note, lots of UI's appear difficult to use and understand, but if you understand them then it becomes easy. Take a look at the QWERTY keyboard for example. To a complete novice the keys are laid out in a random formation that does nothing to help them type. They want 'A' to be at the top and 'Z' to be at the bottom. But as they progress and learn about 'Home Keys' typing becomes a lot quicker and easier, just because a UI looks different, doesn't mean that with practice it wouldn't be a lot simpler and easier to use
  • Re:horrible (Score:5, Interesting)

    by jhoger ( 519683 ) on Monday March 15, 2004 @06:29PM (#8572934) Homepage
    On the contrary it seems a heck of a lot more functional than typical desktop GUIs...

    Every window opened full screen, important messages in large readable text, it has a very interactive feel. It gives the impression of an adaptable, efficient two dimensional interface for communicating with an embedded system. The Lines clearly delineate portions of the display of interest, the text is large enough to be seen and pressed with fingers, etc... they did put thought into the general look and feel and I think Okuda did a great job.

    But generally you should just think of them as props, they in general aren't meant to be looked at up close so don't be too "upset."
  • 3-d chess (Score:3, Interesting)

    by GillBates0 ( 664202 ) on Monday March 15, 2004 @06:29PM (#8572935) Homepage Journal
    Blame me for not knowing about if it existed before the Star Trek TOS, but looks like [cnn.com] Spock's favorite game is quite popular [3dchessfederation.com]
  • Re:horrible (Score:2, Interesting)

    by Short Circuit ( 52384 ) <mikemol@gmail.com> on Monday March 15, 2004 @06:30PM (#8572944) Homepage Journal
    Very few of the buttons from LCARS (and whatever the Cardassian system was on DS9...heh. It was funny when they tried to install a new system. Security system went berzerk.) were labeled. At best, they were color-coded.

    I assume that Starfleet training included using the interfaces. However, I do wonder about the three-dimensional interface mentioned by Jahdzia in the episode where Sisko's stuck bouncing through time connected to his son, and about the Dominion command interface.

    If you think about it, LCARS was horrible, unless your goal was unusability. In one of the TNG episodes, a child thought he caused the destruction of most of his ship by falling on one of the consoles.

    I did notice that non-Federation people rarely had any difficulty figuring out the computer systems. Even in Voyager, guests didn't have much of a problem using the systems. (Except for the occasional surprise at a holo-doctor.)
  • Re:horrible (Score:5, Interesting)

    by ciroknight ( 601098 ) on Monday March 15, 2004 @06:30PM (#8572956)
    Think of modern keyboard layouts: qwerty doesnt make a damned bit of sense to someone who's never used a keyboard, and often causes people to "Peck type". But once you learn the system, you can type tens-hundreds of words per minute. It's all about learning and repetition. In fact, I actually see how some of the Enterprise-D's panels work, they actually make a lot of sense of the buttons you can read, and of what you can't read, most of the time it's voice control anyways, unless you're an android or acceptionally good at entering in long keyboard commands.

    Think of Palm Pilots language, then compare it to QWERTY.. you'll find that "a bunch of squigly lines not even laid out in the same direction" can be most useful...
  • by master_p ( 608214 ) on Monday March 15, 2004 @06:31PM (#8572958)
    The impact of Star Trek has been great. Star Trek is the best pseudo-science fiction TV and movie series ever. Of course, it can not be compared to true science fiction literature, which contains 100s of future inventions and gadgets. But for TV, it is the first.

    Is anybody here old enough to share his/her impressions of the first Star Trek shown, back in '66 ? it would be like magic, back then. Today we consider cell phones, digital recording devices and palmtop computers as everyday reality, but back then, it must have been very jaw-dropping, to say the least.
  • Re:horrible (Score:3, Interesting)

    by epiphani ( 254981 ) <epiphani&dal,net> on Monday March 15, 2004 @06:31PM (#8572970)
    TNG's interface was far better than TOS. Those bridge panels are all all totally configurable to your choice. They arent static buttons - they're basically touchscreens.

    You know that little laptop-like thing that Picard keeps on his desk? Watch how he uses it sometime. There is one button on it - to turn it on. He turns it on, then just hits the screen. Also, pull out the TNG technical manual sometime. They accually put a disturbing amount of thought into the design of their UI.
  • Re:missed this one? (Score:3, Interesting)

    by dnahelix ( 598670 ) <slashdotispieceofshit@shithome.com> on Monday March 15, 2004 @06:33PM (#8572993)
    I remember reading about a device that uses sonar and radar to read heart rate, breathing rate, body temperature and a few other things via a no contact scan. It was developed mainly for burn victims. The cost of tens of thousands of dollars per unit made it cost prohibitive for non necessary uses. I tried doing a quick search but didn't find anything (and I'm supposed to be working) Does any else know about this device?
  • by faust2097 ( 137829 ) on Monday March 15, 2004 @06:34PM (#8572998)
    The ST:TNG computer interfaces are a great jumping-off point for a lot of designers. They were a good blend of rectangles and curved areas and they were funky without being over the top. In fact, one of the products I'm working on now has a slight similarity to it. The engineers all notice but for some reason none of the markeing people do.
  • Re:horrible (Score:5, Interesting)

    by Short Circuit ( 52384 ) <mikemol@gmail.com> on Monday March 15, 2004 @06:42PM (#8573065) Homepage Journal
    That brings up an interesting thought. Perhaps if interfaces were designed to be intelligible on TV, they'd be more usable in reality, too.

    Think about it. People watching the show may not know anything about computers, but they still had to understand the occasional piece of information that was important to the plot. (One good example would be when Dr. Crusher was caught in her son's experimental warp bubble. She didn't know where she really was until she saw (and the viewer) saw a picture of the "nature of the universe" and recognized it as something she (and the viewer) saw on one of Wesley's screens in Engineering.

    That kind of driving force behind usability would probably be benificial to general use of computers.

    Personally, though, I prefer {NeXT|OPEN}Step, GTK, or QT.
  • Re:But what about... (Score:5, Interesting)

    by Short Circuit ( 52384 ) <mikemol@gmail.com> on Monday March 15, 2004 @06:51PM (#8573151) Homepage Journal
    Definitely religious issues. For instance, does my soul automatically go to the new copy of my body?

    Of course, the "new me" will be immediately certain its safe. Everything will seem exactly the same. Except now that I've thought about it. How will I know that I am who I was? How do I know that now?

    I suppose that if you arbitrarily come up with a rule saying there can be only one person with a given set of recollections at a given religious destination for souls, then you can declare as a consequence that the soul is moved, not destroyed, or you'll have two John Does in heaven (or hell) (or purgatory) (or whatever you believe in), arguing over which one is the real one.

    Wasn't there a series of episodes in one of the current sci-fi shows about that? A human who was cloned, including memories, and nobody knew who was the original? "Stick a lobster on my head" comes to mind.
  • Re:missed this one? (Score:1, Interesting)

    by Anonymous Coward on Monday March 15, 2004 @06:53PM (#8573162)
    Already exist:

    Temperature: digital thermometer, works without contact, but must be near (not inside) the ear (a doctor used on my daughter some 2 years ago).

    Heartbeat & Pressure: all methods are non-invasive, usually based on sound. Unborn babies can be heard with ultrasound. A foetus heartbeat is about 160 bpm. BTW, don't do abortions. Think.

    Level of oxygen: a sensor measures passing of light thru a finger and (as I was told) counts red cells (?!)

    Another interesting fact: there have been reports of rare dogs being able to smell tumors (or associated chemicals) before they're visible. I wonder if dogs can smell DNA.

    It has also been said dogs can warn of impending epilepsy attacks (maybe by noticing its owner's pre-stroke behaviour?).
  • by iamanatom ( 700380 ) on Monday March 15, 2004 @06:53PM (#8573164)
    Presumably they mean the UI of Picard's Enterprise. Kirk's crew seemed to be able to accomplish their tasks with approx 6 toggle switches (unlit), 4 push buttons (lit or unlit) and a couple of flashing lights each. Either that's a very powerful context sensitive UI that's had a lot of work put in to it and which requires a lot of skill to learn how to use or.... they were actually doing chuff all. The exception is Spock's scope type thing. Lot's of swirly patterns that tell him all sorts of things. Only seems to have one knob though. I can't help making observations like these when watching the original series and they almost stop be enjoying it. I also start imagining trying to live my life with this kind of UI and break out in a cold sweat.
  • by marcello_dl ( 667940 ) on Monday March 15, 2004 @06:59PM (#8573222) Homepage Journal
    ...that I recall, is shown in Forbidden Planet (1956) [imdb.com], used by a spaceship crew member looking for information on Dr. Morbius. Gene Roddenberry said he was inspired by this film, as this trivia page says.

    You can also see Robby, which is a robot that behaves like a tool without developing his own will and running out of control. Many newer sci-fi adventures are way less mature than this movie.
  • by Loadmaster ( 720754 ) on Monday March 15, 2004 @07:00PM (#8573230)
    My dad used to administer shots like this in the Air Force during Vietnam. You are exactly right. Pain level is determined by skill of the admin and by how still you can be. Twitch or move and it hurts.
  • Re:horrible (Score:5, Interesting)

    by TheOnlyCoolTim ( 264997 ) <tim.bolbrockNO@SPAMverizon.net> on Monday March 15, 2004 @07:04PM (#8573261)
    It is.

    I took apart a keyboard to turn it into a "Star Trek" keyboard - no buttons, you just touched spots on plastic - which is basically what a keyboard is underneath the buttons.

    I didn't even get all the way and it was annoying as hell - it was quite responsive when you touched the right spot on the plastic, but when not staring at the keyboard there was no feedback - no feel of the buttons to tell you where your hands were located, since it was all a smooth plastic film, and you lost the tactile feedback from pushing the button and knowing it was pushed.

    Tim
  • by StefanJ ( 88986 ) on Monday March 15, 2004 @07:07PM (#8573287) Homepage Journal
    . . . that a full-featured Holodeck would be the *last* thing that Man ever invents?

    As someone else in the thread has noted, the Holodeck was a really problematical thing to add to the series.

    The fact that it figured in so many episodes is evidence of either a), that the producers don't find the idea of exploring new worlds all that interesting, or b) that they're unimaginative hacks who can't make space exploration interesting.

    The ultimate irony: The VERY FIRST Star Trek story, "The Cage" AKA "The Managerie," was about a decadent civilization whose people spent their time living out their fantasies via telepathic thought records.

    Stefan
  • Re:horrible (Score:3, Interesting)

    by Trurl's Machine ( 651488 ) on Monday March 15, 2004 @07:07PM (#8573294) Journal
    The UI of star trek (at least TNG and onwards) has been horrible.

    That can be said about actually every major science fiction flick or tv series. What's funny is about the same time when ST:TOS was on the air, Douglas Engelbart [virginia.edu] was already working on the real user interface for the 21st century computers - mouse, pointer, windows etc. In 1968, you could even attend The Mother Of All Demos [stanford.edu] to see the 21st century computing. Of course, the event passed virtually unnoticed and everybody was excited by famous (yet utterly missed) vision of 2001 in the Clarke/Kubrick movie. Probably somewhere someone right now knows what the computers of 2050 will look like - and he might even right now show the demo. Virtually unnoticed, as always.
  • by sillydragon ( 18114 ) on Monday March 15, 2004 @07:17PM (#8573379) Homepage
    When I inprocessed into the US Army in 1989, the immunizations they gave to everyone were administered by medics using what looked and sounded like an airgun.

    And yeah, if you flinched, it hurt...I think it had to do with the airstream being angled instead of straight down. The good medics would walk by, tap you on the arm with the tip of the gun to make you flinch, then do it again right after you'd flinched, and fire.

    I'm not sure if the air was used to carry the medicine, or just accelerate it. It'd guess just accelerate it, since blowing air under someone's skin strikes me as being unsafe for some reason. }:)
  • by pair-a-noyd ( 594371 ) on Monday March 15, 2004 @07:25PM (#8573449)
    and there was a schematic for the communicator.
    It was a standard ch14 walkie-talkie schematic. I don't know how many people they had intended on being able to interpret the schematic but it was there back in the 1960's blueprints package I had.

    They weren't too far off from reality back 30+ years ago..

  • by FreeLinux ( 555387 ) on Monday March 15, 2004 @07:31PM (#8573490)
    I always felt that this [nextel.com] Motorola i90c was strikingly similar to the Star Trek communicator. It is very similar both in appearance and functionality.
  • by ktakki ( 64573 ) on Monday March 15, 2004 @07:33PM (#8573512) Homepage Journal
    Is anybody here old enough to share his/her impressions of the first Star Trek shown, back in '66 ? it would be like magic, back then. Today we consider cell phones, digital recording devices and palmtop computers as everyday reality, but back then, it must have been very jaw-dropping, to say the least.

    I was six years old in '66, and I recall eagerly looking forward to ST's debut, to the point that I conned my parents into letting me stay up past my bedtime ("Mom, Dad said it was okay...", "Dad, Mom said it was okay...").

    A little background: I was pretty well aware of tech back then, having been to the '64-'65 Worlds' Fair [ucla.edu] two or three times over the previous years. And in '64, my father's company bought an IBM System 360 [wikipedia.org], a roomful of machines that was administered by men in starched white lab coats, so I had a good idea what a computer looked like.

    As for Trek tech, some things were impressive, some were underwhelming, even for a starry-eyed six-year-old. Transporters, phasers, and tricorders fell into the former category, while the viewscreen, the computer, and the various consoles on the bridge fell into the latter. I think they were underwhelming to me because I had the impression that running a starship would involve more in the way of dials, gauges, buttons, switches, etc. One of the things that fascinated me back then (and really still does) are pre-glass cockpit aircraft flight decks. I guess I expected something more like that. Instead, the bridge consoles looked like an orderly collection of gumdrops.

    The computer wasn't impressive to me because it was, in essence, a disembodied voice. I knew that somewhere in the ship was a room full of hulking grey or black boxes with rows of toggle switches and blinkenlights (the contemporary show Time Tunnel was more impressive in this respect), and I damn well wanted to see it. Maybe they did show it, but I don't recall any specifics or particular episodes. Seeing 2001 a few years later, I recall that one of my favorite parts was when Dave enters Hal's "core" and starts to pull out memory modules, little rectangular lights that I suppose were meant to be reminiscent of the Monolith. Symbolism aside, that scene was like a money shot for a tech-obsessed pre-teen like I was at the time.

    Same with the viewscreen: I'd seen a videophone demo at the World's Fair, and it just seemed like something we'd all have in our living rooms in a few years. One thing that bothered me even then were the displays that were arrayed around the bridge, above the stations and near the ceiling. They always seemed to show some random nebula or Spirograph-like pattern. It looked cheesy, even to a six-year-old kid.

    All in all, I had no doubt that I'd see some of these things in my lifetime. And why not? There were more jet planes flying overhead than propeller-driven craft (I lived near an airport back then). Televisions came in color now, skyscrapers were built with glass and steel instead of granite and stone, and it seemed like every other month there was another Gemini spacecraft being launched. They promised us flying cars and jet packs by the year 2000, and I had no doubt that they'd deliver.

    I hope this hasn't been too much of a Grampa Simpson-like ramble. Oh, did I mention how I used to tie an onion to my belt, which was the style at the time...?

    k.
  • Re:horrible (Score:5, Interesting)

    by neil.orourke ( 703459 ) on Monday March 15, 2004 @08:11PM (#8573852)
    Here in Australia, our new combat "Collins" class subs had a user interfce designed by committee. It took 13 button presses to designate a target and launch a torpedo. The generals, when assessing this new sub, complained that the UI in a Playstation game to at most three clicks to designate a target and launce; why can't a multi-billion dollar sub work like that.

    The contractor then employed some game UI designers to rewrite the combat system.

    It's a true story! I don't have tome to search for the reports now, but it should be available on www.smh.com.au or www.theaustralian.com.au.
  • by peter303 ( 12292 ) on Monday March 15, 2004 @08:42PM (#8574104)
    Instead of trying to wrap he human being around the technology, the imagineers of Star Trek just guessed what the optimal machine-human interface would be: talking computers, palm size commnication and medical devices, etc. Where a device name did not exist, they just turned the verb-action into the name; scanner, transporter, etc. Hopefully the details of our technologies will disappear into the optimal machine-human interfaces also.
  • TrekUI (Score:3, Interesting)

    by MarcQuadra ( 129430 ) * on Monday March 15, 2004 @08:49PM (#8574163)
    IIRC the UI for TNG devices was at least part 'anticipatory'. If you were walking down the corridor saying to some chick that you'd like to see a play, but you forgot what was on tonight, you could basically walk up to the nearest console and hit the "I'm feeling lucky"[sic] button and it'd be right there. The computer was the benevolent 'big brother'.

    As for the actual UI, it really DIDN'T make sense, because if it did it would just feed the nitpickers, and Gene R. really wanted the focus of the show to be on the plot. It did seem that the UI was very 'flow' oriented, with very little available at a given time, but very easy to get from one task to another, sort of like my WindowMaker setup. Also, there wer no 'files' or 'applications' as we know them, the experience seemed to be very task-oriented and realtime.
  • Very early UI (Score:3, Interesting)

    by Animats ( 122034 ) on Tuesday March 16, 2004 @01:11AM (#8575941) Homepage
    Many years ago, in 1972, I modelled a UI after the displays in "2001". This was a 24x80 text display on a TV showing the status of a mainframe computer. The upper half of the screen showed constantly updated status information. Ever few seconds, the lower half of the screen switched to a new screen, alternating between a memory map, a job list, status messages, and requested operator input. High priority messages would immediately preempt the lower half of the screen.

    This was a big hit. People would stand outside the glass computer room wall to watch. It was self-explanatory enough that people could follow it effectively.

  • by CAIMLAS ( 41445 ) on Tuesday March 16, 2004 @03:28AM (#8576343)
    The technology to make Star Trek:TOS and even ST:TNG a reality has existed for years (except for maybe antigravity).

    The only thing holding us back from going "where no man has gone before" is a lack of energy sources powerful enough and available enough to power all the cool gadgets indefinitely. And of course the engines, but that technology isn't even practical to start considering without the energy source.

    When you're 1 million miles from Earth, refueling would likely be a bit of a bitch.
  • by Genda ( 560240 ) <marietNO@SPAMgot.net> on Tuesday March 16, 2004 @07:45AM (#8576946) Journal
    And soon the world will change faster than you can think... clearly the delta V for changes in tech is picking up serious speed. The prediction of each generation of forward thinkers and futurists, demonstrates that the curve towards advancement is dramatically steeper than anybody can imagine. In fact people are becoming the bottleneck in advancing technological growth. New tech is backing up in the labs, new discoveries are falling out of research centers like a monsoon rain. The limiting factor between discovery and product is the manufactruing cycle, the rate at which human beings can apply, engineer, construct and market a new technology. By the time that tech is ready to use, it's obsolete... the cycle takes to long, and the human beings involved suffer from crushing pressure to go faster and faster.

    We are only a hop skip and jump from fully automated manufacturing from discovery to home delivery. Once that happens... human beings are going to experience a world of liquid change, a flashing blur that can barely be grasped... that is until we begin to engineer ourselves.

    Then the real fun begins...

    Genda
  • by 87C751 ( 205250 ) <sdot AT rant-central DOT com> on Tuesday March 16, 2004 @07:53AM (#8576964) Homepage
    When I inprocessed into the US Army in 1989, the immunizations they gave to everyone were administered by medics using what looked and sounded like an airgun.
    Old news. I inprocessed in 1974 and the airgun injections were well-established even then.

    The actual mechanism is a high-power squirt gun. Somewhat disturbing to watch the medic cleaning one out by shooting into a trash can 20 feet away. And whatever you do, don't flinch! They told us this in those exact words. One session, they were giving one in each arm, and one guy didn't see the second one coming and flinched away. He ended up with a bunch of stitches to close up the gash.

I tell them to turn to the study of mathematics, for it is only there that they might escape the lusts of the flesh. -- Thomas Mann, "The Magic Mountain"

Working...