Why People Should Stop Being Duped By the 3D Scam 394
Phoghat writes "The entertainment and electronics industries keep trying to push 3D on consumers, even though a lot of smart people have caught on to the fact that it is a scam and not innovation as the industry would like you to believe. From the article: 'This is a bad experiment that the industry is forcing consumers to subsidize. And since they can’t create a better product, they’ve simply latched on to 3D as a marketing ploy that the entertainment and electronics industries can use to trick people into thinking that they are getting a superior experience. It’s only working because just enough people are falling for the scam to keep it alive.'"
Re:Oh for goodness sake (Score:4, Interesting)
come back and tell us how much content you watch in 3d over the years and how many times you replay the few selected titles.
its about software. there is none, to speak of, in 3d.
deal ends there. if the software is not everywhere (its not) then its still just a novelty.
plus, selling the idea of wearing glasses when you already wear them - total non-starter for me. 100% non-starter.
the story is 80% of the movie. the visuals and sound the other 20%. I leave no room for 'stupid effects' as its already included in the visuals. 3d is just another way to try to pump more money in a creatively stale world.
Re:the experiment with "talkies" has failed (Score:5, Interesting)
In case you haven't figured it ut yet, 3D is not at all in the same category as color or sound -- because actually we have very good tech for producing sound and color that work for everyone who can see and hear. Duh...
Re:remember the HD bandwagon? (Score:4, Interesting)
Actually you could have 3d sunglasses - using mirrors to enhance your depth perception. The glasses would widen the distance between the eyes which in turn would exaggerate the perceived distance something is without having to rely on isometric visual cues. Such glasses could be really useful for games like baseball where a ball in flight has no isometric visual cues to help you determine it's speed/trajectory.
I've done some experimentation after playing games in 3d and found that my brain consistently underestimates the distance something is on pure depth alone.