Music

Where Are The Videogame Soundtracks? 64

Thanks to GamerDad for their editorial lamenting the lack of standalone videogame soundtracks available in the U.S. The author suggests: "Given that gaming is currently enjoying a lot of popularity, it's surprising that more game soundtracks aren't starting to fill the racks at Best Buy and music specialty stores across the country", and points out that "In Japan, where many big games are created and sold, game soundtracks are as popular as those for movies." Would you, like the writer, "personally love to go pick up the soundtrack to F-Zero GX at a music store, or maybe the OST to Final Fantasy Tactics Advance", without resorting to pricy imports, or is the market still too much of a niche Stateside?
Games

Mass Media Coverage Of Gaming Discussed 35

Thanks to Adrenaline Vault for their editorial discussing the increased coverage of computer gaming in the mainstream press, and the "major distortions" that have subsequently evolved. Among the charges leveled are that "...the mass media generally assumes all good players are teenagers and oldsters are klutzes... In reality, those who play computer games - and are adept at them - are getting on in years." The writer also suggests that "...critics in the mass media... almost always equate visual excellence with photorealism", before ending on the hypothesis that: "If you can't spot any difference between pieces by dedicated game reviewers and mass media entertainment writers, then those of us who fall in the first category are doing something very wrong."
Networking (Apple)

Using Macs In The Work Place 593

Kelly McNeill writes "It's been said that bringing a Macintosh into a corporate environment dominated by Windows-based PCs is not an easy task. Once you cut through the corporate red tape, then get through ignorant IT staff you still have to connect and gain access to all the services on the network. osViews editorial contributor Kevin Ledgister took on this challenge and passed the test with flying colors."
Portables (Games)

Clock Watching For Improved Gameplay? 50

Thanks to GamerDad for their editorial discussing the use of a PC/console's internal clock to drive gameplay. The article starts by looking at GBA title Boktai, which "...knows what the time of day is and adjusts the onscreen graphics and gameplay to coordinate with the conditions", and also applauds "...a number of notable games that have used the internal clock in a console to either drive gameplay or allow for timed release of features", referencing Nintendo's Animal Crossing in particular. But the author also advocates simpler time-based rewards, as used in titles like Ikaruga: "Instead of having all the goodies that come with repeated play be unlocked through tasks, how about releasing some of those things dependent on how many hours you spend playing a game?"
Games

Videogames And Surgery - Fine Bedfellows? 37

Thanks to GamerDad for their editorial discussing why playing videogames can make you a better doctor. The author, a medical man and long-time gamer, found "...that when learning how to perform laparoscopic surgery, that it seemed to come relatively easy for me", explaining laparoscopy is "...operating by watching the instruments on a television screen. You are not able to look down at your hands because you need to keep your eyes on the screen." He credits games as "honing my hand-eye coordination", and concludes: "In my professional opinion, growing up in the age of video games has helped me to learn how to perform laparoscopic surgery more easily and quickly." Which careers are you better-suited for through your use of videogames?
The Internet

McLaughlin Defends Site Finder As 'Innovation' 507

simeonbeta2 writes "Mark McLaughlin, Senior VP at Verisign, has an editorial up on news.com. McLaughlin casts the debate over sitefinder in terms of 'innovation' versus the status quo and threatens that stifling 'innovation' will lead to a weaker internet." There's more -- read on below.
GameCube (Games)

Putting On Your Game Face 57

Thanks to GameSpot for their editorial discussing the ability to alter in-game characters to look like yourself in videogames, specifically citing EA's Tiger Woods PGA Tour 2004. The author admits to having "a definite penchant for games that allow me to play as a character resembling myself", and muses: "I've already spent an unhealthy amount of time putting myself into Tiger Woods PGA Tour 2004 - imagine how cool it would be if that same character could be transported to FIFA Soccer 2004, Madden NFL 2004, or even SSX 3." With other forthcoming titles such as Tony Hawk's Underground highlighting this type of feature, is playing as yourself a much-desired extra for everyone, or would you prefer controlling someone more... handsome?
Education

Schools to Avoid: University of Florida 829

Iphtashu Fitz writes "The University of Florida has apparently come up with a technological approach to deal with P2P file sharing on their campus networks. According to this article on wired.com they have developed a program that scans the PCs of students in the UF dorm rooms. The program, dubbed 'Icarus' not only detects P2P applications but viruses, worms, and other trojans. If a P2P application is found then an e-mail is sent to the user, a message is popped up on their screen, and their internet connection is disconnected. First time offenders lose their connection for 30 minutes. The second offense results in a 5 day loss. The third strike results in an indefinite loss of connectivity. An editorial in The Independent Florida Alligator, the student newspaper, called the use of Icarus 'an invasive and annoying system that further deters students from living in dorms (see also another story).'"
PlayStation (Games)

Why Are Japanese-Developed Games Less Popular? 118

Thanks to GameSpy for their 'Sole Food' editorial discussing the decline of the Japanese-developed videogame in the U.S. console charts. The article doesn't deny there are still big Japanese-developed hits in the West, but suggests: "It's not uncommon for there to be only two or three Japanese games among the top 20 sellers each month; this would have been unheard of less than ten years ago." As for explanations, it's argued that "Western developers are doing a better job of servicing core genres that are popular in the U.S.", but a "financial and creative slump" in the Japanese games industry is also blamed - "A quick glance through the games shown at last weekend's Tokyo Game Show reveals little that is truly new."
First Person Shooters (Games)

Why Online Gaming Isn't As Fun As It Should Be 147

Thanks to GameSpot for their 'GameSpotting' editorial discussing why online gaming can often be more frustrating than fun. The columnist finds two main reasons for frustration - firstly: "I don't like getting trounced by someone who is either flat-out, hands-down better at a game than I am or has simply invested many more hours in getting good at the game than I have." He also has issues with impolite players: "I think online gaming brings out some really despicable behavior in people, which I don't particularly mind but that I certainly don't like." Some possible solutions are mentioned, such as "effective player-matching services", but what can and should be done to make playing online a delight?
Classic Games (Games)

Gaming Soundbites You Can't Forget 241

Thanks to GameSpot for their 'GameSpotting' editorial discussing game audio soundbites you can't get out of your head. The author recalls: "Just as the sound of a bell ringing made Pavlov's dogs start watering at the mouth in anticipation of their next meal, it was the sound of Street Fighter II that made me want to play." Apart from the article's classic example, "Ryu and Ken's shouts of 'Hadoken!'", what unique game audio captures your imagination every time you hear it?
PC Games (Games)

Is Open-Ended Gaming The Future? 76

Thanks to GameSpot for their 'GameSpotting' editorial discussing whether open-ended, emergent gaming works better than linearity in videogames. The author asks: "Should more games aspire to be "virtual sandboxes," inviting the player to run amok and experiment as much as possible? Or is there still something to be said for the tightly scripted, carefully contrived, more-cinematic gaming experience? He goes on to suggest that more open-ended titles often work better for him: "I like for a game to last me a good, long time. I also like being able to come back to a game every once in a while and not necessarily feel pressured to reach a finite conclusion", but cites Grand Theft Auto III as "representative of where emergent and scripted gaming can and should converge."
GameCube (Games)

Has Nintendo Lost Its Edge? 255

Thanks to GameSpy for their 'Spy/CounterSpy' editorial discussing whether Nintendo has lost its way in the increasingly competitive gaming world. On the one hand, an editor argues: "One of the few concrete things [Nintendo have] said is that the successor to GameCube is coming out sooner, rather than later, but what's the point if it's as lacking in software as its two predecessors? Or if the software is as samey as the current stuff?" But on the other, there's counterpoint and optimism: "In fact, it's the companies with lots of resources who are falling behind in the race who typically come up with the biggest and riskiest innovations. Given Nintendo's ability to create good hardware and its strategic position in the handheld space, that could mean some VERY cool things in the future."
PlayStation (Games)

Game Pacing Pitfalls Discussed 41

Thanks to GameSpot for their editorial discussing the problems in pacing a videogame correctly, as the author theorizes: "It's almost always the same sorts of things that make us get sick of them in a hurry", and goes on to pinpoint game facets that affect pacing adversely. He suggests: "Loading times are quite possibly the single worst thing about today's games", and also points out "...providing the player with easy access to often-used features" as a pacing-killer, referencing Vagrant Story's "unwieldy menu system." Finally, he argues that "the ideal game should never require pausing or fast-forwarding", mentioning that Star Wars: KOTOR had "...combat [that] was paced seemingly just right so that I'd be able to react to what was happening as it happened, not in between desperately toggling the pause button."
GameCube (Games)

Challenge In Games Is Not A Dirty Word 109

Thanks to GamerDad for their editorial discussing why there should be more difficult-to-complete games out there. The piece takes difficulty complaints regarding F-Zero GX for GameCube as a starting point, saying "This isn't the first time a top quality, high profile game has kicked people in the butts with challenge and it won't be the last. This kind of challenge is good for gaming and we need more games like it." The article goes on: "Players have grown accustomed to difficulty levels that are far too easy and I think it's contributing to their boredom with many games", but also cites specifics: "The most important thing about challenge, and it's one that F-Zero GX gets right, is that the game must let the player know it was their fault that they lost."
First Person Shooters (Games)

The Quest For Frames Per Second In Games 72

VL writes "Ever wondered why it is exactly everyone keeps striving for more frames per second from games? Is it simply for bragging rights, or is there more to it than that? After all, we watch TV at 30fps, and that's plenty." This editorial at ViperLair.com discusses motion blur, the frame-rate difference between movies and videogames, and why "...the human eye is a marvelous, complex and very clever thing indeed, but... needs a little help now and then."
PC Games (Games)

Wargaming Resurrected As Indie Gaming Staple? 15

Thanks to DIYGames.com for their editorial discussing why PC wargames, formerly a mainstream genre, have been reborn in "the quiet and underground world of online marketing and word of mouth." The author points to companies such as Battlefront and HPS as offering good-quality indie wargaming, and suggests that "Wargames tend to have low costs for technological research and development meaning that more attention can be paid to the initial setup and scenario design. This is not the type of stuff that sells well in a screenshot or magazine preview. But it is the heart and soul of a good wargame."
GameCube (Games)

Not Enough Online Console Games? 97

Thanks to GameSpot for their 'GameSpotting' editorial discussing the relative lack of certain online console games. The author focuses on "the fighting genre [as] the most blatant example" of this dearth, with only Capcom Vs. Snk 2 EO for Xbox currently playable online. He also mentions the PS2 as lacking depth of online titles, claiming "A steady flow of online PS2 games would have been nice. But the last one released was... wait for it... Chessmaster." Were you also expecting to be "seeing almost every game coming out with some kind of online support" by now, or are current online titles enough for you?
Java

Code Generation in Action 262

Simon P. Chappell writes "Now, I enjoy a good technical book more than the next geek, but it's been quite a while since one left me quite so excited with the possibilities that it presented. Code Generation in Action is beyond interesting, it is a masterful tome on its subject matter, written by one who is obviously an experienced practicioner in his craft." If "code generation" isn't a familiar term to you, this enthusiastic overview on devx.com is a concise introduction to what code generation is about, though it makes no pretense of ambivalence about its importance as a programming tool. Read on for the rest of Chappell's review.
PC Games (Games)

Reducing Pesky Fan Noise? 59

Thanks to FiringSquad for their editorial about how gamers and developers interact in public forums, inspired by Alex 'Marweas' Rodberg's public outburst in the HomeWorld 2 forums, which in turn inspired a Penny Arcade strip about the trials and tribulations of being a 'community manager'. The FiringSquad article suggests that "...there's an increasing divide between the people who make the games and the people who play them. And guess whose fault it is? It's yours, not theirs", and goes on to venture that "Online interaction is so impersonal, so fraught with assurances of anonymity, and so littered with the maladjusted and juvenile, that there are no social repercussions for acting like a jackass." What's to be done?

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