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Entertainment

Imax is Shutting Down Its VR Business, Closing Remaining Three VR Centers in Q1 (variety.com) 75

Imax is making its exit from virtual reality (VR) official: The company notified shareholders with a SEC filing this week that it will close down its remaining three VR centers, and write off "certain VR content investments." From a report: A company spokesperson confirmed the planned closures and shared the following statement with Variety: "With the launch of the IMAX VR centre pilot program our intention was to test a variety of different concepts and locations to determine which approaches work well. After a trial period with VR centres in multiplexes, we have decided to conclude the IMAX VR centre pilot program and close the remaining three locations in Q1 2019."

The company previously closed four of its seven VR centers, including most recently its sole European outpost in Manchester. Imax launched Imax VR in early 2017 with a flagship location adjacent to the Grove mall in Los Angeles. At the time, the expansion into VR was billed as an experiment, and a way for Imax to determine whether VR could be the next big thing for the company. [...] Imax also set up a $50 million VR content fund, and got CAA, China Media Capital, and the Raine Group to co-produce VR experiences.
Further reading: The virtual reality dream is dying.
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Imax is Shutting Down Its VR Business, Closing Remaining Three VR Centers in Q1

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  • I keep wondering if it is marketing that makes these cycles or some new guy gets eureka moment - "VR that is the future!"
    • by Mashiki ( 184564 )

      I keep wondering if it is marketing that makes these cycles or some new guy gets eureka moment - "VR that is the future!"

      Both. It's the same thing with stereoscopic movies, then 3D movies in various lens colours and so on. The whole big VR craze just smelled like the stuff back in the 90's, with all the same talking points. "It's the future, it's great, you'll love it." Followed by the various shilling of it and attacking detractors because of the continuing flaws.

    • by GuB-42 ( 2483988 )

      I think there are real technical advancement that create these cycles. Current generation is driven by high resolution OLED panels and MEMS sensors coming from smartphones as well as powerful GPUs. If another cycle happens it will likely be the result of some advancement: maybe improved optics, new rendering techniques, etc...
      Hopefully, the cycles will become shorter and shorter and it will finally become mainstream.

      The same can be said of electric cars. These are far from new, and each time an electric car

  • by KalvinB ( 205500 ) on Friday December 14, 2018 @12:10PM (#57803490) Homepage

    What this was was yet another stab at the consistently failing Family Entertainment Center. Chuck E Cheese, Showbiz Pizza, Discovery Zone, GameWorks, etc, etc.

    This isn't any argument about the merits of VR.

    It's notoriously difficult to run an FEC as it requires a substantial investment and does not lend itself well to franchising. People just generally don't care to spend hundreds of dollars to get their family into a place for a few hours that isn't substantial. While Disneyland seems expensive, it's 16 hours of entertainment which works out to $10-20 per hour per person which isn't unreasonable compared to other family entertainment options.

    Disney tried the small model FEC and failed as well. You just can't really do it on a small scale. You have to go big out of the gate.

    The companies that would be more likely to succeed are the ones that have substantial IP to capitalize on and can keep the place afloat long enough to realize the full profit potential. You just can't half-butt it and that requires substantial cash flow.

    The VOID seems to be doing pretty well over at Downtown Disney. It's a Star Wars themed social experience in VR in a prime location. It wouldn't surprise me if Disney eventually found a way to incorporate it directly into an experience in the Star Wars area of the park opening next summer.

    In short, there are too many variables to say anything about VR in particular. The tech is vastly improving, opportunities do exist, but you have to get all the factors in place.

    • is declining middle class. Dave & Buster's is doing great, but they're less like a traditional FEC and more like a kiddy Casino and even they have to pick their locations carefully and use nasty business practices to shift the risk of building their attractions onto the companies that build them (they don't actually buy most of those machines, they have some bizarre deal where the manufacturers pay them for floor space).

      FECs need a vibrant middle class with a ton of disposable income, and, well, tha
    • Disney tried the small model FEC and failed as well.

      I'm not sure if maybe you mean what I am thinking of, but at Downtown Disney in Disneyworld they had a great FEC called DisneyQuest - I thought of it as pretty large, I thought they had a really good variety of very fun attractions, way more than any other FEC I've ever been to... yet even that shut down a few years ago. If even Disney can't make a large really well done FEC work right in the heart of DisneyWorld, who can I wonder?

      The most fun there there

  • I don't know what the Imax experiences were like, but they were probably standard VR headset kinds of things...

    The only VR "experience" I've had that I thought was really magically immersive, was at the Void [thevoid.com].

    They just sue an oculus headset, but what really makes it work is it's totally contained on you - backpack to power and drive the headset, along with a series of walls around you that mesh nearly perfectly with the VR view you see. You see your own arms and hands, you see your partner next to you. You

    • The Void was stunning. I expected it as a âoeeh, who knowsâ and I was blown away. Being able to look at your hand, turn it over, see details and reflections (faked, obviously, but immersive enough), move your fingers - amazing. Look at people and judge relative heights! Feel the heat against the back of your neck!

      Yes, the core of it was a shooting gallery. But the immersion made it stunning.

      • I did the Star Wars experience which was great (something not known to me beforehand, is that K2-SO would be there - a nice bonus). Supposedly the new Wreck-It Ralph experience is even better, which would make sense as it's the latest version... so you might want to look for that if you are in one of the cities it's offered or are traveling.

        I sadly never did Ghostbusters while it was in NYC, now it's only in the UAE which means I won't be seeing it anytime soon...

        Like you say, the core of the Void was a s

  • That "further reading" should probably be: "The VR dream is dying again". This is the third time at least.

  • The current tech behind VR makes the experience one that most people are not interested in. The headsets are bulky and heavy. The lenses constantly fog up and get dirty. The wires, external cameras, extra processing units are all absurd.

    If the industry wants people adopt and enjoy VR they need to refine the tech to a point where it's seamless. A VR headset needs to be no bulkier than a pair of sunglasses with earbuds attached and a small wire down to a walkman sized device or smartphone (if necessary,
    • by Megane ( 129182 )

      A VR headset needs to be no bulkier than a pair of sunglasses with earbuds attached

      It is also going to have to accommodate people who wear prescription glasses, both nearsighted and farsighted. I think you'll find that the people who are the most rah-rah about VR do not wear glasses.

      • by atrex ( 4811433 )
        Ideally, I think the device should be able to handle that problem internally, such that wearing it can be done without additional glasses. Whether that means the lenses of it need to be flexible in such a way that they can adjust to compensate for the user's eyes or whether that can be done by digitally adjusting the display image is something they'll have to figure out.

        If they can manage that, then a device like this might even be able to replace prescription glasses someday. For instance, smart glasse
      • Nonsense, I wear glasses and use PSVR on a regular basis. Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?
    • Headsets are not heavy, the lenses don't constanly fog up or get dirty (they fog up for maybe a minute when you start using them) and a single wire going to the small unit next to my PS4 is a non issue for most games. Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?
      • by atrex ( 4811433 )

        Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?

        Wrong supposition mate. I own both a PSVR and a Daydream headset. Just because you don't find it to be a nuisance, doesn't mean it's the same for everyone else.

  • I am waiting for that technology. No need to wear the annoying goggles. ;)

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