The Internet

RSS Web-Feeds, The Next Big Thing? 360

mi writes "Yahoo! carries an Associated Press editorial about RSS-based news feeds, and how they are pushing the spam-ridden e-mail and advertising-ridden web-pages aside and consolidate information from multiple sites. Slashdot itself is mentioned by the author as one of his sources." We've been exporting our headlines practically since the beginning. (note that RSS link in the footer). I still think the problem with RSS is the name. It sounds stupid. Let's all call it 'Speed Feed'. Cheesy rhyming will help the non techno elite remember it, and this is a technology that needs to be more widely deployed. (It's also worth noting that Slashdot's RSS feed will have more article contents for subscribers in a few weeks)
PC Games (Games)

On Reaction-Based Massively Multiplayer Gaming 82

Thanks to GamerDad for its editorial discussing why massively multiplayer games that require player dexterity are so much more intriguing. The author explains that "...the reason I don't play a lot of the conventional massive player games is because there's no skill involved in them", and goes on to detail: "In most of the MMORPGs, battles have almost predetermined conclusions based on the level and abilities of those player avatars involved in the fight and the creatures they're fighting against." He concludes by recommending his current skill-based MMOG of choice: "That's where PlanetSide has struck a chord with me. It takes the player interaction I enjoy in these games and combines it with a skill-based game." Do players want "the ability to use their brains and their hands to succeed" in MMORPGs, not just progress based on the "amount of time they played the game"?
GameCube (Games)

On Alleged Anti-Nintendo Sentiment In The Gaming Media 91

Thanks to GamesAreFun for its editorial discussing Nintendo's skewed portrayal in the news media. The writer argues: "I suppose it's just trendy to bash Nintendo right now, even if the arguments for doing it can be easily ripped apart", and goes on to tackle myths on popularity ("..the GameCube has actually never fallen into third place in the overall worldwide market"), a recent half-year financial loss ("old news now... the first loss they've ever reported since going public in 1962"), and temporary suspension of GameCube production ("do they honestly think Sony or Microsoft keep up peak productions at all times?")
PC Games (Games)

Should Games Be Delayed To Release Playable Demos? 79

Thanks to GameSpot for its 'GameSpotting' editorial discussing how important it is to release a playable demo of your games before the game debuts. Although he points out: "If your demo does not go over well with the public, it may end up being detrimental to the retail product", the writer notes: "My observations have consistently indicated that a demo's impact can be far more significant if it is released before, rather than after, a game. Look at Doom and Quake. Look at Return to Castle Wolfenstein and Battlefield 1942. The demos made these games." He even suggests games deserve delaying to get a representative demo released: "Given that resources are limited, should a game be delayed just so a demo can be released? ...I'm going to say the answer is yes."
PC Games (Games)

Why Is Free MUD Development Lagging? 88

Thanks to Skotos for its editorial discussing why free, open-source MUD development is failing to advance swiftly. The author notes "The best [text-based MUD] efforts have been almost entirely closed-source... Free MUDs, by contrast, just haven't advanced very fast." He points to several possible factors, suggesting that "MUD information is indexed poorly, and many projects don't maintain a web site with even a basic description of what they're doing", and continues: "Another reason is licensing. The Diku license is poorly understood and shoddily enforced... LPMUDs aren't much better", before concluding: "There is no existing license that does for MUD servers what the GPL does for applications. That grudging spread of features has never happened for MUD servers the way it has for GPL-licensed applications and libraries."
The Almighty Buck

Stores Neglecting Old Videogame Packaging? 138

Thanks to GamerDad for its editorial discussing the poor condition of older console games sold by videogame stores. The writer notes: "Getting N64 games in any kind of reasonable [boxed] condition seems to be next to impossible... even more shocking is the state of their SNES and Genesis stock." He continues: "With SNES games, I can sort of understand that the deterioration of cardboard would leave you with just the cartridge and the manual eventually, but apparently the stores are now just throwing out the manual if the box is torn/useless. Even Genesis cartridges, sold in those hard shell boxes, are rarely found in their original packaging anymore. It's the systematic destruction of our gaming history." The piece concludes: "Is it really so hard to maintain a policy of keeping the product in similar condition to how it's traded in or maybe even stop accepting bare games altogether to give your customers more reason to take care of their games to retain value?" What's the solution, if any, to this problem?
PlayStation (Games)

Sony Europe's Exclusive Game Deals Raise Ire 88

An anonymous reader writes "Eurogamer has an editorial up about Sony Europe's recent practice of paying for PS2-exclusive titles from Namco, Ubisoft, Rockstar and others for European release. The author doesn't seem to mind short-term platform exclusives too much, as long as there's a PC version around at the same time, but complains loudly about Kill.Switch and I-Ninja, which were both released on other formats in the USA but are permanently exclusive to the PS2 in Europe." What do you think of hardware manufacturers locking in games to certain platforms, whether a territorial decision or a universal one?
PC Games (Games)

On The Over-Saturation Of MMO Games 64

An anonymous reader writes "Stratics has an editorial discussing MMO market saturation, specifically triggered by the recent closure of Microsoft's massively multiplayer PC game, Mythica. The piece argues: 'But there is a dark realization that is now being considered, just when does it end? When does the genre hit the ceiling and all that ends up happening is [that] companies resort to passing around subscriptions with no real growth. This is a question that is haunting corporations who have potential products laid before senior management - just how long can it continue? When does the opportunity cost grow larger than any potential earning?'"
Portables (Games)

The Seven Deadly Sins Of The N-Gage 49

Decaffeinated Jedi writes "GameSpy has posted an interesting article examining the so-called Seven Deadly Sins of the N-Gage. The 'sins' of Nokia's mobile phone/portable gaming unit cited in the article include problems with inserting and removing games, the less-than-intuitive interface, and the relatively high price. In all fairness, however, GameSpy also looked at the Seven Virtues of the N-Gage in an editorial from December 2003."
The Almighty Buck

Why Hasn't Episodic Gaming Taken Off? 121

Thanks to GameSpot for its 'GameSpotting' editorial discussing the potential lure of the episodic videogame. The writer ruminates: "Imagine your favorite first-person shooter, role-playing game, or action adventure game. Now imagine that game broken up into one- to two-hour sequences. Now imagine that the first part was free and subsequent parts were delivered to you automatically for five bucks a pop, each month. Would you take the bait?" He suggests this approach could work particularly well for "...a lot of people out there who want to be gamers but don't want to make the commitment of living the 'gamer lifestyle' of having their entire existence revolve around their hobby." Could you see yourself buying into episodic gaming?
GUI

CSS From the Ground Up 41

jsin writes "Web Page Design for Designers is a great source for anyone who is looking for a non-programmer-centric view on web page design and development. Starting in his most recent issue, Joe Gillespie describes CSS from an absolute beginners perspective. Even though I've been building commercial sites for years, the article is an excellent way to review the basics in the context of endless changes in standards and practices."
Education

Kids Improve Writing Online 325

aelfric35 writes "Ben Franklin advised his son not to allow schooling to interfere with his education. Even though many have disparaged the effects of IM on schoolchildrens' prose, some kids are actually becoming better writers by participating in online communities. Henry Jenkins writes in MIT's Technology Review about how some kids are gaining writing and editorial experience far beyond what their schools can offer by participating in Harry Potter fan fiction forums (sorry about the alliteration)."
The Almighty Buck

Beyond Good, Evil, Sales, As UbiSoft Ponders Popularity 73

Thanks to GameSpot for reprinting news of UbiSoft's improved financials, but disappointing specifics, as the company noted in particular: "In a very competitive year-end market, sales of new brands such as Beyond Good and Evil and XIII, products which had been heavily marketed, were lower than the early-December forecasts... this had an impact of 10 million euros ($12.5 million)." Coincidentally, GameSpy has an editorial discussing the allegedly disappointing sales of UbiSoft titles, and notes: "Many of my peers felt that BG&E's style was too eccentric and didn't convey what type of game it was." Although Prince of Persia: The Sands of Time has "sold 2 million units worldwide", UbiSoft's welcome announcement of a Prince Of Persia sequel with reference to "improved marketing positioning" implies some dissatisfaction with the initial sales, and GameSpy argue "the [U.S.] advertisements for both [BG&E and PoP] were horrendous", but overall, this didn't stop UbiSoft becoming "the second largest publisher in France, the third largest in Germany, and the sixth largest in the UK" over the holiday period.
Toys

On Integrating Voice Commands Into Videogames 78

Thanks to GameSpot for its 'GameSpotting' editorial discussing ways future videogames can use the player's voice more creatively. The writer notes of Rainbow Six 3 on Xbox: "It's the headset that really roped me into this one. While it's often easier to key in your commands from the controller, that's just a lot less fun", and goes on to suggest: "I'd like to be able to have my own macros of my own entry patterns. Heck, it might be cool if they laughed at a joke I cracked. I want a game where I can get in a shouting match with a character in the game - real Gene Hackman or Al Pacino business is what I'm talking about here." How would you like to see voice control in videogames evolve, going forward?
Games

Can Illogical Videogames Still Be Enjoyable? 155

Thanks to Skotos for its editorial arguing that there's a certain level of 'realism' that all games must stick to in order to be enjoyable. The author starts by suggesting: "Bringing realism into a discussion that includes fireballs, trolls, energy swords, blasters, and nanotechnology is, at first glance, totally out of place", but goes on to explain: "Fun [videogame] environments both surprise and reassure us. They surprise us by working on rules that are very different from those of the real world, and reassure us by having an internal consistency and logic that is reminiscent of that we find in the real world." Are there some games which break all rules of logic and still remain addictive?
Space

Columbia Disaster Anniversary 214

Jorkapp writes "One year ago today, seven astronauts perished in a horrible silver-white comet over Texas skies. Since then, life at the Johnson Space Center seems to have returned to normal. Still, memories of the doomed STS-107 mission can be found throughout the center. Space.com has a rather interesting editorial about NASA's past, present, and future with the Space Shuttle program. In the immediate future, returning the Shuttle fleet to flight is a key first step. Eventually, NASA plans to launch Constellation, a new Crew Exploration Vehicle designed to replace the shuttles." Jim Lovell has a few words to say.
GameCube (Games)

On Stemming Nintendo's Exclusive Game Drought 110

Thanks to Nintendojo for its editorial discussing ways to help Nintendo increase the amount of GameCube-only titles it releases. The writer notes that "...it is all too apparent that Nintendo's exclusive games lineup is very thin at the moment", and suggests one of many possible solutions: "Nintendo must figure out a way to increase the [development] capacity of Retro Studios and/or Silicon Knights. These companies must have as much depth [in amount of releases] as Rare had at the latter part of its life." How would you like to see Nintendo partnering to release more high-quality GameCube-only games?
Caldera

Darl & SCO Overview 236

HAL9OOO writes "I found an article that as well as giving a good overview of "SCO - The Story So Far" also provides an interesting insight into the character of a certain Mr Darl McBride Esq." It's a fairly lengthy article providing a lot of insight. Necessary reading to anyone new the SCO/Linux thing, and recommended to anyone who just wants some interesting details on SCOs position on the whole thing.
Caldera

One Company's Response to SCO 705

Great_Jehovah writes "The CIO of Just Sports USA received an extortion letter from SCO, started a thread about it on the pgsql-general and then posted his response letter after weighing the various pieces of advice and info he received. Here's hoping that most of SCO's intended victims do the same." An anonymous reader submits a story in a Utah paper about SCO: "The Salt Lake City Weekly paper is running a front page article on the SCO shenanigans. The reporter interviewed Darl, Linus, Bruce Perens and others for the article with new choice quotes from them all." Also, IBM at Linuxworld claims it will win against SCO (miscellaneous plug: CmdrTaco will be speaking at Linuxworld later today).
The Internet

Buying Boxed Games - Important To The Gaming Experience? 150

Thanks to GameSpot for its 'GuestSpotting' editorial, in which a reader discusses why going to the store and buying a videogame is a vital part of his gaming experience. He argues: "When I hear talk of the future and how broadband-enabled gaming platforms will allow us to download entire games without leaving the comfortable wombs of our homes, I shudder", and sings the praises of "...a place where you can look over your collection [of game boxes] with pride, reminding you of the enemies you have defeated, the points you have scored, the races you have won, and, of course, the money that has been spent." Although the author of the editorial admits he's somewhat of "a fetishist when it comes to the corporeal aspect of the video games", are you happy with buying games that have no related physical artifacts?

Slashdot Top Deals