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The Internet

Sued by Meta, Freenom Halts Domain Registrations (krebsonsecurity.com) 8

The domain name registrar Freenom, whose free domain names have long been a draw for spammers and phishers, has stopped allowing new domain name registrations. KrebsOnSecurity reports: Freenom is the domain name registry service provider for five so-called "country code top level domains" (ccTLDs), including .cf for the Central African Republic; .ga for Gabon; .gq for Equatorial Guinea; .ml for Mali; and .tk for Tokelau. Freenom has always waived the registration fees for domains in these country-code domains, presumably as a way to encourage users to pay for related services, such as registering a .com or .net domain, for which Freenom does charge a fee. On March 3, 2023, social media giant Meta sued Freenom in a Northern California court, alleging cybersquatting violations and trademark infringement. The lawsuit also seeks information about the identities of 20 different "John Does" -- Freenom customers that Meta says have been particularly active in phishing attacks against Facebook, Instagram, and WhatsApp users. The lawsuit points to a 2021 study (PDF) on the abuse of domains conducted for the European Commission, which discovered that those ccTLDs operated by Freenom made up five of the Top Ten TLDs most abused by phishers.

"The five ccTLDs to which Freenom provides its services are the TLDs of choice for cybercriminals because Freenom provides free domain name registration services and shields its customers' identity, even after being presented with evidence that the domain names are being used for illegal purposes," the complaint charges. "Even after receiving notices of infringement or phishing by its customers, Freenom continues to license new infringing domain names to those same customers." Freenom has not yet responded to requests for comment. But attempts to register a domain through the company's website as of publication time generated an error message that reads: "Because of technical issues the Freenom application for new registrations is temporarily out-of-order. Please accept our apologies for the inconvenience. We are working on a solution and hope to resume operations shortly. Thank you for your understanding." Although Freenom is based in The Netherlands, some of its other sister companies named as defendants in the lawsuit names are incorporated in the United States.

It remains unclear why Freenom has stopped allowing domain registration, but it could be that the company was recently the subject of some kind of disciplinary action by the Internet Corporation for Assigned Names and Numbers (ICANN), the nonprofit entity which oversees the domain registrars. In June 2015, ICANN suspended Freenom's ability to create new domain names or initiate inbound transfers of domain names for 90 days. According to Meta, the suspension was premised on ICANN's determination that Freenom "has engaged in a pattern and practice of trafficking in or use of domain names identical or confusingly similar to a trademark or service mark of a third party in which the Registered Name Holder has no rights or legitimate interest."

Facebook

Meta Plans Thousands More Layoffs As Soon As This Week (indiatimes.com) 79

An anonymous reader quotes a report from The Economic Times: Meta, the owner of Facebook andInstagram, is planning a fresh round of layoffs and will cut thousands of employees as soon as this week, according to people familiar with the matter. The world's largest social networking company is eliminating more jobs, on top of a 13% reduction in November, in a bid to become a more efficient organization. In its earlier round of cuts, Meta slashed 11,000 workers in what was its first-ever major layoff.

The company has also been working to flatten its organization, giving buyout packages to managers and cutting whole teams it deems nonessential, Bloomberg News reported in February, a move that is still being finalized and could affect thousands of staffers. The imminent round of cuts is being driven by financial targets and is separate from the "flattening," said the people, who asked not to be identified discussing internal matters. Meta, which has seen a slowdown in advertising revenue and has shifted focus to a virtual-reality platform called the metaverse, has been asking directors and vice presidents to make lists of employees that can be let go, the people said. This phase of layoffs could be finalized in the next week, according to the people.

Facebook

Meta's AR/VR Hardware Roadmap For the Next Four Years (theverge.com) 29

An anonymous reader quotes a report from The Verge's Alex Heath: Meta plans to release its first pair of smart glasses with a display in 2025 alongside a neural interface smartwatch designed to control them, The Verge has learned. Meanwhile, its first pair of full-fledged AR glasses, which CEO Mark Zuckerberg has predicted will eventually be as widely used as mobile phones, is planned for 2027. The details were shared with thousands of employees in Meta's Reality Labs division on Tuesday during a roadmap presentation of its AR and VR efforts that was shared with The Verge. Altogether, they show how Meta is planning to keep investing in consumer hardware after a series of setbacks and broader cost cutting across the company.

With regards to the VR roadmap, employees were told that Meta's flagship Quest 3 headset coming later this year will be two times thinner, at least twice as powerful, and cost slightly more than the $400 Quest 2. Like the recently announced Quest Pro, it will prominently feature mixed reality experiences that don't fully immerse the wearer, thanks to front-facing cameras that pass through video of the real world. [...] There will be 41 new apps and games shipping for the Quest 3, including new mixed reality experiences to take advantage of the updated hardware, Rabkin said. In 2024, he said that Meta plans to ship a more "accessible" headset codenamed Ventura. "The goal for this headset is very simple: pack the biggest punch we can at the most attractive price point in the VR consumer market."

During Tuesday's roadmap presentation, Alex Himel, the company's vice president for AR, laid out the plan for a bevy of devices through 2027. The first launch will come this fall with the second generation of Meta's camera-equipped smart glasses it released in 2021 with Luxottica, the parent company of Ray-Ban. In 2025, Himel said the third generation of the smart glasses will ship with a display that he called a "viewfinder" for viewing incoming text messages, scanning QR codes, and translating text from another language in real time. The glasses will come with a "neural interface" band that allows the wearer to control the glasses through hand movements, such as swiping fingers on an imaginary D-pad. Eventually, he said the band will let the wearer use a virtual keyboard and type at the same words per minute as what mobile phones allow.
While Meta halted development of its smartwatch with dual cameras,Himel said that the company is still working on another smartwatch to accompany its 2025 glasses. "We don't want people to have to choose between an input device on their wrist and smartwatch functionality that they've come to love," he said. "So we are building a neural interfaces watch. Number one, this device will do input: input to control your glasses, input to control the functionality on your wrist, and input to control the world around you."

The Verge's Alex Heath adds: "Meta's first true pair of AR glasses, which the company has been internally developing for 8 years under the codename Orion, are more technically advanced, expensive, and designed to project high-quality holograms of avatars onto the real world." These glasses will "won't be released to the public until 2027," but an "internal launch" for employees will begin in 2024.

As for advertising, Meta is planning to utilize its existing business model for these future devices. "We should be able to run a very good ads business," he said. "I think it's easy to imagine how ads would show up in space when you have AR glasses on. Our ability to track conversions, which is where there has been a lot of focus as a company, should also be close to 100 percent."

"If we're hitting anything near projections, it will be a tremendous business," he said. "A business unlike anything we've seen on mobile phones before."
AI

Meta Is Working On 'AI Personas' For Instagram, Messenger and WhatsApp (engadget.com) 16

In a Facebook post today, Mark Zuckerberg said the company plans to develop "AI personas" for Instagram, Messenger and WhatsApp. He also announced that the company is "creating a new top-level product group at Meta focused on generative AI." Engadget reports: It's currently investigating helpers for multiple media formats. You could see advanced chat features in Messenger and WhatsApp, or unique Instagram filters and ads. Video and "multi-modal" content could also benefit, Zuckerberg says. In the near future, you'll see an emphasis on tools for creation and expression. The social media giant is also pooling its generative AI teams into a single group to help "turbocharge" efforts in the emerging field, the executive adds. He doesn't provide more details, and cautions that there's a "lot of foundational work to do" before the most advanced projects come to fruition.
Businesses

Meta Soars by Most in Decade, Adding $100 Billion in Value (nytimes.com) 12

Meta's stock surged on Thursday after the company reported better-than-expected earnings, said it would buy back billions of dollars in its stock, and overcame a court challenge to its ambitions in the so-called metaverse. The New York Times reports: Shares of the tech giant, the owner of Facebook, Instagram and WhatsApp, climbed more than 23 percent, its biggest daily gain in nearly 10 years. And it was a huge move for a company its size, adding nearly $100 billion in market value in a single day, or about as much as Citigroup's entire market capitalization.

After ending last year with a loss of more than 60 percent, Meta's stock is up more than 50 percent this year, as the mood among tech investors has brightened. The Nasdaq Composite, an index that includes many tech companies, including Meta, has risen nearly 20 percent this year.
The report notes that plenty of challenges remain for the company. "Meta faces setbacks in digital advertising as clients rein in spending because of higher interest rates and inflation," reports The New York Times. "The company is also fighting to retain users drawn to newer apps like TikTok, the short-form video app that Mr. Zuckerberg considers one of his most formidable rivals. The billions that Meta is spending pursuing its founder's vision of the metaverse may not pay off."

In November, Meta laid off more than 11,000 employees in what was the most significant job cuts since its founding in 2004.
Facebook

Meta Abandons Original Quest VR Headset (gizmodo.com) 54

Meta is dropping support for its first Meta Quest VR headset. The device will no longer receive future content updates, and by 2024 it will no longer get any bug fixes or security patches. Gizmodo reports: Notably, users will no longer have significant functionality. Though Meta promised you will still be able to use the headset and its installed games and apps, Quest 1 users will no longer be able to join parties, and they will also lose access to Meta's feature product Horizon Home on March 5 this year. Users will no longer be able to invite others to their homes or travel over to another user's home.

Meta CEO Mark Zuckerberg announced what was originally called the Oculus Quest in 2018 as the premiere wireless VR headset. The company released the headset in 2019 (so Meta is a little off in their letter when they said they launched the device "over four years ago"), and this was all before Meta officially renamed the devices and its various services in 2021. So the Quest 1 is working off four-year-old tech, and it would make some sense why Meta would not want to support aging hardware.

The Courts

Seattle Schools Sue TikTok, Meta and Other Platforms Over Youth 'Mental Health Crisis' 46

Seattle public schools have sued the tech giants behind TikTok, Facebook, Instagram, YouTube and Snapchat, accusing them of creating a "mental health crisis among America's Youth." Engadget reports: The 91-page lawsuit (PDF) filed in a US district court states that tech giants exploit the addictive nature of social media, leading to rising anxiety, depression and thoughts of self-harm. "Defendants' growth is a product of choices they made to design and operate their platforms in ways that exploit the psychology and neurophysiology of their users into spending more and more time on their platforms," the complaint states. "[They] have successfully exploited the vulnerable brains of youth, hooking tens of millions of students across the country into positive feedback loops of excessive use and abuse of Defendants' social media platforms."

Harmful content pushed to users includes extreme diet plants, encouragement of self-harm and more, according to the complaint. That has led to a 30 percent increase between 2009 and 2019 of students who report feeling "so sad or hopeless... for two weeks or more in a row that [they] stopped doing some usual activities." That in turn leads to a drop in performance in their studies, making them "less likely to attend school, more likely to engage in substance use, and to act out, all of which directly affects Seattle Public Schools' ability to fulfill its educational mission." Section 230 of the US Communications Decency Act means that online platforms aren't responsible for content posted by third parties. However, the lawsuit claims that the provision doesn't protect social media companies for recommending, distributing and promoting content "in a way that causes harm."
Technology

Metaverse Off To Ominous Start After VR Headset Sales Shrank In 2022 (cnbc.com) 133

Sales of VR headsets in the U.S. this year declined 2% from a year earlier to $1.1 billion as of early December, according to data shared with CNBC by research firm NPD Group. CNBC reports: [D]ata from analyst firm CCS Insight reveals that worldwide shipments of VR headsets as well as augmented reality devices dropped more than 12% year over year to 9.6 million in 2022. Taken together, the estimates of VR headset sales and shipments create a problematic picture for Meta, whose stock price has lost about two-thirds of its value this year. Zuckerberg has said he's playing the long game with the metaverse, expecting it take up to a decade to go mainstream and projecting it will eventually host hundreds of billions of dollars in commerce. Sales of Meta's flagship Quest device dropped in 2022, a decline that can be attributed to the device's big year in 2021, said Ben Arnold, NPD's consumer electronics analyst. [...]

A confluence of factors contributed to lower sales and shipments in 2022. The Quest 2 has been around for a few years and, like any consumer electronics device, has lost some appeal as it's aged. And while Meta released a new VR headset in fall, the Quest Pro, that device is geared toward businesses and costs $1,100 more than the Quest 2, pushing it even further out of reach for many VR enthusiasts.

Next year is expected to be another "slow year" for the VR market, CCS Insight said in its latest report, citing a weak economy and inflation. [Leo Gebbie, an analyst at CCS Insight] said "consumer budgets will be tightening," and "non-essential purchases like VR headsets are likely to be the casualty of this."

Facebook

Meta Halts Construction of Two Data Centers In Denmark (reuters.com) 10

An anonymous reader quotes a report from Reuters: Meta has halted construction of two data centers in Odense, Denmark, and will instead focus on a new type of data center used for artificial intelligence (AI), a spokesperson said on Thursday. Facebook-owner Meta already has two large data centers in Odense, but only one of the three other centers currently under development there will be completed. Construction on the two halted data centres in Odense began in August. However, on Tuesday Meta terminated the deal with contracting company Per Aarsleff worth 2.4 billion Danish crowns ($344 million). "Over the past month, we have announced a number of measures to make us a more streamlined organization," Meta spokesperson Peter Munster told Reuters. "A significant part of these measures is to shift a larger part of our resources to high-priority growth areas, including a strategic investment in artificial intelligence," he said.

The company's traditional data centers house servers for apps such as Facebook and Instagram. But the calculations needed for AI require a new generation of data centers, Munster said.
EU

Meta's Behavioral Ads Will Finally Face GDPR Privacy Reckoning In January (techcrunch.com) 8

An anonymous reader quotes a report from TechCrunch: Major privacy complaints targeting the legality of Meta's core advertising business model in Europe have finally been settled via a dispute resolution mechanism baked into the EU's General Data Protection Regulation (GDPR). The complaints, which date back to May 2018, take aim at the tech giant's so-called forced consent to continue tracking and targeting users by processing their personal data to build profiles for behavioral advertising, so the outcome could have major ramifications for how Meta operates if regulators order the company to amend its practices. The GDPR also allows for large fines for major violations -- up to 4% of global annual turnover.

The European Data Protection Board (EDPB), a steering body for the GDPR, confirmed today it has stepped in to three binding decisions in the three complaints against Meta platforms Facebook, Instagram and WhatsApp. The trio of complaints were filed by European privacy campaign group noyb as soon as the GDPR entered into application across the EU. So it's taken some 4.5 years just to get to this point. [...] What exactly has been decided? The EDPB is not disclosing that yet. The protocol it's following means it passes its binding decisions back to the Irish Data Protection Commission (DPC), Meta's lead privacy regulator in the EU, which must then apply them in the final decisions it will issue. The DPC now has one month to issue final decisions and confirm any financial penalties. So we should get the full gory details by early next year.

The Wall Street Journal may offer a glimpse of what's to come: It's reporting that Meta's ad model will face restrictions in the EU -- citing "people familiar with the situation." It also reports the company will face "significant" fines for breaching the GDPR. "The board's rulings Monday, which haven't yet been disclosed publicly, don't directly order Meta to change practices but rather call for Ireland's Data Protection Commission to issue public orders that reflect its decisions, along with significant fines," the WSJ wrote, citing unnamed sources. [...] The company was recently spotted in a filing setting aside 3 billion euros for data protection fines in 2022 and 2023 -- a large chunk of which has yet to land.
"In line with Art. 65 (5) GDPR, we cannot comment on the content of the decisions until after the Irish DPC has notified the controller of its final decisions," said a spokesperson for the EDPB. "As indicated in our press release, the EDPB looked into whether or not the processing of personal data for the performance of a contract is a suitable legal basis for behavioral advertising, but at this point in time we cannot confirm what the EDPB's decision in this matter was."

The DPC also declined to comment on the newspaper's report -- but deputy commissioner Graham Doyle confirmed to TechCrunch that it will announce binding decisions on these complaints in early January.

A Meta spokesperson issued the following statement to TechCrunch: "This is not the final decision and it is too early to speculate. GDPR allows for a range of legal bases under which data can be processed, beyond consent or performance of a contract. Under the GDPR there is no hierarchy between these legal bases, and none should be considered better than any other. We've engaged fully with the DPC on their inquiries and will continue to engage with them as they finalize their decision."
Facebook

Meta Threatens To Pull News From Facebook If Congress Passes Media Bill (cnet.com) 161

An anonymous reader quotes a report from CNET: Facebook parent company Meta on Monday threatened to remove news from its social media platform in the US if Congress approves a bill that would allow news organizations to collectively bargain with tech companies for compensation. Andy Stone, Meta's head of policy communications, wrote on Twitter that Facebook would "be forced to consider removing news" if the Journalism Competition and Preservation Act becomes law. He added that the proposal fails to recognize that publishers and broadcasters put their content on Facebook "because it benefits their bottom line -- not the other way around."

The bill, which was proposed in March 2021, is reportedly being considered by lawmakers for inclusion with a must-pass annual defense bill. The News Media Alliance, a trade group representing newspaper publishers that supports the bill, called Facebook's threat "undemocratic and unbecoming," adding that "as the tech platforms compensate news publishers around the world, it demonstrates there is a demand and economic value for news." More than 20 organizations, including the Electronic Frontier Foundation, Public Knowledge and the Computer & Communications Industry Association, have urged lawmakers to reconsider support for the "problematic" bill, warning (PDF) that it would "create an ill-advised antitrust exemption for publishers and broadcasters."
A similar law in Australia giving the government power to make internet giants Meta and Alphabet's Google negotiate content supply deals with media outlets has largely worked, a government report said last week. But the bill did result in a brief shutdown of Facebook news feeds in the country.
Facebook

Zuckerberg Says Apple's Policies Not 'Sustainable' (axios.com) 124

Meta CEO Mark Zuckerberg on Wednesday added to the growing chorus of concerns about Apple, arguing that it's "problematic that one company controls what happens on the device." Axios reports: "I think the problem is that you get into it with the platform control, is that Apple obviously has their own interests," Zuckerberg said at The New York Times' Dealbook conference. "[T]he fact that companies have to deliver their apps exclusively through platforms that are controlled by competitors -- there is a conflict of interest there," he said. That conflict of interest makes Apple "not just a kind of governor that is looking out for the best of people's interests."

Zuckerberg also noted that Apple's policies differ from other tech giants, including Microsoft and Google, which allow apps to be sideloaded onto devices if they're inaccessible in app stores. "I do think Apple has sort of singled themselves out as the only company that is trying to control, unilaterally, what apps get on the device and I don't think that's a sustainable or a good place to be." Changes to Apple's app tracking policies last year are expected to cost Meta billions of dollars in lost ad revenue.

Zuckerberg's comments come days after Musk publicly attacked Apple, alleging the company's app store policies are an abuse of power. Asked about Musk's content moderation decisions, Zuckerberg didn't go as far as to endorse his strategy, but said, "I kind of think the world in the industry gets more interesting when people take some different approaches." "[Y[ou can agree or disagree with what Elon is doing, or how he's doing it. But I do think it's going to be very interesting to see how this plays out in terms of the approaches he's taking."
When asked about TikTok, Zuckerberg said it raises "a very complex set of questions" about the involvement of the Chinese state with TikTok's affairs. "I'm sure it's complicated."

Further reading: Mark Zuckerberg Still 'Long-Term Optimistic' on Metaverse, Says Skepticism Doesn't Bother Him Too Much
AI

Meta Researchers Create AI That Masters Diplomacy, Tricking Human Players (arstechnica.com) 34

An anonymous reader quotes a report from Ars Technica: On Tuesday, Meta AI announced the development of Cicero, which it clams is the first AI to achieve human-level performance in the strategic board game Diplomacy. It's a notable achievement because the game requires deep interpersonal negotiation skills, which implies that Cicero has obtained a certain mastery of language necessary to win the game. [...] Cicero learned its skills by playing an online version of Diplomacy on webDiplomacy.net. Over time, it became a master at the game, reportedly achieving "more than double the average score" of human players and ranking in the top 10 percent of people who played more than one game.

To create Cicero, Meta pulled together AI models for strategic reasoning (similar to AlphaGo) and natural language processing (similar to GPT-3) and rolled them into one agent. During each game, Cicero looks at the state of the game board and the conversation history and predicts how other players will act. It crafts a plan that it executes through a language model that can generate human-like dialog, allowing it to coordinate with other players. Meta calls Cicero's natural language skills a "controllable dialog model," which is where the heart of Cicero's personality lies. Like GPT-3, Cicero pulls from a large corpus of Internet text scraped from the web. "To build a controllable dialogue model, we started with a 2.7 billion parameter BART-like language model pre-trained on text from the internet and fine tuned on over 40,000 human games on webDiplomacy.net," writes Meta. The resulting model mastered the intricacies of a complex game. "Cicero can deduce, for example, that later in the game it will need the support of one particular player," says Meta, "and then craft a strategy to win that person's favor -- and even recognize the risks and opportunities that that player sees from their particular point of view."
The research appeared in the journal Science.

Meta provided a detailed site to explain how Cicero works and has also open-sourced Cicero's code on GitHub.
Facebook

Facebook To Remove Several Information Fields From Profiles, Including Religious and Political Views (engadget.com) 55

Meta has confirmed that it's removing addresses, "interested in", political views and religion from Facebook profiles as of December 1st. Engadget reports: The move is meant to make Facebook "easier to navigate and use," a spokesperson told TechCrunch. If you've filled out any of these fields, you'll get a notification about the change. Other details you provide, such as your contact information and relationship status, will persist. You can download a copy of your Facebook data before December 1st if you're determined to preserve it, and you still have control over who can see the remaining profile content.
Facebook

Meta Is Exiting Portal Smart Display Business, Winding Down Work On Smartwatch Projects 15

Meta is exiting its Portal smart display business and will wind down work on smartwatch projects, reports Reuters citing company executives during an employee townhall meeting on Friday. The news comes two days after Meta announced about 11,000 job cuts, or 13% of its workforce, "the first mass layoffs in the company's 18-year history."
Music

Meta's AI-Powered Audio Codec Promises 10x Compression Over MP3 (arstechnica.com) 98

Last week, Meta announced an AI-powered audio compression method called "EnCodec" that can reportedly compress audio 10 times smaller than the MP3 format at 64kbps with no loss in quality. Meta says this technique could dramatically improve the sound quality of speech on low-bandwidth connections, such as phone calls in areas with spotty service. The technique also works for music. Ars Technica reports: Meta debuted the technology on October 25 in a paper titled "High Fidelity Neural Audio Compression," authored by Meta AI researchers Alexandre Defossez, Jade Copet, Gabriel Synnaeve, and Yossi Adi. Meta also summarized the research on its blog devoted to EnCodec.

Meta describes its method as a three-part system trained to compress audio to a desired target size. First, the encoder transforms uncompressed data into a lower frame rate "latent space" representation. The "quantizer" then compresses the representation to the target size while keeping track of the most important information that will later be used to rebuild the original signal. (This compressed signal is what gets sent through a network or saved to disk.) Finally, the decoder turns the compressed data back into audio in real time using a neural network on a single CPU.

Meta's use of discriminators proves key to creating a method for compressing the audio as much as possible without losing key elements of a signal that make it distinctive and recognizable: "The key to lossy compression is to identify changes that will not be perceivable by humans, as perfect reconstruction is impossible at low bit rates. To do so, we use discriminators to improve the perceptual quality of the generated samples. This creates a cat-and-mouse game where the discriminator's job is to differentiate between real samples and reconstructed samples. The compression model attempts to generate samples to fool the discriminators by pushing the reconstructed samples to be more perceptually similar to the original samples."

Businesses

Meta's Profit Slides by More Than 50 Percent as Challenges Mount (nytimes.com) 84

The social networking company, which is trying to shift into the so-called metaverse, posted falling sales and said it was "making significant changes" to operate more efficiently. The New York Times reports: This year, Meta's earnings have been hit hard by its spending on the metaverse and its slowing growth in social networking and digital advertising. In July, the Silicon Valley company posted its first sales decline as a public company. Its stock has plunged more than 60 percent this year. On Wednesday, Meta continued that trajectory and indicated that the decline would not end anytime soon. It said it would be "making significant changes across the board to operate more efficiently," including by shrinking some teams and by hiring only in its areas of highest priority.

The company reported a 4 percent drop in revenue for its third quarter -- to $27.7 billion, down from $29 billion a year earlier. Net income was $4.4 billion, down 52 percent from a year earlier. Spending soared by 19 percent from a year earlier. The company's metaverse investments remained troubled. Meta said its Reality Labs division, which is responsible for the virtual reality and augmented reality efforts that are central to the metaverse, had lost $3.7 billion compared with $2.6 billion a year earlier. It said operating losses for the division would grow "significantly" next year. For the current quarter, Meta forecast revenue of between $30 billion and $32.5 billion, which would be down from a year ago. The company's shares fell more than 11 percent in after-hours trading.
In a statement, Mr. Zuckerberg, Meta's founder and chief executive, acknowledged "near-term challenges on revenue." But he added that "the fundamentals are there for a return to stronger revenue growth" and that he was "approaching 2023 with a focus on prioritization and efficiency."
Facebook

'I Tried the $1,500 Quest Pro and Saw the Best of the Metaverse' (nytimes.com) 54

"Good news, readers: After using nearly every virtual reality headset made in the last seven years, including the latest $1,500 goggles from Mark Zuckerberg's Meta, I've seen the best of what the metaverse could offer," writes the New York Times' Brian Chen. "Yes, the best is already here, and has been for quite some time. It's video games." An anonymous reader shares an excerpt from his report: At Meta's Burlingame office, I strapped on the Quest Pro to see what was new. Meta highlighted three features: the headset's higher-definition picture, which is receiving quadruple the number of pixels of its predecessor, the $400 Quest 2; the array of cameras embedded into the headset, which can now create a real-time rendering of your facial expressions and eye movements; and new motion controllers with improved pressure sensitivity so you can squeeze a virtual object gently or grab it aggressively.

Meta employees and app developers gave me an hourlong tour through software tailored for the headset. I created a digital avatar of my face that mimicked my grins and frowns as I raised a curious brow. I made 3-D drawings and tossed virtual darts. I found the improved graphics and controllers impressive (and my animated avatar a bit creepy), but after I removed the headset and returned to reality-reality, I could only imagine wanting to use these new features to play games. My favorite virtual-reality game, Blaston, which was released in 2020 and involves players shooting one another in a virtual arena, would probably benefit from the improved motion controllers to make trigger squeezes for the different guns more realistic.PokerStars VR, where gamers gather around a virtual card table to play Texas hold 'em, would be more fun if we could pick up tells through each player's facial expressions.

By the end of the demo, I was also doubtful that I would get any work done with this headset. In a promotional video for the product, Meta suggested that the Quest Pro could be a multitasking tool for workers juggling meetings while scrolling through emails and other tasks. But the device's battery lasts only one to two hours, according to Meta. (The headset can still be used while plugged in, but using a computer is less complicated.) This is the reality on which we should base our buying decisions. Not even Meta seems to believe many people will buy the Quest Pro. It said the device's target audience would be early adopters, designers and businesses. If you fall into any of those camps, I recommend a wait-and-see approach to gauge whether useful virtual-reality applications become available for your profession.

The company left a more obvious niche off its target list: hard-core gamers willing to spend lots of money on every piece of new gaming hardware. They are in for a treat. In addition to providing access to high-resolution virtual reality games made for the Quest Pro, the headset will work with hundreds of games already made for the Quest 2. Many of those older Quest 2 titles are quite good. Games that get your heart pumping and make you break a sweat, likeBeat Saber and FitXR, which both involve swinging your arms around to hit objects, are a boon in an era when people need to wear smartwatches to remind them to stand up. None of this -- a first impression that the Quest Pro will be great for playing games and primarily be used for entertainment -- is a bad thing. The fact that we can get visually stunning, immersive gaming in a lightweight, wireless headset means virtual reality has come a long way in less than a decade. For now, that's the only reason to buy one of these.

Advertising

Meta's New Headset Will Track Your Eyes for Targeted Ads (gizmodo.com) 53

Earlier this week, Meta revealed the Meta Quest Pro, the company's most premium virtual reality headset to date with a new processor and screen, dramatically redesigned body and controllers, and inward-facing cameras for eye and face tracking. "To celebrate the $1,500 headset, Meta made some fun new additions to its privacy policy, including one titled 'Eye Tracking Privacy Notice,'" reports Gizmodo. "The company says it will use eye-tracking data to 'help Meta personalize your experiences and improve Meta Quest.' The policy doesn't literally say the company will use the data for marketing, but 'personalizing your experience' is typical privacy-policy speak for targeted ads." From the report: Eye tracking data could be used "in order to understand whether people engage with an advertisement or not," said Meta's head of global affair Nick Clegg in an interview with the Financial Times. Whether you're resigned to targeted ads or not, this technology takes data collection to a place we've never seen. The Quest Pro isn't just going to inform Meta about what you say you're interested in, tracking your eyes and face will give the company unprecedented insight about your emotions. "We know that this kind of information can be used to determine what people are feeling, especially emotions like happiness or anxiety," said Ray Walsh, a digital privacy researcher at ProPrivacy. "When you can literally see a person look at an ad for a watch, glance for ten seconds, smile, and ponder whether they can afford it, that's providing more information than ever before."

Meta has already developed a ton of technology for these purposes. The company filed a patent for a system that "adapts media content" based on facial expressions back in January, and it has experimented with harnessing and manipulating people's emotions for more than a decade. In January, it patented a mechanical eyeball. Despite the public's privacy concerns about Meta, it may be hard for people who use the company's products to resist activating the eye-tracking features because of what they will allow your avatar to do.

"If Meta is successful, there's going to be a stigma attached with denying that data," ProPrivacy's Walsh said. "You don't want to be the only one looking like an expressionless zombie in a virtual room full of people smiling and frowning." Of course, eye-tracking data could be used to determine what you're thinking about buying. Maybe you spend a few extra seconds glancing at an expensive digital fedora, and the company sends you a coupon code an hour later. But measuring your emotions opens up a whole new arena for targeted ads. Digital marketing is all about showing you the right ad at the right moment. Walsh says advertisers could build campaigns with content specifically designed for people who seem frustrated, or more cheerful ad for people who are in a good mood.

Microsoft

Microsoft Partners With Meta To Bring Teams, Office, Windows, and Xbox To VR (theverge.com) 87

During Meta Connect today, Microsoft CEO Satya Nadella said the company is partnering with Meta to bring its biggest services -- Teams, Office, Windows, and even Xbox Cloud Gaming -- to Meta's Quest VR headsets. The Verge reports: It's a surprise partnership that will see Microsoft and Meta combine their strengths. Microsoft sees an opportunity to bring Teams and its other productivity experiences to a capable VR headset, and Meta gets a key partner in its grand metaverse plan. [...] The Teams experience the new Quest Pro and Quest 2 headsets will even include Microsoft adapting Meta's avatar system for Teams and Teams getting support within Meta's own Horizon Workrooms. "People will be able to join a Teams meeting directly from Workrooms," Meta CEO Mark Zuckerberg said during the event. "We think that this cross-device, cross-screen experience will be the foundation of the virtual office of the future."

This virtual office of the future won't just be about meetings. Microsoft is bringing Windows 365 to Quest, the company's platform for streaming full versions of Windows to devices. "With Windows 365 coming to Quest, you'll have a new way to securely stream the entire Windows experience, including all the personalized apps, content, and settings to your VR device with the full power of Windows and Windows applications," Nadella said.

Microsoft is also bringing 2D versions of its Office apps to Quest through its Progressive Web Apps (PWA) technology. These won't be full-blown 3D versions of Office designed for VR, but if there's an appetite for VR in the enterprise, then it's easy to imagine Microsoft adapting them in the future. Xbox Cloud Gaming will even make its way to Meta's Quest VR headsets, allowing Xbox Game Pass Ultimate subscribers to stream games. It's not going to be as immersive as a native VR experience for Xbox games, but you'll be able to pick up an Xbox controller and play them on a giant screen projected inside a Quest headset.
Earlier today, Meta announced the Meta Quest Pro: a $1,499 virtual reality headset it's been teasing for the past year. They also announced a big addition to their updated higher-detail avatars: legs.

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