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Apple

Epic Chief Suspects Apple Broke iPhone Web Apps in EU For Anticompetitive Reasons (twitter.com) 87

Apple is officially cutting support for progressive web apps for iPhone users in the European Union. While web apps have been broken for EU users in every iOS 17.4 beta so far, Apple has confirmed that this is a feature, not a bug. Commenting on Apple's move, Epic CEO Tim Sweeney tweeted: I suspect Apple's real reason for killing PWAs is the realization that competing web browsers could do a vastly better job of supporting PWAs -- unlike Safari's intentionally crippled web functionality -- and turn PWAs into legit, untaxed competitors to native apps.
EU

Apple Confirms iOS 17.4 Removes Home Screen Web Apps In the EU (9to5mac.com) 136

Apple has now offered an explanation for why iOS 17.4 removes support for Home Screen web apps in the European Union. Spoiler: it's because of the Digital Markets Act that went into effect last August. 9to5Mac reports: Last week, iPhone users in the European Union noticed that they were no longer able to install and run web apps on their iPhone's Home Screen in iOS 17.4. Apple has added a number of features over the years to improve support for progressive web apps on iPhone. For example, iOS 16.4 allowed PWAs to deliver push notifications with icon badges. One change in iOS 17.4 is that the iPhone now supports alternative browser engines in the EU. This allows companies to build browsers that don't use Apple's WebKit engine for the first time. Apple says that this change, required by the Digital Markets Act, is why it has been forced to remove Home Screen web apps support in the European Union.

Apple explains that it would have to build an "entirely new integration architecture that does not currently exist in iOS" to address the "complex security and privacy concerns associated with web apps using alternative browser engines." This work "was not practical to undertake given the other demands of the DMA and the very low user adoption of Home Screen web apps," Apple explains. "And so, to comply with the DMA's requirements, we had to remove the Home Screen web apps feature in the EU." "EU users will be able to continue accessing websites directly from their Home Screen through a bookmark with minimal impact to their functionality," Apple continues.

It's understandable that Apple wouldn't offer support for Home Screen web apps for third-party browsers. But why did it also remove support for Home Screen web apps for Safari? Unfortunately, that's another side effect of the Digital Markets Act. The DMA requires that all browsers have equality, meaning that Apple can't favor Safari and WebKit over third-party browser engines. Therefore, because it can't offer Home Screen web apps support for third-party browsers, it also can't offer support via Safari. [...] iOS 17.4 is currently available to developers and public beta testers, and is slated for a release in early March.
The full explanation was published on Apple's developer website today.
EU

Apple's iMessage Avoids EU's Digital Markets Act Regulation (macrumors.com) 39

An anonymous reader quotes a report from MacRumors: Apple's iMessage will avoid regulation requiring interoperability with other messaging platforms under the EU's Digital Markets Act (DMA), following the conclusion of an investigation by the regulator (via Bloomberg). The probe concluded that the iMessage platform and Microsoft's Bing do not hold a dominant enough position to be brought under the DMA's strict rules for services provided by big tech's so-called digital "gatekeepers," which include Apple, Meta, Google, Amazon, and TikTok, according to the EU.

The EU has been working on legislation under the DMA that would have required Apple to make changes to iMessage to make it available on other platforms. The interoperability rules would have meant that Meta apps like WhatsApp or Messenger could request to interoperate with Apple's iMessage framework, and Apple would have been forced to comply within the EU. However, the EU probe found that iMessage falls outside the legislation because it is not widely used by businesses. The reprieve for Apple is part of a five-month market investigation by the European Commission.
It's not all good news for Apple, though. The DMA is still forcing the company to implement updates that will allow iPhone and iPad users to download and install apps outside the App Store through alternative app marketplaces. The changes will arrive with iOS 17.4 in March.
Apple

In Its Tantrum With Europe, Apple Broke Web Apps in iOS 17 Beta (theregister.com) 66

An anonymous reader shares a report: Apple has argued for years that developers who don't want to abide by its rules for native iOS apps can always write web apps. It has done so in its platform guidelines, in congressional testimony, and in court. Web developers, for their part, maintain that Safari and its underlying WebKit engine still lack the technical capabilities to allow web apps to compete with native apps on iOS hardware. To this day, it's argued, the fruit cart's laggardly implementation of Push Notifications remains subpar.

The enforcement of Europe's Digital Markets Act was expected to change that -- to promote competition held back by gatekeepers. But Apple, in a policy change critics have called "malicious compliance," appears to be putting web apps at an even greater disadvantage under the guise of compliance with European law. In the second beta release of iOS 17.4, which incorporates code to accommodate Europe's Digital Markets Act, Progressive Web Apps (PWAs) have been demoted from standalone apps that use the whole screen to shortcuts that open within the default browser. This appears to solely affect users in the European Union, though your mileage may vary. Concerns about this demotion of PWAs surfaced earlier this month, with the release of the initial iOS 17.4 beta. As noted by Open Web Advocacy -- a group that has lobbied to make the web platform more capable -- "sites installed to the home screen failed to launch in their own top-level activities, opening in Safari instead."

Google

Google and Mozilla Don't Like Apple's New iOS Browser Rules 89

Apple is making changes to iOS in Europe to comply with the EU's Digital Markets Act cracking down on Big Tech gatekeepers. The act demands interoperability, fairness and privacy measures including allowing competing browser engines on iOS. Despite better browser choice, Google and Mozilla are unhappy with Apple's proposed changes. Mozilla says restricting browser engine integration to EU apps burdens rivals to build separate implementations. Mozilla's comment: "We are still reviewing the technical details but are extremely disappointed with Apple's proposed plan to restrict the newly-announced BrowserEngineKit to EU-specific apps. The effect of this would be to force an independent browser like Firefox to build and maintain two separate browser implementations -- a burden Apple themselves will not have to bear. Apple's proposals fail to give consumers viable choices by making it as painful as possible for others to provide competitive alternatives to Safari. This is another example of Apple creating barriers to prevent true browser competition on iOS." Google's VP of engineering for Chrome, Parisa Tabriz, commented on DeMonte's statement, saying, "Strong agree with Mozilla. Apple isn't serious about supporting web browser or engine choice on iOS. Their strategy is overly restrictive, and won't meaningfully lead to real choice for browser developers."
Iphone

Government Hackers Targeted iPhones Owners With Zero-Days, Google Says (techcrunch.com) 11

Government hackers last year exploited three unknown vulnerabilities in Apple's iPhone operating system to target victims with spyware developed by a European startup, according to Google. TechCrunch: On Tuesday, Google's Threat Analysis Group, the company's team that investigates nation-backed hacking, published a report analyzing several government campaigns conducted with hacking tools developed by several spyware and exploit sellers, including Barcelona-based startup Variston. In one of the campaigns, according to Google, government hackers took advantage of three iPhone "zero-days," which are vulnerabilities not known to Apple at the time they were exploited. In this case, the hacking tools were developed by Variston, a surveillance and hacking technology startup whose malware has already been analyzed twice by Google in 2022 and 2023.

Google said it discovered the unknown Variston customer using these zero-days in March 2023 to target iPhones in Indonesia. The hackers delivered an SMS text message containing a malicious link that infected the target's phone with spyware, and then redirected the victim to a news article by the Indonesian newspaper Pikiran Rakyat. Google did not say who was Variston's government customer in this case.

Privacy

You'll Have To Visit an Apple Store If You Forget Your Vision Pro Passcode (macrumors.com) 49

An anonymous reader quotes a report from MacRumors: Apple Vision Pro owners who forget the passcode they set will need to take the device to an Apple retail location to get it reset, reports Bloomberg's Mark Gurman. There is apparently no on-device way to reset a Vision Pro passcode if it is forgotten. [...] Customers who have forgotten their Vision Pro passcodes have been told by Apple that they will need to visit a retail store for a fix or will need to ship the headset to Apple if there isn't a nearby store. Like Apple's iOS devices, the incorrect passcode cannot be entered too many times or the device will be disabled, with a waiting period before a passcode can be entered again. Removing the passcode requires erasing all content on the Vision Pro. [...]

There is an erase content setting on the Vision Pro, but there is no way to get into the reset mode using a combination of button presses. Erasing Vision Pro can only be done through the Settings app. Customers who have the $300 Developer Strap may be able to wipe the device from a Mac, but most users will not be able to get this accessory as it is limited to registered developers in the United States.

Software

Apple Vision Pro To Launch With Over 600 Apps and Games (techcrunch.com) 83

An anonymous reader quotes a report from TechCrunch: The pace is picking up for the Apple Vison Pro apps ahead of the spatial computing device's Friday launch as developers ready their apps for the new platform. While just last week, only 150-plus apps had been specifically designed for the Vision Pro so far, according to a third-party analysis of the App Store, Apple announced today that more than 600 new apps and games are being readied for the Vison Pro ahead of its debut. These join the more than 1 million already compatible apps across iOS and iPadOS, the company says. [...]

The company says more than 600 apps and games have been designed to take advantage of the Vision Pro's capabilities and its 3D user interface that's navigated using your eyes, hands and voice. Several streaming apps have already announced their support, including Disney+, ESPN, MLB, PGA Tour, Max, Discovery+, Amazon Prime Video, Paramount+, Peacock, Pluto TV, Tubi, Fubo, Crunchyroll, Red Bull TV, IMAX, TikTok and MUBI. The PGA Tour Vision app offers a golf game with real-time shot tracking across models of real golf courses, while the NBA app will allow streaming up to five broadcasts live or on-demand at once, Apple notes. Red Bull TV will include 3D maps of races. Soccer fans will also be able to stream MLS Season Pass via Apple's own Apple TV app. That app will offer access to Apple's Originals, more than 200 3D movies and Apple Immersive Video.

The Internet

'Arc Search' Combines Browser, Search Engine, and AI Into Something New and Different (theverge.com) 24

David Pierce reports via The Verge: A few minutes ago, I opened the new Arc Search app and typed, "What happened in the Chiefs game?" That game, the AFC Championship, had just wrapped up. Normally, I'd Google it, click on a few links, and read about the game that way. But in Arc Search, I typed the query and tapped the "Browse for me" button instead. Arc Search, the new iOS app from The Browser Company, which has been working on a browser called Arc for the last few years, went to work. It scoured the web -- reading six pages, it told me, from Twitter to The Guardian to USA Today -- and returned a bunch of information a few seconds later. I got the headline: Chiefs win. I got the final score, the key play, a "notable event" that also just said the Chiefs won, a note about Travis Kelce and Taylor Swift, a bunch of related links, and some more bullet points about the game.

Basically, instead of returning a bunch of search queries about the Chiefs game, Arc Search built me a webpage about it. And somewhere in there is The Browser Company's big idea about the future of web browsers -- that a browser, a search engine, an AI chatbot, and a website aren't different things. They're all just parts of an internet information finder, and they might as well exist inside the same app. [...] But from a pure product perspective, this feels closer to the way AI search should work than anything I've tried. Products like Copilot and Perplexity AI are cool, but they're fundamentally just chatbots with web access. Arc Search imagines something else entirely: AI that explores websites by building you a new one every time you ask.

AI

Apple's Large Language Model Shows Up in New iOS Code 22

An anonymous reader shares a report: Apple is widely expected to unveil major new artificial intelligence features with iOS 18 in June. Code found by 9to5Mac in the first beta of iOS 17.4 shows that Apple is continuing to work on a new version of Siri powered by large language model technology, with a little help from other sources. In fact, Apple appears to be using OpenAI's ChatGPT API for internal testing to help the development of its own AI models. According to this code, iOS 17.4 includes a new SiriSummarization private framework that makes calls to the OpenAI's ChatGPT API. This appears to be something Apple is using for internal testing of its new AI features. There are multiple examples of system prompts for the SiriSummarization framework in iOS 17.4 as well. This includes things like "please summarize," "please answer this questions," and "please summarize the given text."

Apple is unlikely to use OpenAI models to power any of its artificial intelligence features in iOS 18. Instead, what it's doing here is testing its own AI models against ChatGPT. For example, the SiriSummarization framework can do summarization using on-device models. Apple appears to be using its own AI models to power this framework, then internally comparing its results against the results of ChatGPT. In total, iOS 17.4 code suggests Apple is testing four different AI models. This includes Apple's internal model called "Ajax," which Bloomberg has previously reported. iOS 17.4 shows that there are two versions of AjaxGPT, including one that is processed on-device and one that is not.
Mozilla

Mozilla Says Apple's New Browser Rules Are 'as Painful as Possible' for Firefox (theverge.com) 63

Apple's new rules in the European Union mean browsers like Firefox can finally use their own engines on iOS. Although this may seem like a welcome change, Mozilla spokesperson Damiano DeMonte tells The Verge it's "extremely disappointed" with the way things turned out. From a report: "We are still reviewing the technical details but are extremely disappointed with Apple's proposed plan to restrict the newly-announced BrowserEngineKit to EU-specific apps," DeMonte says. "The effect of this would be to force an independent browser like Firefox to build and maintain two separate browser implementations -- a burden Apple themselves will not have to bear." In iOS 17.4, Apple will no longer force browsers in the EU to use WebKit, the underlying engine that powers Safari. The change opens the door for other popular engines, such as Blink, which is used by Google Chrome and Microsoft Edge, as well as Gecko, the engine used by Firefox. It also means third-party browsers could become fully functional on iOS without any of the limitations that come along with WebKit.
EU

Shameless Insult, Malicious Compliance, Junk Fees, Extortion Regime: Industry Reacts To Apple's Proposed Changes Over Digital Markets Act 255

In response to new EU regulations, Apple on Thursday outlined plans to allow iOS developers to distribute apps outside the App Store starting in March, though developers must still submit apps for Apple's review and pay commissions. Now critics say the changes don't go far enough and Apple retains too much control.

Epic Games CEO Tim Sweeney: They are forcing developers to choose between App Store exclusivity and the store terms, which will be illegal under DMA (Digital Markets Act), or accept a new also-illegal anticompetitive scheme rife with new Junk Fees on downloads and new Apple taxes on payments they don't process. 37signals's David Heinemeier Hansson, who is also the creator of Ruby on Rails: Let's start with the extortion regime that'll befell any large developer who might be tempted to try hosting their app in one of these new alternative app stores that the EU forced Apple to allow. And let's take Meta as a good example. Their Instagram app alone is used by over 300 million people in Europe. Let's just say for easy math there's 250 million of those in the EU. In order to distribute Instagram on, say, a new Microsoft iOS App Store, Meta would have to pay Apple $11,277,174 PER MONTH(!!!) as a "Core Technology Fee." That's $135 MILLION DOLLARS per year. Just for the privilege of putting Instagram into a competing store. No fee if they stay in Apple's App Store exclusively.

Holy shakedown, batman! That might be the most blatant extortion attempt ever committed to public policy by any technology company ever. And Meta has many successful apps! WhatsApp is even more popular in Europe than Instagram, so that's another $135M+/year. Then they gotta pay for the Facebook app too. There's the Messenger app. You add a hundred million here and a hundred million there, and suddenly you're talking about real money! Even for a big corporation like Meta, it would be an insane expense to offer all their apps in these new alternative app stores.

Which, of course, is the entire point. Apple doesn't want Meta, or anyone, to actually use these alternative app stores. They want everything to stay exactly as it is, so they can continue with the rake undisturbed. This poison pill is therefore explicitly designed to ensure that no second-party app store ever takes off. Without any of the big apps, there will be no draw, and there'll be no stores. All of the EU's efforts to create competition in the digital markets will be for nothing. And Apple gets to send a clear signal: If you interrupt our tool-booth operation, we'll make you regret it, and we'll make you pay. Don't resist, just let it be. Let's hope the EU doesn't just let it be.
Coalition of App Fairness, an industry body that represents over 70 firms including Tinder, Spotify, Proton, Tile, and News Media Europe: "Apple clearly has no intention to comply with the DMA. Apple is introducing new fees on direct downloads and payments they do nothing to process, which violates the law. This plan does not achieve the DMA's goal to increase competition and fairness in the digital market -- it is not fair, reasonable, nor non-discriminatory," said Rick VanMeter, Executive Director of the Coalition for App Fairness.

"Apple's proposal forces developers to choose between two anticompetitive and illegal options. Either stick with the terrible status quo or opt into a new convoluted set of terms that are bad for developers and consumers alike. This is yet another attempt to circumvent regulation, the likes of which we've seen in the United States, the Netherlands and South Korea. Apple's 'plan' is a shameless insult to the European Commission and the millions of European consumers they represent -- it must not stand and should be rejected by the Commission."
Apple

Apple Opens App Store To Game Streaming Services (theverge.com) 8

Starting today Apple is opening up its App Store to allow game streaming apps and services. From a report: This means that services like Xbox Cloud Streaming and GeForce Now, which previously were only accessible on iOS via a web browser, will be able to offer full-featured apps. "Developers can now submit a single app with the capability to stream all of the games offered in their catalog," Apple wrote in a blog post. These changes apply "worldwide," according to the company.

In 2020, Apple appeared to have carved out a space for these cloud gaming services in the App Store. But that turned out not to be the case, as all games available through each service had to be submitted and reviewed as a standalone app. So the shift to allow one app with a large catalog of games marks a major change. As part of today's announcement, Apple said that "each experience made available in an app on the App Store will be required to adhere to all App Store Review Guidelines and its host app will need to maintain an age rating of the highest age-rated content included in the app."
Apple also says that developers will now "be able to provide enhanced discovery opportunities for streaming games, mini-apps, mini-games, chatbots, and plug-ins that are found within their apps," and that "mini-apps, mini-games, chatbots, and plug-ins will be able to incorporate Apple's In-App Purchase system to offer their users paid digital content or services for the first time, such as a subscription for an individual chatbot."
Apple

Apple is Bringing Sideloading and Alternate App Stores To the iPhone (theverge.com) 104

The iPhone's app ecosystem is about to go through its biggest shake-up since the App Store launched in 2008. Today, Apple announced how it plans to change the rules for developers releasing iOS software in the European Union in response to the bloc's Digital Markets Act (DMA) coming into force in March. The big news is that third-party app stores will be allowed on iOS for the first time, breaking the Apple App Store's position as the sole distributor of iPhone apps. The changes will arrive with iOS 17.4 in March. From a report: Here's how the new "alternative app marketplaces," as Apple called them, will work. Users in the EU and on iOS 17.4 will be able to download a marketplace from that marketplace's website. In order to be used on an iPhone, those marketplaces have to go through Apple's approval process, and once you download one, you have to explicitly give it permission to download apps to your device. But once the marketplace is approved and on your device, you can download anything you want -- including apps that violate App Store guidelines. You can even set a non-App Store marketplace as the default on your device.

Developers, meanwhile, can choose whether to use Apple's payment services and in-app purchases or integrate a third-party system for payments without paying an additional fee to Apple. If the developer wants to stick with Apple's existing in-app payment system, there's an additional 3 percent processing fee. Apple still plans to keep a close eye on the app distribution process. All apps must be "notarized" by Apple, and distribution through third-party marketplaces is still managed by Apple's systems. Developers will only be allowed to distribute a single version of their app across different app stores, and they'll still have to abide by some basic platform requirements, like getting scanned for malware.
Apple says that anyone looking to develop an alternative app marketplace will have to provide evidence that it can financially "guarantee support for developers and customers." Apple wants "a stand-by letter of credit from an A-rated (or equivalent by S&P, Fitch, or Moody's) financial Institution of 1 million Euro prior to receiving the entitlement. It will need to be auto-renewed on a yearly basis."
EU

Apple Offers To Open Mobile Payments To Third Parties Amid EU Antitrust Case (wsj.com) 16

Apple committed to address antitrust concerns posed by the European Commission surrounding its popular Apple Pay app, including allowing access to third-party mobile wallet and payment services. WSJ: The U.S. tech giant has agreed to allow companies' apps to make contactless payments on devices that use the iOS system, such as iPhones, for free without the need to use Apple Pay or Apple Wallet, the EU's executive arm said Friday.
Apple

Apple's App Store Rule Changes Draw Sharp Rebuke From Critics (daringfireball.net) 55

Apple has updated its long-standing App Store guidelines, giving developers the option to let users make in-app purchases for iOS apps outside of its App Store. But the changes still haven't won over one of the company's longtime critics. From a report: Under the new rules, app developers can provide customers with links to third-party purchase options for their apps, but they must still pay Apple fees of either 12% or 27%. Spotify, one of Apple's biggest critics, isn't a fan of the changes. In a statement, the music streaming service slammed the new rules. "Once again, Apple has demonstrated that they will stop at nothing to protect the profits they exact on the backs of developers and consumers under their app store monopoly," the company said in a statement. "Their latest move in the US -- imposing a 27% fee for transactions made outside of an app on a developer's website -- is outrageous and flies in the face of the court's efforts to enable greater competition and user choice." Tech columnist John Gruber, writing at DaringFireball: Maybe the cynics are right! Let's just concede that they are, and that Apple will only make decisions here that benefit its bottom line. My argument remains that Apple should not be pursuing this plan for complying with the anti-steering injunction by collecting commissions from web sales that initiate in-app. Whatever revenue Apple would lose to non-commissioned web sales (for non-games) is not worth the hit they are taking to the company's brand and reputationâ--âthis move reeks of greed and avariceâ--ânor the increased ire and scrutiny of regulators and legislators on the "anti-Big-Tech" hunt.

Apple should have been looking for ways to lessen regulatory and legislative pressure over the past few years, and in today's climate that's more true than ever. But instead, their stance has seemingly been "Bring it on." Confrontational, not conciliatory, conceding not an inch. Rather than take a sure win with most of what they could want, Apple is seemingly hell-bent on trying to keep everything. To win in chess all you need is to capture your opponent's king. Apple seemingly wants to capture every last piece on the boardâ--âeven while playing in a tournament where the referees (regulators) are known to look askance at blatant poor sportsmanship (greed).

Apple's calculus should be to balance its natural desire to book large amounts of revenue from the App Store with policies that to some degree placate, rather than antagonize, regulators and legislators. No matter what the sport, no matter what the letter of the rulebook says, it's never a good idea to piss off the refs.

The Almighty Buck

Apple Revises App Store Rules To Let Developers Link To Outside Payment Methods (9to5mac.com) 152

Apple has announced changes to its U.S. App Store, allowing developers to link to alternative payment methods, "provided that the app also offer purchases through Apple's own In-App Purchase system," reports 9to5Mac. The change comes in light of the Supreme Court declining to hear Apple's appeal in its legal battle with Epic Games. From the report: The guideline says that developers can apply for an entitlement that allows them to include buttons or links directing users to out-of-app purchasing mechanisms: "Developers may apply for an entitlement to provide a link in their app to a website the developer owns or maintains responsibility for in order to purchase such items. Learn more about the entitlement. In accordance with the entitlement agreement, the link may inform users about where and how to purchase those in-app purchase items, and the fact that such items may be available for a comparatively lower price. The entitlement is limited to use only in the iOS or iPadOS App Store on the United States storefront. In all other storefronts, apps and their metadata may not include buttons, external links, or other calls to action that direct customers to purchasing mechanisms other than in-app purchase."

According to Apple, the link to an alternative payment platform can only be displayed on "one app page the end user navigates to (not an interstitial, modal, or pop-up), in a single, dedicated location on such page, and may not persist beyond that page." Apple has provided templates that developers can use for communicating with customers about alternative in-app payment systems [...]. Apple has also confirmed that it will charge a commission on purchases made through alternative payment platforms. This commission will be 12% for developers who are a member of the App Store Small Business Program and 27% for other apps. The commission will apply to "purchases made within seven days after a user taps on an External Purchase Link and continues from the system disclosure sheet to an external website." Apple says developers will be required to provide accounting of qualifying out-of-app purchases and remit the appropriate commissions. [...] However, Apple also says that collecting this commission will be "exceedingly difficult and, in many cases, impossible." [...]

The other anti-steering change that Apple is required to make is to allow developers to communicate with customers outside of their apps about alternative purchasing options, such as via email. Apple made this change in 2021 as part of its settlement of a class-action lawsuit brought on by small developers.

Iphone

Apple Tops Samsung For First Time in Global Smartphone Shipments (theverge.com) 18

For the first time ever, Apple beat out Samsung to ship the most smartphones in a year according to IDC's Worldwide Quarterly Mobile Phone Tracker. From a report: Although IDC cautions that its data is preliminary and subject to change, a second research agency, Canalys, also has Apple taking its top spot for all of 2023. IDC has Apple's total mobile shipments at 234.6 million, versus 226.6 million for Samsung. Xiaomi, Oppo, and Transsion round out the top five with 145.9, 103.1 and 94.9 million smartphones shipped, respectively.

IDC notes that the last time Samsung wasn't on top of the annual board was 13 years ago in 2010. Back then Apple didn't even feature in the top five. Instead it was Nokia in first place, Samsung in second, LG Electronics in third, ZTE in fourth, and Research in Motion (manufacturers of BlackBerry devices) in fifth.

The Courts

Supreme Court Rejects Apple-Epic Games Legal Battle (reuters.com) 52

The U.S. Supreme Court on Tuesday declined to hear a challenge by Apple to a lower court's decision requiring changes to certain rules in its lucrative App Store, as the justices shunned the lengthy legal battle between the iPhone maker and Epic Games, maker of the popular video game "Fortnite." Reuters: The justices also turned away Epic's appeal of the lower court's ruling that Apple's App Store policies limiting how software is distributed and paid for do not violate federal antitrust laws. The justices gave no reasons for their decision to deny the appeals. In a series of posts on X, Epic CEO Tim Sweeney wrote: The Supreme Court denied both sides' appeals of the Epic v. Apple antitrust case. The court battle to open iOS to competing stores and payments is lost in the United States. A sad outcome for all developers. Now the District Court's injunction against Apple's anti-steering rule is in effect, and developers can include in their apps "buttons, external links, or other calls to action that direct customers to purchasing mechanisms, in addition to IAP."

As of today, developers can begin exercising their court-established right to tell US customers about better prices on the web. These awful Apple-mandated confusion screens are over and done forever. The fight goes on. Regulators are taking action and policymakers around the world are passing new laws to end Apple's illegal and anticompetitive app store practices. The European Union's Digital Markets Act goes into effect March 7.

Android

Android 15 Could Bring Widgets Back To the Lock Screen (androidauthority.com) 17

After removing the feature with Android 5.0 in 2015, Google appears to be bringing back lock screen widgets in the next version of Android. "There haven't been any indications since then that Google would ever bring this feature back," notes Android Authority. "But after Apple introduced widgets to the iPhone lock screen in iOS 16, many speculated that it was only a matter of time." From the report: As for how they might do that, there seem to be two different approaches that are being developed. The first one involves the creation of a new "communal" space -- an area on the lock screen that might be accessed by swiping inward from the right. Although the communal space is still unfinished, I was able to activate it in the new Android 14 QPR2 Beta 3 update. Once I activated the communal space, a large gray bar appeared on the right side of the lock screen on my Pixel device. After swiping inward, a pencil icon appeared on the top left of the screen. Tapping this icon opened a widget selector that allowed me to add widgets from Google Calendar, Google Clock, and the Google App, but I wasn't able to add widgets from most of my other apps. This is because the widget category needs to be set to KEYGUARD in order for it to appear in this selector. KEYGUARD is a category Google introduced in Android 4.2 Jelly Bean that very few apps utilize today since the lock screen hasn't supported showing widgets in nearly a decade. After adding the widgets for Google Clock and Google Finance, I returned to the communal space by swiping inward from the right on the lock screen. The widgets were indeed shown in this space without me needing to unlock the device. However, the lock screen UI was shown on top of the widgets, making things difficult to see. Clearly, this feature is still a work in progress in the current beta. [...]

While it's possible this communal space won't be coming to all devices, there's another way that Google could bring widgets back to the lock screen for Android phones: leveraging At a Glance. If you aren't familiar, Pixel phones have a widget on the home screen and lock screen called At a Glance. The interesting thing about At a Glance is that it isn't actually a widget but rather a "custom element behaving like a widget," according to developer Kieron Quinn. Under the hood, At a Glance is built on top of Smartspace, the API that is responsible for creating the various cards you can swipe through. Although Smartspace supports creating a variety of card types, it currently can't handle RemoteViews, the API on which Android app widgets are built. That could change soon, though, as Google is working on including RemoteViews into the Smartspace API.

It's unclear whether this will allow raw widgets from all apps to be included in At a Glance, since it's also possible that Google is only implementing this so it has more freedom in building new cards. Either way, this new addition to the Smartspace API would supercharge the At a Glance widget in Android 15, and we're excited to see what Google has in store for us.

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