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Classic Games (Games)

New Book Remembers LAN Parties and the 1990s 'Multiplayer Revolution' (cnn.com) 74

CNN looks back to when "dial-up internet (and its iconic dial tone) was 'still a thing..." "File-sharing services like Napster and LimeWire were just beginning to take off... And in sweaty dorm rooms and sparse basements across the world, people brought their desktop monitors together to set up a local area network (LAN) and play multiplayer games — "Half-Life," "Counter-Strike," "Starsiege: Tribes," "StarCraft," "WarCraft" or "Unreal Tournament," to name just a few. These were informal but high-stakes gatherings, then known as LAN parties, whether winning a box of energy drinks or just the joy of emerging victorious. The parties could last several days and nights, with gamers crowded together among heavy computers and fast food boxes, crashing underneath their desks in sleeping bags and taking breaks to pull pranks on each other or watch movies...

It's this nostalgia that prompted writer and podcaster Merritt K to document the era's gaming culture in her new photobook "LAN Party: Inside the Multiplayer Revolution." After floating the idea on X, the social media platform formerly known as Twitter, she received an immediate — and visceral — response from old-school gamers all too keen to share memories and photos from LAN parties and gaming conventions across the world... It's strange to remember that the internet was once a place you went to spend time with other real people; a tethered space, not a cling-film-like reality enveloping the corporeal world from your own pocket....

Growing up as a teenager in this era, you could feel a sense of hope (that perhaps now feels like naivete) about the possibilities of technology, K explained. The book is full of photos featuring people smiling and posing with their desktop monitors, pride and fanfare apparent... "It felt like, 'Wow, the future is coming,'" K said. "It was this exciting time where you felt like you were just charting your own way. I don't want to romanticize it too much, because obviously it wasn't perfect, but it was a very, very different experience...."

"We've kind of lost a lot of control, I think over our relationship to technology," K said. "We have lost a lot of privacy as well. There's less of a sense of exploration because there just isn't as much out there."

One photo shows a stack of Mountain Dew cans (remembering that by 2007 the company had even released a line of soda called "Game Fuel"). "It was a little more communal," the book's author told CNN. "If you're playing games in the same room with someone, it's a different experience than doing it online. You can only be so much of a jackass to somebody who was sitting three feet away from you..."

They adds that that feeling of connecting to people in other places "was cool. It wasn't something that was taken for granted yet."
Classic Games (Games)

''Tetris Reversed'? Alexey Pajitnov Shows Footage From Rediscovered Prototype for 'Tetris' Sequel (venturebeat.com) 22

Tetris creator Alexey Pajitnov and others spoke at the Game Developers Conference about Tetris Reversed, reports VentureBeat — and told the story of "a lost prototype of a Tetris game that was never published." But little did Pajitnov know that an engineer in charge of the game, Vedran Klanac, had kept a copy of it. Through the help of intermediaries, he showed it to Pajitnov and the two shared their memories of what happened to the lost game...

Pajitnov has lived in the U.S. since 1991, where he has been involved in the development of games such as Pandora's Box and worked with companies such as Microsoft and WildSnake Software... Klanac is the CEO of Ocean Media, and he is originally from Zagreb, Croatia. He was an aerospace engineer who started his career in the games industry with Croteam where he built the physics engine for Serious Sam 2.

Since 2006, he has been running Ocean Media, a game publishing company with a focus on consoles. During the last 20 years, he was involved in production as a programmer and executive producer in more than 200 projects. And it turns out he was the programmer who created the Tetris Reversed code based on instructions from Pajitnov, who had passed them on through a middleman. In 2011, programmer Vedran Klanac went to the NLGD Festival of Games in Utrecht, The Netherlands. He listened to a talk on a charitable effort from Martin de Ronde, a cofounder of game studio Guerrilla Games. Klanac said in an interview with GamesBeat that he listened to De Ronde's talk and offered to help. De Ronde came back months later saying he had an agreement with Pajitnov about creating a new prototype for a Tetris game.

De Ronde asked if Klanac if he wanted to make Tetris Reversed by Pajitnov.

"Are you kidding me?" Klanac reacted.

The idea is still to survive as long as you can, according to the article — but the entire playfield was accessible. "For the first time in public, they showed the video of the prototype in action," according to the article, which also records Pajitnov reaction. "When you see the gameplay video, and when you look at the design elements. This is Tetris for like 300 IQ people."

No word on yet on whether the game will ever be officially published.
Classic Games (Games)

Billy Mitchell and Twin Galaxies Settle Lawsuits On Donkey Kong World Records (nme.com) 64

"What happens when a loser who needs to win faces a winner who refuses to lose?"

That was the tagline for the iconic 2007 documentary The King of Kong: A Fistful of Quarters, chronicling a middle-school teacher's attempts to take the Donkey Kong record from reigning world champion Billy Mitchell. "Billy Mitchell always has a plan," says Billy Mitchell in the movie (who is also shown answering his phone, "World Record Headquarters. Can I help you?") By 1985, 30-year-old Mitchell was already listed in the "Guinness Book of World Records" for having the world's highest scores for Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong, Jr., Centipede, and Burger Time.

But then, NME reports... In 2018, a number of Mitchell's Donkey Kong high-scores were called into question by a fellow gamer, who supplied a string of evidence on the Twin Galaxies forums suggesting Mitchell had used an emulator to break the records, rather than the official, unmodified hardware that's typically required to keep things fair. [Twin Galaxies is Guiness World Records' official source for videogame scores.] Following "an independent investigation," Mitchell's hi-scores were removed from video game database Twin Galaxies as well as the Guinness Book Of Records, though the latter reversed the decision in 2020. Forensic analysts also accused him of cheating in 2022 but Mitchell has fought the accusations ever since.
This week, 58-year-old Billy Mitchell posted an announcement on X. "Twin Galaxies has reinstated all of my world records from my videogame career... I am relieved and satisfied to reach this resolution after an almost six-year ordeal and look forward to pursuing my unfinished business elsewhere. Never Surrender, Billy Mitchell."

X then wrote below the announcement, "Readers added context they thought people might want to know... Twin Galaxies has only reinstated Michell's scores on an archived leaderboard, where rules were different prior to TG being acquired in 2014. His score remains removed from the current leaderboard where he continues to be ineligible by today's rules."

The statement from Twin Galaxies says they'd originally believed they'd seen "a demonstrated impossibility of original, unmodified Donkey Kong arcade hardware" in a recording of one of Billy's games. As punishment they'd then invalidated every record he'd ever set in his life.

But now an engineer (qualified as an expert in federal courts) says aging components in the game board could've produced the same visual artifacts seen in the videotape of the disputed game. Consistent with Twin Galaxies' dedication to the meticulous documentation and preservation of video game score history, Twin Galaxies shall heretofore reinstate all of Mr. Mitchell's scores as part of the official historical database on Twin Galaxies' website. Additionally, upon closing of the matter, Twin Galaxies shall permanently archive and remove from online display the dispute thread... as well as all related statements and articles.
NME adds: Twin Galaxies' lawyer David Tashroudian told Ars Technica that the company had all its "ducks in a row" for a legal battle with Mitchell but "there were going to be an inordinate amount of costs involved, and both parties were facing a lot of uncertainty at trial, and they wanted to get the matter settled on their own terms."
And the New York Times points out that while Billy scored 1,062,800 in that long-ago game, "The vigorous long-running and sometimes bitter dispute was over marks that have long since been surpassed. The current record, as reported by Twin Galaxies, belongs to Robbie Lakeman. It's 1,272,800."

Thanks to long-time Slashdot reader UnknowingFool for sharing the news.
Classic Games (Games)

Atari Will Release a Mini Edition of Its 1979 Atari 400 (Which Had An 8-Bit MOS 6502 CPU) (extremetech.com) 64

An 1979 Atari 8-bit system re-released in a tiny form factor? Yep.

Retro Games Ltd. is releasing a "half-sized" version of its very first home computer, the Atari 400, "emulating the whole 8-bit Atari range, including the 400/800, XL and XE series, and the 5200 home console. ("In 1979 Atari brought the computer age home," remembers a video announcement, saying the new device represents "The iconic computer now reimagined.")

More info from ExtremeTech: For those of you unfamiliar with it, the Atari 400 and 800 were launched in 1979 as the company's first attempt at a home computer that just happened to double as an incredible game system. That's because, in addition to a faster variant of the excellent 8-bit MOS 6502 CPU found in the Apple II and Commodore PET, they also included Atari's dedicated ANTIC, GTIA, and POKEY coprocessors for graphics and sound, making the Atari 400 and 800 the first true gaming PCs...

If it's as good as the other Retro Games systems, the [new] 400Mini will count as another feather in the cap for Atari Interactive's resurgence following its excellent Atari50 compilation, reissued Atari 2600+ console, and acquisitions of key properties including Digital Eclipse, MobyGames, and AtariAge.

The 2024 version — launching in the U.K. March 28th — will boast high-definition HDMI output at 720p 50 or 60Hz, along with five USB ports. More details from Retro Games Ltd. Also included is THECXSTICK — a superb recreation of the classic Atari CX-40 joystick, with an additional seven seamlessly integrated function buttons. Play one of the included 25 classic Atari games, selected from a simple to use carousel, including all-time greats such as Berzerk, Missile Command, Lee, Millipede, Miner 2049er, M.U.L.E. and Star Raiders II, or play the games you own from USB stick. Plus save and resume your game at any time, or rewind by up to 30 seconds to help you finish those punishingly difficult classics!
Thanks to long-time Slashdot reader elfstones for sharing the article.
Classic Games (Games)

Official Probe Finds Hans Niemann Didn't Cheat Against Magnus Carlsen (cnn.com) 59

15 months ago U.S. grandmaster Hans Niemannn was accused of cheating in a tournament after beating Magnus Carlsen (five-time world chess champion).

Last week a report was finally issued by the world governing body of chess, CNN reports: FIDE's report said that analysis from professor Kenneth Regan — a computer chess cheating expert — showed "instances of cheating" by Niemann in around 32-55 games on the online chess platform; far less than the 100 suggested by Chess.com. According to the FIDE report, Regan also found "discrepancies" in Niemann's statement that he had only cheated between the ages of 12 and 16. However, the games of 2017 and the games against Bok in August of 2020 occurred after he turned 17 in June. Another important discrepancy is that the cheating took place in rated online games," said the FIDE report.

The report also said there was no "statistical evidence to support GM Niemann cheating in over the-board games" in an analysis of 13 tournaments over the past three years. "Additionally, it was determined that GM NiemannÂs overall results in the Sinquefield Cup showed no statistical basis for cheating," the report said. "GM Niemann's performance through the years is characterized by peaks and troughs, consistent with his expected level of play," according to the FIDE report.

FIDE's Ethics and Disciplinary Commission (EDC) said in the report that it concluded the case was "an in-between situation," one "where a complaint can be well-founded without the suspected person not found guilty of cheating.... The EDC also found that Carlsen was not guilty on three charges — reckless or manifestly unfounded accusation of chess cheating, disparagement of FIDE's reputation and Interest, and attempt to undermine honor.

However, the EDC did find Carlsen guilty of withdrawing from the 2022 Sinquefield Cup "without valid reason." He was fined €10,000 ($10,800) as a result.

Meanwhile, Forbes reports that the world Rapid Chess Championship begins Monday in Uzbekistan and runs through December 31.

"Norwegian chess legend Magnus Carlsen will compete."
XBox (Games)

Xbox Boss Is Open To Breaking the Seal On Some Forgotten Games (pcgamer.com) 43

An anonymous reader quotes a report from PC Gamer: Whether you think Microsoft's recent acquisition of Activision Blizzard is a move toward a dry gaming monopoly or a financial windfall for Activision and Blizzard games both, it's definitely happened. The UK's CMA has given the thumbs up, Kotick's on his way out -- the deal's closed, and now we get to see the impact ripples spread. It looks like there's already some great news for fans of Activision Blizzard's older catalogue, as confirmed by Xbox boss Phil Spencer himself in an official interview on the Xbox channel. "I do think with Game Pass that we have the ability to pick a couple franchises every year and almost do like a 'revisited' [version] -- I just made up that term ... when you look across the franchises that are part of our teams, there's an opportunity to go back."

"I wanna make sure that when we go back and visit something that we do it with our complete ability not just create something for financial gain (or a PR announcement), and not deliver." Ultimately, while he's got his own wishlist (the return of FPS classic Hexen is a running gag), Spencer says it's important for these fresh coats of paint to be a result of developer passion: "If teams wanna go back and revisit some of the things we have, and do a full focus on it, I'm gonna be all in. I think there's an amazing trove of [games] we can go and touch on again. I think about things like the Quake 2 remaster that just came out from [id Software], I thought that was awesome. They did a real good job revisiting a game, making it current, but not leaving its history behind. I'd love to see more things like that."

Classic Games (Games)

World Chess Body Bans Transgender Women From Competing In Women's Events (bbc.com) 364

The International Chess Federation (FIDE) says it is temporarily banning transgender women from competing in its women's events. The BBC reports: The FIDE said individual cases would require "further analysis" and that a decision could take up to two years. "The transgender legislation is rapidly developing in many countries and many sport bodies are adopting their own policies," it said. "FIDE will be monitoring these developments and see how we can apply them to the world of chess. Two years is a scope of sight that seemed reasonable for the thorough analyses of such developments." It added that transgender players could still compete in the open section of its tournaments. In its policy decision, FIDE also said that trans men who had won women's titles before transitioning would see their titles abolished. Woman Grandmaster and two-time US Women's Champion Jennifer Shahade said the policy was "ridiculous and dangerous."

"It's obvious they didn't consult with any transgender players in constructing it... I strongly urge FIDE to reverse course on this and start from scratch with better consultants," Ms Shahade said.

UK MP Angela Eagle, who was a joint winner of the 1976 British Girls' Under-18 chess championship, said: "There is no physical advantage in chess unless you believe men are inherently more able to play than women -- I spent my chess career being told women's brains were smaller than men's and we shouldn't even be playing." She added: "This ban is ridiculous and offensive to women."
Classic Games (Games)

Chess has a New World Champion: China's Ding Liren (theguardian.com) 70

The Guardian reports: The Magnus Carlsen era is over. Ding Liren becomes China's first world chess champion. The country now can boast the men's and women's titleholders: an unthinkable outcome during the Cultural Revolution when it was banned as a game of the decadent West.
After 14 games which ended in a 7-7 draw, the championship was decided by four "rapid chess" games — with just 25 minutes on each players clock, and 10 seconds added after each move. Reuters reports that the competition was still tied after three games, but in the final match 30-year-old Ding capitalized on mistakes and "time management" issues by Ian Nepomniachtchi. Ding's triumph means China holds both the men's and women's world titles, with current women's champion Ju Wenjun set to defend her title against compatriot Lei Tingjie in July... Ding had leveled the score in the regular portion of the match with a dramatic win in game 12, despite several critical moments — including a purported leak of his own preparation. The Chinese grandmaster takes the crown from five-time world champion Magnus Carlsen of Norway, who defeated Nepomniachtchi in 2021 but announced in July he would not defend the title again this year...

[Ding] had only been invited to the tournament at the last minute to replace Russia's Sergey Karjakin, whom the international chess federation banned for his vocal support of Russia's invasion of Ukraine. Ding ranks third in the FIDE rating list behind Carlsen and Nepomniachtchi.

It's the second straight world-championship defeat for Nepomniachtchi, the Guardian reports: "I guess I had every chance," the Russian world No 2 says. "I had so many promising positions and probably should have tried to finish everything in the classical portion. ... Once it went to a tiebreak, of course it's always some sort of lottery, especially after 14 games [of classical chess]. Probably my opponent made less mistakes, so that's it."
Ding wins €1.1 million, The Guardian reports — also sharing this larger story: "I started to learn chess from four years old," Ding says. "I spent 26 years playing, analyzing, trying to improve my chess ability with many different ways, with different changing methods. with many new ways of training."

He continues: "I think I did everything. Sometimes I thought I was addicted to chess, because sometimes without tournaments I was not so happy. Sometimes I struggled to find other hobbies to make me happy. This match reflects the deepness of my soul."

Classic Games (Games)

Six Months Later, Poker Player Garrett Adelstein Still Thinks He Was Cheated (pokernews.com) 66

In October professional poker player Garrett Adelstein lost to a relative newcomer. Last month 15,000 viewers tuned in for his first new public interview, Poker News reports. Adelstein "reiterated his confidence that he was cheated," and said he will not fund the $135,000 the newcomer gave hiim as a peace offering. [Newcomer Robbi Jade Lew] denied cheating and Hustler's third-party investigation concluded there was "no evidence of wrongdoing." Early in the two-hour interview, Polk asked his guest if he still feels the same about what went down on that memorable evening. "In essence, I stand completely by the statement I made. I think it's extremely likely that I was cheated," the high-stakes pro responded... Adelstein said that Lew "has a lot of balls" to return to live-stream poker after, as he claims, cheating him out of a massive pot...

Over the past six months, numerous poker fans have called for Adelstein to return [the $135,000] to, as they believe, its rightful owner. He instead donated it to a charity. But still many believe the right decision is for him to give it back to Lew. Polk asked him if he would do so. "No, I will not be refunding Robbi the money, period. I am extremely confident I was cheated in this hand," Adelstein defiantly stated. Adelstein then pleaded with those who are on "Team Robbi" to put themselves in his shoes and and think about how they'd react if they felt they were cheated at the poker table.

The next week — on April 1st — Poker News jokingly reported that Robbi Jade Lew had published a new book titled If I Did It..

The April Fool's day satire quotes Robbi Jade Lew as saying "I thought it would be fun to write a book about how I would have cheated if I'd actually done it. Which I didn't...."
Classic Games (Games)

Magnus Carlsen Loses Last Competition as World Champion - After Slip of His Mouse (cnn.com) 35

It was Magnus Carlsen's last tournament as world champion, reports CNN — and he was eliminated after a "dramatic slip of his mouse" in his online match against Hikaru Nakamura: After drawing their first two games, the duo faced off in an Armageddon clash — similar to regular chess but black has draw odds, meaning that if black draws the game they win, and black starts with less time on the clock than white — to decide who would face Fabiano Caruana in the grand final.

After a tight encounter, the match was heading to its final seconds with very little to separate the two titans of chess.

And it was a moment of unfortunate luck which separated the two when Carlsen's mouse slipped meaning he put his queen onto F6 which allowed it to be taken by Nakamura and seal the victory.

Nakamura — wearing a t-shirt emblazoned with "I literally don't care" on the front — celebrated with a fist-bump while five-time world champion Carlsen could be seen exclaiming and grimacing in frustration.

On YouTube Thursday, Nakamura posted a 33-minute video titled "Dear YouTube, This Time Magnus Lost," where he explains every move down to the final queen blunder (which he calls by its YouTube nickname, a "Botez Gambit.")

In the video Nakamura admits he'd missed a possible winning position (by drawing) earlier in the game. But he also believes he would've achieved the same result simply by checking Carlsen endlessly until a draw was declared.

And Chess.com tells the rest of the story. Friday Nakamura went on to win the event's final round, defeating grandmaster Fabiano Caruana in another Armageddon-style showdown after they'd each won three out of six games.
Classic Games (Games)

Did 'Donkey Kong' Champ Use a Banned Joystick for His 2007 World Record? (arstechnica.com) 87

An anonymous reader shares a report from Ars Technica: Over the years, King of Kong star Billy Mitchell has seen his world-record Donkey Kong scores stripped, partially reinstated, and endlessly litigated, both in actual court and the court of public opinion. Through it all, Mitchell has insisted that every one of his records was set on unmodified Donkey Kong arcade hardware, despite some convincing technical evidence to the contrary.

Now, new photos from a 2007 performance by Mitchell seem to show obvious modifications to the machine used to earn at least one of those scores, a fascinating new piece of evidence in the long, contentious battle over Mitchell's place in Donkey Kong score-chasing history.

The photos in question were taken at the Florida Association of Mortgage Brokers (FAMB) Convention, which hosted Mitchell as part of its "80s Arcade Night" promotion in July 2007. Mitchell claims to have achieved a score of 1,050,200 points at that event, a performance that was recognized by adjudicator Twin Galaxies as a world record at the time (but which by now would barely crack the top 30). In his defamation case against Twin Galaxies, Mitchell includes testimony from several purported witnesses to his FAMB performance. That includes former Twin Galaxies referee Todd Rogers (who was later also banned from Twin Galaxies), who testified that the machine used at the event was "an original Nintendo Donkey Kong Arcade machine as I have known since 1981."

But the pictures from the FAMB convention, made public by fellow high-score-chaser David Race last month, raise additional questions about that claim, thanks to what Race calls a "glaringly non-original joystick" seen in the machine shown in those photos.

XBox (Games)

Classic Videogame 'Goldeneye 007' Finally Comes to Nintendo Switch and Xbox (cnn.com) 54

The classic 1997 vidoegame GoldenEye 007 "has finally landed on Xbox and Nintendo Switch," writes the Verge: On Xbox, the remaster includes 4K resolution, smoother frame rates, and split-screen local multiplayer, similar to a 2008-era bound-for-Xbox 360 version that was canceled amid licensing and rights issues but leaked out in 2021.
Meanwhile CNET describes the Switch version: You'll need to be subscribed to Switch Online's $50-a-year Expansion Pack tier to access GoldenEye and other N64 games. Online multiplayer is exclusive to the Switch release, the official 007 website noted, but this version is otherwise the same as the N64 original.
But "No high-def for them," adds Esquire: GoldenEye 007 marks a rare case in gaming history, where the title never left the gamer zeitgeist. It has been talked about, wished over, remade, and totally Frankensteined in the modding and emulation community....

Rare, a favorite game studio of mine — its crew is responsible for many of my childhood memories, making Banjo Kazzoie, Donkey Kong Country, Perfect Dark, Conker's Bad Fur Day, and so many more — was always a Nintendo sweetheart. Until it was acquired back in 2002 by Microsoft. While Rare didn't pump out as many massive hits after the acquisition, the studio is responsible for one of my favorite games, Sea of Thieves. But arguably no game from those folks made more of a splash than Goldeneye.

CNN reports: Based on the 1995 film "GoldenEye," the game follows a block-like version of Pierce Brosnan's 007 as he shoots his way through various locales, all while a synthy version of the signature Bond theme plays....

The return of "GoldenEye 007," often referred to as one of the greatest video games of all time, has been years in the making. The Verge reported last year that rights issues blocked developers from releasing it on newer consoles, including Xbox, since at least 2008. Undeterred N64 fans even attempted to remake the game themselves on several occasions, though the original rights holders usually shut them down.

Modern players "may not realise how many of the features we now take for granted in shooters were inspired by this one game," writes the Guardian. "The game that would introduce a lot of players to the concept of using an analogue stick to look around in a 3D game — it's difficult to overstate how important that was." But it was the multiplayer mode that really counted. Four players, one screen, an array of locations and weapons, and all the characters from the single-player campaign.... We would usually play in Normal mode, but as the hours dragged on and the sunlight began to creep in behind the blinds, we'd switch to Slaps Only, in which players could only get kills by slapping each other to death....

It is interesting how fables around the game and its development have survived — and still intrigue. The fact that it is officially cheating to play as Oddjob in multiplayer mode; the brilliance of the pause music, which has been heavily memed on TikTok, and how it was written in just 20 minutes by Rare newcomer Grant Kirkhope. The fact that Nintendo legend and Mario creator Shigeru Miyamoto was so concerned by the death in the game that he suggested a post-credit sequence where James Bond went to a hospital to meet all the enemy soldiers he "injured". I think the sign of a truly great game — like any work of art — is how many legends become attached to its making.

It is lovely now, to see the game getting a release on Nintendo Switch and Xbox Game Pass.

Classic Games (Games)

Chess.com Visits Spike with New Cat-Themed AI Bot Named 'Mittens' (deseret.com) 29

On New Year's Day, Chess.com launched five chess-playing bots — each with a cat persona. But the Deseret News reports that something unexpected happened with "Mittens"... Interest generated by Mittens is outpacing the surge that came on the heels of the wildly popular, chess-centric Netflix miniseries from 2020, "The Queen's Gambit". Chess.com has averaged 27.5 million games played per day in January and is on track for more than 850 million games this month — 40% more than any month in the company's history, per the Wall Street Journal.
A Chess.com team developed a special passive-aggressive personality for Mittens, according to the article. The team "thought it would be 'way more demoralizing and funny' if, instead of simply smashing opponents, Mittens ground down opposing players through painstaking positional battles, similar to the tactics Russian grandmaster Anatoly Karpov used to become world champion, per the Journal."

The Journal adds: "This bot is a psycho," the streamer and International Master Levy Rozman tweeted after a vicious checkmate this month. A day later, he added, "The chess world has to unite against Mittens." He was joking, mostly.

Mittens is a meme, a piece of artificial intelligence and a super grandmaster who also happens to reflect the broader evolution in modern chess. The game is no longer old, stuffy and dominated by theoretical conversations about different lines of a d5 opening. It's young, buzzy and proof that cats still rule the internet....

"I am inevitable. I am forever. Meow. Hehehehe," Mittens tells her opponents in the chat function of games....

Getting absolutely creamed by Mittens might get old. But her surprising popularity speaks to an underlying current in the chess world as freshly minted fans flow in: people are endlessly curious about new ways to engage with the ancient game. Facing novelty bots is just one of them. There has also been a new wave of interest in previously obscure chess variants. Chess960, for instance, is a version of the game where all the non-pawn pieces are lined up in random order on the back rank.... Other variants include: "Fog of War," where players have a limited view of their opponents' pieces; "Bughouse Chess," which is played across two boards with captured pieces potentially moving from one to the other; and "Three Check," where the objective is simply to put the opposing king in check three times.

The wackiest of all is the chess variant known as Duck Chess. It looks mostly like regular chess — 64 squares and 32 pieces. But it also has one rubber ducky on the board. After every move in Duck Chess, the player moves the titular object to a new square of the board where it blocks pieces in its path. Good luck moving your bishop when there's a duck squatting on its diagonal.

Classic Games (Games)

Atari Revives Unreleased Arcade Game That Was Too Damn Hard For 1982 Players (engadget.com) 40

Atari is reviving Akka Arrh, a 1982 arcade game canceled because test audiences found it too difficult. Engadget reports: For the wave shooter's remake, the publisher is teaming up with developer Jeff Minter, whose psychedelic, synthwave style seems an ideal fit for what Atari describes as "a fever dream in the best way possible." The remake will be released on PC, PS5 and PS4, Xbox Series X/S, Nintendo Switch and Atari VCS in early 2023. The original Akka Arrh cabinet used a trackball to target enemies, as the player controls the Sentinel fixed in the center of the screen to fend off waves of incoming attackers. Surrounding the Sentinel is an octagonal field, which you need to keep clear; if enemies slip in, you can zoom in to fend them off before panning back out to fend off the rest of the wave. Given the simplicity of most games in the early 1980s, it's unsurprising this relative complexity led to poor test-group screenings.

Since Atari pulled the plug on the arcade version before its release, only three Akka Arrh cabinets are known to exist. But the Minter collaboration isn't the game's first public availability. After an arcade ROM leaked online in 2019, Atari released the original this fall as part of its Atari 50: The Anniversary Celebration collection. [...] Atari says the remake has two modes, 50 levels and saves, so you don't have to start from the beginning when enemies inevitably overrun your Sentinel. Additionally, the company says it offers accessibility settings to tone down the trippy visuals for people sensitive to intense light, color and animations.

Classic Games (Games)

Atari's 50th Anniversary Collection Includes 100 Games, Interviews, and Addictive New Titles (arstechnica.com) 25

Launched last week on the Xbox, PlayStation, Nintendo Switch, and Steam, Atari 50: The Anniversary Collection contains over 100 games, and also "over an hour of exclusive video interviews with key players in the games industry" (according to its web site). Forbes says the compilation "may well be the best game collection ever made." The Verge says the compilation is "huge, detailed, and does an amazing job of explaining why these games are so important."

But Ars Technica complains it's "stuffed with historical filler."

And yet, "one new game contained in the package won't let me go..." their reviewer adds. "I'm talking about Vctr Sctr, a retro-style arcade shooter that melds the addictive gameplay of classics like Asteroids and Tempest with modern gameplay concepts." As a package, Atari 50: The Anniversary Collection sets a new high-water mark for retro video game compilations. The collection's "timeline" feature deftly weaves archival materials like design documents and manuals, explanatory context and contemporary quotes from the game's release, and new video interviews with game creators into an engaging, interactive trip through gaming history.

But while the presentation shines, the games contained within Atari 50 often don't. Sure, there are a few truly replayable classics on offer here, especially in the games from Atari's glorious arcade era. That said, the bulk of Atari 50's selection of over 100 titles feels like filler that just doesn't hold up from a modern game design perspective. Dozens of "classic" Atari games — from 3-D Tic-Tac-Toe on the Atari 2600 to Missile Command 3D on the Jaguar — boil down to mere historical curiosities that most modern players would be hard-pressed to tolerate for longer than a couple of minutes.

Then there's Vctr Sctr, one of a handful of "reimagined" games on Atari 50 that attempt to re-create the feel of a classic Atari title with modern hardware and design touches.... More than just the look, Vctr Sctr does a great job capturing and updating what vector games of the early arcade era felt like to play.

Vctr Sctr apparently manages to combine updated versions of Asteroids, Lunar Lander, , and Tempest (in increasingly difficult waves). The article notes it's just one of six "reimagined" titles in Atari 50, but calls Vctr Sctr "a perfect brain-break game, an excuse to ignore the outside world for a quick, distracting burst of focused, high-energy chaos.

"In that way, it might be Atari 50's best demonstration of what the classic arcade era was really like."
Classic Games (Games)

How a Mathematician-Magician Revealed a Casino Loophole (bbc.com) 102

It's the tale of a company manufacuring precision card-shuffling machines for casinos — and a gang of hustlers who used a hidden video camera to film the shuffler's insides. "The images, transmitted to an accomplice outside in the casino parking lot, were played back in slow motion to figure out the sequence of cards in the deck," remembers the BBC, "which was then communicated back to the gamblers inside. The casino lost millions of dollars before the gang were finally caught."

So the company turned for help to a mathematician/magician: The executives were determined not to be hacked again. They had developed a prototype of a sophisticated new shuffling machine, this time enclosed in an opaque box. Their engineers assured them that the machine would sufficiently randomise a deck of cards with one pass through the device, reducing the time between hands while also beating card-counters and crooked dealers. But they needed to be sure that their machine properly shuffled the deck. They needed Persi Diaconis.

Diaconis, a magician-turned-mathematician at Stanford University, is regarded as the world's foremost expert on the mathematics of card shuffling. Throughout the surprisingly large scholarly literature on the topic, his name keeps popping up like the ace of spades in a magician's sleight-of-hand trick. So, when the company executives contacted him and offered to let him see the inner workings of their machine — a literal "black box" — he couldn't believe his luck. With his collaborator Susan Holmes, a statistician at Stanford, Diaconis travelled to the company's Las Vegas showroom to examine a prototype of their new machine.

The pair soon discovered a flaw. Although the mechanical shuffling action appeared random, the mathematicians noticed that the resulting deck still had rising and falling sequences, which meant that they could make predictions about the card order. To prove this to the company executives, Diaconis and Holmes devised a simple technique for guessing which card would be turned over next. If the first card flipped was the five of hearts, say, they guessed that the next card was the six of hearts, on the assumption that the sequence was rising. If the next card was actually lower — a four of hearts, for instance — this meant they were in a falling sequence, and their next guess was the three of hearts. With this simple strategy, the mathematicians were able to correctly guess nine or 10 cards per deck — one-fifth of the total — enough to double or triple the advantage of a competent card-counter....

The executives were horrified. "We are not pleased with your conclusions," they wrote to Diaconis, "but we believe them and that's what we hired you for." The company quietly shelved the prototype and switched to a different machine.

The article also explains why seven shuffles "is just as close to random as can be" — rendering further shuffling largely ineffective.
Graphics

How 'Homestar Runner' Re-Emerged After the End of Flash (homestarrunner.com) 28

Wikipedia describes Homestar Runner as "a blend of surreal humour, self-parody, and references to popular culture, in particular video games, classic television, and popular music." But after launching in 2000, the web-based cartoon became a cultural phenomenon, co-creator Mike Chapman remembered in 2017: On the same day we received a demo of a song that John Linnell from They Might Be Giants recorded for a Strong Bad Email and a full-size working Tom Servo puppet from Jim Mallon from Mystery Science Theater 3000.... The Homestar references in the Buffy and Angel finales forever ago were huge. And there was this picture of Joss Whedon in a Strong Bad shirt from around that time that someone sent us that we couldn't believe. Years later, a photo of Geddy Lee from Rush wearing a Strong Bad hat on stage circulated which similarly freaked us out. We have no idea if he knew what Strong Bad was, but our dumb animal character was on his head while he probably shredded 'Working Man' so I'll take it!
After a mutli-year hiatus starting around 2009, the site has only been updating sporadically — and some worried that the end of Flash also meant the end of the Flash-based cartoon and its web site altogether. But on the day Flash Player was officially discontinued — December 31st, 2020 — a "post-Flash update" appeared at HomestarRunner.com: What happened our website? Flash is finally dead-dead-dead so something drastic had to be done so people could still watch their favorite cartoons and sbemails with super-compressed mp3 audio and hidden clicky-clicky easter eggs...!

[O]nce you click "come on in," you'll find yourself in familiar territory thanks to the Ruffle Project. It emulates Flash in such a way that all browsers and devices can finally play our cartoons and even some games.... Your favorite easter eggs are still hidden and now you can even choose to watch a YouTube version if there is one.

Keep in mind, Ruffle is still in development so not everything works perfectly. Games made after, say 2007, will probably be pretty janky but Ruffle plans on ulitmately supporting those too one day. And any cartoons with video elements in them (Puppet Jams, death metal) will just show you an empy box where the video should be. But hang in there and one day everything will be just like it was that summer when we got free cable somehow and Grandma still lived in the spare bedroom.

And since then, new content has quietly been appearing at HomestarRunner.com. (Most recently, Thursday the site added a teaser for an upcoming Halloween video.)

The Homestar Runner wiki is tracking this year's new content, which includes:

And past videos are now also being uploaded on the site's official YouTube channel.


Classic Games (Games)

Man Alleging Poker Cheating Demands Better Security in Livestreamed Games (msn.com) 102

Last week the Los Angeles Times published a sympathetic portrait of Robbi Jade Lew, the woman facing unproven allegations of cheating in a high-stakes poker match.

This week the newspaper profiled the man making those accusations — Garrett Adelstein, known "as an affable guy who is known for taking even big losses in stride." "Garrett would have reacted normally if his opponent made a good, even heroic, call that cost him $100,000," said Jennifer Shahade, a pro poker player and chess champion. "I think the initial hand, the call and the situation would be suspicious under any circumstances, any gender."
In the profile we learn that Adelstein has 14 years of experience as a professional poker, and is "one of the game's best and most profitable high-stakes cash players, known to viewers of popular casino broadcasts for his loose-aggressive style of no-limit hold 'em and his willingness to buy in for enormous sums of money, bringing as much as $1 million to the table....

"On Sept. 29, Adelstein made the biggest bet of his life: risking his well-respected reputation, and possibly his poker career, when he accused rookie player Robbi Jade Lew of cheating in a $269,000 hand against him on Hustler Casino Live..." Adelstein, 36, hasn't played poker since. Whereas he once spent much of his time studying optimal strategy, reviewing past hands and appearing on streams from Hustler Casino in Gardena and Bicycle Casino in Bell Gardens, he is now hyper-focused on conducting his own investigation to prove his case. In a more than four-hour interview from his Manhattan Beach home on Tuesday, Adelstein said he was "extremely confident" that he was the target of a cheating ring involving not just Lew but other players and at least one member of the show's production crew. Lew, 37, denied the allegation, which she called "defamatory."

The drama has left Adelstein uncertain when he'll return to the poker table.... Adelstein says he has been cheated before. When he was 26, he was invited to a home game where he bought in for $100,000.... Adelstein said, he laid out his suspicions about the intricacies of the operation to the host and a business partner, and said he would go public with what happened. "They offered me a deal where they would refund me my money in exchange for my silence," he said. "And then they paid me in six installments, once a month, for a six-month period."

The incident, which he relayed on a poker podcast last year, showed Adelstein the darker side of poker and left him cautious.

He never played in a high-stakes home game with strangers again, choosing to exclusively play in casinos, where he reasoned cheating would be less likely. Still, "I'm always looking out for it," he said. "I'm not the world's most trusting guy when it comes to poker."

The article notes how major poker sites were busted 15 years ago for "superuser" accounts with cheating privileges — and a 2019 lawsuit in which dozens of pros sued a player and gambling hall accused of leaking info from the RFID-tagged cards uesd in their livestreams. "When it comes to stream security and these types of games, as professionals we're obviously always on the lookout so it doesn't happen again," poker player Matt Berkey said of the aftermath. "Garrett's one of the biggest players who plays on stream, so he himself is more of a potential target."

"Hustler Casino Live," the streaming show that hosted the now-infamous Sept. 29 game, also uses RFID playing cards. Since its first show aired in August 2021, it has become the world's most-watched poker stream, combining the drama of the game with huge amounts of cash, poker's top players, celebrities and other colorful personalities. "Hustler Casino Live" now has more than 1 million monthly unique viewers and 185,000 subscribers.

The show's games are streamed five days a week on a delay of one to four hours to prevent information from being passed to players live. But now its stream security has been called into question, with players saying tighter protocols need to be implemented. They've raised concerns over the number of employees who had access to the control room where hole cards were being monitored, and a few have said the stream should temporarily shut down while the investigation is ongoing....

"I thought that streamed poker was, at least by comparison to the other options, one of the last safe havens," Adelstein said. "And at this point, I have so little faith in that...."

"Live at the Bike," on which Adelstein has played several times, has been hitting him up since Sept. 29 in the hopes that he will join its stream. But he says he's not in the right headspace for it.

"There's I guess a world in the next several weeks or months where maybe I'm able to process this and want to play a poker game. But at the moment, that's not how I feel," he said.

"I'm not playing poker on a stream again unless I see tangible, noticeable, measurable differences in livestream security," he continued. "That's for my own benefit and it's for the benefit of the poker community at large."

Classic Games (Games)

Alleged Poker-Cheating Scandal Gets Weirder: Employee Stole $15,000 In Chips (nypost.com) 66

An experienced poker player lost to a relative newcomer. But then, "Somehow, the Robbi Jade Lew-Garrett Adelstein scandal diving the poker world just got weirder," reports the New York Post: An internal investigation conducted by Hustler Casino Live — which streamed the game from Los Angeles — has shown that one of their High Stakes Poker Productions employees stole three $5,000 chips from Lew's stack after the broadcast concluded on September 29. The employee, Bryan Sagbigsal, was terminated from his position after he admitted to taking $15,000 in chips from Lew's stack...

The $15,000 worth of chips taken by Sagbigsal was seen as some as him taking his cut of a cheating scam.

"There is zero evidence that I cheated," Lew posted on Twitter, "simply because I did not. I have been thrust into a bizarre situation where I am being asked to prove my innocence continually, and as of yet, there is not a single thread of direct evidence illustrating my guilt. My accusers, now having exhausted buzzing seats, camera rings, microphone water bottles, and other spy paraphernalia, have now moved on to me having an alleged conspiring relationship with someone I do not know... who, in fact, stole from me."

As a precaution the casino's technology and security protocols are now being audited — but the publicity seems good for business. Hustler Casino Live is now calling the hand "The most insane hero call in poker history," and it's already racked up over half a million views on YouTube.

Here's what I see. (Am I missing something?)

After three of the five "community" cards were dealt face up, Garrett Adelstein had four of the five cards needed for a straight flush — leaving nine clubs in the deck left to draw for a flush, and an additional six that would've at least given him a straight. But with no help from the fourth "community" card, Garrett had just a 53% chance of winning. He bet $10,000, but instead of backing down Robbi raised him by $10,000. Garrett then tried an even larger bet, daring Robbi to go all-in with her $109,000 in chips — or fold. Did she sense that this suddenly-higher bet was a bluff? With nothing but a high-card jack, Robbi refused to fold — and won the hand when the fifth card failed to help either her or Garrett.
Classic Games (Games)

Is Professional Chess Becoming More Like Poker? (theatlantic.com) 56

"Chess engines have redefined creativity in chess," argues the Atlantic, "leading to a situation where the game's top players can no longer get away with simply playing the strongest chess they can, but must also engage in subterfuge, misdirection, and other psychological techniques."

The article's title? "Chess is just poker now." And it starts by noting one inconvenient truth about still-unresolved allegations that Hans Niemann cheated to defeat world chess champion Magnus Carlsen: Whatever really happened here, everyone agrees that for Niemann, or anyone else, to cheat at chess in 2022 would be conceptually simple. In the past 15 years, widely available AI software packages, known as "chess engines," have been developed to the point where they can easily demolish the world's best chess players — so all a cheater has to do to win is figure out a way to channel a machine's advice....

What once seemed magical became calculable; where one could rely on intuition came to require rigorous memorization and training with a machine. Chess, once poetic and philosophical, was acquiring elements of a spelling bee: a battle of preparation, a measure of hours invested. "The thrill used to be about using your mind creatively and working out unique and difficult solutions to strategical problems," the grandmaster Wesley So, the fifth-ranked player in the world, told me via email. "Not testing each other to see who has the better memorization plan...."

The advent of neural-net engines thrills many chess players and coaches... Carlsen said he was "inspired" the first time he saw AlphaZero play. Engines have made it easier for amateurs to improve, while unlocking new dimensions of the game for experts. In this view, chess engines have not eliminated creativity but instead redefined what it means to be creative.

Yet if computers set the gold standard of play, and top players can only try to mimic them, then it's not clear what, exactly, humans are creating. "Due to the predominance of engine use today," the grandmaster So explained, "we are being encouraged to halt all creative thought and play like mechanical bots. It's so boring. So beneath us." And if elite players stand no chance against machines, instead settling for outsmarting their human opponents by playing subtle, unexpected, or suboptimal moves that weaponize "human frailty," then modern-era chess looks more and more like a game of psychological warfare: not so much a spelling bee as a round of poker.

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