×
Music

Record Companies Sue Internet Archive For Preserving Old 78 Rpm Recordings (reuters.com) 73

Long-time Slashdot reader bshell shared this announcement from the Internet Archive: Some of the world's largest record labels, including Sony and Universal Music Group, filed a lawsuit against the Internet Archive and others for the Great 78 Project, a community effort for the preservation, research and discovery of 78 rpm records that are 70 to 120 years old.

The project has been in operation since 2006 to bring free public access to a largely forgotten but culturally important medium. Through the efforts of dedicated librarians, archivists and sound engineers, we have preserved hundreds of thousands of recordings that are stored on shellac resin, an obsolete and brittle medium. The resulting preserved recordings retain the scratch and pop sounds that are present in the analog artifacts; noise that modern remastering techniques remove.

"The labels' lawsuit said the project includes thousands of their copyright-protected recordings," reports Reuters, including Bing Crosby's "White Christmas" and Chuck Berry's "Roll Over Beethoven."

"The lawsuit said the recordings are all available on authorized streaming services and 'face no danger of being lost, forgotten, or destroyed.'" The labels' lawsuit filed in a federal court in Manhattan said the Archive's "Great 78 Project" functions as an "illegal record store" for songs by musicians including Frank Sinatra, Ella Fitzgerald, Miles Davis and Billie Holiday. They named 2,749 sound-recording copyrights that the Archive allegedly infringed. The labels said their damages in the case could be as high as $412 million.
AI

After Firetruck Crash, California Tells Cruise to Reduce Robotaxi Fleet by 50% in San Francisco (sfchronicle.com) 160

Thursday a Cruise robotaxi drove through a green light in front of an oncoming firetruck "with its forward facing red lights and siren on, the San Francisco Police Department said in a statement to Reuters." The San Francisco Chronicle adds that the Cruise vehicle's passenger "passenger was treated on the scene and shared taken in an ambulance to a hospital, though the company said the injuries were 'non-severe.' The company added in an email to the Chronicle that the passenger was on the scene walking around and talking to emergency responders before being taken to the hospital."

By Friday California's Department of Motor Vehicles said it was investigating the "concerning incidents," according to TechCrunch. But it adds that the AV-regulating agency also "called for Cruise to reduce its fleet by 50% and have no more than 50 driverless vehicles in operation during the day and 150 driverless vehicles in operation at night until the investigation is complete. Cruise told TechCrunch it is complying with the request. Cruise also issued a blog post giving the company's perspective of how and why the crash occurred.
Cruise's blog post points out the firetruck was unexpectedly in the oncoming lane of traffic that night. But meanwhile, elsewhere in the city... The same night, a Cruise car collided with another vehicle at 26th and Mission streets. The company said another driverless car, which had no passengers, entered the intersection on a green light when another car ran a red light at high speed. The driverless car detected the other car and braked, according to Cruise, but the two cars still collided...

The collisions came a day after city officials asked state regulators to halt their approval of robotaxi companies' unrestricted commercial expansion in the city, citing concerns about how the robotaxis' behavior impacts emergency responders.

Last weekend Cruise was also criticized after "as many as 10 Cruise driverless taxis blocked two narrow streets," reports the Los Angeles Times: Human-driven cars sat stuck behind and in between the robotaxis, which might as well have been boulders: no one knew how to move them.... The cars sat motionless with parking lights flashing for 15 minutes, then woke up and moved on, witnesses said.
Cruise "blamed cellphone carriers for the problem," according to the article — arguing that a music festival overloaded the cellphone network they used to communicate with their vehicles.

Thanks to Slashdot reader jjslash for sharing the story.
Science

Scientists Recreate Pink Floyd Song By Reading Brain Signals of Listeners (nytimes.com) 28

An anonymous reader quotes a report from the New York Times: Scientists have trained a computer to analyze the brain activity of someone listening to music and, based only on those neuronal patterns, recreate the song. The research, published on Tuesday, produced a recognizable, if muffled version of Pink Floyd's 1979 song, "Another Brick in the Wall (Part 1)." [...] To collect the data for the study, the researchers recorded from the brains of 29 epilepsy patients at Albany Medical Center in New York State from 2009 to 2015. As part of their epilepsy treatment, the patients had a net of nail-like electrodes implanted in their brains. This created a rare opportunity for the neuroscientists to record from their brain activity while they listened to music. The team chose the Pink Floyd song partly because older patients liked it. "If they said, 'I can't listen to this garbage,'" then the data would have been terrible, Dr. Schalk said. Plus, the song features 41 seconds of lyrics and two-and-a-half minutes of moody instrumentals, a combination that was useful for teasing out how the brain processes words versus melody.

Robert Knight, a neuroscientist at the University of California, Berkeley, and the leader of the team, asked one of his postdoctoral fellows, Ludovic Bellier, to try to use the data set to reconstruct the music "because he was in a band," Dr. Knight said. The lab had already done similar work reconstructing words. By analyzing data from every patient, Dr. Bellier identified what parts of the brain lit up during the song and what frequencies these areas were reacting to. Much like how the resolution of an image depends on its number of pixels, the quality of an audio recording depends on the number of frequencies it can represent. To legibly reconstruct "Another Brick in the Wall," the researchers used 128 frequency bands. That meant training 128 computer models, which collectively brought the song into focus. The researchers then ran the output from four individual brains through the model. The resulting recreations were all recognizably the Pink Floyd song but had noticeable differences. Patient electrode placement probably explains most of the variance, the researchers said, but personal characteristics, like whether a person was a musician, also matter.

The data captured fine-grained patterns from individual clusters of brain cells. But the approach was also limited: Scientists could see brain activity only where doctors had placed electrodes to search for seizures. That's part of why the recreated songs sound like they are being played underwater. [...] The researchers also found a spot in the brain's temporal lobe that reacted when volunteers heard the 16th notes of the song's guitar groove. They proposed that this particular area might be involved in our perception of rhythm. The findings offer a first step toward creating more expressive devices to assist people who can't speak. Over the past few years, scientists have made major breakthroughs in extracting words from the electrical signals produced by the brains of people with muscle paralysis when they attempt to speak.

Music

Google and Universal Music Discuss Making an AI Tool To Replicate Artists' Voices 44

According to the Financial Times, Universal Music Group and Google are considering developing a tool that people can use to create AI-generated music using popular artists' voices and melodies. Gizmodo reports: Under the licensing deal, the relevant copyright owners would be paid for the use of their likeness and would have the option to opt in to give UMG and Google permission to license AI-generated music using their voice, per the FT. Google and UMG are in the early stages of negotiations over creating the deepfake tool, and there aren't currently any plans to immediately launch it.

Robert Kyncl, the CEO of Warner Music Group, voiced his opposition to deepfake technology in a conference earnings call on Tuesday, saying artists should always have a choice if they'll allow their likeness to be used. "There's nothing more precious to an artist than their voice," Kyncl said in the call, "and protecting their voice is protecting their livelihood and protecting their persona."
Music

Nerdcore Is Dead (Long Live Nerdcore) (youtube.com) 35

The Original High-C writes: Dear Commander Taco,

I hope you are well, as the world is increasingly 'mid', as the kids say. I am the guy whose story you published 17 years ago about a nerd rap compilation. We had a wild ride, as documented in this, um, documentary on Amazon Prime.

Long after anyone stopped caring, I finally released my first free-as-in-beer album. This song tells the story of the ultimate demise of the scene, and I felt it was a fitting bookend for our first chapter. Maybe 2.0 will be better? Thanks for all you did for us, if no one ever told you before.

Sincerely,

The Original High-C

Bitcoin

Razzlekhan and Husband Guilty of Bitcoin Launder (bbc.com) 45

A husband and wife cyber-crime team have pleaded guilty to trying to launder $4.5bn of Bitcoin that he had stolen in a hack in 2016. From a report: Heather Morgan and Ilya Lichtenstein were arrested last year in New York after police traced their riches back to the crypto heist. While evading police, Morgan masqueraded as a rapper and tech entrepreneur. As part of a plea deal, Lichtenstein admitted he was behind the hack. The couple both pleaded guilty to money laundering, but Morgan pleaded guilty to an additional count of conspiracy to defraud the United States. In spite of attempting to cover up her crimes, Morgan published dozens of expletive-filled music videos and rap songs filmed in locations around New York, under the name Razzlekhan. In her lyrics she called herself a "bad-ass money maker" and "the crocodile of Wall Street."

In articles published in Forbes, Morgan also claimed to be a successful tech businesswoman, calling herself an "economist, serial entrepreneur, software investor and rapper." But while developing her rapping and tech persona, she and her computer programmer husband were attempting to cash out their fortune stolen from the crypto firm Bitfinex. The couple now face prison sentences with Lichtenstein in line for a possible maximum 20 years in prison and Morgan a possible 10. At the time of their arrest in February 2022, the stash of 119,000 Bitcoins was worth about $4.5bn -- making it the US Department of Justice's largest single financial seizure in its history. When the hack was carried out, the Bitcoins were worth about $71m.

Businesses

Apple Hits 1 Billion Paid Subscriptions (axios.com) 27

Apple now has more than 1 billion paid subscriptions across all of its services, including Apple Music, iCloud, Apple News, Apple TV+ and more. From a report: Apple has methodically executed a long-term strategy of offsetting slowing hardware sales growth with revenue from software services -- and that now accounts for more than a quarter of the company's sales. Apple's advertising business is expected to reach $6 billion by 2025, which would make it larger than both Snapchat and Twitter's ad business. [...] The quarter also represented Apple's biggest ever for software sales.
Cellphones

Nokia Keeps the Dream of the '90s Alive With an Update to Its Dumb Phones (gizmodo.com) 64

The Nokia 130 and 150 are two new updated feature phones from Nokia that ship "with the form of an earlier generation of tech but the software of the current time," reports Gizmodo. From the report: The Nokia 150 is arguably the more worthy of the two; it comes in three colors and features a 2.4-inch QVGA display, a 1,450 mAh removable battery with up to a month of standby time, and a headphone jack for listening to music like we're still pirating it from the internet (though you can also tune in to the built-in FM radio, a feature you'd have to download an app to replicate on an iPhone). The rear-facing 0.3-MP VGA camera is as mediocre as it sounds; it's similar to the camera specs on an LG-made candybar phone I was carting around in 2008. You can save all your data on a MicroSD card and charge the phone with micro USB.

The Nokia 130 has the same size screen and removable battery, but it doesn't have a camera, which makes sense if you were looking at one of these as a secondary device. You probably already have a smartphone that takes satisfying photos. The Nokia 130 and 150 are rated IP52, making them resistant to dust and water but not entirely waterproof. And they both have physical buttons, including a full 12-key number pad, plus navigational buttons to get around the operating system, called Series 30+ or S30+. Nokia developed the software specifically for these entry-level devices, and it made sure to include a revamped Snake game. Nokia swears there are "hours of fun in store," which seems like marketing rehashed from its '90s glory days.

The Nokia 130 and 150 are primarily available abroad. Note that these two models have been around since 2016 and that this latest release is a part of the phone's upgrade cycle. The company, acquired by Finnish conglomerate HMD Mobile, has yet to reveal pricing. But previous generations started at under $50 after converting currencies. It's quite a deal compared to what you'd get with an aging, low-cost Android phone.

Facebook

Meta's Ray-Ban Smart Glasses Fail To Catch On (wsj.com) 32

The Ray-Ban smart glasses launched by Meta almost two years ago have struggled to catch on with owners, many of whom appear to be using the devices infrequently, according to internal company data. WSJ: Less than 10% of the Ray-Ban Stories purchased since the product's launch in September 2021 are used actively by purchasers, according to a company document from February reviewed by The Wall Street Journal. Meta sold a total of 300,000 of the wearable devices through February, but the company only had about 27,000 monthly active users.

The device, an important part of Meta's hardware strategy, allows users to take photos and listen to music with the frames of their glasses, among other features. It has experienced a 13% return rate, according to the document. Among the top drivers of poor user experience were issues with connectivity, problems with some of the hardware features including battery life, inability for users to import media from the devices, issues with the audio on the product and problems with voice commands for the smart glasses, according to the document.

Open Source

Meta Releases AudioCraft AI Tool To Create Music From Text 25

Meta on Wednesday introduced its open-source AI tool called AudioCraft that will help users to create music and audio based on text prompts. Reuters reports: The AI tool is bundled with three models, AudioGen, EnCodec and MusicGen, and works for music, sound, compression and generation, Meta said. MusicGen is trained using company-owned and specifically licensed music, it added. From Meta's press release: The AudioCraft family of models are capable of producing high-quality audio with long-term consistency, and they're easy to use. With AudioCraft, we simplify the overall design of generative models for audio compared to prior work in the field -- giving people the full recipe to play with the existing models that Meta has been developing over the past several years while also empowering them to push the limits and develop their own models.

AudioCraft works for music, sound, compression, and generation -- all in the same place. Because it's easy to build on and reuse, people who want to build better sound generators, compression algorithms, or music generators can do it all in the same code base and build on top of what others have done. Having a solid open source foundation will foster innovation and complement the way we produce and listen to audio and music in the future. With even more controls, we think MusicGen can turn into a new type of instrument -- just like synthesizers when they first appeared.
Movies

Documentary on Hungary's Videogames Behind the Iron Curtain Crowdfunds Expanded Disks (crowdfundr.com) 11

A documentary series by Moleman Films reached its 5th episode, a 144-minute film about "the golden age of Hungarian video gaming and the formation of the Hungarian demoscene in the 80s and 90s." You can watch this episode on YouTube (and English subtitles can be selected). From Commodore 64s smuggled across the Iron Curtain to cracked games on cassette tapes sold at flea markets, floppy disk swapping via postal mail, hacked phone booths connected to U.S. BBSes, and copy parties packed to capacity, Stamps Back tells the story of how teenagers in Hungary ignited a computing revolution in the 1980s with illegally copied video games from the West, and began the Hungarian demoscene.
But the filmmakers say "We received a lot of feedback that you would like to see the full-length interviews...in a physical special edition." So they've launched a campaign on Crowdfundr: More than 76 hours of interviews [with 59 people] were conducted for the film, which is a true document of the Hungarian home computer life in the 1980s and 1990s. You can now get this 76-hour material with English subtitles together with the film in a special Blu-Ray edition + downloadable image file format...

If we reach the stretch goal, a 4th disc will be added to the edition, which will contain a selection of the best Hungarian intros and demos of the past 40 years in video format.

The film's web site includes links to (and information on) their four previous documentaries:
  • The Truth Lies Down Under, about the alternative subcultures Budapest
  • Demoscene: The Art of the Algorithms. A 2012 look at "a digital subculture where artists don't use always the latest technology" but "bring out the best from 30 year-old computer technics."
  • Journey to the Surface. How the internet and digital technology reshaped the music industry for outside-the-mainstream genres including beatbox, turntablism, DJing, live improvisation, and bedroom producers.
  • Longplay — the story of Hungarian video game development behind the Iron Curtain, and how dedicated developers "outfoxed Nintendo, tricked SEGA," and "dodged the limelight and led the world from behind the Iron Curtain."

Thanks to Slashdot reader lameron for sharing the story.


Businesses

Spotify Hikes Prices of Premium Plans (hollywoodreporter.com) 59

In its latest attempt to boost revenue and cut losses, Spotify unveiled a widely telegraphed move to raise prices for its premium paying subscriber base. From a report: The new monthly cost for U.S. users will be $10.99, the company said. The hike brings Spotify in line with rivals Apple Music ($10.99 a month) and Amazon Music ($10.99, though cheaper for Prime members), which both raised prices last year. Slightly cheaper: YouTube Music ($9.99 a month), which has steadily built a major presence in the space with more than 80 million-plus combined music and premium subscribers. The price of the Premium Duo plan will go up by $2 to $14.99 per month, while the Family plan and Student plans rise by $1 to $16.99 and $5.99, respectively.

"The market landscape has continued to evolve since we launched. So that we can keep innovating, we are changing our Premium prices across a number of markets around the world," the company said in a statement. "These updates will help us continue to deliver value to fans and artists on our platform." Spotify had 210 million global paying subscribers (a 15 percent increase year-over-year) and 515 million monthly active users as of March 31. Yet the audio giant has been operating at a loss and has been looking for ways to cut costs amid what CFO Paul Vogel called in late April a "very modest underperformance in advertising" revenue in its first quarter of 2023.

Transportation

Many People Don't Actually Like Their Car's Infotainment Systems (theverge.com) 110

"People are getting increasingly fed up with their car infotainment systems," reports the Verge: According to JD Power's Automotive Performance, Execution and Layout (APEAL) Study, overall satisfaction among car owners is 845 (on a 1,000-point scale), a decrease of two points from a year ago and three points lower than in 2021. That's the first time in the 28-year history of the study that the consumer research firm registered a consecutive year-over-year decline in owner satisfaction...

Only 56 percent of owners prefer to use their vehicle's built-in system to play audio, down from 70 percent in 2020, JD Power found. Less than half of owners said they like using their car's native controls for navigation, voice recognition, or to make phone calls...

[I]t seems like most people are preferring to use smartphone-mirroring systems like Apple CarPlay and Android Auto, which have proven to be incredibly popular over the years... But it seems like people are warming up to native operating systems, as long as they're developed by Google and not the automaker. JD Power found that models that have Android Automotive with Google Automotive's operating system, AAOS, "score higher in the infotainment category than those with no AAOS whatsoever."

But here's where things get kind of weird: AAOS without Google Automotive Services (GAS) receives the lowest scores for infotainment of the three categories. Google Automotive Services refers to all the apps and services that come with the car when Google is built into the car — also known as "Google built-in." Ford, GM, and Volvo have all said they will use GAS for their current and upcoming vehicles... That's surely music to GM's ears, which recently made the controversial decision to block access to CarPlay and Android Auto in its future EV lineup in favor of a native Google infotainment system.

Music

Plex's Winamp-inspired Music Player Plexamp is Now Free (techcrunch.com) 46

Plexamp, the music player originally incubated by the Labs division of media company Plex, is now free, the company announced today. From a report: The project was first launched in 2017 as Plex's own spin on the classic Winamp media player app, offering visualizations to accompany your tunes, tools for programming mixes, and more recently, a ChatGPT-powered "Sonic Sage" feature that builds unique playlists from users' music libraries. However, after its expansion from desktop to mobile, Plexamp was only available to subscribers.

Now, Plex says the Plexamp app will become free, allowing users to play tracks from their own library or the TIDAL music streaming service with high-quality audio and support for lossless audio. The app also includes gapless playback, loudness leveling, and smooth transitions between tracks, among other things. In addition to Library Radio, a feature used to rediscover your music, users can create playlists with Plexamp to match their current mood: like "brooding, cathartic, confident, intense, playful, poignant, swaggering, and wistful," the company says.

Music

Vibrating Haptic Suits Give Deaf People a New Way To Feel Live Music (npr.org) 19

Daniel Belquer, the "Chief Vibrational Officer" of Music: Not Impossible, developed a haptic suit with vibrating plates to enhance the live music experience for deaf and hard-of-hearing individuals. The suit, showcased at an event called "Silent Disco: An Evening of Access Magic" at Lincoln Center, provided unique textures and sensations corresponding to the music, creating an inclusive environment for all attendees, regardless of hearing ability. NPR reports: His team started by strapping vibrating cell phone motors to bodies, but that didn't quite work. The vibrations were all the same. Eventually, they worked with engineers at the electronic components company Avnet to develop a light haptic suit with a total of 24 actuators, or vibrating plates. There's 20 of them studded on a vest that fits tightly around the body like a hiking backpack, plus an actuator that straps onto each wrist and ankle. When you wear the suit, it's surprising how much texture the sensations have. It can feel like raindrops on your shoulders, a tickle across the ribs, a thump against the lower back. It doesn't replicate the music -- it's not as simple as regular taps to the beat. It plays waves of sensation on your skin in a way that's complementary to the music.

A recent event at Lincoln Center for the Performing Arts called "Silent Disco: An Evening of Access Magic" showcased the suit's potential. Seventy-five of them were lined up on racks at a party meant to be accessible to all. Anyone could borrow one, whether they were hearing, hard of hearing or deaf, and the line to try them out snaked around the giant disco ball that had been hung over Lincoln Center's iconic fountain. The vibrations are mixed by a haptic DJ who controls the location, frequency and intensity of feeling across the suits, just as a music DJ mixes sounds in an artful way.

Encryption

Senate Bill Crafted With DEA Targets End-to-End Encryption, Requires Online Companies To Report Drug Activity (therecord.media) 144

A bill requiring social media companies, encrypted communications providers and other online services to report drug activity on their platforms to the U.S. Drug Enforcement Administration (DEA) advanced to the Senate floor Thursday, alarming privacy advocates who say the legislation turns the companies into de facto drug enforcement agents and exposes many of them to liability for providing end-to-end encryption. From a report: The bipartisan Cooper Davis Act -- named for a Kansas teenager who died after unknowingly taking a fentanyl-laced pill he bought on Snapchat -- requires social media companies and other web communication providers to give the DEA users' names and other information when the companies have "actual knowledge" that illicit drugs are being distributed on their platforms.

Many privacy advocates caution that, if passed in its current form, the bill could be a death blow to end-to-end encryption services because it includes particularly controversial language holding companies accountable for conduct they don't report if they "deliberately blind" themselves to the violations. Officials from the DEA have spent several months honing the bill with key senators, Judiciary Committee Chairman Dick Durbin (D-IL) said Thursday. Providers of encrypted services would face a difficult choice should the bill pass, said Greg Nojeim, Senior Counsel & Director of Security and Surveillance Project at the Center for Democracy and Technology. "They could maintain end-to-end encryption and risk liability that they had willfully blinded themselves to illegal content on their service and face the music later," Nojeim said. "Or they could opt to remove end-to-end encryption and subject all of their users who used to be protected by one of the best cybersecurity tools available to new threats and new privacy violations."

Music

Silence Is a 'Sound' You Hear, Study Suggests (nytimes.com) 68

An anonymous reader quotes a report from the New York Times: The hush at the end of the musical performance. The pause in a dramatic speech. The muted moment when you turn off the car. What is it that we hear when we hear nothing at all? Are we detecting silence? Or are we just hearing nothing and interpreting that absence as silence? The "Sound of Silence" is a philosophical question that made for one of Simon & Garfunkel's most enduring songs, but it's also a subject that can be tested by psychologists. In a paper published Monday in the Proceedings of the National Academy of Sciences, researchers used a series of sonic illusions to show that people perceive silences much as they hear sounds. While the study offers no insight into how our brains might be processing silence, the results suggest that people perceive silence as its own type of "sound," not just as a gap between noises.

The researchers tested people recruited online with a series of sound illusions. The first test compared a single longer sound with two shorter sounds. The two shorter sounds together added up to the same amount of time as the longer sound. But when people listened to them, they perceived the single sound as lasting longer. To apply that illusion to silence, [Rui Zhe Goh, a graduate student in cognitive science and philosophy at Johns Hopkins University] and colleagues inverted the test. The scientists used sounds of restaurants, busy marketplaces, trains or playgrounds, and inserted chunks of silence for participants to compare.

The researchers supposed that if people perceive silences as their own type of sound, then silences should be subject to the same illusion as the sounds. One long silence should be perceived as longer than the total of two shorter silences. But if people perceive silence as a lack of sound, the illusion might not exist. Other tests placed silence in different contexts to produce more sonic illusions. In every case they tested, listeners perceived the illusion of a period of silence being longer just as they would have perceived an illusion of a longer sound. [...] Although the researchers did not study how people's brains responded to silence, Mr. Goh suggested that existing research supported the idea that some neurons and neural processes were involved in the perception of silence. And knowing that we do perceive silence makes silence that much, er, louder: "Silence is a real experience," Mr. Goh said. Maybe we'll all pay more attention to moments of quiet once we know we can hear the "sounds" of silence.

Social Networks

As BotDefense Leaves 'Antagonistic' Reddit, Mods Fear Spam Overload (arstechnica.com) 68

"The Reddit community is still reckoning with the consequences of the platform's API price hike..." reports Ars Technica.

"The latest group to announce its departure is BotDefense." BotDefense, which helps remove rogue submission and comment bots from Reddit and which is maintained by volunteer moderators, is said to help moderate 3,650 subreddits. BotDefense's creator told Ars Technica that the team is now quitting over Reddit's "antagonistic actions" toward moderators and developers, with concerning implications for spam moderation on some large subreddits like r/space.

BotDefense started in 2019 as a volunteer project and has been run by volunteer mods, known as "dequeued" and "abrownn" on Reddit. Since then, it claims to have populated its ban list with 144,926 accounts, and it helps moderate subreddits with huge followings, like r/gaming (37.4 million members), /r/aww (34.2 million), r/music (32.4 million), r/Jokes (26.2 million), r/space (23.5 million), and /r/LifeProTips (22.2 million). Dequeued told Ars that other large subreddits BotDefense helps moderates include /r/food, /r/EarthPorn, /r/DIY, and /r/mildlyinteresting. On Wednesday, dequeued announced that BotDefense is ceasing operations. BotDefense has already stopped accepting bot account submissions and will disable future action on bots. BotDefense "will continue to review appeals and process unbans for a minimum of 90 days or until Reddit breaks the code running BotDefense," the announcement said...

Dequeued, who said they've been moderating for nearly nine years, said Reddit's "antagonistic actions" toward devs and mods are the only reason BotDefense is closing. The moderator said there were plans for future tools, like a new machine learning system for detecting "many more" bots. Before the API battle turned ugly, dequeued had no plans to stop working on BotDefense...

[S]ubreddits that have relied on BotDefense are uncertain about managing their subreddits without the tool, and the tool's impending departure are new signs of a deteriorating Reddit community.

Ironically, Reddit's largest shareholder — Advance Publications — owns Ars Technica's parent company Conde Naste.

The article notes that Reddit "didn't respond to Ars' request for comment on BotDefense closing, how Reddit fights spam bots and karma farms, or about users quitting Reddit."
Music

The Technology Behind the New Las Vegas Sphere (cnn.com) 71

The world's largest spherical structure "squats on the Las Vegas skyline like an enormous spaceship, black and mysterious," reports CNN, "until night falls, when it will glow like the Earth from space."

The $2 billion arena — called "The Sphere" — was built just east of the Venetian hotel/casino. It's 366 feet tall and 516 feet wide (or 111 meters tall and 157 meters wide) — and it boasts the world's highest-resolution wraparound LED screen: Its exterior is fitted with 1.2 million hockey puck-sized LEDs that can be programmed to flash dynamic imagery on a massive scale — again, reportedly the world's largest... The acts onstage will be dwarfed by the towering 16K LED screen, which wraps over and around much of the audience.
It was fully illuminated for the first time on Tuesday to celebrate the Fourth of July, CNN points out (offering some video footage). When it opens in September, the plan is to light up its exterior with animations every day and night.

Slashdot reader Tony Isaac says the news "got me wondering how they got such great video on the curved surface of the sphere." It turns out there's a whole lot more than just the exterior that breaks new ground in audio and video technology. An older IBC article goes into detail about how they accomplished both the exterior and interior screens, and the high-resolution audio inside.
CNN reports: Rich Claffey, Sphere's chief operations officer, says that more than 160,000 speakers spread around the bowl will deliver the same pristine sound to every seat, whether someone is in the top row or down on the floor. The venue also is equipped with haptic seats that can vibrate to match whatever is happening onscreen — an earthquake, for example — and 4D machines that can create wind, temperature and even scent effects.

"The way I describe it to my friends and family is, it's the entertainment venue of the future," Claffey says. If it all sounds a little over the top, well — this is Vegas.

The arena's first act will be 25 concerts by U2 (with tickets starting at $140). "There's nothing like it. It's light years ahead of everything that's out there," says U2's The Edge during a tour of the venue in a recent Apple Music video...

And U2's Bono adds that "Most music venues are sports venues. They're built for sports — they're not built for music. They're not built for art. This building was built for immersive experiences in cinema and performance... "
Social Networks

Cyberpunk 2077 Players Protest Reddit By Posting Nudes (kotaku.com) 52

Open-world sci-fi RPG Cyberpunk 2077's biggest subreddit recently switched to NSFW (not safe for work,) with the explanation that the game it is focused on is a mature game filled with nudity and gore. However, Reddit allegedly demanded that mods of the subreddit quickly revert the change. From a report: The mods aren't complying and users are now posting nude images of in-game characters as part of a protest to show why the subreddit deserves to be NSFW. Since May, Reddit has been at war with its users and subreddits as the company clamps down on third-party apps and their ability to access the site's backend or API. It's not gone well for Reddit, leading to popular subreddits like r/bestof, r/sports, and r/music going dark. And as part of this ongoing backlash, some subreddits switched to NSFW. This designation is reserved mainly for porn-y subreddits and blocks ads from appearing, but also lets users freely post nudity and more adult content.

Some mods and subreddits have used this designation to punch back at Reddit and its despised CEO. Now the Cyberpunk 2077 subreddit has seemingly wandered into this mess. According to a post from July 5 by moderator Tabnam, the decision to make the Cyberpunk 2077 subreddit NSFW was made because the game is "an 18+ game" and happened now because the mods had "never thought to change it until recently." Tabnam added that this subreddit should have already been NSFW. This decision apparently didn't go over well with Reddit.

Slashdot Top Deals