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Software

VMware Admits Sweeping Broadcom Changes Are Worrying Customers (arstechnica.com) 79

An anonymous reader quotes a report from Ars Technica: Broadcom has made a lot of changes to VMware since closing its acquisition of the company in November. On Wednesday, VMware admitted that these changes are worrying customers. With customers mulling alternatives and partners complaining, VMware is trying to do damage control and convince people that change is good. Not surprisingly, the plea comes from a VMware marketing executive: Prashanth Shenoy, VP of product and technical marketing for the Cloud, Infrastructure, Platforms, and Solutions group at VMware. In Wednesday's announcement, Shenoy admitted that VMware "has been all about change" since being swooped up for $61 billion. This has resulted in "many questions and concerns" as customers "evaluate how to maximize value from" VMware products.

Among these changes is VMware ending perpetual license sales in favor of a subscription-based business model. VMware had a history of relying on perpetual licensing; VMware called the model its "most renowned" a year ago. Shenoy's blog sought to provide reasoning for the change, with the executive writing that "all major enterprise software providers are on [subscription models] today." However, the idea that '"everyone's doing it" has done little to ameliorate impacted customers who prefer paying for something once and owning it indefinitely (while paying for associated support costs). Customers are also dealing with budget concerns with already paid-for licenses set to lose support and the only alternative being a monthly fee.

Shenoy's blog, though, focused on license portability. "This means you will be able to deploy on-premises and then take your subscription at any time to a supported Hyperscaler or VMware Cloud Services Provider environment as desired. You retain your license subscription as you move," Shenoy wrote, noting new Google Cloud VMware Engine license portability support for VMware Cloud Foundation. Further, Shenoy claimed the discontinuation of VMware products so that Broadcom could focus on VMware Cloud Foundation and vSphere Foundation would be beneficial, because "offering a few offerings that are lower in price on the high end and are packed with more value for the same or less cost on the lower end makes business sense for customers, partners, and VMware."
VMware's Wednesday post also addressed Broadcom taking VMware's biggest customers direct, removing channel partners from the equation: "It makes business sense for Broadcom to have close relationships with its most strategic VMware customers to make sure VMware Cloud Foundation is being adopted, used, and providing customer value. However, we expect there will be a role change in accounts that will have to be worked through so that both Broadcom and our partners are providing the most value and greatest impact to strategic customers. And, partners will play a critical role in adding value beyond what Broadcom may be able."

"Broadcom identified things that needed to change and, as a responsible company, made the changes quickly and decisively," added Shenoy. "The changes that have taken place over the past 60+ days were absolutely necessary."
Education

California Bill Would Require Computer Science For High School Graduation 202

At a press conference last week, a California Assemblymember joined the State Superintendent of Public Instruction in announcing a bill that, if passed, would require every public high school to teach computer science. (And establish CS as a high school graduation requirement by the 2030-31 school year.)

Long-time Slashdot reader theodp says he noticed posters with CS-education advocacy charts and stats "copied verbatim" from the tech giant-backed nonprofit Code.org. (And "a California Dept. of Education news release also echoed Code.org K-12 CS advocacy factoids.") The announcement came less than two weeks after Code.org CEO Hadi Partovi — whose goal is to make CS a HS graduation requirement in all 50 states by 2030 — was a keynote speaker at the Association of California School Administrators Superintendents' Symposium. Even back in an October 20 Facebook post, [California state assemblyman] Berman noted he'd partnered with Code.org on legislation in the past and hinted that something big was in the works on the K-12 CS education front for California. "I had the chance to attend Code.org's 10th anniversary celebration and chat with their founder, Hadi Partovi, as well as CS advocate Aloe Blacc. They've done amazing work expanding access to computer science education... and I've been proud to partner with them on legislation to do that in CA. More to come!"
Transportation

Clean Jet Fuel Startup Fires Up New Carbon Converter (spokesman.com) 41

Thursday a climate technology startup called Twelve "took a major step toward producing sustainable aviation fuel..." reports Bloomberg, "by launching its commercial-scale carbon transformation unit." Twelve is among the emerging companies working on ways to transform captured CO2 into useful products. In the case of the Berkeley, California-based startup, its nascent technology will be critical to cleaning up one of the hardest-to-decarbonize sectors: aviation. Twelve uses a technique called electrolysis that uses electricity to repurpose carbon dioxide and water into various products. When the electricity is generated from renewables, the process is essentially no-carbon. The company's CO2 electrochemical reactor — called OPUS — will be at the center of its first commercial production plant for sustainable aviation fuel, under construction in Moses Lake and set to be completed this year. The plant will run on hydropower and use CO2 captured from a nearby ethanol plant. That CO2 and water will be fed through OPUS and turned into synthetic gas, the basis of sustainable aviation fuel.

Twelve's airline customers can blend it with traditional jet fuel. The resulting carbon credit can be bought by corporate customers like Microsoft to offset their business travel-related emissions...

Although Twelve's carbon transformation technology can be used to make products ranging from spandex pants to car parts, it pivoted to focus more fully on sustainable aviation fuel after the announcement of tax credits for SAF blending, carbon capture and utilization, and hydrogen production, said Twelve co-founder and Chief Science Officer Etosha Cave. Those tax credits helped the company launch this commercial unit. "Without that, we would not be competitive in terms of being able to get to market at the stage we're at," Cave said.

It's still not cost competitive with traditional jet fuel, the article points out, "but airlines are under increasing pressure from governments and their own net zero commitments to integrate SAF into their fuel mix.

"Twelve would not disclose its cost to make the fuel, though it said it expects prices to go down as its technology scales up and eventually reach parity with traditional jet fuel."
Biotech

Wearable AI-Powered Neurotech Startup Promises 'Electric Medicine' and Wellness Benefits (msn.com) 30

"Something revolutionary is on the horizon..." claims the company's web site. "Wearable neurotechnology that augments sleep, attention, and ultimately the human experience."

Or, as Fierce Biotech put it, "A startup emerged from stealth this week with grand plans to pioneer a new form of neurotech dubbed 'electric medicine.'" Elemind's approach centers on artificial intelligence-powered algorithms that are trained to continuously analyze neurological activity collected by a noninvasive wearable device, then to deliver through the wearable bursts of neurostimulation that are uniquely tailored to those real-time brain wave readings. The Cambridge, Massachusetts-based company claims that its approach — which is based on research from its founders, a group of high-profile scientists hailing from the likes of MIT, Stanford and Harvard — offers a more "natural" treatment option than pharmaceuticals for neurological conditions like insomnia, essential tremor and memory loss.

"Chemical drugs affect the entire body, often leading to unwanted side effects. Elemind offers a nonchemical, direct and on-demand solution that learns and dynamically adjusts to each person," Meredith Perry, a co-founder of Elemind and its CEO, said in the company's debut announcement. "We're the first and only company able to precisely guide and redirect brainwaves in real time."

"Elemind's first product is a general wellness device and will not be subject to FDA regulation," notes an announcement from the company. But they've thoroughly researched the product's potential: To date, Elemind's technology is supported by five clinical trials and several publications in peer-reviewed scientific journals. Clinical trials show Elemind's technology is effective at inducing sleep up to 74% faster, suppressing essential tremor with a significant decrease after only 30 seconds of stimulation, and boosting memory. Clinical trials also demonstrate Elemind is effective at increasing pain thresholds and enhancing sedation; this study is currently in peer review....

"You can think about it like noise cancellation for the mind," said Dr. David Wang, CTO and co-founder of Elemind. "Our technology uses phase-locking auditory stimuli to align precisely with the user's brainwaves and steer them to a different frequency associated with a different state."

The company plans to announce its first product within a few months, reports the Boston Globe, noting that the company's $12 million in seed funding came from "a consortium that includes Village Global, an early-stage venture fund backed by high-tech billionaires Jeff Bezos, Bill Gates., Reid Hoffman, and Ann Wojcicki..."

More info from VentureBeat.
Games

Disney Invests $1.5 Billion In Fortnite Maker To Build Persistent Game Universe (venturebeat.com) 52

An anonymous reader quotes a report from VentureBeat: Disney is investing $1.5 billion for an equity stake in Fortnite and Unreal Engine maker Epic Games as part of a broader partnership to create a new Disney gaming universe. The companies plan to create an expansive and open games and entertainment universe. I would say they're building a metaverse, if the word weren't so overused late and out of favor with some. They didn't actually use that word. Bob Iger, CEO of Disney, announced the investment in an interview with CNBC today. The companies will collaborate on a new games and entertainment universe that will further expand the reach of beloved Disney stories and experiences. It will be a multi-year project, built by Epic Games.

"It's not just our parks where we're creating new opportunities for consumers to engage with the characters and franchises they love," Iger said in an analyst call. In our new relationship with Epic Games, we're creating a transformational games and entertainment universe that integrates Disney's world-class storytelling into Epic's cultural phenomenon Fortnite, enabling consumers to play, watch, create, and shop for both digital and physical goods. This marks Disney's biggest entry ever into the world of video games, and offers significant opportunities for growth and expansion. The new immersive universe will unleash their own creativity and experience the Disney stories that they love in groundbreaking new ways."

Iger added, "Younger audiences in particular are huge consumers of video games. In fact, among millennials, Gen Z and Gen Z is a significant amount of time spent on screen-based platforms, playing video games. This new universe from Disney and Epic provides us with a tremendous opportunity to not only meet more consumers where they are and to allow more audiences to cultivate a bond with Disney's iconic brands and franchises, including Marvel, Star Wars, and much more." The $1.5 billion transaction is subject to customary closing conditions, including regulatory approvals. In addition to being a world-class games experience and interoperating with Fortnite, the new persistent universe will offer a multitude of opportunities for consumers to play, watch, shop and engage with content, characters and stories from Disney, Pixar, Marvel, Star Wars, Avatar and more.
Fortnite teased the partnership in a new video posted on YouTube. The official announcement can be read here.
Facebook

Meta Cuts Off Third-Party Access To Facebook Groups (techcrunch.com) 25

An anonymous reader quotes a report from TechCrunch: The recent surprise announcement that Meta will soon be shutting down its Facebook Groups API is throwing some businesses and social media marketers into disarray. On January 23, Meta announced the release of its Facebook Graph API v19.0, which included the news that the company would be deprecating its existing Facebook Groups API. The latter, which is used by developers and businesses to schedule posts to Facebook Groups, will be removed within 90 days, Meta said. This includes all the Permissions and Reviewable Features associated with the API, it also noted.

Meta explained that a major use case for the API was a feature that allowed developers to privately reply in Facebook Groups. For example, a small business that wanted to send a single message to a person who posted on their Facebook Group or who had commented in the group could be messaged through the API. However, Meta said that another change in the new v19.0 API would enable this feature, without the need for the Groups API. But developers told TechCrunch that the shutdown of the API would cause problems for companies that offer solutions to customers who want to schedule and automate their social media posts. [...]

What's more, developers tell us that Meta's motivation behind the API's shutdown is unclear. On the one hand, it could be that Facebook Groups don't generate ad revenue and the shutdown of the API will leave developers without a workaround. But Meta hasn't clarified if that's the case. Instead, Meta's blog post only mentioned one use case that would be addressed through the new v.19.0 API. [...] On Meta's forum for developers, one developer says they're "pretty shocked" by the company's announcement, noting their app relies on the Groups API and will essentially no longer work when the shutdown occurs. Others are frustrated that Meta hasn't clearly explained if posting on Groups will be done with a Page Access token going forward, as the way the announcement is worded it seems that part is only relevant for those posting private replies, not posting to the group as a whole. [...] the whole thing could just be some messaging mistake -- like Meta perhaps forgot to include the part where it was going to note what its new solution would be. There is concern, however, that Meta is deprioritizing developers' interests having recently shut down its developer bug portal as well.

EU

EU Right To Repair: Sellers Will Be Liable For a Year After Products Are Fixed (arstechnica.com) 55

An anonymous reader quotes a report from Ars Technica: Europe's right-to-repair rules will force vendors to stand by their products an extra 12 months after a repair is made, according to the terms of a new political agreement. Consumers will have a choice between repair and replacement of defective products during a liability period that sellers will be required to offer. The liability period is slated to be a minimum of two years before any extensions. "If the consumer chooses the repair of the good, the seller's liability period will be extended by 12 months from the moment when the product is brought into conformity. This period may be further prolonged by member states if they so wish," a European Council announcement on Friday said.

The 12-month extension is part of a provisional deal between the European Parliament and Council on how to implement the European Commission's right-to-repair directive that was passed in March 2023. The Parliament and Council still need to formally adopt the agreement, which would then come into force 20 days after it is published in the Official Journal of the European Union. "Once adopted, the new rules will introduce a new 'right to repair' for consumers, both within and beyond the legal guarantee, which will make it easier and more cost-effective for them to repair products instead of simply replacing them with new ones," the European Commission said on Friday.

The rules require spare parts to be available at reasonable prices, and product makers will be prohibited from using "contractual, hardware or software related barriers to repair, such as impeding the use of second-hand, compatible and 3D-printed spare parts by independent repairers," the Commission said. The newly agreed-upon text "requires manufacturers to make the necessary repairs within a reasonable time and, unless the service is provided for free, for a reasonable price too, so that consumers are encouraged to opt for repair," the European Council said. There will be required options for consumers to get repairs both before and after the minimum liability period expires, the Commission said [...].

AI

Inside the Underground Site Where 'Neural Networks' Churn Out Fake IDs (404media.co) 28

An anonymous reader shares a report: An underground website called OnlyFake is claiming to use "neural networks" to generate realistic looking photos of fake IDs for just $15, radically disrupting the marketplace for fake identities and cybersecurity more generally. This technology, which 404 Media has verified produces fake IDs nearly instantly, could streamline everything from bank fraud to laundering stolen funds. In our own tests, OnlyFake created a highly convincing California driver's license, complete with whatever arbitrary name, biographical information, address, expiration date, and signature we wanted. The photo even gives the appearance that the ID card is laying on a fluffy carpet, as if someone has placed it on the floor and snapped a picture, which many sites require for verification purposes. 404 Media then used another fake ID generated by this site to successfully step through the identity verification process on OKX. OKX is a cryptocurrency exchange that has recently appeared in multiple court records because of its use by criminals.

Rather than painstakingly crafting a fake ID by hand -- a highly skilled criminal profession that can take years to master -- or waiting for a purchased one to arrive in the mail with the risk of interception, OnlyFake lets essentially anyone generate fake IDs in minutes that may seem real enough to bypass various online verification systems. Or at least fool some people. "The era of rendering documents using Photoshop is coming to an end," an announcement posted to OnlyFake's Telegram account reads. As well as "neural networks," the service claims to use "generators" which create up to 20,000 documents a day. The service's owner, who goes by the moniker John Wick, told 404 Media that hundreds of documents can be generated at once using data from an Excel table.

Open Source

'Linux Foundation Energy' Partners With US Government on Interoperability of America's EV Charging (substack.com) 21

The non-profit Linux Foundation Energy hopes to develop energy-sector solutions (including standards, specifications, and software) supporting rapid decarbonization by collaborating with industry stakeholders.

And now they're involved in a new partnership with America's Joint Office of Energy — which facilitates collaboration between the federal Department of Energy and its Department of Transportation. The partnership's goal? To "build open-source software tools to support communications between EV charging infrastructure and other systems."

The Buildout reports: The partnership and effort — known as "Project EVerest" — is part of the administration's full-court press to improve the charging experience for EV owners as the industry's nationwide buildout hits full stride. "Project EVerest will be a game changer for reliability and interoperability for EV charging," Gabe Klein, executive director of the administration's Joint Office of Energy and Transportation, said yesterday in a post on social media....

Administration officials said that a key driver of the move to institute broad standards for software is to move beyond an era of unreliable and disparate EV charging services throughout the U.S. Dr. K. Shankari, a principal software architect at the Joint Office of Energy and Transportation, said that local and state governments now working to build out EV charging infrastructure could include a requirement that bidding contractors adhere to Project EVerest standards. That, in turn, could have a profound impact on providers of EV charging stations and services by requiring them to adapt to open source standards or lose the opportunity to bid on public projects. Charging availability and reliability are consistently mentioned as key turnoffs for potential EV buyers who want the infrastructure to be ready, easy, and consistent to use before making the move away from gas cars.

Specifically, the new project will aim to create what's known as an open source reference implementation for EV charging infrastructure — a set of standards that will be open to developers who are building applications and back-end software... And, because the software will be available for any company, organization, or developer to use, it will allow the creation of new EV infrastructure software at all levels without software writers having to start from scratch. "LF Energy exists to build the shared technology investment that the entire industry can build on top of," said Alex Thompson of LF Energy during the web conference. "You don't want to be re-inventing the wheel."

The tools will help communication between charging stations (and adjacent chargers), as well as vehicles and batteries, user interfaces and mobile devices, and even backend payment systems or power grids. An announcement from the Joint Office of Energy and Transportation says this software stack "will reduce instances of incompatibility resulting from proprietary systems, ultimately making charging more reliable for EV drivers." "The Joint Office is paving the way for innovation by partnering with an open-source foundation to address the needs of industry and consumers with technical tools that support reliable, safe and interoperable EV charging," said Sarah Hipel, Standards and Reliability Program Manager at the Joint Office.... With this collaborative development model, EVerest will speed up the adoption of EVs and decarbonization of transportation in the United States by accelerating charger development and deployment, increase customizability, and ensure high levels of security for the nation's growing network.
Linux Foundation Energy adds that reliable charging "is key to ensuring that anyone can confidently choose to ride or drive electric," predicting it will increase customizability for different use cases while offering long-term maintainability, avoiding vendor-lock in, and ensuring high levels of security. This is a pioneering example of the federal government collaborating to deploy code into an open source project...

"The EVerest project has been demonstrated in pilots around the world to make EV charging far more reliable and reduces the friction and frustration EV drivers have experienced when a charger fails to work or is not continually maintained," said LF Energy Executive Director Alex Thornton. "We look forward to partnering with the Joint Office to create a robust firmware stack that will stand the test of time, and be maintained by an active and growing global community to ensure the nation's charging infrastructure meets the needs of a growing fleet of electric vehicles today and into the future."

Thanks to Slashdot reader ElectricVs for sharing the article.
The Media

Craig Newmark Donates $10M to Help CUNY Journalism School Become Tuition-Free (observer.com) 37

Craig Newmark posted an announcement last week on LinkedIn. "Okay, my deal is that I'm contributing another $10 million so that the City University of New York journalism grad school can go tuition-free for half the student body next year...

"Tuition-free means more seriously good journalism education for students from all income backgrounds..."

More details from the Observer: The New York City-based institution today announced plans to grow its endowment to $60 million by 2026 to cover the tuition of its full student body in perpetuity.

Founded in 2006, the Newmark Journalism School has long offered a public alternative to private, elite journalism programs across the nation, according to its dean Graciela Mochkofsky. "After the pandemic, we realized that even though we were one of the most affordable schools in the country, we were seeing an increasing need from our students," Mochkofsky told Observer. "We started thinking about how to get to tuition-free...."

"One-time grants to schools and newsrooms are an important piece of the puzzle," Newmark told Observer. "But if we're serious about the future of trustworthy journalism as democracy's immune system, we've got to create ways to make the pipeline and product more resilient to economics and shifting moods. Endowments help do that...."

The Newmark Journalism School has been gradually inching towards free tuition for some time. Tuition was covered for 20 percent of students in the class of 2023, 25 percent of the program's current class and 35 percent of the new class being enrolled. If the school's goal of raising $30 million in the next two years is achieved, this figure will reach 100 percent by its 20th anniversary in 2026...

It is additionally fundraising for other initiatives related to research, faculty, facilities and new programs. Curriculums that reflect the emergence of artificial intelligence (A.I.) and the technology's effect on journalism are of particular interest.

Youtube

YouTube Says It Has More Than 100 Million Premium and Music Subscribers (variety.com) 48

YouTube has announced it has surpassed 100 million YouTube Music and YouTube Premium subscribers globally. Variety reports: The 100 million figure includes uses who are on free trials, according to YouTube. The company didn't break down how many are on YouTube Music versus YouTube Premium, the subscription service for ad-free viewing, background listening, offline video downloads and full access to YouTube Music. In November 2022, the company said YouTube Music and YouTube Premium topped 80 million paying subscribers combined.

The announcement comes after Alphabet, in reporting fourth-quarter 2023 earnings, boasted that YouTube and Google subscription services generated more than $15 billion in revenue last year. That includes YouTube Premium and YouTube Music, as well as YouTube TV and Google One cloud storage.

Biotech

Biogen Dumps Dubious Alzheimer's Drug After Profit-Killing FDA Scandal (arstechnica.com) 29

An anonymous reader quotes a report from Ars Technica: Biotechnology company Biogen is abandoning Aduhelm, its questionable Alzheimer's drug that has floundered on the market since its scandal-plagued regulatory approval in 2021 and brow-raising pricing. On Wednesday, the company announced it had terminated its license for Aduhelm (aducanumab) and will stop all development and commercialization activities. The rights to Aduhelm will revert back to the Neurimmune, the Swiss biopharmaceutical company that discovered it.

Biogen will also end the Phase 4 clinical trial, ENVISION, that was required by the Food and Drug Administration to prove Biogen's claims that Aduhelm is effective at slowing progression of Alzheimer's in its early stages -- something two Phase 3 trials failed to do with certainty. In the announcement, Biogen noted it took a financial hit of $60 million in the fourth quarter of 2023 to close out its work on Aduhelm, which the company at one point reportedly estimated would bring in as much as $18 billion in revenue per year.

ISS

SpaceX's Starship To Launch 'Starlab' Private Space Station In Late 2020s (space.com) 33

SpaceX's Starship rocket has been selected by Starlab to launch its private space station into orbit. "SpaceX's history of success and reliability led our team to select Starship to orbit Starlab," Dylan Taylor, chairman and CEO of Voyager Space, said in a statement. "SpaceX is the unmatched leader for high-cadence launches, and we are proud Starlab will be launched to orbit in a single flight by Starship." Space.com reports: Today's announcement didn't give a target launch date. But NASA and Starlab's developers want the four-person commercial station to be up and running before 2030, when the International Space Station (ISS) is expected to cease operations (though that retirement date is apparently not set in stone). [...] The 400-foot-tall (122 meters) Starship is the biggest and most powerful rocket ever built, capable of hauling up to 150 tons to low Earth orbit. It will send the fully outfitted Starlab up in just one launch, as Taylor noted above.

"Starlab's single-launch solution continues to demonstrate not only what is possible, but how the future of commercial space is happening now," Tom Ochinero, senior vice president of commercial business at SpaceX, said in the same statement. "The SpaceX team is excited for Starship to launch Starlab to support humanity's continued presence in low Earth orbit on our way to making life multiplanetary," Ochinero added.

United Kingdom

UK To Ban Disposable Vapes (nytimes.com) 131

In an announcement earlier today, Prime Minister Rishi Sunak said single-use vapes will be banned in Britain, with certain flavors restricted and regulations put in place around their packaging and displays. The New York Times reports: Mr. Sunak said that the ban, which is part of legislation that still has to be approved by Parliament, was intended to halt "one of the most worrying trends at the moment," before it becomes "endemic." "The long-term impacts of vaping are unknown and the nicotine within them can be highly addictive, so while vaping can be a useful tool to help smokers quit, marketing vapes to children is not acceptable," he said in a statement. Andrea Leadsom, Britain's health minister, said the measures were intended to make sure that vapes were aimed at adults who were quitting smoking, rather than children.

"Nicotine is highly addictive -- and so it is completely unacceptable that children are getting their hands on these products, many of which are undeniably designed to appeal to young people," she said in a statement. [...] While it is not illegal for people under 18 to smoke or vape in Britain, it is illegal for those products to be sold to them. By banning disposable vapes, and restricting the flavors and packaging of refillable vapes, the government hopes to make it far less likely that young people will experiment with e-cigarettes.

Software

After 32 Years, One of the Net's Oldest Software Archives Is Shutting Down (arstechnica.com) 42

Benj Edwards reports via Ars Technica: In a move that marks the end of an era, New Mexico State University (NMSU) recently announced the impending closure of its Hobbes OS/2 Archive on April 15, 2024. For over three decades, the archive has been a key resource for users of the IBM OS/2 operating system and its successors, which once competed fiercely with Microsoft Windows. In a statement made to The Register, a representative of NMSU wrote, "We have made the difficult decision to no longer host these files on hobbes.nmsu.edu. Although I am unable to go into specifics, we had to evaluate our priorities and had to make the difficult decision to discontinue the service."

Hobbes is hosted by the Department of Information & Communication Technologies at New Mexico State University in Las Cruces, New Mexico. In the official announcement, the site reads, "After many years of service, hobbes.nmsu.edu will be decommissioned and will no longer be available. As of April 15th, 2024, this site will no longer exist." The earliest record we've found of the Hobbes archive online is this 1992 Walnut Creek CD-ROM collection that gathered up the contents of the archive for offline distribution. At around 32 years old, minimum, that makes Hobbes one of the oldest software archives on the Internet, akin to the University of Michigan's archives and ibiblio at UNC.

AI

Companies Once Focused On Mining Cryptocurrency Pivot To Generative AI (theguardian.com) 48

"Companies that once serviced the boom in cryptocurrency mining are pivoting to take advantage of the latest data gold rush," reports the Guardian. Canadian company Hive Blockchain changed its name in July to Hive Digital Technologies and announced it was pivoting to AI. "Hive has been a pioneering force in the cryptocurrency mining sector since 2017. The adoption of a new name signals a significant strategic shift to harness the potential of GPU Cloud compute technology, a vital tool in the world of AI, machine learning and advanced data analysis, allowing us to expand our revenue channels with our Nvidia GPU fleet," the company said in its announcement at the time. The company's executive chairman, Frank Holmes, told Guardian Australia the transition required a lot of work. "Moving from mining Ethereum to hosting GPU cloud services involves buying powerful new servers for our GPUs, upgrading networking equipment and moving to higher tier data centres," he said.

"The only commonality is that GPUs are the workhorses in both cases. GPU cloud requires higher end supporting hardware and a more secure, faster data centre environment. There's a steep learning curve in the GPU cloud business, but our team is adapting well and learning fast."

For others, like Iris Energy, a datacentre company operating out of Canada and Texas, and co-founded by Australian Daniel Roberts, it has been the plan all along. Iris did not require any changes to the way the company operated when the AI boom came along, Roberts told Guardian Australia. "Our strategy really has been about bootstrapping the datacentre platform with bitcoin mining, and then just preserve optionality on the whole digital world. The distinction with us and crypto-miners is we're not really miners, we're datacentre people." The company still trumpets its bitcoin mining capability but in the most recent results Iris said it was well positioned for "power dense computing" with 100% renewable energy. Roberts said it wasn't an either-or situation between bitcoin mining and AI.

"I think when you look at bitcoin versus AI, the market will just reach equilibrium based on the market-based demands for each product," he said... Holmes said Hive also saw the two industries operating in parallel. "We love the bitcoin mining business, but its revenue is rather unpredictable. GPU cloud services should complement it well," he said.

Thanks to long-time Slashdot reader mspohr for sharing the article.
Apple

Apple Opens App Store To Game Streaming Services (theverge.com) 8

Starting today Apple is opening up its App Store to allow game streaming apps and services. From a report: This means that services like Xbox Cloud Streaming and GeForce Now, which previously were only accessible on iOS via a web browser, will be able to offer full-featured apps. "Developers can now submit a single app with the capability to stream all of the games offered in their catalog," Apple wrote in a blog post. These changes apply "worldwide," according to the company.

In 2020, Apple appeared to have carved out a space for these cloud gaming services in the App Store. But that turned out not to be the case, as all games available through each service had to be submitted and reviewed as a standalone app. So the shift to allow one app with a large catalog of games marks a major change. As part of today's announcement, Apple said that "each experience made available in an app on the App Store will be required to adhere to all App Store Review Guidelines and its host app will need to maintain an age rating of the highest age-rated content included in the app."
Apple also says that developers will now "be able to provide enhanced discovery opportunities for streaming games, mini-apps, mini-games, chatbots, and plug-ins that are found within their apps," and that "mini-apps, mini-games, chatbots, and plug-ins will be able to incorporate Apple's In-App Purchase system to offer their users paid digital content or services for the first time, such as a subscription for an individual chatbot."
AI

Palworld Embroiled in AI and Pokemon 'Plagiarism' Controversy (videogameschronicle.com) 101

Steam's newest hit survival game, Palworld, has been accused of plagiarising designs from Pokemon, as social media users negatively highlight its creator's historical association with generative AI tools. VideoGamesChronicle: Palworld by Japanese studio Pocketpair released into early access on PC and Xbox on Friday, and immediately became a breakout success, with its creator claiming 2 million sales in 24 hours. The huge launch exposure inevitably reignited discourse that has followed Palworld since its announcement, around its character designs' apparent similarities to Pokemon. Although the gameplay of Palworld is closer to survival games like Ark and Rust than Game Freak's series, many social media users have noted the obvious influences its character designs have taken from the Nintendo series.

Following Palworld's release on Friday, some X users collated perceived similarities between Palworld's 'Pals' and Pokemon. "It's not even subtle about its rip offs, how much else has it stolen?" wrote one user. Another added: "I want to like Palworld, but I don't know if I can support running existing Pokemon through a fusor and passing them off as 'new' IP." The situation is further muddled in the eyes of some by Pocketpair's historical relationship with generative AI tools. Artist Zaytri noted on X that one of its previous titles was 'AI: Art Imposter,' a game which literally utilises an AI image generator as its core mechanic. The user also highlighted multiple historical X posts by Pocketpair's CEO Takuro Mizobe, in which he appeared to praise the potential of AI image generators for content creation.

Classic Games (Games)

Billy Mitchell and Twin Galaxies Settle Lawsuits On Donkey Kong World Records (nme.com) 64

"What happens when a loser who needs to win faces a winner who refuses to lose?"

That was the tagline for the iconic 2007 documentary The King of Kong: A Fistful of Quarters, chronicling a middle-school teacher's attempts to take the Donkey Kong record from reigning world champion Billy Mitchell. "Billy Mitchell always has a plan," says Billy Mitchell in the movie (who is also shown answering his phone, "World Record Headquarters. Can I help you?") By 1985, 30-year-old Mitchell was already listed in the "Guinness Book of World Records" for having the world's highest scores for Pac-Man, Ms. Pac-Man, Donkey Kong, Donkey Kong, Jr., Centipede, and Burger Time.

But then, NME reports... In 2018, a number of Mitchell's Donkey Kong high-scores were called into question by a fellow gamer, who supplied a string of evidence on the Twin Galaxies forums suggesting Mitchell had used an emulator to break the records, rather than the official, unmodified hardware that's typically required to keep things fair. [Twin Galaxies is Guiness World Records' official source for videogame scores.] Following "an independent investigation," Mitchell's hi-scores were removed from video game database Twin Galaxies as well as the Guinness Book Of Records, though the latter reversed the decision in 2020. Forensic analysts also accused him of cheating in 2022 but Mitchell has fought the accusations ever since.
This week, 58-year-old Billy Mitchell posted an announcement on X. "Twin Galaxies has reinstated all of my world records from my videogame career... I am relieved and satisfied to reach this resolution after an almost six-year ordeal and look forward to pursuing my unfinished business elsewhere. Never Surrender, Billy Mitchell."

X then wrote below the announcement, "Readers added context they thought people might want to know... Twin Galaxies has only reinstated Michell's scores on an archived leaderboard, where rules were different prior to TG being acquired in 2014. His score remains removed from the current leaderboard where he continues to be ineligible by today's rules."

The statement from Twin Galaxies says they'd originally believed they'd seen "a demonstrated impossibility of original, unmodified Donkey Kong arcade hardware" in a recording of one of Billy's games. As punishment they'd then invalidated every record he'd ever set in his life.

But now an engineer (qualified as an expert in federal courts) says aging components in the game board could've produced the same visual artifacts seen in the videotape of the disputed game. Consistent with Twin Galaxies' dedication to the meticulous documentation and preservation of video game score history, Twin Galaxies shall heretofore reinstate all of Mr. Mitchell's scores as part of the official historical database on Twin Galaxies' website. Additionally, upon closing of the matter, Twin Galaxies shall permanently archive and remove from online display the dispute thread... as well as all related statements and articles.
NME adds: Twin Galaxies' lawyer David Tashroudian told Ars Technica that the company had all its "ducks in a row" for a legal battle with Mitchell but "there were going to be an inordinate amount of costs involved, and both parties were facing a lot of uncertainty at trial, and they wanted to get the matter settled on their own terms."
And the New York Times points out that while Billy scored 1,062,800 in that long-ago game, "The vigorous long-running and sometimes bitter dispute was over marks that have long since been surpassed. The current record, as reported by Twin Galaxies, belongs to Robbie Lakeman. It's 1,272,800."

Thanks to long-time Slashdot reader UnknowingFool for sharing the news.
Security

Microsoft Executive Emails Hacked By Russian Intelligence Group, Company Says (cnbc.com) 25

In a regulatory filing today, Microsoft said that a Russian intelligence group hacked into some of the company's top executives' email accounts. CNBC reports: Nobelium, the same group that breached government supplier SolarWinds in 2020, carried out the attack, which Microsoft detected last week, according to the company. The announcement comes after new U.S. requirements for disclosing cybersecurity incidents went into effect. A Microsoft spokesperson said that while the company does not believe the attack had a material impact, it still wanted to honor the spirit of the rules.

In late November, the group accessed "a legacy non-production test tenant account," Microsoft's Security Response Center wrote in the blog post. After gaining access, the group "then used the account's permissions to access a very small percentage of Microsoft corporate email accounts, including members of our senior leadership team and employees in our cybersecurity, legal, and other functions, and exfiltrated some emails and attached documents," the corporate unit wrote. The company's senior leadership team, including finance chief Amy Hood and president Brad Smith, regularly meets with CEO Satya Nadella. Microsoft said it has not found signs that Nobelium had accessed customer data, production systems or proprietary source code.

The U.S. government and Microsoft consider Nobelium to be part of the Russian foreign intelligence service SVR. The hacking group was responsible for one of the most prolific breaches in U.S. history when it added malicious code to updates to SolarWinds' Orion software, which some U.S. government agencies were using. Microsoft itself was ensnared in the hack. Nobelium, also known as APT29 or Cozy Bear, is a sophisticated hacking group that has attempted to breach the systems of U.S. allies and the Department of Defense. Microsoft also uses the name Midnight Blizzard to identify Nobelium. It was also implicated alongside another Russian hacking group in the 2016 breach of the Democratic National Committee's systems.

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