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Television

TV Prices Are the Highest They've Been In At Least Nine Years (cnet.com) 67

An anonymous reader quotes a report from CNET: Pricing right now on TVs is the highest since at least 2012," says Stephen Baker, vice president of Industry Analysis at NPD group. "Holiday pricing overall is likely to be at least $100 above normal. Last year the average price of a TV was $363 during the fourth quarter, which is fairly typical over the last few years. This year our forecast is for the average price to be approximately $500." For a lot of shoppers a $500 TV sounds pretty affordable, but that's the average of every TV sold in the US. The majority are entry-level models with small screens and modest features that bring down the average. [...] TVs come in a wide range of prices and sizes, and the higher average selling price will impact smaller, cheaper models more than larger, more-expensive ones. In fact, high-dollar TVs are selling better than ever, which of course helps drive up the average price. "Sales of TVs over $1,500 are at record levels, and sales of TVs 75-inch and above are performing much better than the overall market," says Baker.

The good news? Inventory this holiday season likely won't be a problem. "Right now we don't expect significant shortages in TVs," says Baker. "While the port blockages are a concern, there are a lot of choices in the TV market. So if consumers can be flexible around brand and screen size, availability should be sufficient." He adds that over the last few months TV sales have been tepid, which allows TV makers to build up enough inventory to deal with the holiday rush. So what does all of this mean for TV shoppers? Traditional holiday price drops will still happen, but maybe those $100 doorbuster deals won't be as common. "There will be price drops, there will be promotions, the calendar does not disappear," says Baker. "But all of those pricing activities will happen on products priced substantially higher than in previous years." In other words, midrange and higher-end TVs, the ones selling at a historic clip, are still likely to see plenty of price reductions in the next couple months. In fact, some are happening already.

Movies

Before the New Version, Let's Revisit 1984's Dune (arstechnica.com) 182

Thelasko shares a report from Ars Technica, written by Peter Opaskar: Frank Herbert's 1965 sci-fi novel Dune gets a new film adaptation -- this one helmed by Denis Villeneuve (Arrival, Blade Runner 2049) -- later this month. But before Ars Technica reviews the movie, there's the matter of its predecessor: 1984's Dune, made by a then up-and-coming filmmaker named David Lynch. Detractors call Lynch's saga -- a tale of two noble space families 8,000 years in the future, fighting over the most valuable resource in the universe amidst sandworms the size of aircraft carriers -- incomprehensible, stilted, and ridiculous. It lost piles of money. Yet fans, especially in recent years, have reclaimed Lynch's film as a magnificent folly, a work of holy, glorious madness.

So which group am I in? Both. Am I about to describe Dune as "so bad it's good"? No, that's a loser take for cowards. I once half-heard a radio interview with someone speculating that the then-current artistic moment was not "so bad it's good," and it wasn't "ironic" either -- it was actually "awesome." (I didn't catch who he was, so if any of this sounds familiar, hit me up in the comments.) Art can speak to you while at the same time being absurd. The relatable can sometimes be reached only by going through the ridiculous. The two can be inseparable, like the gravitational pull between a gas giant and its moon -- or Riggs and Murtaugh.

The example the radio interviewee gave was of Evel Knievel, the '70s daredevil who wore a cape and jumped dirt bikes over rows of buses. Absurd? Heavens, yes. A feat of motorcycling and physicality? Absolutely. But beyond that, we can relate to Knievel's need to achieve transcendence at such a, shall we say, niche skill. We might also marvel at our own ability to be impressed by something that should be objectively useless but is instead actually awesome. A more contemporary example might be Tenet. It's a relentless international thriller about fate and climate change and the need for good people to hold evil at bay. But it's also a "dudes rock!" bromance between Two Cool Guys in Suits spouting sci-fi mumbo-jumbo. It can't be one without the other.
"I have faith in Denis Villeneuve and his new version of Dune starring Timothee Chalamet," says Opaskar. "But it will probably be a normal movie for normal people, in which characters with recognizable emotions talk in a recognizable way and move through a plot we understand to achieve clearly defined goals. Which is all fine and good, but how likely is it to inspire sick beats for '90s kids doing ecstasy?"
Anime

Netflix Drops Action-Packed Teaser For 'Cowboy Bebop' Series (nypost.com) 55

Netflix just released an action-packed teaser for its live-action adaptation of the 1998 Japanese anime series "Cowboy Bebop." From a report: A 10-episode series -- which chronicles a group of cosmos-hopping bounty-hunters and is based on the cartoon of the same name -- will premiere on Netflix next month [...]. The 2 1/2-minute trailer, titled "The Lost Session," featured characters Spike Spiegel (voiced by John Cho), Jet Black (Mustafa Shakir) and Faye Valentine (Daniella Pineda) running after a runaway target while squabbling about how to best catch the enemy. The trailer also teased the show's main villain, Vicious (Alex Hassell), as well as a snippet of the song "Green Bird" from the original series episode "Ballad for Fallen Angels." The group's spaceship, the Bebop, was also featured in the clip. A full trailer will be released on Oct. 26, just ahead of the Nov. 19 debut on Netflix.
Music

Apple's 3rd-Generation AirPods Arrives Next Week With a New Design, Spatial Audio (arstechnica.com) 9

At its Fall Mac event today, Apple announced the new third-generation AirPods, featuring a slightly revamped design with shorter stems and touch-based "force sensor" and support for spatial audio. Ars Technica reports: The new AirPods retain their usual hard plastic finish and do not have in-ear tips like the AirPods Pro, though Apple says they are now officially IPX4-rated for sweat and water resistance. Apple says the earbuds have six hours of battery life and up to 30 hours when including the charging case. (That's compared to five and 24 hours, respectively, on the second-gen model.) The included case supports MagSafe and wireless charging, though the earbuds do not feature active noise cancellation or a transparency mode like their pricier siblings.

Though the second-gen AirPods were renowned more for their ease of use than their audio quality, Apple says it has updated them with a redesigned driver and an adaptive EQ feature that automatically tunes your music based on the AirPods' fit in your ear. The earbuds will also use Apple's spatial audio tech, which makes audio sound like it is coming from around the user's head. To help with that, the new AirPods support dynamic head tracking like the AirPods Pro and the over-ear AirPods Max. The third-gen AirPods cost $179 and are available to order online today, with in-store availability starting October 26. Notably, Apple will continue to sell the existing second-gen AirPods for $129 alongside the new pair.

Anime

Is the Comic Book Industry Dying or Thriving? (gamesradar.com) 163

Somewhere on Yahoo, one writer asks "Is the comic book industry dying or thriving?" There was a time when comic books were sold at newsstands alongside mainstream publications, according to Forbes, but that changed in the early 1980s when periodical comics all but disappeared from newsstands. From then on, the vast majority of comic books were sold through independently owned retail comic shops.
But GamesRadar+ notes a boom started in the 1990s — when comic books became an investment: Long story short, folks outside of regular comic book readers discovered that, in some cases, key comic book issues (such as those that debuted popular characters or titles) could be worth significant amounts of money on the secondary market, leading to some fans buying dozens of copies of a single issue in the hopes of someday capitalizing on their monetary value...

Someone should've explained supply and demand — the bubble burst because when everyone is buying and meticulously preserving a million copies of a comic book, there is no rarity to drive up the value to the level of less well-preserved comic books from earlier eras.

Their article also points out that this era saw the dawn of lucrative "variant covers". But the '90s also saw a rebellion of top Marvel artists who left to found Image comics, "the first major third-party publisher to challenge Marvel and DC's reign over the industry in years," which led to "a rise in independent and creator-owned comic books, both large and small, and helped the rising tide of indie publishers gain a solid foothold as an overall industry presence." (Presumably this "rising tide" would also include publishers of manga and anime-derived titles.)

So where are we now? The article on Yahoo notes the vast popularity of comic book movies, and also argues that "The billion-dollar comic business continues to boom." According to Publisher's Weekly, sales of comic books and graphic novels topped $1.28 billion in 2020, an all-time high. It's no fluke. With a few exceptions — sales fell a little in 2017, for example — comic book sales have been rising consistently for decades.
But who's actually reading comic books? Is it teenagers? Nostalgic adults? Investing collectors? People who saw the movies first? (If you're 12 years old, are you going to read some comic book, or watch The Avengers?)

Comic books now also have to compete with incredibly immersive videogames, virtual reality, and a gazillion cellphone apps — not to mention social media, and even online fan fiction. So I'd be interested to hear the experiences of Slashdot's readers. It seems like we'd be a reasonably good cross section of geek culture — but can we solve the riddle of the state of the comic book industry today?

Share your own thoughts in the comments. Is the comic book industry dying or thriving?
Television

Netflix Calls Squid Game Its 'Biggest Ever Series At Launch' (theverge.com) 69

Netflix's hugely popular series Squid Game has become its biggest title ever at launch, the company said Monday. The Verge reports: The company's Netflix Geeked account tweeted Monday that Hwang Dong-Hyuk's survival thriller reached 111 million global accounts in its first 17 days on the service. Additionally, Squid Game is the first Netflix series to surpass 100 million in its first 28 days on the service, a spokesperson told The Verge. Netflix typically uses 28-day windows to measure the performance of a title on its platform. The spokesperson confirmed to The Verge that the figures it shared are based on the number of accounts that watched the series for at least two minutes, its standard metric for ranking titles (though it has used additional measurements to track the success of titles in the past).

Since debuting on Netflix on September 17th, Squid Game has reached the no. 1 position on the streaming service in 94 countries -- every country in the world where the service features a top 10 list, the company spokesperson said. Additionally, the show has held the no. 1 position for 21 days in the US, shattering the record for a non-English language title. Squid Game was previously announced as the first Korean title to reach the top spot in the US.

Nintendo

Nintendo Throws Rare Bone To Modern EU Gamers Via N64 60 Hz Toggle (arstechnica.com) 13

An anonymous reader quotes a report from Ars Technica: On Monday, Nintendo of Europe announced a very region-specific -- and era-specific -- tweak for its upcoming collection of N64 games on Switch: an option to switch between the video standards PAL and NTSC. While the announcement may sound ho-hum to outsiders, anyone in Europe with a vested interest in classic gaming will appreciate what the toggle affords. The issue boils down to differences between NTSC and PAL, the leading video broadcast standards on CRT TVs during Nintendo's '80s and '90s heyday. North American and Japanese TV sets were configured for NTSC, which has a refresh rate standard of 60 Hz, while PAL sets dominated Europe with a slightly higher pixel resolution and a lower refresh rate standard of 50 Hz.

Should you merely watch TV series or films on both NTSC and PAL sets, the difference between each is noticeable yet mild. But for much of the '80s and '90s, many TV video games, especially the ones made by the largely Japanese console industry, suffered in PAL because they were coded specifically for NTSC standards. In order to port them to PAL, developers generally didn't go back and reconfigure all of the timings, especially in the case of early 3D games. Instead, their internal clock speeds were often slowed down to 83.3 percent to match European TV refresh rates. This meant both slower gameplay than originally coded and slower playback of music and sound effects. (These also often shipped with NTSC's pixel maximums in mind in such a way that they were squished to fit on PAL displays, as opposed to being optimized for them.)

Sure enough, last month's announcement of N64 games on Nintendo Switch Online put fear into European classic-gamer hearts. That region's reveal video included slightly slower timings of classic N64 games compared to videos posted by Nintendo of America and Nintendo of Japan, since they were emulating the original European retail releases. At that time, Nintendo of Europe did not immediately reply to social media questions about whether European Switch owners would get an option for 60 Hz N64 gameplay -- especially in an LCD TV era, where such CRT-related restrictions no longer technically apply to most EU and UK TV owners. Monday's announcement confirms that European players will get a 60 Hz option by default for every N64 game in the Nintendo Switch Online "Expansion Pack" collection, along with the option to access a game's original 50 Hz version if it launched with multi-language support. Reading between the lines, we believe this means that if a European N64 game only had English language support, its Switch Online version will be the North American NTSC ROM.

Television

Comcast's Sky Jumping Into Television Business With Sky Glass (theverge.com) 15

phalse phace shares a report from The Verge: British Satellite broadcaster Sky is moving away from the satellite dishes that have defined its TV service for decades. Sky Glass is launching today, an ambitious effort to sell television sets that stream Sky TV content over Wi-Fi directly to consumers. There's no external box, no satellite dish, and no need for a soundbar. Although announced for the UK today, Sky has global aspirations for Glass TV "built on technology borne of the collaboration as part of the Comcast Corporation." As such, we might be looking at the platform underpinning Comcast's rumored XClass TVs for the US. Sky Glass TVs will be available in three sizes: 43-inch, 55-inch, and 65-inch. Each 4K TV will stream Sky's TV channels, and integrates in voice control (Hello Sky) and 21 apps to access additional content like Netflix, Spotify, or Disney Plus.

Sky hasn't named the TV manufacturer it partnered with yet, but the full specifications include a UHD Quantum Dot display, support for Dolby Vision, HDR 10, HLG, three HDMI 2.1 ports, and a single USB-C port. The rather chubby TV fits six speakers for up to 215W of Dolby Atmos surround sound: 3 outward firing speakers, 2 upward, and 1 central subwoofer. There will also be five color options: white, pink, green, blue, and black. The price of a Sky Glass TV is designed to be baked into a monthly subscription to Sky's TV service, known as Sky Ultimate TV, but you can also pay for the TV upfront if you want to lower the monthly costs. Sky Ultimate TV includes access to Netflix and some basic Sky channels, but Sky Sports and Sky Cinema are separate add-ons. What you pay will depend on the size of TV and whether you want to spread payments.
The report goes on to note Sky's collaboration with Microsoft to watch TV together with others. "Sky demonstrated a software experience that allows you to watch TV channels with others, and see each other's reactions to sport in real time," reports The Verge.

Furthermore, Sky claims it'll be the first TV manufacturer in the world to allow customers to "swap old Sky Glass TVs for newer models when they're available," the report adds.
PlayStation (Games)

Sony Planning To Make PS3, Vita Stores Nearly Unusable (kotaku.com) 67

As spotted by Kotaku, Sony has decided to discontinue credit card and PayPal payment options for both the PS3 and the PS Vita on October 27th, 2021, making it frustratingly difficult to use these stores. From the report: To actually buy video games on your video game device, you will need to go to a secondary location and purchase a physical gift card, which you can then use to purchase video games. Alternatively you can use the awkward wallet system to add funds via Sony's website, or by adding funds on your PS4 or PS5, and then spending them on the PS3 or Vita. Either way, this is extremely silly. Sony's complete lack of interest in games preservation, and for keeping games accessible to the people who bought the systems they run on, is deeply infuriating. The games industry has a short memory, made shorter by a constant focus on developing tech, and even shorter again by publishers with no interest in keeping their systems running. I've written before about the importance of libraries in game preservation, and I will take Sony's fuckery as an opportunity to get on my soapbox again. [...]
Television

Squid Game Subtitles 'Change Meaning' of Netflix Show (bbc.com) 86

According to fluent Korean speaker Youngmi Mayer, Squid Game features "botched" subtitles that have changed the show's meaning for English-speaking viewers.

For those unaware of Squid Game, it's a Korean-language drama about an alternative world where people in debt compete in deadly games. The plot sees a group of people tempted into a survival game where they have the chance to walk away with 45.6 billion Korean won ($38 million) if they win a series of six games. According to a BBC article, it's currently on track to become Netflix's biggest original series. From the report: "The dialogue was so well written and zero of it was preserved [in the subtitles]," Youngmi said in a Twitter post. In a TikTok video that's had almost nine million views, Youngmi gave several examples of mistranslation. In one scene a character tries to convince people to play the game with her, and the closed-caption subtitles read: "I'm not a genius, but I still got it worked out." But what the character actually says, Youngmi explains, is: "I am very smart, I just never got a chance to study." That translation puts more emphasis on the wealth disparity in society -- which is also a theme in the Oscar-winning 2019 Korean film, Parasite. "Almost everything she says is being botched translation-wise... the writers, all they want you to know about her is that," Youngmi said. "[It] seems so small, but it's the entire character's purpose of being in the show." Youngmi later clarifies that her initial comments were about the automatically generated closed-caption subtitles rather than the English language subtitles, which are "substantially better." But she added: "The misses in the metaphors -- and what the writers were trying to actually say -- are still pretty present."
Television

New 'Babylon 5' Reboot Being Developed By Original Creator J. Michael Straczynski (variety.com) 191

Back in 2014 Babylon 5 creator J. Michael Straczynski answered questions from Slashdot's readers.

And now this week, long-time Slashdot reader Jaegs writes: According to many sources and the Babylon 5 creator/writer/director/producer himself, J. Michael Straczynski (JMS), the CW — partly owned by the original Babylon 5 producer and rights holder, WarnerMedia — will be rebooting the popular franchise. JMS will be writing and executive producing the series.

Per JMS:

"[W]e will not be retelling the same story in the same way... There would be no fun and no surprises. Better to go the way of Westworld or Battlestar Galactica where you take the original elements that are evergreens and put them in a blender with a ton of new, challenging ideas, to create something fresh yet familiar. To those asking why not just do a continuation, for a network series like this, it can't be done because over half our cast are still stubbornly on the other side of the Rim.

The last part refers to the recent passing of Mira Furlan (Delenn), as well as the untimely deaths of other primary cast members after the conclusion of the original run of the series: Richard Biggs (Dr. Franklin), Michael O'Hare (Jeffrey Sinclair), Jerry Doyle (Michael Garibaldi), Stephen Furst (Vir Cotto), Jeff Conway (Zack Allan), and Andreas Katsulas (G'Kar).

Straczynski points out on Twitter that "The original Babylon 5 was ridiculously innovative: the first to use CGI to create ships and characters, and among the very first to shoot widescreen with a vigorous 5.1 mix." But his tweets also seem excited about the questions that this new reboot will answer. "if I were creating Babylon 5 today, for the first time, knowing what I now know as a writer, what would it look like? How would it use all the storytelling tools and technological resources available in 2021 that were not on hand then?

"How can it be used to reflect the world in which we live, and the questions we are asking and confronting every day? Fans regularly point out how prescient the show was and is of our current world; it would be fun to take a shot at looking further down the road..."
Television

Netflix Reveals Its Most-Watched TV Shows and Movies of All Time (nbcnews.com) 37

Netflix's co-CEO revealed a list Monday showing its top shows and movies of all-time, reports NBC News. The list revealed that the 19th-century drama Bridgerton "was its most watched TV series ever, with 82 million subscribers tuning in for at least two minutes in its first 28 days on the service..." French series "Lupin: Part 1" and season one of "The Witcher," a fantasy series starring Henry Cavill, tied for second on the list, with 76 million accounts.

Among movies, the action film Extraction earned the No. 1 spot. The film about a captured CIA agent was watched by 99 million accounts in the first 28 days, Netflix said. Bird Box, a post-apocalyptic horror film, and the action-comedy Spenser Confidential were the second- and third-most popular films, according to the company.

All the films and series on the list were Netflix originals.

Using a different metric — which shows attracted the most hours of actual viewing time — Bridgerton still came in #1 for TV shows, followed by "Money Heist: Part 4" and "Stranger Things Season 3."

And the top three movies (based on hours of viewing) were Bird Box, Extraction, and Martin Scorsese's The Irishman.
Movies

Disney, Scarlett Johansson Resolve 'Black Widow' Lawsuit (deadline.com) 45

In a statement released Thursday, Scarlett Johansson said she has resolved her legal dispute with Disney. "I am happy to have resolved our differences with Disney," said Johansson. "I'm incredibly proud of the work we've done together over the years and have greatly enjoyed my creative relationship with the team. I look forward to continuing our collaboration in years to come." The movie star filed the lawsuit against Disney in late July, alleging her contract was breached when the media giant released "Black Widow" on its Disney+ streaming service at the same time as its theatrical debut, thus negatively impacting her salary that was based in large part on the box-office performance of the film. Deadline reports: Unlike in their vitriolic filings and their shaming PR statements over the past few, Marvel-owner Disney had nothing but love today for the actor who brought Natasha Romanoff to life for them in nearly 10 separate films. I'm very pleased that we have been able to come to a mutual agreement with Scarlett Johansson regarding Black Widow, said Alan Bergman, Chairman, Disney Studios Content. "We appreciate her contributions to the Marvel Cinematic Universe and look forward to working together on a number of upcoming projects, including Disney's Tower of Terror."

As is almost always the case in cases like this, neither side gave any indication of how much money was involved in the settlement. However, when all is said and done, the deal will run to more than $40 million, sources tell me. Accordingly, the funds will not be paid by Disney in a single lump sum, if you pick up the creative accounting I'm putting down.

AI

AI Completed Beethoven's Unfinished Tenth Symphony (thenextweb.com) 64

Ahmed Elgammal, Professor and Director of the Art & AI Lab at Rutgers University, writes via The Conversation: When Ludwig von Beethoven died in 1827, he was three years removed from the completion of his Ninth Symphony, a work heralded by many as his magnum opus. He had started work on his Tenth Symphony but, due to deteriorating health, wasn't able to make much headway: All he left behind were some musical sketches. Ever since then, Beethoven fans and musicologists have puzzled and lamented over what could have been. His notes teased at some magnificent reward, albeit one that seemed forever out of reach. Now, thanks to the work of a team of music historians, musicologists, composers and computer scientists, Beethoven's vision will come to life. I presided over the artificial intelligence side of the project, leading a group of scientists at the creative AI startup Playform AI that taught a machine both Beethoven's entire body of work and his creative process. A full recording of Beethoven's 10th Symphony is set to be released on Oct. 9, 2021, the same day as the world premiere performance scheduled to take place in Bonn, Germany -- the culmination of a two-year-plus effort.
[...]
The AI side of the project -- my side -- found itself grappling with a range of challenging tasks. First, and most fundamentally, we needed to figure out how to take a short phrase, or even just a motif, and use it to develop a longer, more complicated musical structure, just as Beethoven would have done. For example, the machine had to learn how Beethoven constructed the Fifth Symphony out of a basic four-note motif. Four notes famously serve as the basis for Beethoven's Fifth Symphony. Next, because the continuation of a phrase also needs to follow a certain musical form, whether it's a scherzo, trio or fugue, the AI needed to learn Beethoven's process for developing these forms. The to-do list grew: We had to teach the AI how to take a melodic line and harmonize it. The AI needed to learn how to bridge two sections of music together. And we realized the AI had to be able to compose a coda, which is a segment that brings a section of a piece of music to its conclusion. Finally, once we had a full composition, the AI was going to have to figure out how to orchestrate it, which involves assigning different instruments for different parts. And it had to pull off these tasks in the way Beethoven might do so.

In November 2019, the team met in person again -- this time, in Bonn, at the Beethoven House Museum, where the composer was born and raised. This meeting was the litmus test for determining whether AI could complete this project. We printed musical scores that had been developed by AI and built off the sketches from Beethoven's 10th. A pianist performed in a small concert hall in the museum before a group of journalists, music scholars and Beethoven experts. We challenged the audience to determine where Beethoven's phrases ended and where the AI extrapolation began. They couldn't. The success of these tests told us we were on the right track. But these were just a couple of minutes of music. There was still much more work to do. At every point, Beethoven's genius loomed, challenging us to do better. As the project evolved, the AI did as well. Over the ensuing 18 months, we constructed and orchestrated two entire movements of more than 20 minutes apiece.

The Military

Secret Military Aircraft Possibly Exposed On TikTok (warisboring.com) 86

An anonymous reader quotes a report from War Is Boring: An OPSEC violation has once again made a case for why using TikTok should be a punishable offense in the military, this time after someone revealed some US stealth technology testing going on and posted it to the Chinese government-affiliated platform. The stealthy object -possibly a component of a new drone or plane- was filmed on a tractor-trailer platform at Helendale Radar Cross Section Facility. After making their debut on a social media platform tied to America's top adversary, images of the object quickly made their way to the internet, gracing everything from 4chan to Reddit. It is unknown what project the object is tied to, though speculation has ranged from a new Boeing product to even the famed "TicTac" UFO sighted by Naval Aviators in recent years. Steve Trimble of Aviation Week wrote in a tweet: "I showed this to Gen Mark Kelly, Air Combat Command chief. His immediate reply was that he had no idea what it was. And then he took my laptop and stared at it for about 20 seconds. His expression was (WARNING: my impression) somewhere between confused and impressed."
It's funny.  Laugh.

April Fools' Copy-Paste Button For Lazy Programmers Now Actually For Sale (cnet.com) 83

Stack Overflow's copy-paste keyboard, an April Fools' Day prank that ribbed lazy programmers, is now actually for sale. CNET reports: It's been a joke in programming circles for years: Instead of writing your code from scratch, just head over to the Stack Overflow forums and copy the way another programmer already solved your problem. The meme is such a fixture that Stack Overflow turned it into an April Fools' Day prank this year, saying it would limit free access to its site unless people bought The Key, a device with buttons for opening Stack Overflow, copying and pasting. Enough people said they'd actually buy one that Stack Overflow, with help from keyboard aficionado Cassidy Williams and custom keyboard maker Drop, designed one for real and began selling it for $29. A portion of the keyboard sales' proceeds will go to Digitalundivided, a nonprofit set up to help Black and Latinx women succeed as technology entrepreneurs. Further reading: How Often Do People Actually Copy and Paste From Stack Overflow?
Movies

Chris Pratt Cast as Voice of Mario for New 'Super Mario Bros' Movie (msn.com) 38

Newsweek reports: Chris Pratt is in a celebratory mood, following the announcement that he's set to voice lead character Mario in an animated movie adaptation of the enduring video game Super Mario Bros. The Guardians of the Galaxy star joins a star-studded cast in the movie, which includes Charlie Day as his brother Luigi, Anya Taylor-Joy [from The Queen's Gambit] as Princess Peach, Keegan-Michael Key [co-creator of Key & Peele] as Toad, and Jack Black as villainous turtle Bowser... Also included in the cast are Seth Rogen as Donkey Kong and Fred Armisen [from SNL and Portlandia], who will take on the role of his grandfather, Cranky Kong....

The producers said that the actors were selected for their ability to capture the spirit of each of their characters, per Variety.

Kotaku adds that future-voice-of-Mario Chris Pratt "isn't exactly instilling confidence right now." "It's ah me, ah Mario," he said in an Instagram video posted last night in the exact same voice I would use if I were pretending to be Chris Pratt pretending to be Mario. "That's not the voice, you'll have to wait to hear the voice, but we've been working hard at it and I'm really excited to announce that I'm the voice of that video game that I dreamed of playing as a kid."

For decades, Mario has been voiced in the games by Charles Martinet who is also not Italian but is an theatrically trained and experienced voice actor who specializes in accents and dialects. He will be involved in the new movie in some way, but at this point just as another avenue for Nintendo to troll longtime fans, it seems.

Patents

Engineer Devises 'UFO Patents' For US Navy (interestingengineering.com) 78

Paul Ratner writes via Interesting Engineering: Theoretical inventions known as the "UFO patents" have been inflaming worldwide curiosity. A product of the American engineer Dr. Salvatore Cezar Pais, the patents were filed during his work for the U.S. Navy and are so ambitious in their scope and imagination that they continue to draw interest despite any clear evidence that they are feasible. The patents include designs for a futuristic hybrid vehicle with a radical propulsion system that would work equally well in the air, underwater, and in space, as well as a compact fusion reactor, a gravitational wave generator, and even a "spacetime modification weapon." The technology involved could impact reality itself, claims its inventor, whose maverick audacity rivals that of Nikola Tesla.

How real are these ideas? While you can read the patents for yourself, it's evident that the tech necessary to actually create the devices described is beyond our current capabilities. Yet research into many of these fields has gone on for years, which may explain why the Navy expressed an interest. Another likely influence is the fact that the Chinese government seems to be working to develop similar technology. The fantastical inventions devised by Dr. Pais largely build upon an idea that he calls "The Pais Effect." In his patent write-ups and in an interview with The Drive, he described it as "the generation of extremely high electromagnetic energy fluxes (and hence high local energy densities) generated by controlled motion of electrically charged matter (from solid to plasma states) subjected to accelerated vibration and/or accelerated spin, via rapid acceleration transients." This effect amounts to the ability to spin electromagnetic fields to contain a fusion reaction. The electromagnetic energy fields would be so powerful that they could "engineer the fabric of our reality at the most fundamental level," writes Pais. In practical terms, this invention could lead to a veritable revolution in propulsion, quantum communications, and create an abundance of cheaply-produced energy. Certainly, an extraordinary claim that requires extraordinary evidence, as posits the Sagan standard.

Despite the well-founded unease at Dr. Pais's inventions, the Navy took them seriously enough to run experiments for three years and even found some of them "operable," although the extent of that alleged operability is under debate. In the patent documents, two Navy officials seemed to assert the operability of the inventions. Furthermore, in correspondence with The Drive's "War Zone," Timothy Boulay of NAWCAD, stated that Pais's High Energy Electromagnetic Field Generator was, in fact, tested from 2016 until 2019, at a cost of $508,000. The team working on the project consisted of at least 10 technicians and engineers and put in some 1,600 hours of work. But upon the conclusion of the testing, the Pais Effect "could not be proven," shared Boulay. What happened subsequently with the tested device and further investigations is not known at this point. There are indications in documents obtained by The Drive's WarZone through the Freedom of Information Act that the inventions could be moved to another research department in the Navy or the Air Force, or possibly even to NASA or DARPA, but whether that really happened is not clear.
"One of the most attention-grabbing designs by Dr. Pais is the 2018 patent for a cone-shaped craft of unprecedented range and speed," writes Ratner. "Another futuristic patent with far-reaching ramifications is Pais' Plasma Compression Fusion Device. [...] Notes from researchers who worked on vetting Pais' ideas indicate that a possible outcome of the plasma fusion device and the high energy levels it may generate is the 'Spacetime Modification Weapon' (SMW). Research documents refer to it as 'a weapon that can make the Hydrogen bomb seem more like a firecracker, in comparison.'"

Pais also has a patent for an electromagnetic field generator, which could create "an impenetrable defensive shield to sea and land as well as space-based military and civilian assets." Another device conceived by Pais that could deflect asteroids is the high-frequency gravitational wave generator.
Television

'Doctor Who' Showrunner Russell T. Davies To Return For Next Season (bbc.com) 162

spaceman375 shares a report from the BBC: Screenwriter Russell T Davies is to take charge again of Doctor Who, the sci-fi show he helped revive in 2005. Davies, who was the fantasy drama's showrunner until 2009, will take over when Chris Chibnall departs next year. "I'm beyond excited to be back on my favourite show," said Davies, who resumes his role as the show prepares to mark its 60th anniversary in 2023. One of his first responsibilities will be to decide who takes over the Tardis following Jodie Whittaker's exit. The actress is set to hang up her Sonic Screwdriver after one more six-part series and three 2022 specials.

Davies revived Doctor Who in its current incarnation with Christopher Eccleston as the Doctor and remained for David Tennant's time as the Doctor. Steven Moffatt took over when Matt Smith took on the role, staying to supervise Peter Capaldi's stint as TV's indefatigable Time Lord. The success of Doctor Who's relaunch led Davies to create two spin-off shows, Torchwood and The Sarah Jane Adventures.

Television

Comcast and UK Subsidiary Sky Reportedly Launching Smart TVs (theverge.com) 17

Comcast appears to be planning to offer TVs running its own software across at least two territories, according to recent reports from Protocol and The Financial Times. It comes a little more than a week after Amazon announced that it too will be getting into the TV set business. The Verge reports: In the US, the TVs will reportedly be branded as XClass TVs. Originally manufactured by Hisense, the 43 and 50-inch sets will run Comcast's X1 operating system, which is already found on its set-top boxes and Xfinity Flex streaming box. An Xfinity landing site confirms the "XClass TV" branding, while an FAQ spotted by Protocol says they'll aggregate "your favorite apps, live channels, and On Demand movies and shows together in one place."

Meanwhile in the UK, Comcast subsidiary Sky is reportedly planning to launch smart TVs of its own. The FT's report doesn't mention what operating system these TVs are likely to run. Sky already operates its Sky Q platform in the country, which currently runs on set-top boxes and shows satellite broadcasts alongside video streamed from services like Netflix and Disney Plus. As Protocol notes, the initiatives appear to be Comcast's attempt to insulate itself as customers turn away from traditional cable and satellite plans in favor of streaming services. By offering a platform that competes with the likes of Roku, Comcast would be able to maintain its direct relationship with customers. It could then aggregate content from other streaming providers alongside its own Peacock and Xumo streaming services. Controlling the viewing platform also gives Comcast and its subsidiaries the ability to negotiate with streaming providers to offer them better prominence on its platforms, the FT notes.

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