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Books

XKCD Author Finds Geeky Ways to Promote His New Book (xkcd.com) 65

Randall Munroe does more than draw the online comic strip XKCD. He's also published a funny new speculative science book (following up on his previous New York Times best-seller), promising "short answers, new lists of weird and worrying questions, and some of my favorite answers from the What If site."

From his blog: In What If 2, I answer new questions I've receieved in the years since What If? was released. People have asked about touching exotic materials, traveling across space and time, eating things they shouldn't, and smashing large objects into the Earth. There are questions about lasers, explosions, swingsets, candy, and soup. Several planets are destroyed — one of them by the soup.
But besides launching a new book tour, he's also found some particularly geeky ways to promote the new book. On Thursday Munroe went on a language podcast to ask his own oddball questions — like how to spot an artificial language, and what does the word "it" refer to in the sentence "It's 3pm and hot." He's illustrated a a science-y animated video, and released several self-mocking cartoons.

And of course — answered some more strange science questions.
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Scientists Try To Teach Robot To Laugh At the Right Time (theguardian.com) 34

Laughter comes in many forms, from a polite chuckle to a contagious howl of mirth. Scientists are now developing an AI system that aims to recreate these nuances of humor by laughing in the right way at the right time. The Guardian reports: The team behind the laughing robot, which is called Erica, say that the system could improve natural conversations between people and AI systems. "We think that one of the important functions of conversational AI is empathy," said Dr Koji Inoue, of Kyoto University, the lead author of the research, published in Frontiers in Robotics and AI. "So we decided that one way a robot can empathize with users is to share their laughter."

Inoue and his colleagues have set out to teach their AI system the art of conversational laughter. They gathered training data from more than 80 speed-dating dialogues between male university students and the robot, who was initially teleoperated by four female amateur actors. The dialogue data was annotated for solo laughs, social laughs (where humor isn't involved, such as in polite or embarrassed laughter) and laughter of mirth. This data was then used to train a machine learning system to decide whether to laugh, and to choose the appropriate type. It might feel socially awkward to mimic a small chuckle, but empathetic to join in with a hearty laugh. Based on the audio files, the algorithm learned the basic characteristics of social laughs, which tend to be more subdued, and mirthful laughs, with the aim of mirroring these in appropriate situations.

It might feel socially awkward to mimic a small chuckle, but empathetic to join in with a hearty laugh. Based on the audio files, the algorithm learned the basic characteristics of social laughs, which tend to be more subdued, and mirthful laughs, with the aim of mirroring these in appropriate situations. "Our biggest challenge in this work was identifying the actual cases of shared laughter, which isn't easy because as you know, most laughter is actually not shared at all," said Inoue. "We had to carefully categorize exactly which laughs we could use for our analysis and not just assume that any laugh can be responded to." [...] The team said laughter could help create robots with their own distinct character. "We think that they can show this through their conversational behaviours, such as laughing, eye gaze, gestures and speaking style," said Inoue, although he added that it could take more than 20 years before it would be possible to have a "casual chat with a robot like we would with a friend."
"One of the things I'd keep in mind is that a robot or algorithm will never be able to understand you," points out Prof Sandra Wachter of the Oxford Internet Institute at the University of Oxford. "It doesn't know you, it doesn't understand you and doesn't understand the meaning of laughter."

"They're not sentient, but they might get very good at making you believe they understand what's going on."
Games

Mike Fahey, 'The Soul of Kotaku', Dies At 49 (kotaku.com) 29

Mike Fahey, longtime senior reporter of Kotaku, has passed away at age 49 after years of health complications. In a post published today, current and former colleagues share their memories of "the heart and soul of Kotaku." Here's an excerpt, written by Kotaku's Editor-In-Chief, Patricia Hernandez: Most people know Mike's humor: the way he would slip into cartoon voices on a whim, how every conversation was like a poke to the ribs that tested your verve. The six-foot-six guy with a thunderous laugh was a magician, though, and his larger-than-life personality was classic misdirection. Behind every joke and every antic was a sensitive man who had lived many lives and seen a lot of shit.

Yes, this was the guy that reviewed toys and snacks for a living. He was also the guy that could make you go "damn" in a blog about Fortnite or Animal Crossing. Mike Fahey wanted to tell you about the dozens of keyboards he owned, to show you that he'd pinpointed the specific symphony of sounds that he heard when he pressed his fingers down on each individual key, curious to see if you could hear it, too. I suspect this was the same drive that made him want to tell you what he dreamed about during a coma. It's no accident that Mike was one of the first writers on the internet to really capture what made MMOs tick. All we have is each other, and Mike knew better than anyone that we often use video games to find connection. Even when he was being absurd and reviewing, say, a frozen dinner, he still wanted to find ways to make people feel less alone. With Fahey, even moments of crushing despair were laced with a hopeful laugh.

It's hard to write this, for a variety of reasons that may be obvious, but one of them is the heartbreak of knowing just how badly Mike wanted to come back and keep sharing his joy with everyone at Kotaku after eight months of being away. Between trips to the hospital, Mike kept telling me that he was sure he would come back soon -- that he needed to, because writing and playing games were one of the things that still brought him joy. But after years of fighting against health issues, some of which left him partially paralyzed in 2018, Mike Fahey has passed away at 49 years old, possibly due to organ failure according to his spouse. It's bewildering to write this, because by the time I started writing for Kotaku on the side while still in college in 2012, Mike had already been here for around six years. That was a decade ago. To say Mike is the heart and soul of Kotaku is an understatement.

For many readers, Fahey is Kotaku. He built this thing that millions of people read every month, as a part of a network that forever redefined what it was like to surf and read the internet. We take the idea of "personalities" as a given on the internet now, but Mike Fahey provided a blueprint for being a human voice in a tech-driven space. The drive to put a person at the forefront of everything is still in many ways Kotaku's north star. Fahey may be gone, but his spirit will forever live on in anything that we do. I said this to Kotaku staffers this weekend, but it bears repeating again: I want to think that somewhere, there's still an Xbox game superglued to a ceiling that will never come down. You can contribute to the Fahey family's fundraising efforts here, and scroll down further to read memories from colleagues current and former. We'll miss you, Mike.

Space

Neal Stephenson Thinks Rockets are an Overhyped Technology (politico.com) 220

Every Friday Politico interviews someone about "The Future in Five Questions". This week they interviewed Neal Stephenson (who they describe as "the sci-fi author who coined the term 'metaverse' and now a Web3 entrepreneur in his own right.")

Stephenson began by sharing his thoughts on a big idea that's underrated. Neal Stephenson: Desalination. It's an incredibly obvious, kind of simple process. Nothing is more basic than having water to drink, so it's kind of hiding in plain sight, but coupled with cheap energy from photovoltaics it's going to make big changes in the world. When you look at how much water, or a lack thereof, has shaped where people live and how people make food, the notion that we might be able to engineer ways to get fresh water in a new way could be revolutionary.

What's a technology you think is overhyped?

Stephenson: I'm going to go with an oldie: rockets. It's just a historical accident that chemical rockets became our only way of putting stuff into space, and if we had started at a different time we would have ended up doing something that works better.

One alternative would be beaming energy from the ground to vehicles, using lasers or microwaves. That seems like a doable project right now. There's nuclear propulsion, which I think is probably never going to happen at scale, because it's politically impossible, but even something as simple as constructing a very tall building or a tall tower and using that as a launch platform, or as a way to accelerate things up upward, could really change the economics of spaceflight.

Stephenson also says the book that most shaped his conception of the future was Robert Heinlein's 1958 novel Have Spacesuit, Will Travel. And the biggest surprise of 2022 was Ukraine's strong response after Russia's invasion. "Most people who are paying attention have understood that drones and other new technologies are going to change the way wars get fought, but we're seeing it unfold and mutate in real time in Ukraine.

"These guys are taking old Cold War grenades and disassembling them, and putting on homemade fuses and attaching 3D printed fins and dropping them out of consumer-grade drones, to a significant effect on the battlefield...."

In 2004 Neal Stephenson answered questions from Slashdot's readers.
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Expert GeoGuessr Players Know That Google Maps Spot Instantly (nytimes.com) 34

In a game called GeoGuessr, competitors try to pinpoint where in the world a Google Street View image has been taken. Some can do it in seconds. From a report: An unremarkable stretch of highway and trees, as seen on Google Maps' Street View, appeared on the screen. It could have been anywhere from Tasmania to Texas. "This is going to be south Philippines, somewhere on this road down here," Trevor Rainbolt said instantly, clicking on a location on a map of the world that was less than 11 miles from the spot. A road winding through woods was up next. Lake Tahoe? Siberia? "It looks like we're going to be in Switzerland here, unless we're in Japan. Yeah, we have to be in Japan here," Mr. Rainbolt said, correctly pinpointing the country.

Mr. Rainbolt has become the face of a fast-growing community of geography fanatics who play a game called GeoGuessr. The premise is simple: As you stare at a computer or phone, you're plopped down somewhere in the world in Google Street View and must guess, as quickly as you can, exactly where you are. You can click to travel down roads and through cities, scanning for distinguishable landmarks or language. The closer you guess, the more points you score. To some, Mr. Rainbolt's snap answers seem like wizardry. To him, they are simply the result of countless hours of practice and an insatiable thirst for geographic knowledge.

The Almighty Buck

Remember RadioShack? It's Now a Crypto Company with Wild Tweets (msn.com) 78

"Gen Z may not be familiar with the RadioShack of their grandparents, but they're getting to know its replacement," writes the Washington Post.

"The 100-year-old retailer reintroduced itself on Twitter this week with a stream of often-profane tweets — some since deleted — filled with crude comments and drug references." Variations of, "What in the world is going on?" peppered the comment threads, but a glance of the company's Twitter profile partly held the answer: RadioShack is no longer the electronics store Americans ran to for generations, but rather an online cryptocurrency company that also happens to sell batteries.

"It's our voice, a new voice, one for the people," said Abel Czupor, the chief marketing officer. "RadioShack's audience used to be only an older demographic, but as times have changed and e-commerce has taken over, the old voice of RadioShack is no longer relevant."

Following a decade of decline, RadioShack was delisted by New York Stock Exchange in 2015. In its struggle to find a brand identity, the chain filed for bankruptcy twice, and went from having roughly 5,200 U.S. stores in 2014 to about 400 when private equity firm Retail Ecommerce Ventures (REV) purchased it in 2020. REV was formed by Alex Mehr, the co-founder of online dating site Zoosk.com, and Tai Lopez, an online influencer known for coaching about his lavish lifestyle. They launched RadioShack Swap, a decentralized crypto exchange platform that allows users to swap coins or tokens, a format that comes with more flexibility and lower transaction fees than trading... In a May statement, the company reported trading volume of $40 million, with a daily average of $500,000 to $2 million....

Yet with its latest marketing strategy on Twitter, the reactions were mixed. One day the platform itself "randomly shut down our account and locked us out." Czupor said, though some tweets were later restored.

The new RadioShack tells the Post that "Sales have actually grown since we started upping our Twitter game over the past several weeks." And the founder of social media marketing consultancy Flying Hare Social told the newspaper that RadioShack's tweets may help them gain visibility — because "Everybody who's interested in crypto is interested in this kind of humor."
The Internet

Internet Explorer Gravestone Goes Viral in South Korea (reuters.com) 36

An anonymous reader shares a report: For Jung Ki-young, a South Korean software engineer, Microsoft's decision to retire its Internet Explorer web browser marked the end of a quarter-century love-hate relationship with the technology. To commemorate its demise, he spent a month and 430,000 won ($330) designing and ordering a headstone with Explorer's "e" logo and the English epitaph: "He was a good tool to download other browsers." After the memorial went on show at a cafe run by his brother in the southern city of Gyeongju, a photo of the tombstone went viral.
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France Bans English Gaming Tech Jargon in Push To Preserve Language Purity (theguardian.com) 291

French officials are continuing their centuries-long battle to preserve the purity of the language, overhauling the rules on using English video game jargon. From a report: While some expressions find obvious translations -- "pro-gamer" becomes "joueur professionnel" -- others seem a more strained, as "streamer" is transformed into "joueur-animateur en direct." The culture ministry, which is involved in the process, told AFP the video game sector was rife with anglicisms that could act as "a barrier to understanding" for non-gamers. France regularly issues dire warnings of the debasement of its language from across the Channel, or more recently the Atlantic. Government officials must replace words such as "e-sports" and "streaming" with approved French versions, the new rule says.
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Google's AI Is Smart Enough To Understand Your Humor (cnet.com) 73

An anonymous reader quotes a report from CNET: Jokes, sarcasm and humor require understanding the subtleties of language and human behavior. When a comedian says something sarcastic or controversial, usually the audience can discern the tone and know it's more of an exaggeration, something that's learned from years of human interaction. But PaLM, or Pathways Language Model, learned it without being explicitly trained on humor and the logic of jokes. After being fed two jokes, it was able to interpret them and spit out an explanation. In a blog post, Google shows how PaLM understands a novel joke not found on the internet.

Understanding dad jokes isn't the end goal for Alphabet, parent company to Google. The capability to parse the nuances of natural language and queries means that Google can get answers to complex questions faster and more accurately across more languages and peoples. This, in turn, can break down barriers and move humans away from communicating with machines through predetermined means and instead more seamlessly interact. This can include answering questions in one language by finding information in another or writing code to a program as a person is speaking into the model with a specific task.

PaLM is Google's largest AI model to date and trained on 540 billion parameters. It can generate code from text, answer a math word problem and explain a joke. It does this through chain-of-thought prompting, which can describe multi-step problems as a series of intermediate steps. On stage, Pichai described it as a teacher giving a step-by-step example to help a student understand how to solve a problem. If what Pichai said on stage is accurate, Google has essentially leapfrogged over Star Trek and 400 years of fictional AI development, as evidenced by the character Data, who never truly understood the subtleties of humor. More so, it seems that Google has caught up with TARS from the movie Interstellar, which takes place in the year 2090, an AI that was so adept at humor that Matthew McConaughey's character told it to tune it down.

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300 Drones Formed a QR Code That Rick Rolled Dallas on April Fools' Day (dallasobserver.com) 40

Internet fads come and go faster than a hiccup, but one that's somehow lasted almost as long as the internet itself is the "Rick roll." From a report: The term refers to an online prank in which the "Rick rollee" receives a URL address and it leads them to the music video for singer Rick Astley's hit debut single "Never Gonna Give You Up." The opening synthed "doo-de-doo-doo-doo-doo" has created more grins and eye rolls than when the song scored an ungodly amount of airplay in 1987. Sky Elements Drone Shows found a way to Rick roll a sizable portion of the city for April Fools' Day with 300 of its customizable drones by forming a QR code in the sky that linked to Astley's music video.
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The Patagonia Vest Endures in San Francisco Tech Circles, Despite Ridicule (npr.org) 59

Long associated with Wall Street and Silicon Valley, the Patagonia vest has endured as a tribal symbol of finance and tech. But those who've dared in recent weeks to put on their vests in San Francisco have been the target of a resistance of sorts. From a report: "Urgent: Stop wearing vests," implore flyers plastered around the city. "You live in San Francisco now. It's time to start acting like it." It's the latest show of frustration from city residents against the tech workers that many blame for making the city one of the nation's most expensive. NPR tried but was unable to track down the creator of the flyers. Not everyone who sports a Patagonia vest is a "tech bro," says proud Patagonia vest-wearer Sam Runkle.

"The kind of people who wear Patagonia are maybe raising rents and maybe are the kind of people that these other groups are trying to push back on," he said on a recent afternoon as he played fetch with his golden retriever, with a lacrosse stick and ball, in a grassy field overlooking the San Francisco Bay. "But there's another cohort of people who do wear Patagonia who are not at all part of that." For instance, Runkle, who works in sales at the software startup Paylode, said of his digs in the city's trendy Marina neighborhood: "I live in a four-bedroom that's really a two-bedroom with a plywood wall, so I don't think I'm raising any rents."

And, he notes, a Patagonia vest is practical in San Francisco: the perfect wind shield for a city on the tip of a peninsula. "It's comfy," Runkle says. It gets the job done." Indeed, plenty of women and non-tech workers adore the vests in the Bay Area for the same reason, but Runkle admits it's most often sported by bros. In particular, bros who know something about venture capital or software engineering. "It's true," he says. The tension fueled by the vests comes as no surprise to historian Margaret O'Mara at the University of Washington and author of the book, The Code: Silicon Valley and the Remaking of America. She said the rise of the fleece vest in tech circles coincided with the throng of new investors piling into flashy startups in the early 2000s.

Television

'Futurama' Revival Ordered at Hulu (variety.com) 92

"Hulu has ordered a(nother) revival of Futurama," writes Slashdot reader aitikin, sharing a report from Variety. From the report: Variety has learned that the streaming service has ordered 20 new episodes of the adult animated sci-fi comedy series. The revival hails from David X. Cohen and Matt Groening. Cohen developed the original series with Groening, the series creator.

Original series cast members Billy West, Katey Sagal, Tress MacNeille, Maurice LaMarche, Lauren Tom, Phil LaMarr and David Herman will all return. John DiMaggio, who voiced Bender and several minor characters, is not currently attached. According to an individual with knowledge of the project, the producers are hopeful DiMaggio will return. Should that not happen, Bender will be recast. Production will begin this month with an eye towards a 2023 premiere.
"I'm thrilled to have another chance to think about the future... or really anything other than the present," said Cohen. "It's a true honor to announce the triumphant return of 'Futurama' one more time before we get canceled abruptly again," added Groening.
It's funny.  Laugh.

Mysterious Glitch Has Mazda Drivers Stuck on Public Radio (geekwire.com) 139

Drivers of certain vehicles in Seattle and other parts of Western Washington are shouting at their car radios this week. Not because of any particular song or news item that's being broadcast, but because an apparent technical glitch has caused the radios to be stuck on public radio station KUOW. From a report: The impacted drivers appear to all be owners of Mazda vehicles from between 2014 and 2017. In some cases the in-car infotainment systems have stopped working altogether, derailing the ability to listen to the radio at all or use Bluetooth phone connections, GPS, the rear camera and more. According to Mazda drivers who spoke with GeekWire, and others in a Reddit thread discussing the dilemma, everyone who has had an issue was listening to KUOW 94.9 in recent weeks when the car systems went haywire. KUOW sounded unsure of a possible cause; at least one dealership service department blamed 5G; and Mazda told GeekWire in an official statement that it identified the problem and a fix is planned.
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VR to the ER: Metaverse Early Adopters Prove Accident Prone (wsj.com) 74

Tally includes broken vases, dislocated shoulders, injured girlfriends; "Why don't you go to the gym like a normal person?" WSJ: A few hours after Toby Robicelli first strapped on the $300 virtual-reality headset he got for Christmas, the Baltimore teenager, who was playing a shooter game called "Superhot VR," lost his balance and fractured his kneecap. "We set it up around 2:00," said Toby's mother, Allison Robicelli, of the tech gadget, "and by 8:00 we were on our way to the ER." She fainted when she saw his leg, she said, and Toby, 14, is now using crutches. Sales of VR headsets rose more than 70% last year from 2020, according to International Data Corp., to 7.9 million units. Demand is driven in part by rising hype around the metaverse, a term proponents use to describe a future 3-D version of the internet, comprising virtual worlds where people will get together to work, learn and play. With interest in the devices growing, so is their reputation for being a source of pain and embarrassment.
Movies

Amazon's Fallout TV Series Is About To Enter Production (arstechnica.com) 74

Amazon Prime Video's adaptation of the Fallout franchise of video games is entering production this year, and its two lead writers have been named, according to reports in Deadline and Variety. Ars Technica reports: It was previously known that Jonathan Nolan and Lisa Joy (who worked together on HBO's Westworld) would be executive producers, and Variety and Deadline both report that Nolan will direct the first episode of the show. But Nolan and Joy will not be the primary creative leads on the series. Rather, Geneva Robertson-Dworet and Graham Wagner have been attached as showrunners. Robertson-Dworet wrote the screenplays for the superhero movie Captain Marvel and the 2018 Tomb Raider film adaptation. She is also writing a future Star Trek film planned for release in 2023. Wagner is best known as one of the main writers on the sketch comedy series Portlandia and for work on modern sitcoms like The Office, Silicon Valley, and Baskets. Robertson-Dworet brings the science fiction and action/adventure credentials, and Wagner brings the comedy, covering two foundations of the Fallout franchise's narrative style.

For those unfamiliar, Fallout is a long-running video game franchise set in a post-apocalyptic alternate future where a cold war between China and the United States turns hot, leaving the world in a brutal nuclear winter with mutated creatures and violent bandits. Despite the grim setting, the series is known for its sense of humor as much as its darkness, with pop culture references, a 1950s aesthetic, heavy influences from pulp science fiction, and biting satire of American capitalism. The series originated as a slow-paced, top-down role-playing game on the PC in the 1990s, but the intellectual property was later bought by game publisher Bethesda Softworks.

Books

Neal Stephenson Discusses His New Climate Change Thriller - and Coining the Word 'Metaverse' (cnbc.com) 96

Tonight CNBC interviewed science fiction luminary Neal Stephenson about his new "geoengineering climate change thriller" — and about his coining of the original term "metaverse." Author Neal Stephenson shot to fame almost 30 years ago with the science-fiction novel "Snow Crash," which envisioned a future dominated by mega-corporations and organized crime, competing for dominance in both the real world and the "metaverse," a computer-generated world accessible through virtual reality headsets. Since then, he's written several more novels encompassing technology and history, including a trilogy set at the dawn of the scientific revolution, and has done work for various technology companies including Jeff Bezos' space travel company, Blue Origin, and augmented reality company Magic Leap.

His new novel, "Termination Shock," out November 16, focuses on the looming issue of our age — human-generated climate change, projecting a near future of extreme weather and social chaos. Against this setting, a maverick oilman decides to take matters into his own hands and builds the world's biggest gun to shoot canisters of sulfur dioxide into the air, echoing the effects of a volcanic eruption and temporarily cooling parts of the globe. Geopolitics, social media and Dutch royalty all play a part.

Stephenson acknowledges that geoengineering is a radical step, but suggests as the effects of climate change grow more destructive, the demand for radical solutions will grow.

In the interview Stephenson suggests one factor that might increase popular support for climate-change action: rising sea levels. "You can be as ideological as you want. But you can't argue with the fact that your house is full of water."

The interview also touches on how it was 1992 when Stephenson coined the word "metaverse," and now it's being claimed by major tech companies. "All I can do is kind of sit back and watch it in amazement," Stephenson tells CNBC: But, as many have noticed, "There's a pretty big gap between what Facebook is actually doing, like running Facebook and WhatsApp and Instagram, and the visions that they're talking about for the metaverse."
Neil Stephenson answered questions from Slashdot readers back in 2004...
Science

Memes About COVID-19 Helped Us Cope With Life in a Pandemic, a New Study Finds (npr.org) 18

Does a meme a day keep the doctor away? Not quite, but it looks like it might help, according to one recent study. From a report: Researchers with Pennsylvania State University and the University of California Santa Barbara found that memes helped people cope with life during the COVID-19 pandemic, according to a study published this week in the Psychology of Popular Media journal. Researchers found that those who viewed memes -- a type of humor they described as funny or cute pictures that reference pop culture -- reported "higher levels of humor" and more positive feelings, according to a news release from the American Psychological Association, which publishes the journal.

They surveyed 748 people online last December: 72% of those who responded were white, 54% identified as women, 63% didn't hold a college degree, and their ages ranged from 18 to 88, the release states. They were shown a variety of meme types, with different kinds of photos and captions, and asked to rate the cuteness, humor and emotional responses prompted by the materials, as well as how much the memes in question made them think about COVID-19. Those who viewed memes that specifically referenced the pandemic felt less stress than those who viewed non-pandemic-related memes. They also felt more capable of coping with the COVID-19 crisis and were better at processing information, according to the study. And they were also less likely to be stressed about the pandemic than those who didn't view memes related to COVID-19 at all, researchers concluded.

It's funny.  Laugh.

Internal Documents Reveal NSA Cafeteria Sucks (vice.com) 91

An anonymous reader writes: As reported by Motherboard, Emily Crose, a FOIA researcher, obtained emailed complaints showing how life at the NSA can be incredibly mundane:

"The cafe menu items and pricing are out of control! Weighing the food to get more money, the scales are not properly adjusted, ripping us off. They stopped serving fried eggs at the OPS1 breakfast bar because it's faster and cheaper to get them. Now if you go to the grill the price is inflated. What's the difference between the grilled chicken at the grill and the grilled chick at the chicken shack?"

A person who used to work in the intelligence community told that they could confirm that the NSA cafeteria is "depressingly bad." "Maybe not the worst cafeteria I've ever eaten in but worse than the time I ate at US run military base mess hall," they said, asking to remain anonymous.


IOS

Apple's Weather App Won't Say It's 69 Degrees (theverge.com) 177

An anonymous reader shares a report: If you're an iPhone user, the weather is always a particularly nice 70 degrees. Or 68 degrees. Any temperature but 69 degrees, actually, because it turns out that the built-in weather app on some versions of iOS -- including the current version, iOS 14.6 -- will refuse to display the internet's favorite number, even if the actual temperature in a given location is, in fact, 69 degrees. It's not clear if this is a bug or an intentional attempt from Apple to cut down on 69-related humor. The rounding is only visible in the weather app itself: clicking through to Apple's source data from Weather.com will show the proper temperature, as does Apple's home screen widgets.
DRM

To Help Livestreamers Avoid Copyright Violations, Riot Games Releases an Uncopyrighted Album (bloombergquint.com) 31

League of Legends developer Riot Games released a 37-track album of ambient tunes (now on Spotify, YouTube, and Apple Music) "that will let gamers stream their sessions accompanied by music that doesn't infringe copyright protections," reports Bloomberg.

And that's just one response to aggressive copyright enforcement: For example, a new Guardians of the Galaxy game to be released later this year will be loaded with a soundtrack with songs by Iron Maiden, KISS, Wham!, Blondie and more. To stay on the good side of the Digital Millennium Copyright Act, the studio behind the game, Eidos Montreal, has created a toggle switch that will allow gamers to turn off the soundtrack when live streaming, Venturebeat has reported. Cyberpunk 2077 developer CD Projekt SA also created an option for players to turn off certain songs that could cause trouble and replace them with an alternative.

After largely ignoring streaming platforms for years, last spring the music industry suddenly bore down on Twitch, owned by Amazon.com Inc. and started sending users thousands of DMCA takedowns for copyright violations. Twitch responded by telling users they could no longer use copyrighted material and also had to remove old posts that violated the rules. Some games are still struggling to adapt. Earlier this month, a number of music publishers, including those that represent Ed Sheeran and Ariana Grande, sued Roblox Corp. for copyright infringement, saying the company hasn't licensed the music many of its creators have used in their games. The lawsuit is seeking at least $200 million in damages, the Wall Street Journal reported...

The collection is just the beginning and Riot said it's committed to creating more projects like Sessions in the future.

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