Hollywood Going Digital and 3D 207
teutonic_leech writes "Last weekend the Directors Guild of America hosted its annual Digital Day event, which gives filmmakers a look at revolutionary new movie-making gear. Judging from a Wired article reporting on the gathering, Hollywood's future not only seems to be digital - there are also indications that stereoscopic 3D has caught the attention of filmmakers in and outside tinseltown. One Indie filmmaker even went so far as to build his own homebrew stereolens attachment enabling him to film in 3D."
From the Article: (Score:5, Insightful)
I hope so too. I hope so too.
Re:From the Article: (Score:2, Insightful)
Re:From the Article: (Score:3, Funny)
They'll use it for pr0n first; expect more in-your-face schlongs (cough) and beach-ball style fake breasts rubbed against the camera.
As for plot, cinematics and suspense.... frankly, most porn does this so badly, you wish they didn't bother.
If they're going to do those at all, I wish they'd do them properly. Personally, I can't stand watching most porn with the sound turned up because it's very badly (and more im
Re:From the Article: (Score:2)
The only problem was that apparently 3-d film from that timeframe (possibly still?) degrades over time so it had less depth than it used to have.
Re: From the Article: (Score:2)
In that respect, it's just like the addition of colour, stereo, surround sound, CGI, special effects, or any of the other common features. None of these can make a movie, but they can all enhance one -- if used well.
[* I'm sorry, I couldn't bring myself to put 'add an extra dimension to them'.]
Homebrew Lense (Score:2)
This could bring a whole new meaning to the porn industry.
Re:Homebrew Lense (Score:2, Informative)
Re:Homebrew Lense (Score:2)
Early 3D movies always had things shooting out at the camera. So, no, I don't see how this would affect porn.
Re:Homebrew Lense (Score:3, Interesting)
I have seen porn filmed before, it's where I bought my high end video camera used, I had to go into the studio with the owner to retireve the camera. They switched from regular DEF to HD and were selling off their XL-1s's you do NOT want to see porn in high def or 3d. Those "actors" you really do not want to see that clearly.
BTW, it is amazing how lively the porn filming industry is in Chicago. They had 4 studios in that building on the south side. 2 were filming, 1 was setting up, and the l
...Going Digital and 3D (Score:3, Funny)
Video Games have gone digital and 3D like 15 years ago.
Movie and TV are doomed to death!
End of story... Nothing to see.. Move along...
Re:...Going Digital and 3D (Score:2)
Almost everything for the blockbuster market... (Score:5, Insightful)
Re:Almost everything for the blockbuster market... (Score:2, Insightful)
Re:Almost everything for the blockbuster market... (Score:2)
But, assuming equal levels of skill involved, it would have been done differently in 3D, just as it would have been done differently in color, or silent, or as a stage play, or as a book.
They key to 3D will be when they stop treating it as a gimmick and start exploring how extra depth might make a movie *better*, not just doing things exactly as a flat movie that just happens to be 3D. Perhaps as 2D filmmakers disco
Surviving in niche habitats: good writers (Score:2)
Yeah, without decent screenplays everything on your list turns to crap. I mean,
3D stereoscopic
It's SCTV 3-D theater: Eugene Levy and John Candy lunge toward you, Eugene Levy and John Candy move away.
dolby Digital 14.2
The next cinematic release of Battlestar Galactica sure will have clear rumbling sounds when the battlestar goes past. Hoo boy. Just like "sensaround" sound for the first cinematic release of Battlestar Galactica...
environmental simulation, smell replicators
Speaking of sensaround
Re:Surviving in niche habitats: good writers (Score:2)
B
Viewing? (Score:4, Insightful)
Re:Viewing? (Score:2)
Re:Viewing? (Score:2)
Re:Viewing? (Score:2)
No glasses necessary... (Score:2, Interesting)
Anaglyphic is where you seperate color channels (red and blue typically) and then filter those for the right and left eye.
With stereoscopic, 2 different perspective streams are interleaved into your video. Now this is where it really gets interesting as to how to view that.
The first method (the method IMAX uses..and what I actually use in my own home) is to use stereoscopic shutter lenses. You are correct that you have
I once saw a stereoscopic aerial photo (Score:5, Interesting)
I don't know how well they can bring that sort of 3 dimensionality to a film without requiring strange and uncomfortable glasses (remember Jaws 3D?). The closest I've seen is in plays where the actors and props are all in three dimensions (naturally).
But the improvement in 3 dimensional rendering in digital filmmaking has been absolutely outstanding in recent years. Just compare old movies like Tron and Dungeons and Dragons with their blocky and obviously computer-rendered scenes to today's Toy Story 2, Incredibles, even Star Wars. The difference is night and day.
I hope that digital film making becomes more than just special effects, though. The medium allows for such a broad range of uses that it is virtually limitless. Take the anime film Grave of the Fireflies as an example of pushing a medium to its limits. Who could have thought a cartoon could have such an emotional impact? Now figure that whatever was done there is only scratching the surface in what can be done with digital films and a whole universe of possibilities opens up.
3D nowadays (Score:5, Informative)
Modern 3D uses polarised light, with the left eye filtering out horizontalally polarised light, and the right eye filtering out the vertical. This means that a very light pair of plastic glasses can allow for proper 3D without changing the colours at all.
It looks _fantastic_.
Re:3D nowadays (Score:2)
The problem though is that if you tilt your head, even slightly, the 3D effect is lost and the image looks awful. I would prefer it if they used the "double the frame rate and block light to alternating eyes" technique. The glasses aren't much heavier just a bit more expensive. It would also mean that anyone without glasses would be able to enjoy the film in 2D as well.
Re:3D nowadays (Score:2, Informative)
The article is talking about a different approach, usually called "alternate-eye" or "active stereo" where the movie is shown on a single projector at 96 frames/sec, and the glasses black out to prevent one eye seeing frames intended for the other. These glasses contain electronics and LCD filters; they are quite a bit bulkier and heavier than the polarized glasses, which are basically
Re:3D nowadays (Score:2)
Re:I once saw a stereoscopic aerial photo (Score:2)
Re:I once saw a stereoscopic aerial photo (Score:2)
Re:I once saw a stereoscopic aerial photo (Score:2)
However, this was about 7 years ago and it's likely that by now the glasses have either 1) been upgraded or 2) I'm remembering facts wrong.
Tron blockiness... (Score:2)
Re:I once saw a stereoscopic aerial photo (Score:2)
Tron was SET INSIDE A COMPUTER! You've got to expect a teensy bit of computeryness in the scenery!
What was more surprising was that 90% of it was carefully drawn by human animators to get that 'computer rendered' look just right...
D&D didn't have blocky graphics -- those were real people, just acting _REALLY WOODENLY_!
Re:I once saw a stereoscopic aerial photo (Score:2)
Re:I once saw a stereoscopic aerial photo (Score:2)
For the home viewer, stereoscopic shutter glasses are relatively light, most users don't experience eyestrain, and can be had for about $30. If you've got an nVidia card you can even shell out a little bit extra and play your videogames in stereo 3D (awesome..
3D could work... (Score:4, Interesting)
Hitchcock saw 3D as an exciting new direction to take the art of films, and originally shot and released one of his pictures in 3D format. Aparently, this wasn't enough to get it to catch on in serious film making circles.
Ultimatly the push towards 3D may simply be found in the new technology. Directors who never considered 3D--because of the 'out of sight, out of mind' nature of the "novelty" of 3D--might see the new and exciting equipment and processes for 3D production and give it a shot.
3D stands as one of the last methods in film making which has yet to be explored artistically (Alfred Hitchcock's single effort aside). I for one would be delighted if serious film makers picked up the process and did something more then "we can use this to make the audience feel like a shark is floating right in front of them, read to attack" or "watch as the blood splatter appears to fly out into the audience". In other words, I'd like to see a director try to do more with 3D then just gee-wiz novelty special effects and try to make a serious, artistic film which uses 3D to compliment the overall value of the work.
Re:3D could work... (Score:3, Interesting)
Artistical problems: Movie makers use depth of field blur to direct the eye of viewer. In theory this would work exactly the same in 3D movies, but in practice 3D scenes invite the viewer to look around more. That's when the illusion collapses because the viewer has no control over focus as he would normally have in a real 3D scene. Another problem is that certain lens effects can't be mixed f
Re:3D could work... (Score:3, Informative)
The Hitchcock movie I was thinking of is "Dial M For Murder". From the IMDB: Filmed in 3D, which explains the prevalence of low-angle shots with lamps and other objects between us and the cast members. There was
Re:3D could work... (Score:3, Interesting)
I *know* I wrote a good comment once on various 3-D display technologies, but I can't for the life of me find it right now. Anyway, 3-D displays can be lumped into two categories: Auto-stereoscopic and those requiring glasses.
The g
Re:3D could work... (Score:2)
Re:3D could work... (Score:2)
There are several artistical and technological opportunities with 3D films which demonstrate the potential of the new medium.
Using CGI you can make the whole scene in focus if necessary. Also, I don't recall the focus being a big problem when watching IMAX films. Yes, it's noticeable sometimes, but hardly a showstopper. The lens effects you are talking about are just new cool things that can b
Re:3D could work... (Score:2)
People like going to IMAX, their theatres are always packed. But for a number of reasons the industry moved in a different direction. Until now. Nothing has changed technically, but eventually
Re:3D could work... (Score:2)
Similarly, I'm working on the development of an inexpensive (under $40k) portable CAVE [uaf.edu]. We held a demo session Monday and I had a lot of fun making things fly past peoples' faces. About half of them would sway, fall over, or try to grab at the air.
We're working off the clock to get Quake et. al. working in there.
Re:3D could work... (Score:2)
Re:3D could work... (Score:2)
That's doesn't jibe with the story I've been told. I heard Hitchcock considered 3D too gimmicky, but the studio insisted that he use it for Dial M for Murder. In protest, he eschewed compositions that would emphasize the stereoscopic effect. In essence, he made a very flat 3D film.
Ironically, stereo enthusiasts consider it one of the best 3D movies, because it does
Hooray! (Score:3, Insightful)
I found 1d radio broadcasts like Alan Shepard in the 60s more interesting than most of the ooze oozing out of my TV set today.
How about meaningful content? (Score:2, Interesting)
Re:How about meaningful content? (Score:2)
saw lots of these (Score:4, Insightful)
Re:saw lots of these (Score:2)
Slashdot: commenting on shit you don't know shit about.
How about you people just stop trolling and think before posting. Same goes to the mods. Who cares what some retard on Slashdot thinks, when we know the facts. And the facts are that in IMAX theatres people sit for 1-2 hours watching 3D films with polarized glasses and noone "leaves the theatre with a serious headache".
Re:saw lots of these (Score:2)
Re:saw lots of these (Score:2)
Also, polarised glasses do not have crossover if you keep your head straight. Your guess is wrong. Your point is wrong too - this isn't an extra burdon (sic!), this is something to be taken care of by the theat
Re:saw lots of these (Score:2)
I recently saw an IMAX film... looked absolutely stunning, but by the end of it my eyes were really bothering me. So much so that I actually wanted the film to end...
George Lucas Rumoured to be 3D-ising Star Wars (Score:5, Funny)
Greebo is rumoured to be 3D'ed first. Before Han...
(some of the above may not be true)
Re:George Lucas Rumoured to be 3D-ising Star Wars (Score:2)
Bad storylines (Score:2, Informative)
At last! (Score:3, Funny)
The 3D "killer app" (Score:5, Insightful)
I can remember, as an example, computer animation. When it first hit the scene, it was more of a novelty, and I can remember thinking to myself "computer animation will never be successful, it's doomed to stay a novelty for all time, even if it does get better".
Then Toy Story came out, and my opinion instantly changed. It wasn't because I thought the graphics were especially good, it was because as a whole I really, really enjoyed the movie. They did some things in it that you couldn't do in convential ink and pen animation, and ommitted several traditional animation techniques commonly found in previous hand drawn films.
When I first saw Toy Story, it was on video shown at the free 'mini' theatre on my college campus. I avoided it at the box office because I thought "why spend money on something that's going to be a fad?", and only went to the free showing because going to the free movies was a great way to kill time while procrastinating on that paper you're supposed to be writing.
I really was taken aback. "This is a pretty good movie" I thought, and realized I was compleatly wrong about computer animation. Since the release of Toy Story, computer animation has become the rule instead of the exception, with (it seems to be, at least) more computer animation movies being released now then the tridtional hand drawn animated features.
If 3D could score a toy story, it could really take off. But since the bulk of all 3D movies are usually really bad, and nobody has yet to release a "masterpeice" in the format, I think most people's impressions of 3D are akin to my initial take on computer animation; that is, it's kind of neat, but not something I'd go out of my way for.
Re:The 3D "killer app" (Score:2)
3D hasn't taken off because filmmakers just won't do 3D. Even computer animation studios (hello? Pixar? you listening?) won't be bothered to re-render a film 2" to the left and hand the dual-view print to Imax.
Every 3D movie gets caught up
Re:The 3D "killer app" (Score:2)
Not even one? [imdb.com] Or even two [imdb.com] or three? [imdb.com] And that's not even counting classic horror films like House of Wax and Creature from the Black Lagoon.
Granted, it was half a century ago, but it would be hard to argue that 3-D was never given a chance. Maybe those movies were really good in 3-D, but they are also really good in 2-D, and I can't imagine that there's really th
Re:The 3D "killer app" (Score:2)
Head tilt & viewing comfort (Score:5, Interesting)
One nearterm solution to the problem is constructing tilt-dependent parallax for each viewer. The person with their head tilted to the right needs to see a different pair of images than the person who is sitting up straight or who has tilted their head to the left. This pushes 3D into the realm of more awkward and more expensive personal viewing headsets and the need for tracking head tilt and recomputing/rerendering the scene parallax in realtime.
The longterm solution is holographic or volumetric systems that create/reconstruct an optical 3-D field. This solves the head tilt problem, although adds the minor cinematic problem that the people on the left side of the theatre may have an obstructed view (relative to the people in the center or right-side) if, for example, the main character's hand covers some important object from some angles.
Re:Head tilt & viewing comfort (Score:2)
Film not appropriate for 3D (Score:2)
Film records a fixed perspective but human heads and eyes are not fixed. And that's the problem with film for use in 3D. FIlm is not an appropriate medium for visually comfortable 3-D because it forces the viewer to hold their head in the same fixed orientation used by the cameras.
Re:Film not appropriate for 3D (Score:2)
Re:Head tilt & viewing comfort (Score:2)
Re:Head tilt & viewing comfort (Score:2)
Yes, when my eyes wander fruther apart it makes 3D films really uncomfortable.
Nessus.
Re:Head tilt & viewing comfort (Score:2)
Just sit straight. It's a movie theatre, not a bedroom. And there is no eyestrain, neck-pains, headaches, or a vaguely nauseous disoriented feeling, because to sit with a tilted head for 15 minutes and unsuccessfully try to watch a 3D film you need to be a total moron.
Re:Head tilt & viewing comfort (Score:2)
Re:Head tilt & viewing comfort (Score:2)
Wow what a concept!
Forget the strange tracking apparatus and all that... what about holographic projection?
look at it this way; you put on a pair of polarised glasses. The left eye sees the horizontally polarised light and the right eye the vertic
Hollywood, Show me something new! (Score:3, Interesting)
Over the last few years, have we been so overstimulated that nothing impresses us? Possibly, but I dont think so. Lets get some unique things out there! Hollywood always bitches and moans about low box office earnings, well come out with something new!! Kind of interesting, an article at a gaming site I am an editor for wrote an article about this a few days ago [houstonvehicles.com], hollywood needs to friggin show some unique ideas, new tech alone wont do it, it will help, but we need some new ideas and some innovation.
Re:Hollywood, Show me something new! (Score:2)
but we need some new ideas and some innovation.
Liar. I am sure you don't watch anything but the biggest blockbusters, because you are so stupid. What kind of innovation you want after a 100 year of cinema? And what idea can stay new after it's instantly copie
No Depth perception (Score:3, Insightful)
I always didn't really get the whole 3D or the effect got mostly lost on me with the silly glasses as I lack depth perception.
I just don't like the sound of "stereoscopic" in my case. I hope they can also be viewed comfortably in mono if this gets a new cinegraphic standard.
Re:No Depth perception (Score:2)
I hope they can also be viewed comfortably in mono if this gets a new cinegraphic standard.
I wouldn't count on it.
I mean, they didn't care about deaf people when they introduced talkies, did they? And those don't really make sense if you can't hear anything - without additional subtitles, that is.
Re:No Depth perception (Score:2)
I have achromatopsia, and I've only used the polarized lenses (not the old two colour glasses).
Do you have colour vision?
Re:No Depth perception (Score:2)
Yes I have.
One of my eyes is just horrible, so the other "takes over". With these stereophonic things I do get a part of the illusion, but half of it is a total blur.
Multilingual opportunities (Score:3, Insightful)
If you have all of the original material, models, images and so forth, you can recreate scenes of the movie with different text showing, with mouth motions different, relevant to a dfifferent language, and even with different cloths or cloth patterns on the characters. You control the emersion of the characters completely, so take advantage of it.
Make the film in one language. But when the time comes, change those elements that are relevant to another language and remake it in that language completely.
These days, all you get is the spoken language dubbed in, and that usually does not match the mouths of the characters speaking it. Text is untouched. That is a relic of live action movies. It doesn't have to be in digital also.
Re:Multilingual opportunities (Score:2)
Re:Multilingual opportunities (Score:2, Interesting)
Geez, being Deaf means I experience movies in a very different manner. Either I must:
Wait for them to come out on DVD
or
Wait and view them on a cable station
or
Pay full evening price on the rare occasion a captioned film is shown in my city.
Now even when the captioned film makes it to my city, it's way behind the opening date, admission is abysmal because of the showtimes which are only on Tuesday and Wednesdays (again,
We'll need some new visual conventions, though. (Score:3, Interesting)
The simple crossfade, for example. In 2D, everything is in the same plane of focus; your eyes don't have to adjust during the transition. However, 3D crossfades broke my brain. As one scene faded out and another in, I couldn't figure out what to focus on, and until the transition finished I just saw a confusing blur.
Maybe that's just me, and kids raised on 3D will be able to sort it out. But I rather think that entirely new visual metaphors will be developed as 3D becomes mainstream.
3D Hype. (Score:2)
In theater (real, with actors playing on the scene) you get full 3D, 100% realistic experience, real multi-sourced sound, you can smell gunpowder from a gunfire. The camera position changes once in 20-40 minutes maybe, and the special effects are somewhat limited and sometimes cheesy, but you can't deny the realism of the scene. But somehow the live theatre seems
Priorities? (Score:2, Funny)
Stereoscopic limitations (Score:4, Informative)
With the traditional two-image processes--versions of Wheatstone's nineteenth century stereoscope--everyone in the house sees the SAME thing through their left eye and the SAME thing through their right eye.
This has serious intrinsic limitations.
The audience view appears geometrically distorted, except for a few lucky members sitting in a fairly small central "sweet spot."
3D tends to make every movie look like "The Cabinet of Dr. Caligari."
Suppose Ann Miller is twenty feet from the camera, and she chucks a handkerchief at the camera, and it lands ten feet away. In the theatre, EVERYONE sees the handkerchief chucked straight at them, and landing halfway between them and the screen. People near the front see a flattened version of the original space. People near the back get exaggerated depth. People at the sides see rectangular geometry as rhomboidal.
Even in the sweet spot, there is only one camera focal length that reproduces depth accurately. If the cinematographer chooses to use a long lens for a closeup, rather than physically moving the camera closer, the picture will look wrong.
These geometrical distortions actually apply to ordinary 2D films as well, but you do not notice them because the image is already so spatially distorted by being flat that you are not processing it as an accurate representation of reality.
(Warning: ageist/sexist alert): Another issue is that 3D is unflattering to actresses, as it reveals the true spatial contour of their faces regardless of makeup. A forty-year-old actress can be made up to look twenty-five in regular films, but not in 3D.
They struggled with all these things in the 1950s, both with stereoscopic 3D and with the ultra-wide-angle processes like Cinerama.
All of these problems suggest to me that 3D will be fine for fantasy, science-fiction, and generally surrealistic subject matter, but I don't see how it can ever be used for traditional mainstream cinematic drama.
Interesting post (Score:2)
This post points out a problem which is covered in other posts, but perhaps in the best way.
I haven't seen any Slashdot coverage of the digital cinema spec, the loss of celluloid will change the movie industry I think. If anyone is interested in the full tech spec you can see it here [fruey.free.fr].
A brief history of 3-D (Score:2)
My thesis was that there is a long history of 3D photography and cinema, with the level of interest bouncing up and down on about a 20 year cycle - about the expiry time of a patent. The 3D views had a short-term novelty value, but they always lost out in the long run to conventional photographs with sightly better resolution.
Wheatstone produced the first hand-drawn stereographs in about 1834.When his friend, Fox Talbot introduce
best movie gear is a good novel (Score:2)
Hollywood's plot (Score:2, Funny)
Wo-ho! 3D p0rn (Score:2)
I think that's one thing you could watch without getting a headache.
"Grease"?!? (Score:2)
"Grease"? Nifty new 3D technology, and we're going to get "Grease" in visual stereo? WTF?
The Destruction of Jarid Syn! (Score:2)
Having had that experience burned into my memory, I can tell you honestly that unless somebody comes up with a way to make 3D films which don't involve glasses or lousy scripts, I will never go to another such production again.
Unless, that is, a girlfriend or child wants me to take them because they've never seen one before and are really excited about going. --If that's the case, then I'll happily pay for all the adm
Wake me up when the resolution equals that of film (Score:2)
Cineon resolution for 2.21:1 film prints is 4096x1888. Wake me up when digital projection can equal that.
Re:Is it me (Score:2)
Re:Is it me (Score:2)
Re:Is it me (Score:3, Interesting)
In the '50s they tried it with red/green glasses, and it was no more than a novelty.
In the '70s they tried it with polarized glasses, and it was no more than a novelty but in full colour.
In the '90s they tried it both with VR helmets and shutter glasses and it was a passing fad with a migraine.
(Are you starting to notice a pattern?)
Now someone wants to try it again. Good luck to them, but don't hold your breath.
Re:How many movies are really worth going 3D? (Score:3, Insightful)
This seems like a no-brainer, especially with the gradual move to digital projection. Building a pro
Re:How many movies are really worth going 3D? (Score:2)
Passive polarized glasses may seem simpler and cheaper, but that's only if you look at the viewing side of the equation and not the projection requirements. For cross polarization, you have to project two images simultaneously. That can be done with two perfectly synchronized projectors. Although expensive,
Re:Ya Right (Score:2)
WTF? You are only going to see one pill in Morpheus' hand, and it is going to be 3 inches in front of your face. What does he mean 'choose'?
Re:Yawn (Score:2)
2000s: HDTV threat -> revival of widescreen and 3D processes.
Re:right-io (Score:2)
Re:Nothing new to see (Score:2)
Re:Nothing new to see (Score:2)
Re:Nothing new to see (Score:2)