The Internet

Router Wars 142

Chris Holland writes "On the heels of Juniper Networks' recent release of its TX Matrix Platform, Om Malik is giving an interesting overview of current and upcoming battles between protagonists of the Router Game, armed with their Terabit toys."
Programming

Developing Applications With Objective Caml 243

Fahrenheit 450 (William D. Neumann) writes "Developing Applications With Objective Caml was originally published in French by O'Reilly, and later translated into English by a group of volunteers (note that the reviewer was a volunteer proofreader during the translation effort), and graciously made available online as HTML or PDF at the Caml website. For those not familiar with Objective Caml (or OCaml, as it is commonly called), it is a strongly, statically typed (but don't be thinking about Pascal-style typing), eagerly evaluated language with a functional core that also offers many imperative programming features. OCaml also has full support for object-oriented programming that fits in completely with OCaml's strong type system. On top of that, OCaml code can be interpreted for simple scripting, compiled to bytecode for portability, or compiled to native code for speed and resource utilization that rival even that of Intel's C++ compiler. Intrigued?" If so, read on for the rest of Neumann's review.
Movies

American McGee To Adapt Oz As Movie 43

Ant writes "According to ShackNews and Hollywood Reporter, American McGee's "Oz" is back on track in several ways. Infogrames dropped the Wizard of Oz based videogame a while ago, but it's being revived now that McGee will be writing an Oz movie script for producer Jerry Bruckheimer. McGee said: "The hero of the story, a teenage boy named Arthur, is whisked away from Earth to an Oz in turmoil. Like Neo in 'The Matrix' films, the boy makes a hero's journey and comes to grips with his powers," he said. "What Jerry Bruckheimer was able to do with 'Pirates of the Caribbean' was simply brilliant, and since 'Oz' is similar in tone to that film franchise, I'd like to follow that model.""
Books

Malware: Fighting Malicious Code 95

Adam Jenkins writes "I have had a fair bit of experience with malware, from removing DOS viruses to removing rootkits on Windows servers. Currently I am working in desktop support at a university -- exactly where many of the anti-malware battles occur." With that background, he provides a review of the reprinted Malware: Fighting Malicious Code, writing "As with many things computer-related, this book might age quickly, but it has lots of sound theory that will stay relevant for a long time, even if it doesn't discuss the latest worm by name. I haven't read the author's earlier book (Counter Hack: A Step-by-Step Guide to Computer Attacks and Effective Defenses) but he is well known as both the author of that and also for the SANS lectures he runs." Read on for the rest of Jenkins' review, or revisit Matt Linton's review.
Role Playing (Games)

Jack Emmert Responds to Your Questions 198

A while back we passed on some your questions to City of Heroes Lead Designer Jack Emmert. He has responded with details on the upcoming CoH expansion, the future of MMOGs, and commentary on some of the decisions that led to City of Heroes in the first place. Read on for his responses.
PHP

Open Source Content Management Discussion? 109

Media Girl asks: "As someone considering the vast array of GNU/open source CMS systems out there (and right here), what have been the experiences, insights and opinions of developers on the various programs out there, such as Slash, Scoop, Drupal, PHPslash and the various Nukes? CMS Matrix has a nice comparison grid of features, but there seems to be a lot left between the lines, and the Perl powerhouses are left out of the matrix. How do the typical components (blogs, articles, comments, karma) compare? What about modality, security and speed under heavy loads? What about the quality of ongoing development and activity of the app's community? What's leading edge and not bleeding edge? And what about the Perl/PHP debate? Can we take a snapshot of this realm of open source web development applications and hash it around a bit?"
Role Playing (Games)

Towards a Theory of Place in Digital Worlds 16

Following last month's State of Play Conference, Gamespot has a good discussion of some issues brought up at the conference, as well as some analysis by Cory Ondrejka of Linden Labs. From the Article: "There is no spoon ... is a tempting shorthand, made all the more powerful by its association with the Matrix. It is also clearly wrong. There is a spoon, just not one that you can eat with. Digital worlds are very real places." Relatedly, Cory Doctorow has up today a short story on Salon.com (registration required) that takes place inside a MMOG.
The Matrix

Matrix Online Voice Talent Locked In 45

Gamespot has a piece discussing the signing of the original Matrix cast members for voice roles in the MMOG. Actors returning to their trilogy roles include Lawrence Fishburne, Monica Bellucci, Mary Alice, Lambert Wilson, Harold Perrineau Jr., Harry Lennix, Nona Gaye, Collin Chou, and Tanveer Atwal.
Role Playing (Games)

Online World News 96

Several tidbits of info for you today regarding developments in Online Worlds. Lineage II is going to be adding a gambling component. Players will be able to place bets on monster races or purchase lottery tickets. MMORPG.com has a story discussing the fact that the excellent crafting based game A Tale in the Desert now has a Mac Client. Players on Windows, Linux, and Mac can now experience the Second Telling. Anarchy Online is now available for free download. Prospective players can download the client and have 14 days to experience the game before they have to decide to take up the monthly fee or not. Starting next week FilePlanet will be giving away 20,000 Beta Slots for The Matrix Online. Speaking of Betas, the Dark Age of Camelot: Catacombs Beta application is now available. Congratulations also to Mythic Entertainment and DAoC, who is celebrating it's 3rd Anniversary this week. The Blizzard site has up a new Q&A about World of Warcraft. It sounds like some features of the game are going to slip to post-launch. Combined with the rapidly approaching Open Beta this would seem to confirm that the game will be launching within a month or two.
Graphics

Metaprogramming GPUs with Sh 139

Martin Ecker writes "With the advent of powerful, programmable GPUs in consumer graphics hardware, an increasing number of shading languages to program these GPUs has become available. One quite interesting language that - in many ways - has a very different approach than other mainstream shading languages (such as Cg or the OpenGL Shading Language) is Sh. The recently released book "Metaprogramming GPUs with Sh" by Michael McCool and Stefanus Du Toit, both major contributors to the Sh project, explains the basics of the Sh high-level shading language and the corresponding API and also goes into some of the details of the implementation. The book is intended for an audience that is already familiar with traditional shader development for programmable GPUs. Also, a firm background in 3D graphics programming and C++ is a must for the interested reader." Read on for the rest.
The Matrix

Matrix Online Ship Date Announced 34

B1-66ER writes "Matrixfans.net has a report on the launch of TMO. 'Sega of America's new massively multi-player online game, Matrix Online, now has a ship date set. That date is January 18, 2005. The release date change from November is to coordinate the US launch with the European publisher.'"
Science

Self-assembling 3D Nanostructures 176

Roland Piquepaille writes "Chips holding 10 terabits of data? Copper as strong as steel? Ceramics tough enough to be used in car engines? All this will be true in five years, thanks to two new methods to create self-assembling 3D nanostructures. These methods used pulsed laser deposition to create layers of nanodots organized in a matrix. These arrays of nanodots are consistent in shape and size -- 7 nanometers with nickel for example. But the real beauty of these methods is that they can be applied to almost any material, like nickel for data storage or aluminum oxide for ceramics. These methods also reduce drastically imperfections, leading to future superstrong materials. Read more here for other details and an image of a single nickel nanocrystal, or nanodot."

The Product Marketing Handbook for Software, 4th Edition 135

Daniel Shefer writes "If you want to make money by selling your software, it has to be marketed, promoted and then sold to the customer. Doing this is not as easy as it may sound. The Product Marketing Handbook, 4th Edition details the ins and outs of the aspects of software product marketing needed to make this happen." According to Shefer, "this is a great book if you want to market your product and get it sold"; read on for the rest of his review. Even if your software is free (as in speech, or as in beer), this book may offer insights in persuading people to try it out.
United States

The Pentagon's Ultimate Home Theater 242

Steve Silberman writes "I was the first reporter to see the inside of a new battle-simulation system designed by the Institute for Creative Technologies, a 'military-entertainment' think tank sponsored by the Defense Department. Starting in September, Marines, infantrymen, and Air Force pilots will train for war in Matrix-like rooms in Oklahoma simulating urban and desert environments, with surround sound and photorealistic rendering of bombing runs and other scenarios. It may or may not be the future of military training, but it's certainly the future of home gaming. My article, 'The War Room,' will appear in the September issue of Wired."
Games

Warner Bros Buys Monolith Productions 19

NeoCode writes "Gamespot is reporting that Warner Bros has bought the developer Monolith Productions. Monolith, in the past, has produced games like Tron 2.0, No One Lives Forever 1 and 2, Aliens vs. Predator 2 and Blood 1 and 2. Currently, Monolith is working on The Matrix Online (aka MxO), the WB-produced, Sega-published MMORPG which is undergoing Beta testing right now." We've previously reported on current WB game boss Jason Hall, who was formerly the CEO and co-founder of Monolith.
Businesses

Atari and THQ Show Mixed Financials, Game Details 10

An anonymous reader writes "GameMethod reports that for the fiscal 2004 first quarter, Atari announced that net revenues and income were down from last fiscal year, but still positive. Strong sales of [the somewhat controversial] Driv3r for both PlayStation 2 and Xbox are being cited as the main success, but the dip in comparative figures is being attributed to last year's release of Enter the Matrix, Atari's commercially successful (over 5 million units sold), yet critically jeered game. [Atari's Bruno Bonnell commented on the loss of the Unreal license that Epic's proposed deal was 'not acceptable from a profit point of view for our strategy.'] On the flip side, despite a net loss of $3.9 million for the fiscal first quarter of 2005, THQ announced a positive outlook for the remainder of the fiscal year. Full Spectrum Warrior for Xbox drove sales for the quarter, ranking as the top selling Xbox game and the second best selling title for the month of June."
Privacy

MATRIX Database Schema Altered Due to Privacy Concerns 101

nusratt writes "Associated Press: 'The Multistate Anti-Terrorism Information Exchange combines state vehicle and crime records with commercial databases owned by a private company, Seisint, covering half the U.S. population,' but there were 'questions about the legality of sending state-owned records to Seisint'. The solution? "Each state will maintain its own records . . . Software will search each state's records as necessary.' 'The new setup is designed to get around obstacles in some states' data laws.'"
Movies

3D Realms' Miller On Movie To Game Conversions 21

Thanks to The Hollywood Reporter for its interview with 3D Realms' Scott Miller about turning films into good videogames, in which "the man of many game credits -- including 'Duke Nukem 3D' and 'Max Payne' -- and many opinions" argues: "Look, movies and TV are storytelling media. And while games can be a storytelling medium, they are really about interactivity and gameplay. What makes a movie or a TV series successful may or may not make for a good interactive experience." He goes on to discuss the top movie licenses: "The absolute best IP is 'Star Wars.' It has the whole idea of the Force, which translates well into gameplay. It also has a very compelling universe to explore... Then comes 'Lord Of The Rings'... and then James Bond because of all the gimmicks he uses. Then there's Indiana Jones. If I were to make a game based on Indiana Jones, I'd focus on his whip, which can be his unique gameplay hook." Miller also muses: "I'm on the fence with 'The Matrix.' It does have a unique gameplay hook, but 'Max Payne' beat it to the punch with the whole slow-mo bullet thing."
Businesses

Matrix Decision Making 296

Eli Singer writes "I'm writing to recommend The Power of the 2x2 Matrix , the best book on decision-making I've seen in a long time. The book presents 55 decision matrix models by some of the best minds out there including Stephen Covey ( 7 Habits of Highly Effective People ) and Geoffrey Moore (Crossing the Chasm). Although the book is primarily for business decision-making, the matrices really force you to think about your own personal and professional life." No bones about it, Singer is not a disinterested party: he helped with research that went into it. Read on for the rest of his review, below; there's also a link to a sample chapter of the book. (The Globe and Mail recently reviewed this book as well.)

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