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XBox (Games)

Microsoft In Talks To Launch Mobile Gaming Store, Rivaling Apple (bnnbloomberg.ca) 39

According to Microsoft Gaming CEO Phil Spencer, the company is talking to partners to help launch a mobile gaming store that will take on Apple and Google. "It's an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who'd also like to see more choice for how they can monetize on the phone," Spencer said in an interview in Sao Paulo during the CCXP comics and entertainment convention. From the report: The executive declined to give a specific date for a launch of the online store, which earlier reports suggested could be next year. "I don't think this is multiple years away, I think this is sooner than that,'' he said. [...] Microsoft's mobile store would also enter a challenging regulatory climate around smartphone-based digital marketplaces. Fortnite-maker Epic Games has sued both Apple and Alphabet's Google over their iOS and Android store practices, alleging they are unnecessarily restrictive and unfair. Apple doesn't allow competing stores on its iPhone and iPad platforms, and collects a 30% cut of sales for most purchases. Game makers have taken issue with the fees.

Epic lost its battle with Apple but in September asked the US Supreme Court to weigh in. Apple is also petitioning that court to reverse an order that would force the company to let developers steer customers to other payment methods. Epic is still in court fighting its case against Google, which does allow third-party app stores on its devices.The European Union's Digital Markets Act, which is just beginning to take effect, could force Apple to open up its app store ecosystem. Apple is challenging the regulation.

Microsoft may be able to use long-standing resentment against the market leaders to martial support for its store offering. Xbox's cloud gaming technology already lets users stream blockbuster games to mobile phones. "We've talked about choice, and today on your mobile phones, you don't have choice,'' Spencer said. "To make sure that Xbox is not only relevant today but for the next 10, 20 years, we're going to have to be strong across many screens."
Earlier this week, Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit that Microsoft wants to make first-party games and Game Pass available on "every screen that can play games," including rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."
Microsoft

Microsoft Wants Game Pass On PlayStation, Nintendo, And 'Every Screen' Possible 40

Microsoft wants to bring Xbox Game Pass to PlayStation and Nintendo. From a report: Xbox CFO Tim Stuart said during the Wells Fargo TMT Summit this week that the goal is to make first-party games and Game Pass available on "every screen that can play games," and this includes rival consoles. "It's a bit of a change of strategy. Not announcing anything broadly here, but our mission is to bring our first-party experiences [and] our subscription services to every screen that can play games," Stuart said. "That means smart TVs, that means mobile devices, that means what we would have thought of as competitors in the past like PlayStation and Nintendo."

Stuart said Game Pass is a "high margin" business for Microsoft, along with first-party games and advertising. These are all areas that Microsoft plans to expand into significantly in the time ahead, Stuart said. The executive added that buying Activision Blizzard helps Microsoft get there faster than it might have been able to on its own. For the advertising part specifically, the Candy Crush mobile game series from King -- which is now owned by Microsoft -- is deeply embedded with ads and microtransactions.
Businesses

Ubisoft Blames 'Technical Error' For Showing Pop-up Ads in Assassin's Creed (theverge.com) 38

Ubisoft is blaming an unspecified "technical error" for a fullscreen pop-up ad that appeared in Assassin's Creed Odyssey this week. From a report: Reddit users say they spotted the pop-up on Xbox and PlayStation versions of the game, with an ad appearing just when you navigate to the map screen. "This is disgusting to experience while playing," remarked one Reddit user, summarizing the general feeling against such pop-ups in the middle of gameplay. "We have been made aware that some players encountered pop-up ads while playing certain Assassin's Creed titles yesterday," says Ubisoft spokesperson Fabien Darrigues, in a statement to The Verge. "This was the result of a technical error that we addressed as soon as we learned of the issue."
Sony

Sony Confirms It's Delayed Half of Its 12 Planned Live Service Games (videogameschronicle.com) 11

Sony Interactive Entertainment (SIE) has halved the number of live service games it plans to release over the next few years, it's confirmed. From a report: SIE had previously said it planned to have 12 live service titles in the market by its fiscal year ending in March 2026 -- up from three during its last business year ended this March. However, earlier this year PlayStation's management team confirmed that it had partnered with Destiny studio Bungie for a "rigorous portfolio review" process. According to press reports, this has led to some projects being scaled back.

During an earnings call on Thursday, Sony president, COO and CFO Hiroki Totoki seemingly confirmed that this review had resulted in some games being pushed back due to quality concerns. "We are reviewing this... we are trying as much as possible to ensure [these games] are enjoyed and liked by gamers for a long time," he said. "[Of] the 12 titles, six titles will be released by FY25 -- that's our current plan. [As for] the remaining six titles, we are still working on that. That's the total number of live service and multiplayers titles [and] mid-to-long-term we want to [push] this kind of service and that's the unchanged policy of the company. It's not like we stick to certain titles, but game quality should be the most important [thing]."

PlayStation (Games)

PS5 'Slim' Teardown Reveals Everything Different About the Slightly Smaller Console (kotaku.com) 14

Tech YouTuber Dave Lee provided a hands-on first look at the new PlayStation 5 "slim" and gave a preview of how it looks compared to the original 2020 launch versions. Kotaku reports: One of his biggest takeaways is that the console, while lighter, doesn't necessarily feel that much smaller in contrast to initial predictions. Maybe that's why Sony's not officially marketing the new device as a "slim" version. From there, Lee runs through some of the less obvious changes. A few we already knew about like the USB-a slot on the front being replaced by two USB-c ports, as well as the t side panels split into two pieces to accommodate the new detachable disc drive. Lee actually showed how the disc drive comes out, and it looks really simple and convenient. There's no screws involved. Instead, putting pressure on a tab releases it from the housing while a socket near the bottom is how it plugs into the rest of the console.

Less neat are the new see-thru plastic pegs that stabilize the console when it's laid horizontal. While they've been added to help secure the PS5 given its new detachable disc drive design, Lee was unimpressed. I kind of agree. They're not a very elegant solution. The same goes for the divided panels themselves. I didn't realize this before, but they actually have different finishes. The bottom is a matte white that's a little different from the current PS5 plates and the top has a glossy finish.

Inside the new PS5, Lee pointed out a handful of differences. The top heat exhaust is less stylized, with plain vents instead of a snail shell like spiral. The internal SSD unit layout is also different. That's the piece that powers the PS5's lighting-quick load speeds, and it's not yet clear if the new design will impact performance at all. Lee's initial testing showed there was no real difference. It will also be interesting to see how the new PS5s deal with heat given its the same CPU running in a smaller layout.

Sony

New PS5's Optional Disc Drive Requires an Internet Connection To Connect (videogameschronicle.com) 69

The upcoming optional disc drive for the PlayStation 5 will require an internet connection to pair it to a console for the first time. From a report: As spotted on the back of the box for the upcoming Call of Duty Modern Warfare 3 PS5 slim bundle, small print confirms that players who purchase the new model with the optional drive will be required to connect to the internet when pairing it to a machine for the first time. It's likely that this is a security measure in order to ensure that the disc drive is a legitimate one and not a third party. However, it has raised some preservation concerns.
Sony

PlayStation 5 Cloud Streaming Launches This Month (videogameschronicle.com) 11

Sony Interactive Entertainment has announced plans to launch cloud streaming for PlayStation 5 this month. From a report: The feature, which will be available to PlayStation Plus Premium members, will receive a staggered rollout. Sony is targeting an October 17 launch for Japan, October 23 for Europe and October 30 for North America. "Select PS5 games will be available for streaming, and we're planning to have hundreds of PS5 titles to support this new benefit," said Hideaki Nishino, SIE's senior VP of platform experience.

Supported titles will include Game Catalogue offerings like Marvel's Spider-Man: Miles Morales, Horizon Forbidden West, Ghost of Tsushima, Mortal Kombat 11 and Saints Row IV. Some PS5 digital titles that players own will be available for streaming too including Resident Evil 4, Dead Island 2, Genshin Impact, Fall Guys and Fortnite. Game Trials for PS5 titles like Hogwarts Legacy, The Witcher 3: Wild Hunt and The Calisto Protocol will also be available. Sony said DLC and in-game purchases will be available for PS5 game streaming too.

Sony

Sony's Smaller PS5 With a Detachable Disc Drive Lands in November (engadget.com) 25

Sony announced new PlayStation 5 models that will likely be unofficially called the "PS5 Slim." From a report: The new model has the same horsepower on the inside, but it has a smaller form factor with an attachable disc drive and a 1TB SSD. The new model's detachable drive means you can buy the Digital Edition and change your mind later, essentially adding the drive as an $80 modular accessory. [...] Sony says the new PS5 has 30 percent lower volume, and its weight is 18 percent and 24 percent lighter than the original. The model with the disc drive will cost $500.
Sony

Sony's High-Bitrate Movie Service is Now Available on PS5 and PS4 (theverge.com) 12

Sony is bringing its own movie streaming service to PlayStation consoles beginning today. From a report: Previously known as Bravia Core, the service is being rebranded to Sony Pictures Core as it arrives on the PS5 and PS4. "Once you sign up for Sony Pictures Core, you will be able to buy or rent up to 2,000 movies straight from your console," Sony's Evan Stern wrote in a blog post. "At launch, this will include blockbuster hits such as Spider-Man: Across the Spider-Verse, Spider-Man: No Way Home, Uncharted, The Equalizer, No Hard Feelings, Bullet Train, and Ghostbusters: Afterlife, among others."

Now, you can rent or buy those movies in any number of places. If you're wondering why you'd want to use Sony's service, the answer is video fidelity. As noted on the Bravia Core website, it includes what the company calls Pure Stream, "which can stream HDR movies at up to 80Mbps -- similar to 4K UHD Blu-ray -- on a wide range of content." That is a significantly higher bitrate than anything Netflix, Amazon Prime Video, Max, Vudu, or other streamers will give you. So, if you're a stickler for picture quality and have the right TV for it, you should notice greater detail when using Pure Stream. In addition to all that, Sony also claims it has the largest collection of IMAX Enhanced films of any streaming service.

PlayStation (Games)

Sony's New PS5 Update Includes Dolby Atmos and the Ability To Mute the Startup Beep (theverge.com) 12

Sony is rolling out a big new PS5 update today, just over a month after it first started testing the changes in a beta. From a report: The update adds Dolby Atmos, lets you mute that annoying bootup beep, and even supports pairing a second controller as an assist one to let you help friends or family complete a game. Sony is also expanding its PS Remote Play app to Google's Chromecast with Google TV (4K), allowing you to stream games from a PS5 or PS4 to Android TV OS 12 devices. The Dolby Atmos support comes in the form of Sony's 3D Audio implementation (Tempest 3D AudioTech). It's compatible with Dolby Atmos devices like sound bars, TVs, or home theater systems. Media apps like Netflix can also update their apps on PS5 soon to support Dolby Atmos audio.

You can now mute the PS5 beep sound that chirps when you turn the console on or off, or even when it goes into rest mode after being idle. If you just want to adjust the volume of the beep there's now an option for that, too. One of the most useful additions is the ability to use a second DualSense controller for assistance. "You can now assign a second controller to one account as an assist controller, and use two controllers to operate your PS5 console as if you were using a single controller," explains Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "This feature introduces a new way for you to enjoy games collaboratively with others or help a friend or child navigate a particularly challenging section of a game."

Canada

Canadian Prisons Restrict Technology To the 1990s (www.cbc.ca) 225

belmolis writes: Canadian prisons allow prisoners to buy devices such as personal computers and gaming consoles but severely restrict the technology, nominally on security grounds. Modern gaming consoles are forbidden on the grounds that they can connect to the internet, so the typical purchase is a Playstation 1. No version of Microsoft Windows more recent than Windows 98 is allowed. No device that can play MP3 files is allowed. The regulations forbid operating systems other than Microsoft DOS or Windows and any software capable of creating a program, such as a compiler as are "database programs capable of altering or manipulating SQL databases". Although learning job skills is encouraged, programming is evidently not considered appropriate. The relationship of most of these restrictions to security is obscure.
Games

Saints Row Developer Volition Has Been Shut Down (gamedeveloper.com) 50

After 30 years of operations, the developer behind 2001's Red Faction and Saints Row, Volition, is being shut down. Its parent company Embracer broke the news on LinkedIn, attributing the decision to a "restructuring program." Game Developer reports: Founded in June 1993 by Mike Kulas and Matt Toschlog, Volition was originally known as Parallax Software. Its debut title was 1995's Descent, which was followed by a sequel the following year. Starting with 1998's Descent: Freespace -- The Great War, the studio would go by its current name.

Volition's "big break" game came in the form of 2001's Red Faction. That game spawned multiple sequels (ending with 2011's Red Faction: Armageddon) and a movie spinoff. Its other big franchise, Saints Row, began in 2006 and enjoyed the longer tenure: with several sequels, a soft reboot (2017's Agents of Mayhem), and 2022's full-on reboot, simply titled Saints Row. Other titles developed by the studio include 2002's Summoner 2 and The Punisher from 2004.

During the 2010s, Volition was a key developer from THQ that survived the transition over to Deep Silver. That company later rebranded to Plaion (formerly Koch Media) and itself had a "small restructure" as of 2022. Saints Row 2022, the final game from Volition, will be available on PlayStation Plus' Extra tier starting September 6.

PlayStation (Games)

Sony Jacking Up Annual PlayStation Plus Plans By as Much as $40 (engadget.com) 20

A couple months after Microsoft revealed plans to increase Game Pass subscription prices, Sony is getting in on the act. From a report: The company is bumping up the annual prices of all three PlayStation Plus plans on September 6th. An annual Essential subscription will soon cost $80 per year, up from $60. The Extra plan is going up by $35 to $135 per year, while an annual Premium plan will soon cost $40 more at $160. The price changes won't take effect for current PS Plus users on an annual plan until their next renewal date that's on or after November 6th. If you make any changes to your plan between September 6th and then (such as changing tiers), the new pricing will apply. Sony has not announced changes to the monthly ($10 for Essential, $15 for Extra and $18 for Premium) or quarterly ($25 for Essential, $40 for Extra and $50 for Premium) for the time being. It notes that the annual plan is still less expensive than a monthly or quarterly subscription in the long run.
PlayStation (Games)

Leaked Wipeout Source Code Leads To Near-Total Rewrite and Remaster (arstechnica.com) 21

An anonymous reader quotes a report from Ars Technica: There have been a lot of Wipeout games released since the 1995 original, including Wipeout HD and the Omega Collection, but only the original has the distinction of having its Windows port source code leaked by (since defunct) archive Forest of Illusion. Dominic Szablewski grabbed that code before it disappeared and set about creating a version that's not just a port. He rewrote the game's rendering, physics, sound, and generally "everything everywhere." He documented the project, put his code on GitHub, and has some version of a justification. "So let's just pretend that the leak was intentional, a rewrite of the source falls under fair use and the whole thing is abandonware anyway," Szablewski writes.

As he digs into the specifics of his work, Szablewski takes the reader on a tour of PSX dev kits and how they handled Z-levels, how to translate yesterday's triangles to today's OpenGL, breaking the 30 FPS cap on a game that explicitly forbade that, and more. He takes the code from 40,699 lines to 7,731 and notably loved an excuse to work in C. "I had an absolute blast cleaning up this mess!" Szablewski's Wipeout rewrite can be compiled for Windows, Linux, Mac, and WASM (Web Assembly). You can even play it in your browser on his server (please be gentle). I spent some time in it this morning, and let me tell you: I am not ready for anti-gravity racing in the year 2052. It was a struggle to even get to fourth place, but those struggles were due entirely to skill, not system. The web version feels buttery smooth, even when you're continually clunking into walls. I had misremembered this game as having a lot more to it, but it's all feel: the trance/prog music, the physics, the controls, and the sense that you're always just slightly out of control.

Sony

Sony is Buying Gaming Headphone Maker, Audeze (techcrunch.com) 15

Sony Interactive Entertainment (basically the PlayStation wing) today announced plans to acquire Audeze. From a report: The Orange Country, CA-based firm is best known for its high-end headphones, targeted at gamers and audio producers. The hardware is often priced into four-figures, but the company earns consistently high marks from reviewers and users alike. In a release announcing the news, the companies are quick to note that operating under the Sony banner won't mean platform exclusivity (at least not at first). Audeze will continue to produce gaming headphones for competitors, including -- presumably -- the Xbox. Playstation branded products, however, are almost certain to follow.
Sony

Sony's Portable PlayStation Portal Launches Later This Year For $200 (theverge.com) 50

Sony is officially launching its portable PlayStation later this year, the PlayStation Portal remote player. The handheld device will stream PS5 games over Wi-Fi and features an eight-inch LCD screen running at 1080p resolution at 60fps. Sony says the PlayStation Portal will be available later this year priced at $199.99. From a report: "PlayStation Portal will connect remotely to your PS5 over Wi-Fi, so you'll be able to swiftly jump from playing on your PS5 to your PlayStation Portal," says Hideaki Nishino, senior vice president of platform experience at Sony Interactive Entertainment. "PlayStation Portal can play supported games that are installed on your PS5 console and use the Dualsense controller." The PlayStation Portal features prominent controllers on each side that look very much like Sony's PS5 DualSense controllers. They support adaptive triggers and haptic feedback, so PS5 games will feel similar to using a dedicated DualSense controller. The PlayStation Portal will also be capable of playing media, as the homescreen has a dedicated section for it as it's mirroring your PS5. You won't be able to run anything locally though, so if you don't have Wi-Fi then you're out of luck.
PlayStation (Games)

Fan-Made Game Reimagines 'Twin Peaks' with PS1-Style Graphics (engadget.com) 17

An anonymous reader shared this report from IGN: A demo for the unofficial fan game Twin Peaks: Into the Night has been released, allowing players to explore the weird and wonderful world of David Lynch and Mark Frost's '90s TV show in a PS1-style adaptation... developed by Jean Manzoni and Lucas Guibert of the Blue Rose Team. The game is now available to download on PC via itch.io, with its creators welcoming feedback on the gameplay experience... "We hope you'll enjoy playing it. As a quick reminder, this is a free fan game made by a very small team of two on our free time. Please take this into consideration... The demo is intended to show you the direction we're taking, and we've put our hearts at it. We're already working on the next release."

Although the game shares no affiliation with the show or its creators, it promises an "experience that will immerse you directly into the unique atmosphere of the show" by offering players the opportunity to step into the shoes of Cooper to solve the mystery while enjoying a slice of cherry pie and a damn fine cup of coffee.

More details from Engadget: The graphics are retro and decidedly PS1-flavored, which makes sense given how the show premiered in 1990. The gameplay looks to be full of exploration, complete with conversations with the town's many oddball residents, though there's a survival horror element reminiscent of the original Resident Evil titles. This is also an appropriate design choice, as the show pits Agent Cooper against foes both physical and supernatural...

The creators have announced that the game will be free when it launches, so that should clear up any potential legal hurdles moving forward.

PlayStation (Games)

Sony Has Sold 40 Million PS5s (theverge.com) 44

Sony announced it has sold over 40 million PlayStation 5 consoles despite the "unprecedented challenges of COVID" and supply chain issues. From a report: Unlike the press release shared when the PS5 crossed 10 million units sold as of July 2021, Sony didn't call its flagship console out as the "fastest-selling console in the history of Sony Interactive Entertainment," reflecting a slower pace of sales even as supply issues ebbed. PlayStation 5 shipments have begun to ramp up this year. Sony nearly hit 40 million consoles sold earlier this year and tripled the number of consoles it shipped from January to March 2023 at 6.3 million units. At the same time last year, it shipped just 2 million PlayStation 5 consoles.
Sony

Sony Agrees to 10-Year 'Call of Duty' Deal with Microsoft (theverge.com) 26

The Verge reports that Sony "has agreed to a 10-year deal for Call of Duty with Microsoft to keep the franchise on PlayStation after the proposed Activision Blizzard acquisition." Microsoft Gaming CEO Phil Spencer says Sony and Microsoft have agreed to a "binding agreement" to keep Call of Duty on PlayStation. This ends a bitter battle between the companies that has been waged both privately and publicly over the past year after Microsoft announced its proposed acquisition of Activision Blizzard in January 2022...

Kari Perez, head of global communications at Xbox, confirmed the 10-year commitment to The Verge. Perez later confirmed to The Verge that the deal is only for Call of Duty, though. That makes the deal similar to a 10-year agreement between Microsoft and Nintendo, but not the various deals Microsoft has struck with Nvidia and other cloud gaming platforms to bring Call of Duty and other Xbox / Activision games to rival services...

Microsoft has always maintained it would keep Call of Duty on PlayStation, arguing it doesn't make financial sense to pull the game from Sony's consoles. Xbox chief Spencer tried to settle the argument in November before appearing in court last month and reiterating, under oath, that Call of Duty would remain on PlayStation 5. All eyes are now on the regulatory situation in the UK, after Microsoft's proposed deal was blocked there earlier this year.

The Financial Times writes that the Sony-Microsoft agreement "signalled a truce between the two gaming giants after a bruising 18-month battle that had seen the Japanese company become the biggest opponent to the acquisition. It follows regulatory breakthroughs for Microsoft on both sides of the Atlantic last week that have left it on brink of clinching victory for a deal that is expected to reshape the gaming industry."

The Verge also shares this interesting detail: Tensions over the fate of Microsoft's Activision Blizzard deal really came to a head when [Sony's] Jim Ryan spoke to Activision CEO Bobby Kotick on February 21st, 2023 — the same day Microsoft, Activision, Sony, and others were meeting with EU regulators. Ryan said to Kotick, "I don't want a new Call of Duty deal. I just want to block your merger." Jim Ryan confirmed the meeting during testimony in the FTC v. Microsoft hearing. "I told him [Bobby Kotick] that I thought the transaction was anti-competitive, I hoped that the regulators would do their job and block it."
Microsoft

Microsoft Wins FTC Fight To Buy Activision Blizzard (theverge.com) 68

A California judge is allowing Microsoft to close its acquisition of Activision Blizzard after five days of grueling testimony. From a report: Microsoft still faces an ongoing antitrust case by the Federal Trade Commission, but Judge Jacqueline Scott Corley has listened to arguments from both the FTC and Microsoft and decided to deny the regulator's request for a preliminary injunction. In a ruling submitted today, Judge Corley said the following: Microsoft's acquisition of Activision has been described as the largest in tech history. It deserves scrutiny. That scrutiny has paid off: Microsoft has committed in writing, in public, and in court to keep Call of Duty on PlayStation for 10 years on parity with Xbox. It made an agreement with Nintendo to bring Call of Duty to Switch. And it entered several agreements to for the first time bring Activision's content to several cloud gaming services. This Court's responsibility in this case is narrow. It is to decide if, notwithstanding these current circumstances, the merger should be halted -- perhaps even terminated -- pending resolution of the FTC administrative action. For the reasons explained, the Court finds the FTC has not shown a likelihood it will prevail on its claim this particular vertical merger in this specific industry may substantially lessen competition. To the contrary, the record evidence points to more consumer access to Call of Duty and other Activision content. The motion for a preliminary injunction is therefore DENIED.

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