Star Wars Prequels

'Solo' Will Lose $50+ Million In First Defeat For Disney's 'Star Wars' Empire (hollywoodreporter.com) 579

Zorro shares a report from The Hollywood Reporter: To borrow one of Han Solo's lines from Star Wars: The Force Awakens, "That's not how the Force works!" It's an apt way to sum up the troubled performance of Solo: A Star Wars Story. In one of the biggest box-office surprises in recent times, Solo is badly underperforming and will become the first of the Star Wars movies made by Disney and Lucasfilm to lose money. Wall Street analyst Barton Crockett says Solo will lose more than $50 million. Industry financing sources, however, say that figure could come in at $80 million or higher, although no one knows the exact terms of Disney's deals for home entertainment and television, among other ancillary revenues.
Operating Systems

tvOS 12 Brings Dolby Atmos Support, Zero Sign-In, and TV App Improvements (macworld.com) 47

If you're using an Apple TV as your main streaming box, you will be happy to know several big improvements are coming to the platform. Macworld reports of what's new in tvOS 12: With tvOS 12, Dolby Atmos comes to the Apple TV 4K. All you need for full 3D immersive audio is an Atmos-supporting sound bar or receiver. This makes Apple TV 4K the only streaming media box to be certified for both Dolby Vision and Dolby Atmos.

One of the best features of tvOS 11 is called Single Sign-on. You add your TV provider's login information to your Apple TV device. If an app supports Single Sign-on, you can log in with your TV provider with just a few taps. It's a big step forward, but still a little bit of a pain. With tvOS 12, Apple makes the whole process totally seamless with Zero Sign-on. Here's how it works: If your TV provider is your Internet provider (a very common occurrence here in the United States), and your Apple TV is connected to the Internet through that provider, you sign in automatically to any Apple TV app your provider gives you access to. Just launch the app, and you're signed in, no passwords or configuration needed at all.

Apple's breathtaking 4K video screensavers, called "Aerials," is one of those minor delights that Apple TV 4K users can't get enough of. In tvOS 12, they get better. You can tap the remote to see the location at which the Aerial was filmed. A new set of Aerials is the star of the show, however. Called "Earth," these are stunning videos from space, taken by astronauts at the International Space Station.
Furthermore, the TV app will provide live content from select TV providers; Charter Spectrum will support the app with live channels and content later this year. Apple is also now allowing third-party home control systems' remotes to control your Apple TV (including Siri).
Music

Dolby Looking To Monopolize Consumer Audio By Restricting Its Codec (audioholics.com) 158

Audiofan writes from a report via Audioholics, written by Gene DellaSala: Variety is said to be the spice of life. Why only eat cherry Starbursts when you can sample orange, watermelon, lemon, etc? The same applies to multi-channel surround sound upmixers. But the folks at Dolby apparently want you to eat only one flavor. Their flavor. Dolby recently issued a mandate to all of their Atmos licensee partners to restrict usage of third-party upmixers with any Dolby signals including 5.1/7.1 DD, DD+, TrueHD and Atmos. That means if you're running a DTS Soundbar, it won't process a Dolby signal, or no dice if you want to use the Auro-Matic Upmixer for a native Dolby signal. Is Dolby doing this to protect their IP or to monopolize consumer audio like they tried to do with their patented Atmos-enabled speaker? The copy of the mandate that was sent to all of Dolby's licensee partners has the following guidelines: Native Dolby Atmos content shall NOT be up-mixed, surround or height virtualized by any 3rd party competitor upmixer (ie. DTS or Auro-3D); Channel-Based DD/DD+, Dolby TrueHD 5.1 and 7.1 codecs shall not be height virtualized by any 3rd party upmixer (ie. DTS). (This implies height virtualization without height speakers. DTS has this capability but Auro-3D does not).

Audioholics notes the company will however "permit third party upmixing and/or surround virtualization of channel-based codecs that support Dolby Atmos rendering as long as the third party doesn't license their own upmixing technologies to third parties."

As for why Dolby is issuing this mandate to its licensees, it may come down to two reasons: control quality of content so that their upmixer is only used with their software; put an end to Auro-3D and strike a blow to DTS.
NES (Games)

Hacker Gets Super NES Games Running On Unmodified NES (arstechnica.com) 43

The latest project from Tom "Tom7" Murphy is an unmodified NES running Super NES games. "Murphy breaks down this wizardry in a pair of detailed videos laying out his tinkering process," reports Ars Technica. "Though the NES hardware itself is untouched, the cartridge running this reverse emulation is a heavily customized circuit board (ordered from China for about $10), with a compact, multi-core Raspberry Pi 3 attached to handle the actual Super NES emulation." From the report: The Pi essentially replaces the PPU portion of the cartridge, connecting to the NES via a custom-coded EEPROM chip that tells the system how to process and display what would normally be an overwhelming stream of graphical data coming from the miniature computer. Only the CIC "copyright" chip from the original cartridge remains unmodified to get around the hardware's lockout chip. Murphy -- you may remember him from previous efforts to teach an AI how to play NES games -- says that the Raspberry Pi actually has too much latency to effectively "stream" tile-by-tile graphical instructions to the NES' cartridge CPU. By the time the Pi manages to "discharge" a set of instruction bits (only 180ns after they were generated), the NES itself has already moved on to the next part of its read-write cycle.

Murphy used a one-cycle delay to compensate for this latency, essentially guessing where the fairly predictable PPU would be writing to next and just sending data to that location ahead of time. That process works pretty well but results in the persistent flickering and graphical noise you see throughout his video demonstrations.

Television

When Did TV Watching Peak? (theatlantic.com) 178

An anonymous reader writes: With Netflix and Amazon Prime, Facebook Video and YouTube, it's tempting to imagine that the tech industry destroyed TV. The world is more than 25 years into the web era, after all, more than half of American households have had home Internet for 15 years, and the current smartphone paradigm began more than a decade ago. But no. Americans still watch an absolutely astounding amount of traditional television.

In fact, television viewing didn't peak until 2009-2010, when the average American household watched 8 hours and 55 minutes of TV per day. And the '00s saw the greatest growth in TV viewing time of any decade since Nielsen began keeping track in 1949-1950: Americans watched 1 hour and 23 minutes more television at the end of the decade than at the beginning. Run the numbers and you'll find that 32 percent of the increase in viewing time from the birth of television to its peak occurred in the first years of the 21st century.

Over the last 8 years, all the new, non-TV things -- Facebook, phones, YouTube, Netflix -- have only cut about an hour per day from the dizzying amount of TV that the average household watches. Americans are still watching more than 7 hours and 50 minutes per household per day.

The Almighty Buck

Game Livestreaming Explodes, But Women Are Less Likely To Be Paid Than Men (venturebeat.com) 268

A new study by game research firm SuperData Research and payment company PayPal found that eSports and game videos are driving explosive growth in livestreams. But PayPal also found a gender imbalance in pay. Women are less likely to be paid for their streams than men. VentureBeat reports: PayPal said that 34 percent of livestream viewers in the U.S. have spent more than $50 on livestream content in the past few months. But despite the growth in spending, almost half of women content creators (43 percent globally, 47 percent in the U.S.) don't get paid for what they create. The U.S. had the largest gender pay gap of the countries surveyed: Almost half as many men (24 percent) do not get paid for content they create. Globally, active paying gamers polled shop across 14 different gaming platforms and nearly 30 different storefronts over the last three months, an incredible variety.

In the U.S., respondents surveyed purchased from 26 different gaming storefronts -- the third most in the world, behind Russia (27), and Australia and Canada (28 each). While Steam is highly popular among millennials globally (31 percent buy from Steam), GameStop was resoundingly popular, with 45 percent of U.S. millennial respondents reporting shopping there for gaming content. In most countries, in-game spending is within a few dollars of average spend on full games. Surprisingly, in-game spending is skewing higher among older U.S. players: those aged 35-and-over have spent $50 on average, compared to $40 for those aged 18 to 34. Meanwhile, younger gamers are spending more in full-game downloads: $63, versus $48 for gamers 35-and-over.

Businesses

FCC Asks Amazon and eBay To Stop Selling Fake Pay TV Boxes (techcrunch.com) 62

Last week, the Federal Communications Commission sent a letter to Amazon CEO Jeff Bezos and eBay CEO Devin Wenig asking their companies to help remove the listings for fake pay TV boxes from their respective websites. From a report: These boxes often falsely bear the FCC logo, the letter informed, and are used to perpetuate "intellectual property theft and consumer fraud." With the rise in cord cutting, a number of consumers have found it's just as easy to use an app like Kodi on a cheap streaming media device to gain access to content â" like TV shows and movies -- that they would otherwise miss out on by dropping their pay TV subscription. As an added perk, various software add-ons enable consumers to stream movies still in the theaters, too. It's an easier way to access pirated content than visiting The Pirate Bay and downloading torrent files.
IOS

AirPlay 2 Brings HomePod Stereo Pairs and Multi-Room Audio To iOS 11.4 (betanews.com) 109

Today sees the release of iOS 11.4 and with it Apple is adding AirPlay 2. From a report: This brings some important changes to HomePod, including the stereo pairing option that was missing at launch. AirPlay 2 also adds multi-room audio to HomePod, bringing Apple's smartspeaker in line with Amazon Echo and Google Home. Other new features of iOS 11.4 include the ability to access iMessages via iCloud on any Apple device. The lack of stereo pairing and multi-room audio was seen by many as a failing of HomePod, but Apple has now addressed this. The company says that when two speakers are paired, they are capable of "delivering room-filling sound that is more spacious than a traditional stereo pair."
Businesses

Pandora Launches Unlimited Premium Family Plan For $15 Per Month (betanews.com) 44

Mark Wycislik-Wilson, writing for BetaNews: Looking to better compete with the likes of Apple Music and Spotify, Pandora has launched a new Premium Family package. The new package offers unlimited access to all of Pandora's premium features for up to six people. The price is just $15 per month, but there's a 60-day free trial available so you can try it out for size first. Pandora explains that the new package offers "all of the features of Pandora Premium to up to six unique Pandora accounts simultaneously" and costs $14.99 USD monthly or $164.89 annually. As noted by Phone Arena, there are no limits on the number of tracks that can be streamed, there are no ads, and subscribers are free to download music for offline listening.
Music

Increasing Similarity of Billboard Songs 169

It's not just you, others have also noticed that popular songs on the Billboard charts sound similar. But what you may not realize is that in the recent days, they're sounding even more similar. Andrew Thompson and Matt Daniels for The Pudding make the case: From 2010-2014, the top ten producers (by number of hits) wrote about 40% of songs that achieved #1 - #5 ranking on the Billboard Hot 100. In the late-80s, the top ten producers were credited with half as many hits, about 19%. In other words, more songs have been produced by fewer and fewer topline songwriters, who oversee the combinations of all the separately created sounds. Take a less personal production process and execute that process by a shrinking number of people and everything starts to sound more or less the same.
Movies

Most MoviePass Subscribers Have Gone To a Movie They Normally Would've Ignored (exstreamist.com) 45

Extremist surveyed 1,311 current self-reporting MoviePass subscribers and found that 82% of subscribers have gone to a movie they normally would have ignored. 13% of respondents said "No," while 5% were "Not Sure." From the report: While theaters are only reporting a slight uptick in foot traffic since MoviePass got popular, there is no denying that there are now more butts in seats of movies that otherwise might not get as much foot traffic. Perhaps the real winner in a world with MoviePass is the box office rake for "bad" movies. If you are a MoviePass subscriber, have you noticed yourself attending movies you otherwise wouldn't pay directly to see?
Businesses

Apple Blocks Steam's Plan To Extend Its Video Games To iPhones (reuters.com) 202

Citing "business conflicts," Apple has blocked Steam's plans to distribute PC-based video games to iPhones. It's "a sign that Apple is serious about protecting its ability to take a cut of digital purchases made inside games on its mobile devices," reports Reuters. From the report: Steam, the dominant online store for downloaded games played on Windows PCs, had planned to release a free mobile phone app called Steam Link so that gamers could continue playing on their mobile phones while away from their desktop machines. But Apple has rejected the app, blocking its release, according to a statement from Steam's parent company, the Bellevue, Washington-based Valve. Steam did not give a precise reason for the App Store denials, saying only that Apple cited "business conflicts with app guidelines." But the conflict likely centers on what are known as in-app purchases or micro-transactions, in which gamers can spend small sums of money inside games to buy tokens, extra lives or others so-called digital goods. Lombardi said Steam disabled purchasing its iOS app but did not elaborate on how the change was made. Many analysts believe Apple could lose revenue if they allow Steam's app, which is essentially a store-within-a-store. "Apple takes a 30 percent cut of such purchases made within apps distributed through its App Store," Reuters notes. "[T]hose purchases are among the primary drivers of revenue in Apple's services business."
Star Wars Prequels

A Star Wars Boba Fett Movie Is In the Works (variety.com) 318

"Logan" director James Mangold is reportedly directing a "Star Wars" standalone movie centered on the bounty hunter Boba Fett. Variety reports: The untitled movie will be a part of the studio's Star Wars Anthology films, which are being spun off as origin stories. The first anthology film was 2016's "Rogue One: A Star Wars Story," followed by "Solo: A Star Wars Story," starring Alden Ehrenreich as a young Han Solo. "Solo" began opening in previews on Thursday night in North America, with forecasts of an debut weekend of $130 million to $150 million. Boba Fett debuted in 1980's "Star Wars: The Empire Strikes Back" and re-appeared in 1983's "Star Wars: Return of the Jedi" as a mercenary for the Galactic Empire. Jeremy Bulloch played the character in the two movies and Jason Wingreen provided Fett's voice. Here's a video highlighting all the scenes starring Boba Fett in the Star Wars trilogy. Do you think it's wise to produce a movie around a character who's had such few scenes, relative to the others?
Youtube

Vevo To Shut Down Site, Giving In To YouTube Empire (rollingstone.com) 92

Vevo, the video-hosting service founded in 2009 as a joint venture between the big three record companies, is shutting down. The company announced in a blog post Thursday that it is shuttering its mobile apps and website, and that "going forward, Vevo will remain focused on engaging the biggest audiences and pursuing growth opportunities." Vevo is almost entirely succumbing to YouTube. Rolling Stone reports: The major record labels set up Vevo -- an abbreviation for "video evolution" -- in 2009 as a designated streaming service for music videos that would ideally bring in greater revenue from more high-end advertisers. Via a distribution deal with YouTube, it received a cut of revenue from putting its music videos on the Google-owned site. But YouTube's might has grown: The video-streaming service recently took Vevo's branding off its music videos, while also securing permission under a new licensing deal to sell Vevo's clips directly to advertisers, cutting out the smaller company's sales force. Though Vevo has been trying to peel away from its dependence on YouTube by touting its own suite of apps and offerings for years, it seems those efforts haven't been met with much success. "Our catalog of premium music videos and original content will continue to reach a growing audience on YouTube and we are exploring ways to work with additional platforms to further expand access to Vevo's content," the company said in its blog post. Vevo users on its website and Android, iOS and Windows Mobile apps will receive a tool to migrate their playlists to YouTube.
Sony

Sony In $2.3 Billion Deal For EMI, Becomes World's Biggest Music Publisher 28

Sony said on Tuesday it would pay about $2.3 billion to gain control of EMI, becoming the world's largest music publisher in an industry that has found new life on the back of streaming services. Reuters reports: The acquisition is the biggest strategic move yet by new CEO Kenichiro Yoshida and gives Sony a catalogue of more than 2 million songs from artists such as Kanye West, Sam Smith and Sia. The deal is part of Yoshida's mission to make revenue streams more stable with rights to entertainment content -- a strategy that follows a major revamp by his predecessor which shifted Sony's focus away from low-margin consumer electronics.

The spread of the internet led to a shrinking of the music market from around 1999 to 2014, Yoshida said, but added that has turned around with the growth of fixed-price music streaming services. The deal values EMI Music Publishing at $4.75 billion including debt, more than double the $2.2 billion value given in 2011 when a consortium led by Sony won bidding rights for the company. EMI currently commands 15 percent of the music publishing industry which combined with its Sony ATV business would make the Japanese giant the industry leader with market share of 26 percent, a company spokesman said.
Youtube

Google Launches YouTube Music Service With Creepy AI To Predict Listening Habits (audioholics.com) 87

Audiofan writes: Will the new YouTube Music streaming service provide the soundtrack to your life? Google believes that its ability to harness the power of artificial intelligence will help the new service catch up to its rivals in the music streaming business. Google's latest attempt to compete with Spotify and Apple Music may finally have what it takes if it doesn't creep users out in the process. While the service officially rolls out on Tuesday, May 22nd, only some users will be able to use it at launch. What separates YouTube's music streaming service from the competition is its catalog of remixes, live versions, and covers of official versions of songs. It also uses the Google Assistant to make music recommendations based on everything it knows (and can learn) about you and your listening habits. "When you arrive at the gym, for example, YouTube Music will offer up a playlist of hard-hitting pump-up jams (if that's your thing)," reports Audioholics. "Late at night, softer tunes will set a more relaxing mood."

YouTube Music is free with ads, but will cost $9.99 for ad-free listening. There is also YouTube Premium, which will cost $11.99 per month, and will include both the ad-free music service and the exclusive video content from the now-defunct YouTube Red.
Businesses

Twitter Is Killing Several of Its TV Apps, Too (techcrunch.com) 29

Twitter is shutting down its TV apps on Roku, Android TV and Xbox starting on May 24, the company announced this morning. From a report: The news of the apps' closure comes at a time when Twitter is now trying to steer its users to its first-party mobile apps and its desktop website by killing off apps used by a minority of its user base -- like the Twitter for Mac app it shut down earlier this year. And more recently, it has attempted to kill off popular third-party Mac apps with a series of unfriendly API changes.

It's unclear why this has become Twitter's agenda. While it can be a burden for a company to support a broader ecosystem of apps where some only have a niche audience, in some cases those "niche" users are also the most influential and heavy users. And arguably, anyone launching Twitter's app on their TV must be a die-hard user -- because who is really watching that much Twitter on their TV?

Businesses

3D Headphone Startup 'Ossic' Closes Abruptly, Leaving Crowdfunders Hanging (npr.org) 168

An anonymous reader quotes a report from NPR: Ossic raised more than $3.2 million in crowdfunding for its Ossic X, which it touted as the "first 3D audio headphones calibrated to you." But after delivering devices to only about 80 investors who'd paid at least $999 to for the "Developer/Innovator" rewards level on Kickstarter, Ossic announced Saturday it had run out of money -- leaving the more than 10,000 other backers with nothing but lighter wallets.

Ossic, which The San Diego Union-Tribune notes was founded by former Logitech engineers Jason Riggs and Joy Lyons, had excited gamers, audiophiles and other sound consumers by creating headphones that used advanced 3D audio algorithms, head-tracking technology and individual anatomy calibration to "deliver incredibly accurate 3D sound to your ears," according to its funding campaign on Kickstarter. In less than two months in 2016, it was able to raise $2.7 million from more than 10,000 backers on Kickstarter. It raised another $515,970 on Indiegogo.
"This was obviously not our desired outcome," the company said in a statement. "To fail at the five-yard line is a tragedy. We are extremely sorry that we cannot deliver your product and want you to know that the team has done everything possible including investing our own savings and working without salary to exhaust all possibilities."
Businesses

Netflix's DVD Rental Business Is Still Profitable (fortune.com) 125

Netflix might be focusing on its streaming business, but the product that made its name is still alive -- and apparently well. From a report: The company's DVD.com DVD rental business has 3 million subscribers and generated a whopping $56 million in profit on just $99 million in revenue during the first quarter, CNBC is reporting. That staggering profit margin aside, Netflix's business has a wide selection of 100,000 DVDs, which easily overshadows the 5,600 streaming titles available on Netflix, according to the report. DVD.com's profitability might surprise some who moved on long ago from disc-based entertainment in the living room to streaming. Indeed, Netflix itself seemed to have moved on in 2011 when it split the DVD division from its now-core streaming operation. And whenever Netflix discusses its business, the company focuses on streaming and its place in the original content market rather than DVDs.
Businesses

MoviePass' Days Look Limited (bloomberg.com) 159

Kyle Stock writes via Bloomberg: Eight months after slashing its price and expanding membership past 2 million users, MoviePass is now at risk of going bust. The parent company, Helios & Matheson Analytics, which now owns 92 percent of MoviePass, said last week that it had just $15.5 million in cash at the end of April and $27.9 million on deposit with merchant processors. MoviePass has been burning through $21.7 million per month. A U.S. Securities and Exchange Commission filing last month revealed that the company's auditor has "substantial doubt" about its ability to stay solvent. Michael Pachter, an analyst at Wedbush Securities Inc., warns that MoviePass may not survive the summertime run of blockbusters. On Tuesday, Helios reported the performance of MoviePass for the three months ending on March 31. The company lost $107 million, earning just over $1 million from marketing deals and $47 million from subscriptions. Helios shares have fallen to decade lows of less than $1 after peaking at $32.90 in October, alongside the MoviePass hype.

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