Role Playing (Games)

Grinding Time - On MMORPG Character Advancement 74

An anonymous reader alerted us that "Starglade has an editorial about character development systems, where the author discusses the two most common types of character improvement (classes & levelling, and skill based improvement), and makes some suggestions for future systems in MMORPGs."
Games

Why Videogame Reviews End Up Being So Controversial 81

Thanks to GamerDad for its editorial discussing why videogame reviews are sometimes controversial, and "why fanboys have such a hard time understanding that reviews are just opinions." The author explains: "I think it's simply a product of the games being essentially mechanical constructs... The mechanics of a game are often reviewed with their own numerical scores that then produce the overall total score." He goes on: "So many folks believe the pieces that create the game, because of the technology used (good or bad), define how good it can or can't be", before concluding: "Five stars out of five doesn't mean that's the greatest game and no game could be better. It does mean that it's one of the very best your money can buy in the opinion of the writer of the review."
Media

Ziff Davis To Website: License To Link, Updated 277

An anonymous reader writes "Apparently Ziff Davis is threatening pocketpctools.com with legal action for posting a snippet from and link to a Ziff Davis story. Is it just me, or is this sort of the IDEA of the internet? From pocketpctools.com: 'We are currently being threatened with legal action by a large organization that produces news stories (I am trying to find out if I am "allowed" to post the emails they have sent me). A while back (about a month and 70 posts ago), one of our admins posted a story that introduced you to one of their stories. Needless to say, there was a small editorial about the said story, a short quote from the story, a link to, and full credit given to them for the story.'" Update: 08/08 23:55 GMT by S : To clarify, Ziff Davis/EWeek (and not ZDNet, as the submitter and linked story suggest) are involved in this story. Update: 08/09 02:08 GMT by T : Matthew Rothenberg of eWEEK writes with a clarification (below); it seems like this is just a tempest in a teapot, and linkers can breathe easy.
Editorial

A BSD For Your PHB 51

Kelly McNeill writes "The reaction one gets when attempting to get a manager in a corporate environment to consider an alternate operating system can sometimes be likened to a typical dilbert comic strip. Joseph Mallett contributed the following editorial to osOpinion/osViews which suggests that if you present the case properly, your pointy haired boss will make the right decision when choosing a Unix operating system to run the business."
Games

Videogame Piracy - Is a Stricter Approach Necessary? 205

Thanks to GamerDad for its editorial focusing on recent attitudes to videogame piracy, in which a change in approach is argued for: "The [ESA] should be less focused on the ratings system... and more focused on educating consumers that downloading games is theft, plain and simple.... Consumers only understand one thing, the game is available freely on the Internet with a minimum of work and that means they don't have to pay for it." The writer continues: "I can't bring myself to download games, even the things at a place like The Underdogs which specializes in supposedly 'out of print' games to download. Out of print used to mean something was rare and worth something. In the digital media world it apparently now means 'Ok to steal.'" He concludes by suggesting ways to make games more attractive again: "One great way to do that is including good stuff in the box. Give me a color manual or include a poster. Maybe a CD with all the music from the game? How about liner notes with each game describing some part of development?"
Google

Google Loses Domain Fight Over Froogles.com 284

steveshaw writes "According to SiliconValley.com, an ICANN arbitration panel has rejected Google's challenge of a Web site named Froogles.com. This means that the Froogles.com name will remain with the current owner. Also, the current owner is opposing Google's attempt to register Froogle with the U.S. Patent and Trademark Office, contending the mark would be an infringement of his Froogles.com mark." The story also notes: "Google, based in Mountain View, Calif., has filed 18 domain name disputes at the ICANN panel, challenging names like 'googlesex.com,' 'google.biz' and 'googleme.com.' It has won every challenge but Froogles.com."
Software

The Future of the Software Industry 267

madro writes "Remember 'Does IT Matter?' a while ago? Nicholas Carr is back with an editorial in today's New York Times following Microsoft's decision to dramatically reduce its cash stash. Carr's take: Microsoft is admitting it can't find better uses for its cash, due to the growing maturation of the software industry. No mention of open source, although Apple's consumer-targeted model of free iTunes driving iPod demand is one listed alternative." Reader CodeArtisan submits another piece about Microsoft's loot distribution, and Newsforge (which is part of OSDN along with Slashdot) has a story about the future of commodity software.
Role Playing (Games)

More Randomness, More Replayability For Games? 57

Thanks to GamerDad for its 'Long Shot' editorial discussing whether randomly generated gameplay and maps make for more interesting videogames. The author argues: "As time has advanced and games have become less like the arcade games of old, plotting and story have removed the randomness from many of our games... That's to say nothing of the gameworlds themselves... The places you'll visit are always going to be the same with each play through." However, he points out: "Ensemble Studios has done an absolutely superb job of making online play in Age of Mythology exciting through the use of random maps. These maps are generated using excellent seed criteria that give the player the feeling of playing a pre-designed map but with completely unique designs every time", concluding: "I'd like to see the same kind of thing applied to first person action and more."
Security

Oxford Students Hack University Network 662

An anonymous reader writes "Both The Guardian and BBC News are carrying the story that two students at the University of Oxford, Patrick Foster and Roger Waite, were able to easily hack into the university's internal network in minutes using only easily-available software. Once inside, they could find out anyone's email password, observe instant messenger conversations and control parts of the university's CCTV system. The students were investigating the university's network security for the student newspaper, The Oxford Student, which published a front page article and editorial on the matter. In the article, a university spokesperson is quoted as saying 'In some cases the wish to provide the widest possible computer access as cheaply as possible may mean deciding to go for a cheaper set-up, with potentially lower security.' The students now face disciplinary precedings from the university and could receive rustication (suspension) and a 500 pound fine. The matter has also been passed onto the police."
XBox (Games)

Xbox Live Gamertag Switch Causes Nickname Anguish 36

Thanks to TeamXbox for its story discussing issues requiring some Xbox Live players to switch their GamerTag name IDs, since, according to Microsoft: "There are many names on the Xbox Live service that are extremely similar to other Gamertags (in most cases differentiated by only a single space.)" Some gamers who have had the same nickname for almost 2 years are understandably upset, though Microsoft is offering "a free game... [and] 1 year subscription to Xbox Live" by way of compensation. An official Microsoft spokesperson on the Xbox.com messageboards indicated: "This problem has nothing to do with the way we code...it's what we need to do to normalize data as we connect to other partners that need to work w/ [Xbox] Live... We are very upset that we had to do this" - some commenters claim (though it's not been specifically stated) that EA's upcoming Xbox Live debut has helped precipitate the name switch.
Editorial

The Political Games Surrounding Video Games 95

Rayonic writes "We all know the issue surrounding those who want to ban violent games, but a TechCentralStation editorial asks - can playing war games influence your political sensibilities? The media, for instance, are usually very ignorant of what goes on during military maneuvers. But a few days of playing Ghost Recon or America's Army might make you more knowledgeable than the average reporter (or even lawmaker), as the writer argues that 'the spread of military knowledge via wargaming might lead to political changes in the way war is perceived by Americans'."
PC Games (Games)

Alternative Distribution Schemes For The MMO? 65

Thanks to The Adrenaline Vault for its editorial discussing ways the MMO and online gaming industry can evolve beyond its current saturation levels. The author argues: "The structure of MMOGs all but requires consumers to choose one title to the exclusion of all others... so, how can game makers continue to use this business model without collectively suffocating?" Therefore, a solution is suggested: "Scale projects back and use episodic content instead. Under the drip feed model, users pay for gameplay in small chunks rather than a periodic access fee. For example, Resident Evil: Outbreak would have translated perfectly into this type of game because its scenarios are encapsulated and self-sufficient... This approach... requires much less in the way of maintenance costs and initial investment [and] provides entertainment in digestible bursts... which means more room in the marketplace for everyone to sell their wares."
Portables (Games)

Kasavin Weighs In On PSP, DS Battle 54

Thanks to GameSpot for its Greg Kasavin-authored 'GameSpotting' editorial discussing comparisons between Sony's PSP and Nintendo's DS handheld systems, in a piece subtitled: "Five Capital Letters, Two Little Systems, One Big Bloodbath". Kasavin points out: "It's very, very easy to jump on Sony's bandwagon... it's also very, very easy to root for the relative underdog that Nintendo's lately turned into. But... neither of these companies expects your loyalty or necessarily deserves it. They're both these big, huge Japanese firms designed to pull a serious profit year in and year out." The piece continues: "There's a lot of evidence to suggest that the Nintendo DS is a reactionary device that lacks focus", although concedes: "To be fair, Sony has also done its fair share of double-talking with respect to the PSP", before marginally favoring the PSP, "designed with an 'if it ain't broke, don't fix it' mind-set." Elsewhere, Game Informer also weighs in, with a two-part series "analyzing the upcoming handhelds".
Communications

Improvements on the Scientific Review Process? 25

myc asks: "A recent story has discussed the pros and cons of the publishing end of scientific literature, but what about the review end? I work in biology and recently have run into a slew of frustrations trying to get my work published. For instance, one really frustrating thing is, because of the need to keep the reviewers' identify confidential, communication between authors and reviewers is essentially one-way via the editorial office. When the reviewers encounter something that might be confusing to them in the manuscript, they take it as a negative, when really a very simple explanation from the authors would clear it up. After all, its the scientific content, not 1337 wr171ng skillz that is being reviewed. What are some of the frustrations you have come across when trying to publish your work, and have you any ideas on how to improve on the review process?"
XBox (Games)

Microsoft's Rush To Xbox 2 A Danger? 676

Game Boy writes "Brit games business site Gamesindustry.biz has posted a fascinating editorial asking whether Microsoft is about to shoot itself in the foot over Xbox 2 by rushing to launch the console years ahead of its rivals' next-generation platforms. It's a pretty good analysis of how Microsoft is thinking about this marketplace, and why they could be pretty drastically wrong - I work at a major games publisher, and a lot of people here are worried about exactly the same things, but it's rare to see anyone actually discussing them openly. Xbox has done pretty well so far, but Microsoft could be heading for a disaster that even Bill's billions won't dig them out of..."
Media

Beyond Megapixels - Part III 231

TheTechLounge writes "Beyond Megapixels - Part I & Part II have both been posted here at Slashdot, and now it is my pleasure to bring to you Beyond Megapixels - Part III. This is the final part of this series of editorial articles examining current digital photography hardware. In this segment I will be focusing on function, filetypes, and features."

Is the Linux Desktop Getting Heavier and Slower? 1555

Johan Schinberg writes "Bob Marr wrote an interesting editorial about what many of us have have noticed lately: the three most popular Linux distros are getting "fatter" in terms of their memory footprint and CPU demands for their graphical desktops. Fedora Core 2 isn't usable below 192 MBs of RAM while Mandrake and SuSE aren't very far off similar requirements either. There was a time when Linux users would brag that their favorite OS was far less demanding that Windows, but this doesn't seem to be the case anymore. Modern distros that use the latest versions of KDE and (especially) Gnome feel considerably heavier than before or even than Windows XP/2k3. Sure, Longhorn has higher requirements than XP (256 MB RAM, 800 MHz CPU) and the final version will undoubtly be much more demanding, but that's in 2-3 years from now. For the time being, I am settled with XFce on my Gentoo but I always welcome more carefully-written code."
XBox (Games)

Dvorak On The Future Of The Xbox 174

Thanks to PC Magazine for its John Dvorak-authored editorial discussing his view of the present and future for Microsoft's Xbox game console. Dvorak rages: "Microsoft has over $56 billion in the bank and should be dominating the console market. Unfortunately, the company's overall strategies have failed and may continue to fail, leaving the Xbox in the dustbin with the last great American hope for a super game machine, the 3DO box from circa 1993", before continuing: "I think it can be argued that high-expectation syndrome was partially responsible for the deaths of both the 3DO machine and Sega. It definitely plays into the Xbox story... Compare this rollout to the original Sony PlayStation 1's debut... it just kind of appeared and worked its way to the top by attrition." He ends by musing: "Keeping the Xbox alive is important to Microsoft. Its pride and prestige are at stake... We will see an Xbox II. Whether it fulfills Microsoft's dream or becomes a collector's item remains to be seen."
PlayStation (Games)

Should Online Console Games Have Dedicated Servers? 69

Thanks to GameSpot for its 'GameSpotting' editorial discussing the problems of online console gaming without dedicated servers. The author points out: "Let's consider the top upcoming shooters on both the PS2 and the Xbox: Killzone and Halo 2... the cold, hard fact is that these games will only offer a maximum of 12- and 16-player online multiplayer, respectively. In other words, if you can find a good nearby server, you'll be playing a game that isn't fundamentally different than what we've been playing for about eight years on the PC in Quake 1." He continues by contrasting this to the PC experience: "EA has promised that the upcoming Battlefield 2, currently scheduled to ship in the first part of 2005, will have more than 100 simultaneous players", before suggesting: "The bottom line is that console games need dedicated servers. As it stands today, only individual Xboxes are serving matches while simultaneously allowing the host to play. You simply cannot run a 24- or 32-player game with just a 733MHz processor and 64MB of system RAM available, hooked up to a potentially flaky cable or DSL line."

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