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Glasses Purge 3rd D From Films 123

Posted by CmdrTaco
from the puke-reduction-engaged dept.
After watching in the theater and nearly losing my lunch, not from the low-brow hijinx, but instead from the motion sickness, I've already put my in for the De-3D Cinema Glasses that ThinkGeek started selling today. I'm pretty sure that 3D movies are conspiracy between the , Dramamine, and Film industries to drive up ticket prices and dinner, so I hope these work half as well as advertised. And please note that ThinkGeek and Slashdot share corporate so if you got a problem with that, complain a whole bunch in the comments while loading our banner ads.
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Glasses Purge 3rd D From Films

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  • by Jailbrekr (73837) <jailbrekr@digitaladdiction.net> on Friday April 01, 2011 @12:23PM (#35689114) Homepage

    April Fools is fun, but only when the JOKES ARE FUNNY.

  • by John.P.Jones (601028) on Friday April 01, 2011 @01:37PM (#35689618)

    I wish they would only use stereoscopic 3D to simulate depth inside the frame not jump out so that the perceived depth of things further away was presented (depth > 0) but it didn't create the illusion of things (usually annoying things) jumping out of the screen (depth 0). Then the screen would be more like a window pane which is the right way to present 3d. This is what a real 'vector' display would be as opposed to a raster display (analogous to a vector field instead of a scalar field) in which each quantized pixel location determined not just a single color emitted in all directions but a quantized set of directions, each of which could be assigned an independent color. Of course the level of quantization necessary to achieve a realistic effect would probably make such a display impossible to build and the data stream necessary to feed that display would be immense (not to mention the technology needed to capture that data.)

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