Why People Should Stop Being Duped By the 3D Scam 394
Phoghat writes "The entertainment and electronics industries keep trying to push 3D on consumers, even though a lot of smart people have caught on to the fact that it is a scam and not innovation as the industry would like you to believe. From the article: 'This is a bad experiment that the industry is forcing consumers to subsidize. And since they can’t create a better product, they’ve simply latched on to 3D as a marketing ploy that the entertainment and electronics industries can use to trick people into thinking that they are getting a superior experience. It’s only working because just enough people are falling for the scam to keep it alive.'"
I have to nitpcik TFA: (Score:5, Informative)
1. The colors in Avatar most certainly were NOT muddled by any stretch of the imagination. I saw it in IMAX the first time I saw it, and my color vision is actually better than most mens, it's actually better than most womens. I have on the other hand been to theaters that poorly maintain their equipment (Deer Brook Mall)
2. The Toy Story movies, depending on your interpretaion were indded originally 3D models rendered for 2D viewing. The movies were "enhanced" in a few places, like Buzz's suit glowing in the dark, then RE-RENDERD for 3D use. This is VERY different than the not shot in 3D but shown that way anyways garbage like the less than stellar all all the way around Alice in Wonderland.
3. When I took my daughter to see the Toy Story movies it was a double feature, I didn't have to pay 3x2 like the author said I should, I paid 3x1.
4. The LED TV's the author is referencing are most likely LED back-lit LCD monitors unless they truly were OLED models (or similar) that you can only see at technology demo's and tech conferences because thay aren't for sale in anything bigger than a mobile phone right now.
All of that being said, I agree 3D is a bit gimmicky at times. I think it is an evolution of things that will probably stick around and continue to evolve (LG is now making 3D TV's with polarization instead of shutter glasses), but it's a technology in its infancy. I don't think the companies are pushing it too hard anymore, they were. I think it's going to be like color and LCD's were. At one time a lot of people thought of those as gimmicks, especially before the color standard was finalized (hint there were competing standards), not to mention remote controls, especially the wired ones (like we had for the BetaMax) or the actual audible clickers. Try to buy a brand new black and white TV without a remote control today. Certain gimmicks have a way to becoming permanent. This is one of them even if the current incarnation dies off.
(on a distantly related note I like to shatter the little worlds the WOW 3D VIDEO GAMES people live in by pointing out that nVidia has support the same basic shutter glasses tech on ALL 3D video games since abuot the mid 90's, with CRTs, the only difference was they had a wire)
Re:It's not a scam if people like it (Score:3, Informative)
Here is the trick though. current 3D tech doesn't work for something like 15% of the population.
3D tech is like those magic pictures where if you stared hard enough you saw another picture. the problem is since they are optical illusions a lot of people see right through them.
Fake3D is just that Fake. it is an illusion trying to trick your simple mind into seeing things that just aren't there(depth).
i can see real depth just fine. broadcasting fake depth on a 2D surface is just play confusing for too many people.
Re:Oh for goodness sake (Score:5, Informative)
Not to mention most theaters have 2D showings of 3D films, all you have to do is watch for show times and pay attention to the descriptions. Or if you want to see it with people who want 3D there's always these things [time.com].
Re:It's not a scam if people like it (Score:5, Informative)
A very poor optical illusion, at that.
Having played 3D games back in the 90's, I knew exactly what to expect, and even then I was disappointed. The fact that so many 3D movies focus on special effects rather than immersion is a big part of that disappointment. Even in Tron Legacy, they had to do that one shot where some weapon jumps right at the viewer; idiotic pre-teen bullshit that only serves to give viewers headaches and insult their intellect. Actually, that entire movie was an insult to intellect, but I digress...
In comparison, 3D gaming is a lot more satisfying, because the entire scene is 3D, not just some director-focused gimmick in the background, and since you can adjust the depth effect, it is possible to dial it up to a more convincing level and really lose yourself in the scene. I don't think any of that is even possible in a movie theatre, not unless they start handing out active glasses with their own built-in LCD screens and per-user adjustments... but then it's just a bunch of cyborg weirdos in a dark room, paying too much for popcorn and soda.
Been there done that YMMV (Score:5, Informative)
I have been into 3D photography since my Grandfather gave me his Realist Stereo camera sometime in the 1970's. I have added many other stereo/3D cameras to the mix since then. I also have a 3D slide projector that uses polarized light to separate the images, as well as an 1890s stereo card viewer.
3D has been really big since the 1890's.
3D was big in the 50's - both movies and photography
You could get 3D comics in the 60's
Disney has had 3D movies at least since the late 70's
Viewmaster has been around since -forever-
NASA has been taking 3D images also since -forever-
And lets not forget the hologram.
Bottom line however is that 3D is a novelty and will forever remain a novelty, because viewing a stereo image is a perceptual trick that gives our brains all the clues that we are viewing an image in 3D EXCEPT that you cannot shift your point of view as you can with a real image.
This combined with the inappropriate manipulation of the apparent interocular distance by the photographer and parallax problems and other off-axis viewing problems make viewing 3D images problematic for a lot of people. And they always will. You can't fix these problems although they can be somewhat mitigated if you know what you are doing.
I enjoy 3D movies because I have been into for a long time, know where to sit in the theater, (dead center vertically and horizontally) and know how to hold my head. (level, on axis and still)
So is it a marketing scam? Sure, yes it is. Arguably 2D is much better for most content and situations. Is it fun or informative. Yes, it can be.
Will I buy a 3D TV? No.
Kurt
There's a REASON why it never caught on BEFORE (Score:4, Informative)
Two-eye, two-image stereoscopic photography was invented by George Wheatstone (the same man who invented the Wheatstone bridge) in 1838. For almost two centuries it has constantly occupied a niche market, never going away and never going mainstream.
The Victorian parlor stereoscope became the ViewMaster of my childhood days. I still see them in toy stores. From time to time in the 1950s, 60s, and 70s I saw casual amateurs with Stereo Realists taking vacation pictures, but it was rare. A few years ago the Ritz stores had single-use cameras with four lenses, and a photofinishing service for them that delivered lenticular prints. Motion pictures using polarized stereo glasses have been with us for half a century, continually being rediscovered.
Most impressive to me so far has been IMAX 3D, which is _considerably_ better than whatever process the local Showcase used for Avatar, because a) it is much brighter, and b) the picture is large enough that you really are unaware of the ugly pseudoscopic problems at the edge of the field. There's no way that home 3D is going to be as good as IMAX 3D.
And none of it is ever going to be any more popular than quadrophonic sound. Because there are, plain and simple, insoluble problems with two-image stereoscopic 3D.
The biggest is that the added realism of 3D is only seen if a) you are seated on a location that's reasonably square-on to the center of the screen, which is never true for more than one person in a living room, and never true for more than a tiny percentage of the people in an auditorium; b) the 2D perspective is consistent with the 3D perspective, which is only true if the cinematographer restricts herself to a single focal length and throws away a century of screen grammar. If these two conditions are not met, you get a stimulating, novel, Cabinet-of-Dr.-Caligari experience that has limited appeal--reminiscent of the early days of color TV when it was thrilling to watch people turning from magenta-skinned to green-skinned as they crossed from left to right, because it was SO not black-and-white.
If 3D were automatically realistic, from every seat in the living room, and did not require directors to completely reinvent their storytelling technique, then, like stereophonic sound, it would be (mostly) just value added, and would gradually displace 2D as costs drop, the way stereo sound has gradually replaced monophonic.
But it is not. There are tradeoffs, and not just in cost. And the content for which 3D adds more than it costs is just not that big a percentage of the showtime universe. There is more to cinema than Kiss Me, Kate, House of Wax, This Is Cinerama!, The Polar Express, Titanic: Ghosts of the Abyss, Sharks 3D! and Jonas Brothers: The 3D Concert Experience.
Avatar was a good movie. But does anyone believe it would not have been a good movie in 2D?
Re:Been there done that YMMV (Score:2, Informative)
In the end a 3D TV is a TV capable of high refresh rates (120+ Hz). Even if you are not into 3D that has advantages. It's useful if you play games and it's easier to play PAL and NTSC on the same set without noticing jitter. There might be other advantages that I can't think off as well.