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Star Wars Prequels Media Movies It's funny.  Laugh. Idle

Poor Design Choices In the Star Wars Universe 832

Ant writes "John Scalzi's AMC blog shows a short guide to the most epic FAILs in Star Wars design — 'I'll come right out and say it: Star Wars has a badly-designed universe; so poorly-designed, in fact, that one can say that a significant goal of all those Star Wars novels is to rationalize and mitigate the bad design choices of the movies. Need examples? Here's ten ...'"
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Poor Design Choices In the Star Wars Universe

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Thus spake the master programmer: "After three days without programming, life becomes meaningless." -- Geoffrey James, "The Tao of Programming"

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