There's nothing in one song that makes it intrinsically more valuable than another when it is remunerated by the play. The relative value of music is something reserved to selling a recurring license to play at one's leisure. If someone wears out their Taylor Swift CD by playing it on repeat until the neighbour came in and hit it with a hammer, then that CD may be more valuable than another which gets played once and never again. But a single song streamed once is no more or less valuable than any other.
Not sure I agree. A CFD that allows you to design supersonic aircraft might only be run a few times because you don't need to run it more, a game might be run billions because it needs to run that many times. The CFD is the one with the value per run, the game is just bread and circuses until it is in mass consumption.
You need to think of the system and the dynamics, not the frequency.
Not sure why you think engineering work of your own is even related to the discussion. It's not make once stream often. It's not typically done by an artist for a consumer. And it's not at all related to the same kind of market.
$1.93. - The price of a 12 pack of eggs in China. I'll leave it as an exercise for you to figure out what this has to do with anything. God knows I've tried the same with your example and came up completely empty.
All streamed songs are worth the same. (Score:2)
There's nothing in one song that makes it intrinsically more valuable than another when it is remunerated by the play. The relative value of music is something reserved to selling a recurring license to play at one's leisure. If someone wears out their Taylor Swift CD by playing it on repeat until the neighbour came in and hit it with a hammer, then that CD may be more valuable than another which gets played once and never again. But a single song streamed once is no more or less valuable than any other.
Wan
Re:All streamed songs are worth the same. (Score:2)
Not sure I agree. A CFD that allows you to design supersonic aircraft might only be run a few times because you don't need to run it more, a game might be run billions because it needs to run that many times. The CFD is the one with the value per run, the game is just bread and circuses until it is in mass consumption.
You need to think of the system and the dynamics, not the frequency.
Re: (Score:2)
Not sure why you think engineering work of your own is even related to the discussion. It's not make once stream often. It's not typically done by an artist for a consumer. And it's not at all related to the same kind of market.
$1.93. - The price of a 12 pack of eggs in China. I'll leave it as an exercise for you to figure out what this has to do with anything. God knows I've tried the same with your example and came up completely empty.