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Sci-Fi Space Science

Gravity: Can Film Ever Get the Science Right? 438

dryriver writes in with a story lamenting the lack of accurate science in movies. "The relationship between science and science fiction has always been tempestuous. Gravity focuses on two astronauts stranded in space after the destruction of their space shuttle. Since Gravity's US release (it comes to the UK in November) many critics have praised the film for its scientific accuracy. But noted astrophysicist Dr Neil deGrasse Tyson, director of the Hayden Planetarium at the American Museum of Natural History in New York, had several issues with the accuracy of Gravity's portrayal of space. Through a series of posts on Twitter, Tyson — who later emphasized that he 'enjoyed the film very much' — highlighted various errors. He noted the Hubble space telescope (orbiting at 350 miles above sea level), the International Space Station (at 250 miles), and a Chinese space station could never be in line of sight of one another. On top of that, most satellites orbit west to east, yet in the film the satellite debris was seen drifting east to west. Tyson also noted how Sandra Bullock's hair did not float freely as it would in zero-gravity. This is arguably not so much an error in physics, but a reflection of the limitations of cinematic technology to accurately portray actors in zero-gravity. That is, of course, without sending them into space for the duration of the film. The Michael Bay film Armageddon is known for its woeful number of inaccuracies, from the space shuttles separating their rocket boosters and fuel tanks in close proximity to each other (risking a collision) and to objects falling on to the asteroid under a gravitational pull seemingly as strong as the Earth's. More than one interested observer tried to work out how big the bomb would have to be to blow up an asteroid in the way demanded in the movie. Answer: Very big indeed. Nasa is reported to have even used Armageddon as part of a test within their training program, asking candidates to identify all the scientific impossibilities within the film."
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Gravity: Can Film Ever Get the Science Right?

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  • Re:Moo (Score:5, Interesting)

    by Z00L00K ( 682162 ) on Monday October 14, 2013 @03:54PM (#45125017) Homepage Journal

    I can live with glitches like the hair of an actor not behaving correctly. If that's the only scientific glitch you can find in a movie then it's definitely well done, and there are ways around it too - like letting the actors have special hair styles that aren't as sensitive to gravity or not. And I think that Kubrick would have done it that way too - hide what's not critical, be a perfectionist in other parts. It's hard to beat the realism presented in the movie 2001 (aside from the fashion parts).

    But we watch movies for pleasure, not to get educated.

  • by interkin3tic ( 1469267 ) on Monday October 14, 2013 @03:55PM (#45125037)
    Guns in movies never run out of bullets, which is okay because only a headshot is actually lethal. People only very rarely obese or old or ugly. Perhaps as a consequence, they're always having sex. Lawyers make dramatic moving speeches most of the time and rarely do boring paperwork, and cops do almost every other part of the legal system.

    Anything more technical than that is bound to be even more unrealistic in movies. Hair floating is pretty trivial. Just pretend a wizard did it if it bothers you that much. Otherwise, applaud movies that do more ACCURATELY than usual.
  • by jollyreaper ( 513215 ) on Monday October 14, 2013 @03:55PM (#45125041)

    Tyson is correct in every point he makes but he's missing the point. This was first and foremost a good, stunning movie. While I noted science quibbles in passing, it was hard to be preoccupied with them because I was fully engaged with the film. I do my worst nitpicking when I'm in hate with a film for wasting my damn time.

    There's no sound in space. They stuck with that. I'm impressed so much by that one detail. What's more, read up on the notes the studio gave the director about things they wanted to see. They wanted flashbacks to Earth, they wanted Russians deliberately shooting missiles at the survivors and other silliness.

    How would I rate the realism of this movie? It looks real-ish. Apollo 13 is hardcore real, only strained interpersonal dynamics were hammed up from what actually happened. But Gravity is a damned good film.

    The only physics bit that bugged me was the tether scene. Spoilerish. Two astronauts tied together falling past a structure, once one of them grabs on and withstands the shock of the other astronaut snapping the tether taut, he should rebound back towards the secured astronaut, not dangle as if still being pulled by gravity. This would not be the case if, say, they were on a rotating structure or on a rocket making a significant burn but neither is the case.

  • Nitpicking (Score:4, Interesting)

    by tylersoze ( 789256 ) on Monday October 14, 2013 @04:01PM (#45125111)

    Listen, I'll be the first to point out or notice glaringly dumb science inaccuracies in films, but going after Gravity on this count is pretty ridiculous given that the filmmakers knew *exactly* what they were fudging into order to, you know, giving us two hours of decent thrills instead of 2 minutes of, OK they're all dead now, or 2 hours of them drifting in space dying of asphyxiation. It's fine to point out the inaccuracies in order to inform people about the actual facts, but implying they somehow should have gotten it absolutely right is dumb, and really, the hair not floating? Come one, suspension of disbelief anyone? Besides, who's to say in the universe of the film that all 3 stations weren't in the same orbit very close to each other from some inexplicably crazy reason. :) That's really the only way they would have had a chance of survival, or at least tell a compelling story in that circumstance. And either space shuttle was still in service in that universe or it took place in the years it was in service (gasp movies can show things that aren't happening right now?). To me the silliest things were the Chinese station somehow being knocked into such a lower orbit that it was starting to immediately deorbit, but I see where they wanted to introduce yet another against the clock obstacle, and Clooney have to let go to save Bullock.

  • Re:Moo (Score:4, Interesting)

    by plover ( 150551 ) on Monday October 14, 2013 @04:17PM (#45125333) Homepage Journal

    Or a return trip.

  • by Caledfwlch ( 1434813 ) on Monday October 14, 2013 @04:32PM (#45125509)
    OK, I saw the movie, it is awesome in the true sense of the word awe, and I thoroughly enjoyed it. The special effects are great, the story line simple and engaging. The the effects, especially the interior shots, are very detailed and the few technical issues didn't pull me out of the film to a large degree. While Tyson's comments are correct I think the link below from Bad Astronomer is a more interesting and full description of the issues: http://www.slate.com/blogs/bad_astronomy/2013/10/04/ba_movie_review_gravity.html [slate.com]
  • Re:Moo (Score:5, Interesting)

    by plover ( 150551 ) on Monday October 14, 2013 @05:14PM (#45125977) Homepage Journal

    Apollo 13 had a huge advantage these other stories don't: it wasn't fiction nearly as much as it was a recreation. They didn't have to write the drama into the script, they didn't have to invent science, they didn't have to invent an oxygen tank stirrer that might explode (which sounds like a plot device from ST:TOS). They even had first-hand reports from the scientists involved. They didn't have to fake anything.

    If you're filming a space drama from scratch, there are a lot of gaps you have to fill in. In a science fiction movie, technology is always just beneath the veneer of the characters, embedded in the very set. Their lives are intertwined with the tech, dependent upon it for everything, so it's always visible on screen, and in the back of the audiences' minds - will the tank run out of air? Will a micrometeor strike rupture the hull? But if that mission has never taken place, the tech is imaginary. We think a manned mission to Mars would require X and Y and Z, but we've not done it yet. That leaves some tech up to the imagination of the production designer.

    2001 did a phenomenal job incorporating imaginary tech into the sets. The rotating set shots were indeed brilliant. Even so, how many astronauts would you need to enter an actual 2001-era CPU cabinet to shut down a rogue AI program? While he nailed the vision of centripetal gravity, he completely missed on some of the most important technical advances. In 300 years would Lt. Ripley really need a separate room to access MOTHER? Would MOTHER really still be displaying on a green screen CRT?

    These days it only takes a few such mistakes to break the tech-savvy audience out of their willing suspension of disbelief.

    You can say "we have a great story, let's have these great actors and actresses carry it. Behind them, we'll place some blinking lights and switches that look all spacey, paint them white, and we'll get ILM to add smoke and rocket exhaust, but for the most part we're not going to worry about it." Or you can say "let's take the design for an actual rocket that might be used for this mission, and build the set to resemble it. For the plot devices, we need a panel to access the cryo stirring control valve, and a different hatch to access the electrical bus, and each should contain all the appropriate parts, lines, hoses, and wires in our imaginary spacecraft. The astronauts are expected to live 40 years, so we'll need 372 cubic meters of storage representing food and water, 69 working CO2 scrubbers, the tanks will need to hold 4.3 million liters of fuel, etc. We'll film all the scenes on the Vomit Comet so that we don't make any mistakes regarding zero-G." They end up spending 30% of the budget on scientists and engineers and sets, and 60% on a zero-G film crew, and they haven't even told you the story yet.

    I hope you like Polly Walker and Eric Stoltz, because they're the only actors they can afford on what's left of the budget.

  • by Anonymous Coward on Monday October 14, 2013 @05:21PM (#45126065)

    Watch the stars in the background during that scene.

    The astronauts are in a rotating frame of reference. Clooney is pulled away by centrifugal force.

    Geez people, if you're going to nitpick, pay attention!

  • Re:Moo (Score:5, Interesting)

    by TrekkieGod ( 627867 ) on Monday October 14, 2013 @09:50PM (#45128303) Homepage Journal

    What makes the same people eat up LOTR or the Hobbit with total suspension of disbelief, but grouse incessantly about flowing hair?

    It's not a problem of suspension of disbelief, it's a problem with lazy writing. As a writer, you may define your world however you want to, and I'll accept it, but you cannot violate your rules. You want to write about an alien who can fly when he's in a planet orbiting a yellow sun? If those are your rules, that's fine, I'll accept them. I know nothing about this alien species of yours other than what you've told me, I'm willing to accept their biological structure makes use of some physics that's unknown to us. However, when this alien saves a human who fell from the top of a skyscraper by catching them 2 meters off the ground, you didn't explain how that's any better than hitting ground. You want to write about humans who are trapped in a virtual world by sentient AIs and don't know it, and how liberated humans are able to enter this world and hack it just enough to perform feats which seem impossible? That's alright, that's your setting. However, when one of those humans starts performing those impossible feats in the real world, you failed to explain how that would work.

    In a way, the more detached you are from reality, the more difficult it is to screw up. If you're writing about a world of hobbits, orcs, elves, dragons, and dwarves, there's very little you can possibly do that's going to make me question it. Everything you do in that setting I take as simply additional information that I didn't know about that world. The only way you can screw that up is by contradicting whatever you've established before. If you tell me all dwarves are all short, and then introduce a dwarf character that happens to be taller than an elf, you better have an explanation. In the very same way that you should have an explanation for why a woman floating in zero-g doesn't have free-floating hair.

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