The Hobbit Filming at 48fps 423
An anonymous reader writes "Peter Jackson has announced via his Facebook page that The Hobbit is being shot at 48 frames per second, ameliorating the '3D headaches' that many viewers have complained of in the last few boom-years for the format. Film has been shot and projected at 24fps since the 1920s, with the exception of Douglas Trumbull's 60fps 'ShowScan' format, used for the Universal Back To The Future ride, amongst others. Jackson himself predicts that the widespread adoption of 48fps workflow could not only improve the 3D but also the general cinematic experience, though it may earn itself some backward-looking critics. But until digital principal photography completely usurps celluloid, this may be good news for Kodak, who now have even more reason to lament the death of Stanley Kubrick."
Wrong problem anyone? (Score:3, Informative)
Re:Wrong problem anyone? (Score:5, Funny)
... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...
That's why I never go outside. And when I stay inside, I insist on strobe lighting.
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Read that wikipedia link again, the strobing backlight corrects for an artifact of LCD technology, not our visual system.
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The pixel remains lit (saying "the pixel remains lit" is a simplification, I know, but irrelevant to the discussion) after it's supposed to. The output does not match the signal, therefore the artifact is on the LCD panel.
What sort of blurry reality do you live in that you can't make that kind of distinction?
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Are you on Ambien?
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... if anything, this will result in a film that looks unnaturally smooth to a movie going audience... essentially adding a distraction for the 2D viewers while not fixing anything for 3D viewers...
That's why I never go outside. And when I stay inside, I insist on strobe lighting.
Out into the big room, with the green carpet, and blue ceiling? Never!
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Bah! The crazy big lightbulb is regular as clockwork and generally provides good illumination. It's the crazy HVAC system which sporadically tries to kill you that I dislike.
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Out into the big room, with the green carpet, and blue ceiling? Never!
Agreed -- I can't stand the WinXP desktop background either.
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i wear a spinning fan hat with pieces of alternating polarizing film attached at the end to make a spinning cylinder around me. I walk outside with my 3d glasses and I really get the full effect.
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Headaches from viewing 3D videos are caused by flickering on the screen. Just like with computer monitors, upping the refresh rate results in less flicker. I don't know of any cases where headaches are caused by the image that pops out of the screen.
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Not entirely. It's also a result of your eyes focusing in ways that they don't naturally focus, sort of how you're supposed to focus in a strange way to view a magic eye puzzle.
Except refresh rate != Frame rate. While I'm not exactly up on industry projectors, I'm fairly sure that 3D projectors are much faster in terms of refresh rate, particularly since 2
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What do you mean by "strobing" in this case?
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The real headache (Score:2)
The extra charge for 3D is the real headache. I'm now seeing far less movies.
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Actually the RealD system relies on alternating frames from one projector, with a polarizing filter flickering at 144Hz. Films are distributed in 48 fps, 24fps for each eye. So the framerate is indeed decreased, but it still works out the same as traditional film
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30/60 is only good in the US and a few rare other 60Hz countries. It doesn't convert well to 25/50 which the rest of the world uses (either you pay fortunes to have every single frame re-calculated to get 24 brand-new frames per second, or you just drop every 6th frame and get a terribly jerky 25fps result).
And requires the horrible 3:2 pulldown (or whatever it is called), to be projected in any movie theater at 24 fps.
No, 30/60 is not "forward looking" at all. Quite the opposite: it's backward looking at t
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There's no reason to do these conversions any longer. They are a relic from the time when video frame rates were tied to the CRT refresh rate. But today, a movie could be at 27.6348 fps, or 10 x pi fps, or any other arbitrary number. Each frame should be sent to the screen at whatever rate the source video is. The LCD or plasma display would update the frame as it gets data.
Now help me out with projectors since I don't know much about them -- but would would 3:2 pulldown apply there? The frame rate of
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The light doesn't flicker. A shutter passes in front of a steady light source.
You have to be careful because a faster fps means less light per frame, which requires a brighter light to keep the same intensity of light on the screen.
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30/60 is only good in the US and a few rare other 60Hz countries. It doesn't convert well to 25/50 which the rest of the world uses (either you pay fortunes to have every single frame re-calculated to get 24 brand-new frames per second, or you just drop every 6th frame and get a terribly jerky 25fps result).
And requires the horrible 3:2 pulldown (or whatever it is called), to be projected in any movie theater at 24 fps.
No, 30/60 is not "forward looking" at all. Quite the opposite: it's backward looking at the history of US TV.
NTSC/PAL-M is used by 60 countries worldwide. 60Hz is also the standard on LCD computer monitors in every country, even those that use PAL/SECAM for televisions.
48Hz isn't compatible with *any* of these. You need to speed it up to 50Hz for PAL/SECAM, and frame double for NTSC/PAL-M/computers/smartphones/tablets/everything else The only refresh rate in use that I've seen that would directly support 48Hz is 240Hz
With today's audience viewing content increasingly on non-television devices, 60Hz would have been
Re:Wrong problem anyone? (Score:5, Interesting)
You know, I wonder when we'll ultimately just drop the concept of "frames" and switch to temporal-tagged packets of image changes, without requiring a full image to have been acquired simultaneously. Aka, your CCD doesn't accumulate photon counts, but photon rates. The readout from the CCD returns the delta between the current rate of activation and the previous activation rate. For a CCD polled thousands of times per second, for most pixels, that would be near zero, and that pixel is declared "unchanged" and ignored. The pixels which have a statistically significant changes are returned to the camera as ID/rate pairs, and are all bundled together with a time tag, processed, and compressed. Then it's a trivial matter to assemble them into whatever frame rate you want, it makes it much easier to do high quality slow motion, etc. Our insistence on accumulating all data into (proportionally slow) "frames" during the recording process is throwing away data.
Of course, this would require some significant hardware and video format changes, plus different approaches to compression, as the data you're reading is loosely packed instead of densely packed. Good compression approaches would take into account the strong regional correlations between pixels reporting changes in light intensity.
Re:Wrong problem anyone? (Score:5, Informative)
Not to mention that 60FPS is overkill - the human eye can't see any faster than 50FPS. Making 60FPS a complete waste of data.
48FPS is an unfortunate choice because it isn't a smooth 50FPS, meaning that it'll have weird pulldown issues on all TVs, but at least it's not throwing away frames the human eye is flat-out unable to see.
50 fps is noticeably jerky - you're just used to it. The idea that the human eye can't even see something faster than 50 fps is preposterous. Take a look here for some solid debunking of this silly myth: http://www.100fps.com/how_many_frames_can_humans_see.htm [100fps.com]
Re:Wrong problem anyone? (Score:4, Informative)
This.
I'm still a bit disappointed that even the best LCD monitor I've managed to buy can only manage a 60Hz refresh rate. It's one of the few areas where CRT still has an advantage - under-drive a CRT's resolution (say run a 1280x1024 monitor at 1024x768) and you can often get a 100Hz refresh rate. Provided your CPU, graphics card, etc can keep up games and other simulations just look that much better, not to mention the tactical advantage in rocket arena style games :)
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Completely crap.
I can't stand looking at a 60hz monitor. I can see the strobe and it gives me a headache/eye-strain within minutes.
Back in the days of CRT monitors, I could only ever work in front of one set to a 72hz refresh rate or higher.
60hz is not over-kill. It's under-kill. And 50hz is awful. Personally, I think they shouldn't double the 24fps of movies, they should triple it to 72fps.
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There is a difference between flickering at 60hz and motion at 60fps. We're talking about motion artifacts here, not the flicker of the entire light source.
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"Unnaturally smooth." I love it. 24fps is unnaturally jerky. We're just used to it.
If Jackson was really being forward looking, he'd shoot at 30 or 60fps for people watching on computers.
Unfortunately he'll need good 24p compatibility with theaters, which pretty much rules that out. Ideally he'd shoot at 120 fps and do 5:1 for 24p cinemas and 2:1 reduction for 60 fps. It'd also be a decent 55554 pattern for 25 fps and 23232 for 50 fps for European TV broadcasts.
The downside is that this requires *much* more light sensitive cameras as they now have 1/120th of a second to catch an image instead of 1/48th or 1/24th. Not that it can't be done - still cameras capture lots in less than 1/120th of
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Re:Wrong problem anyone? (Score:4, Funny)
Real life is "unnaturally smooth". The frame rate on reality is approximately 1.85486e43 fps (give or take due to uncertainties in the value of Planck time).
And really -- upconversion is your standard? Really?
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is approximately 1.85486e43
I can only measure large numbers in units of Libraries of Congress.
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Exactly. Nothing will make a film look amateurish quicker than having a higher-than-normal frame rate. Why would you want your summer blockbuster to look like it was shot with some consumer handicam? Of course, films that actually are amateurish also usually suffer from poor lighting and terrible audio on top of that.
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Great point, M. backward-looking critic.
Re:Wrong problem anyone? (Score:5, Insightful)
I have to say that I think this criticism and line of reasoning are utter crap.
I heard all the same thing before the switch to digital. Everyone bemoned the "video" look, and lamented the passing of the "film" look. Then again with the switch to HD. "you see everyone's pores! the makeup is obvious!"
Complete bollocks.
It will take directors and artists a while to get use to the new tools, their paremeters, and their behavior, but they'll be making things look just as good and probably a whole lot better in a short period of time, once they gain experience. Just like they did with digital filming and projection, and just like they did with HD on TV.
This "crappy flickering smeary motion stuff looks better" nonsense just really needs to stop. You sound like the nay-sayers bemoaning the arrival of sound to moving pictures a hundred years ago. In other words, in ten or so years, you'll look back on these statements with shame and embarassment. And rightly so.
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talking poop.
the eye is not a brain. the brain takes what the eye gives it and fills in the gaps. more information does not make it harder to do it's job.
gamers certainly don't have a problem with high frame rates.
the 120Hz TVs look shit because you're seeing it fail on complex motion (crossing objects, moving objects with insufficient motion-blur, repeating patterns like a pan across a picket-fence, hands gesturing, etc, etc). the result is warped edges, or areas where it's given up and just duplicated
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It sucked. Sucked bad. Maybe it's the movies I chose, but any time the camera even somewhat slowly panned across the screen it the limitations of 24p became glaringly obvious. After my wife and I watched a
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film look and 24p are definitely exactly like the vinyl thing. it's aesthetic and nothing more.
however, it's a big enough part of the aesthetic that IMHO turning on interpolation will have a detrimental effect.
what you could do is calibrate the screen a tad. turn any and all sharpening off, turn "dynamic mode" off, change the colour temp from that Godawful eye-burning blue to D65 (6500K, or "daylight", or "warm", or some such. white on the screen should match the clouds outside in colour, so maybe open a
Good, his movies are too long (Score:5, Funny)
Re:Good, his movies are too long (Score:5, Funny)
Twice as many frames means that if you view it at the standard 24 frames per second, the movie will be twice as long!
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I smell a director's cut. With 50% unseen footage!
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Depends what speed the resulting film is projected at. You might end up with a slow motion epic.
Although, that would be impossible since Baywatch the movie hasn't been made yet
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Although, that would be impossible since Baywatch the movie hasn't been made yet
sadly you are wrong, it has been made :
http://www.imdb.com/title/tt0112464/ [imdb.com]
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And miss all the walking?!?!?
Wow (Score:2)
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That's two times the number of frames per second as they used in Steamboat Willie. How far we've come!
I was thinking that if we went to 600 fps, it would pull down nicely without need for frame-rate or audio tricks to cinematic 24fps and also PAL and NTSC for TV and video release. Then every director would use almost as much film as Kubrick.
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Funny you mention that, because Steamboat Willie is animated "on twos", which is to say every the film consists of pairs of identical frames. Since the film runs at 24fps, the cartoon is effectively 12fps.
The majority of hand animation has been done "on twos", with the occasional fast-moving object getting full 24fps treatment. Older and/or cheaper productions, and those meant for higher frame rates like PAL or NTSC, can be drawn on threes, fours, etc—so the frame rate of the content ends up being f
It won't help (Score:5, Insightful)
Fake3D is still fake3D.
i will still get headaches while watching and I will still not see a single special 3D effect. the movie will appear dim or over saturated trying to correct the color balance caused by wearing sunglasses indoors against a dark room.
There are some things you just can't fix as they are broken by design. Fake3D is one of them. Please Hollywood give it up, and just dump the money into hologram research.
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You keep saying fake3d, because everyone listen to a whiny pendant.
If you want to be a pendant, at least be good about it.
All movies are 3d. Height, width, and Time..bitch.
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You keep saying fake3d, because everyone listen to a whiny pendant.
If you want to be a pendant, at least be good about it. All movies are 3d. Height, width, and Time..bitch.
You keep calling the parent a pendant. Do you see him hanging from a necklace? It would have to be pretty big to hold all that weight...
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No i am just getting tired of people going ooh ahh it is so awesome when in reality it means that 45 million americans will never see one of those effects.
We aren't all the same, eyes are slightly different widths, focusing works slightly differently, etc, etc.
they can't fix current 3D tech no matter how hard they try because your looking at a 2D surface and trying to resolve a physical depth for something that isn't there. So the focal point won't shift right and people won't like it.
To me Avatar and Tron
Re:It won't help (Score:5, Insightful)
Oh, I see, you can't enjoy it, so nobody else should either.
Re:It won't help (Score:4, Insightful)
Avatar in 3d was awesome. If you personally cannot enjoy this - tough luck for you. If you were totally colour blind, you'd probably bitch and moan about people preferring colour movies to black-and-white ones.
Re:It won't help (Score:4, Insightful)
No i am just getting tired of people going ooh ahh it is so awesome when in reality it means that 45 million americans will never see one of those effects.
255 million can.
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You do realize that it really depends a great deal on how the 3D is accomplished, right? Apart from the cost and logistics of it, a system where you're eyes are seeing different images simultaneously would be indistinguishable from the real thing. You're eyes don't have any way of knowing whether they're seeing the same object or two similar images.
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Except for focus and depth of field -- if 3D movies were to *really* be indistinguishable for the 3D world our eyes are used to, we'd be able to focus on elements in the background or foreground. The headaches in 3D movies are because the director is dragging our lenses' focus around against our will, something we're not accustomed to.
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Feel free to watch the film in 2D then. Those of us (possibly two, even three maybe) who like the 3D experience will pay the extra to do so.
I've yet to see a 3D film released exclusively in 3D.
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/sigh/
Look, first off its actual two camera 3D, not the rejiggered post only 3D, which I abhor.
(And a big thank you to Mr. Lucas for bringing post-3D to Star Wars films. The only good that can come of that is that perhaps everyone will finally get the idea that it just can't be done well- if ILM and Lucas can't pull it off it can't be done. Of course, I am always willing to be surprised.)
In any case what you call "Fake3D" works very much like your eyes do during photography.
Holography may be the way of the
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The fact that you have a neurological issue doesn't invalidate the techology for the 99% of the population that has no problem with it.
I like stairs. The fact that there are some people in wheelchairs doesn't mean I should have to stick to elevators.
Not the problem (Score:5, Insightful)
Re:Not the problem (Score:5, Insightful)
No, the real problem is going to be ceaseless whining from Tolkien nerds. Preemptive whining, in some cases.
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It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.
Lets face it, if it was true to the book then people would have walked out of the cinema in the first 20 minutes.
The real problem was Tolkien was not actually a good writer by many definitions and had a head full of wierd catholic patriachal moral absolutism which showed in his writing amongst it's many flaws. In fact in places his writing is rather cringeworthy (when I first read his work I had to struggle not to throw the book accross the room) and he has been easy pickings for many a literary critic o
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It isn't the frame rate that's going to be the problem with The Hobbit, it's Peter Jackson's altering Tolkien's story and characters.
Lets face it, if it was true to the book then people would have walked out of the cinema in the first 20 minutes. The real problem was Tolkien was not actually a good writer by many definitions and had a head full of wierd catholic patriachal moral absolutism which showed in his writing amongst it's many flaws. In fact in places his writing is rather cringeworthy (when I first read his work I had to struggle not to throw the book accross the room) and he has been easy pickings for many a literary critic over the years. What worked however was his world building was epic. Peter Jackson had to do a carefully considered rework of the dialog, plot, characters to make anything near an acceptable 21st century story, and to have a hope in hell of keeping people seated for 3 hours. He even included actual females, the gender Tolkien didn't seem to acknowledge existed let alone could have anything to do with events in his world. Tolkien fans will mod me down, go right ahead, but many won't, many knew PJ did what he had to do.
I've heard his writing criticized for being wordy and over-descriptive, but "catholic patriachal[sic] moral absolutism"? You mean he's a bad writer because you disagree with his world view? If he does believe that way, and he communicated that idea to you through his writing, I think that makes him a good writer. I personally didn't like some of the story changes Jackson did for the movie, but I do understand the need to sell tickets. E.g., the part about Tom Bombadil was interesting in a book, but in a
are they really that desparate? (Score:2)
Cameron wanted 48FPS for Avatar (Score:5, Informative)
James Cameron wanted to do Avatar at 48FPS. Avatar II, or whatever, will be. He's been pushing 48FPS for a while. [latimes.com]
It's about time; 24FPS is way too slow. A big problem with 24FPS is that pans over detailed backgrounds have strobing effects unless the pan is very slow. Sometimes blur is inserted to mask this, either in camera or in post. Cameron likes richly detailed backgrounds ("Titanic", etc.), and this limitation has annoyed him.
Cameron will use higher frame rates well. He's used 3D well. Other directors, probably not so much.
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Longer 3D render times, more frames to render. Not to mention Blu-ray and other devices won't support this frame rate.
Will 48fps cinematography catch up? (Score:4, Interesting)
At 60fps, things look very different than at 24fps. It looks great in short clips, very "real", but it rapidly takes on a hyperrealistic feeling. I assume it's just from me being accustomed to 24fps; it's what a movie "should" feel like.
I suspect that they're going to have to develop a new cinematography around 48fps, much as they have to for 3D. They're still working on the latter, but Cameron got awfully close in Avatar; a few shots I really didn't like, but it generally enhanced rather than detracted.
Finding the right lighting/lenses/aperture etc. for 48fps will probably take a bit of work, but Jackson seems to have a strong visual feel and will be able to figure it out. It should be easier than the shift required for 3D cinematography.
Videophile. . . (Score:5, Funny)
24 fps is really just, warmer, you know. You can really see the difference, and the 24fps just looks better, to my eyes anyhow. BTW, I am so glad I bought the Monster Video cables - my DVD bits have so much less signal degradation with them.
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24fps is often terrible for fast motion. But I would think the thing you like about 24fps (the motion blur), can be done with 48fps (where the blur is carried out over 2 frames instead of 1 as before, to allow for the same amount of blurring time overall), so you have the nice smooth 48fps frame rate and the 'strange/unreal/cool' motion blur effect. Everyone's happy.
Actually you'll get shit like this (Score:2)
People have become accustomed to 24fps as being "cinematic" and often don't like higher frame rates. Panasonic and some other companies have new AVCHD cams that shoot at 1080 60p if you want them to. It produces beautiful, fluid, video that gives very realistic motion. However some people hate on it. They say it looks "fake" or "like a soap opera." They want stuff that looks more like a movie, so the cameras will also shoot 24p if asked to.
This is going to be a problem as we get higher frame rates. People w
imax & imax dome (Score:5, Interesting)
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This is fantastic (Score:2)
Movies now seem to always be in a struggle between proper motion blur (exposing a frame for as close as possible to the full 1/24 second duration) and HD sharpness (by reducing exposure time). Sharpness has been winning out a lot lately -- the amount of temporal information is just crap in so many movies today. A higher frame rate will do wonders to produce both fluid AND sharp video.
I only wonder how long it will take for theaters to upgrade their equipment. I understand it's quite expensive.
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I only wonder how long it will take for theaters to upgrade their equipment. I understand it's quite expensive.
Theatres have mostly made the digital switch by now. Doubling frame rate in a digital setup should not cost much, if anything.
I, for one, want all movies this way (Score:2)
I hope this takes off. I have always wanted higher FPS in movies, even regular 2D films it just isn't enough. An object will not look like it is in fluid motion unless there is overlap between where it was in the first frame, and where it was in the next frame. At 24fps you can lose this.
The problem is especially visible in action scenes and scenes with high parallax. For example, I have watched scenes that pan horizontally across a wide field. The trees and grass in the foreground look like stop motio
Hobbit in 3D? (Score:2)
oh, wait - maybe a large flying dragon fly at the screen....
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Finally (Score:3)
I'm glad that film-makers are finally beginning to realize the video world doesn't start and end at 24fps. That particular limit is pretty arbitrary and terrible for fast/smooth motion where higher frame rates are needed. Real life (TM) is actually infinite FPS of course, so things will only be more realistic, not less.
Maybe we can all switch to a standard like 60fps, 120fps or or even better 240fps, and our monitors can adjust too. We'd cure flicker or blurry motion (CRT/LCD respectively), general motion smoothness, and even sometimes input lag, all in one sweep. Finally we'd all have a universal framerate which everything can adhere to.
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24 fps isn't arbitrary. It's the result of a lot of research.
It's the minimum number of frames that trick 99.9% of people into seeing a constant image on screen.
Slower rates result in flicker.
Higher rates, on 1920's technology, were progressively prohibitively expensive.
48 Fps is great. It's roughly half the maximum frame rate of we can see (the optic nerve refreshes at approximately 100Hz).
We'll get too 100fps soon. Anything over that isn't worth it.
This doesn't apply to LCD TVs and what not.
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You have to draw the line somewhere, going from 24 to 48 fps doubles the number of pixels that are present in uncompressed footage, going from there up to 120 or higher doesn't necessarily make much sense, you hit the point of diminishing returns pretty quickly.
Wait... (Score:5, Insightful)
The hobbit is being filmed in 3d? Ugh...
3d is a gimmic and it is helping to further ruin cinamatography. There are very few exceptions.
Cue panic about video format. (Score:2)
should be done at 240 fps (Score:2)
If you film at 240 fps, you can factor it down to 120, 60, 48, 30, and 24 fps, and everyone gets a "native" copy for their preferred viewing platform.
Yes, it's a metric assload of data, but what's a few hard drives compared to the cost of a day's shooting or a minute's CGI compositing?
Re:Boom-years (Score:5, Insightful)
The reason it's so "popular" is because studios can get away with doubling their ticket prices to a 3D movie. It has nothing to do with giving the public what they want. It has everything to do with giving the studios and exhibitors what *they* want (i.e., more money).
When they started showing car commercials at the beginning of movies, the public certainly wasn't demanding more of that. But the studios and exhibitors loved them because it gave them a new revenue stream. So guess what you see at the beginning of every movie now.
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A lot of theaters don't offer a 2D alternative. So unless you want to drive across town to the ghetto theater, it's either pay up for 3D or find another movie.
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If he shoots the ... film ..., "The Hobbit ...", won't it get kind of boring:-)
Yes, yes it will.
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You're right. The book was only 24fps, why does Peter Jackson think he can change it and make it better?
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No, they'll just drop one of the two angles and you'll see a 48fps 2D experience.