Steam Music Now Accepting Beta Signups 102
dotarray writes "Valve continues in its quest for world domination with the announcement of Steam Music, soon to be a part of SteamOS, Big Picture and — eventually — the desktop Steam client. Promising a way for you to 'Listen to your music collection while you play games', beta signups (of a kind) are open now."
Re:DRM (Score:5, Informative)
From the announcement: [steamcommunity.com]
With Steam Music, you can now listen to your music collection while playing games. Once you’ve pointed Steam to your local music directory, your Steam Library will include Album and Artist views of your collection.
Sounds like, for now, this is a convenience feature for steam users to access their own music while gaming rather than a distribution method.
Formats (Score:2)
Re:Formats (Score:5, Informative)
From the FAQ: [steamcommunity.com]
Supported Audio File Formats
At the moment only MP3 files are supported. This will change over time.
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Any software you have for encoding is already licensed
That's not guaranteed. Most open source software isn't licensed.
and any non-commercial usage doesn't require a license at all.
Not accurate. Some, but not all, non-commercial usage doesn't require a license for the media, but the software still needs a license.
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If that's what Steam Music is, it's a really stupid concept. You can already play any music you want while playing a game! Hell, just start up any music player before your game, or plug your phone into a pair of speakers.
This does nothing except add bloat -- if it is, indeed, what the GP says.
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Are you a tech noob or just an idiot? I can use a gamepad to control my media player easily.
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I have VS 2010 and 2013 installed. Eclipse, Arduino, PhpStorm, WebStorm, and MonoDevelop as well. I don't think an IDE is going to set VAC off. I'm not even going into all the various services, emulators, and editors running either. Other than something deciding to randomly update and steal focus when i'm playing Rust, it has been just perfect. I get lazy sometimes and don't shut everything down : /
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But apparently their employees have mod points...
This music is currently unavailable (Score:1)
"Wrecking Ball - Miley Cyrus" was unable to start. Please try again later.
"Wrecking Ball - Miley Cyrus" was unable to start. Please try again later.
"Wrecking Ball - Miley Cyrus" was unable to start. Please try again later.
"Wrecking Ball - Miley Cyrus" was unable to start. Please try again later.
"Wrecking Ball - Miley Cyrus" was unable to start. Please try again later.
Re:This music is currently unavailable (Score:5, Funny)
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The More "Questing" for Domination the Better (Score:5, Informative)
OP seems to think Valve's aspirations are deplorable for consumers.
The more companies (Google, Apple, Facebook, Amazon, Valve) who vie for control of the modern omni-market, the better it is for us. Someone tell me how more choices is a bad thing.
Valve, you can send me my check in the mail, please.
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There's probably a sweet spot somewhere along the line.
1 service is bad; 1000 services fracture the market so much that you miss out on too many niche artists, can't share content with the person you marry, since they were on service #349, etc.
I suspect we're getting pretty close to that sweet spot for major label music.
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1 service is bad; 1000 services fracture the market so much that you miss out on too many niche artists
So long as one or more of the services offers a service tier without charge (possibly with a monthly cap), one could sign up on multiple services to find niche artists.
can't share content with the person you marry, since they were on service #349, etc.
Even two services (PlayStation Network and Xbox Live) fracture the market in the same manner that 1000 do.
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At least with "only" PSN and XBL, I have a 50% chance of being on the same "team" with my next roommate or wife.
For $499 MSRP of Xbox, buy a Steambox instead (Score:2)
It certainly will not make a dent in the console business though, which a lot of people seem to think.
Of course, that is unless Valve have a RRP of a similar price
Xbox One has AMD graphics and an MSRP of $499. Steambox One also has AMD graphics and an MSRP of $499 [theverge.com].
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If the Steambox One is open enough where I can run Linux stuff in the background, this might be useful for a general home server. If it is locked down just like every other console, meh, I'll pass.
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How the hell is something that can run whatever you want, upto and including whatever software you want "locked down like every other console."
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I'm sorry, Valve only deals in a currency knows as 'Hats'.
heh
So you're telling me... (Score:2)
Valve is entirely run by Jagermonsters [wikia.com]?
Suddenly Valve Time makes perfect sense!
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"Someone tell me how more choices is a bad thing."
Because having more alternatives increases the cost of making a choice: http://en.wikipedia.org/wiki/H... [wikipedia.org]
See also "You Want More Choices and Information Than You Can Actually Process" by Susan Weinschenk: http://www.blog.theteamw.com/2... [theteamw.com] and _The Paradox of Choice_ by Barry Schwartz
I don't dislike Valve (Score:2)
Re:I don't dislike Valve (Score:5, Interesting)
Not everyone wants to maintain a library of their own MP3 files.
As much as I like the idea of owning things, services get more and more attractive to me every day in terms of convenience and cross-platform usability.
I ripped my massive DVD collection to a convenient set of well organized files a few years back, but that doesn't mean that Netflix doesn't make more sense to me more often than not.
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As it stands, I don't care enough about music to subscribe to something like Google Play's all-access thing.
I got on the XM bandwagon back when they came online, and their streaming service offers me most of what I want to listen to when the mood strikes me.
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I guess I'm just at a different time in my life than I was in the past. The DRM thing used to really get to me, but maybe I'm just not as involved so I no longer care.
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XMOnline is a byproduct of my service in the car, which I enjoy. Traffic to and from my job gives me long windows to listen, and I prefer uncensored long-form talk, and much like my first post, I don't want to manage a bunch of podcasts when, for the most part, XM is just going to play the people I like listening to anyway in realtime, discussing in-the-news-today, which I prefer to the more abstracted nature of podcasts.
I pay a couple bucks extra a month for XMOnline, but it's worth it to me.
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I've looked into other cloud services too. I have a google music account with my music uploaded there, but it's generally inferior to the local player. Somewhere in the last 5 ye
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Wait so you would really rather pay everytime you want to listen to/watch something, even if you've paid for it before? Wow. I have this swamp land you might be interested in...
Re:I don't dislike Valve (Score:4, Interesting)
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Could be worse. At my peak I bought DVDs I never watched. I'd gladly PPV them :)
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That aside, I'd much rather pay $2.00 to sit down and watch a cheesy movie with some friends I'll never watch again than $15.99 for a DVD that takes up space, but I seldom ever watch something twice. Music is a different story altogether.
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Winamp can't run on Steam OS, it's Windows only.
It's all about bringing common, expected PC functionality to Steam OS... listen to music, browse the web, and perhaps more with time. Power users can drop to Gnome and do stuff but Valve likely does not find that acceptable for causal users I bet.
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Winamp can't run on Steam OS, it's Windows only.
Let me rephrase: What does this bring to the table that XMMS doesn't?
It's all about bringing common, expected PC functionality to Steam OS
I expect PCs to be able to play obscure music formats like NSF and MOD, even if I have to install a third-party decoder. There are plenty of third-party decoders for Winamp (called "input plug-ins"). I wonder if Valve plans to allow developers of third-party decoders that already run in a framework such as GStreamer to port their decoders to Steam Music.
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What it brings to the table is the ability to select from your music library and play the music from the steam overlay in-game or from the steam big picture interface. No need to leave the game to open another shell or DE, no need to fiddle with the commandline, none of that. Instead, pause game, select music, resume game rather than pause game, switch to xmms (or whatever), manage music from xmms which may or may not work with a joypad, switch back to the game then resume play. It's just convenience.
It's
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For starters, Valve can bring integration with the many Source games so your own library is dynamically mixed with the game's sounds, rather than just playing both at constant volumes. With more effort, the game could request certain kinds of music, so your zombie-slaying sessions are accompanied by a perfect energetic theme song, while the sad story moments are set to a more melancholy tune.
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Whoa! That would be awesome. Hey, you could even go one step farther and include music with the game so you don't have to mix in your own library!
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Integration with the Steam overlay.
Most games are full-screen. The Steam Overlay currently gives you a lightweight web browser and chat. It's very useful for, say, checking a walkthrough while playing, because switching from a fullscreen app to the desktop is a slow and bug-prone process, while throwing a Direct3D/OpenGL overlay with that stuff in it is fast and relatively safe. Even with multiple monitors, just changing inputs is tricky.
Adding a lightweight media player to it is a fairly logical step. I've
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But what can they bring to the table that old winamp and mp3s can't do better?
In game control of volume and play list management via the steam overlay.
Integrated mixer to easily manage volume levels, via the steam overlay; separate game audio, music volume, and voice (as well as setting different audio devices for each...)
Runs everywhere steam os runs. (winamp doesn't run on mac or linux ...)
"Big picture mode" support - means being able to control everything easily with a game controller.
I can see it being
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But what can they bring to the table that old winamp and mp3s can't do better?
Here's a few thoughts:
A music store would be nice (Score:2)
Oh well.
Amazon MP3 (Score:2)
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No, in in-game music player is just fine, especially if it lets me control my content without uploading it anywhere if I don't want to.
Speaking as a Canadian who isn't allowed to buy MP3s from US based services like Amazon
Undescriptive summary (Score:5, Informative)
Steam Music, from Valve's description, is basically just an in-game music player (they already have the Steam Overlay running things in-game, for chat and web browsing). You pick your media folder, it lets you play stuff from it. I see absolutely nothing about selling music via Steam.
And this makes sense. There's many games I would want to play my own music in (Civilization springs to mind), and be able to control it from inside the game. It probably won't be the greatest music player, but much like the Steam Overlay web browser is just a simple WebKit browser that doesn't really compete with Chrome or Firefox as standalone browsers, this doesn't need to compete with whatever passes for a top-notch media player. It just needs to play music from my hard drive, and let me pause/play/change tracks by pressing Shift+Tab and some buttons.
That said, Steam *already* sells music - several games have their soundtracks in the Steam store, usually as a bundle with the game for an extra buck or two. As far as I've seen, they're all DRM-free, just plain MP3 files.
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Totally agree with this. Some games don't have a great sound track, or in cases like Path of Exile, Kingdoms of Amalur or Skyrim, you play the game so much you get bored of even good music. Tabbing out, while not hard, can sometimes destabilize a game or just be inconvenient. Adding a music player to the overlay which just reads from your library is a small and simple quality of life improvement.
More info on Steam music here: (Score:4, Funny)
http://goo.gl/YTYeC [goo.gl]
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Better link here [youtu.be].
OK (Score:2)
I'm all for listening to your own music while playing games, but I can do that right now very easily without Steam.
I love to play NFS -style racing games and turn down the game's music and start AIMP3 or Spotify in the background. It's like being a teenager again, driving around listening to my tapes or the radio, except I'm doing it in a Lamborghini Vaneno, running from cops and jumping over rusting airplanes.
When I want to hear my own collection, I've got that, when I want to listen to the "radio" I can
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That would be a great feature.
ON the plus side, with steam it looks like you will be able to set playlists to games.
Rumor is you will be able to do that based on tempo as well
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I picked up a four channel mixer at the flea market for ten bucks. Now I can play my own music while playing console games... at least, in the ones that let me turn their crappy music off. That's my favorite feature of GTAV.
Food for thought... (Score:2)
Awesome! (Score:1)
I can play my final fantasy music collection while playing final fantasy!
GTA Live Radio (Score:2)
I have a similar idea. (Score:2)
I run a few Xonotic servers and was thinking of promoting CC licensed artist or ones that would allow me to use their music for free in game by changing the in game music on the server once every two weeks, dont want to do it too often as the players have to dl the music serverpackage everytime the music is changed. Then on my site I'd do profiles of the artists and make the music bundles adailable for download.
Steam Client (Score:4, Interesting)
They better try to lose some bloatware from their Steam Client. On my Mac mini, it's faster to start fucking Photoshop CS6 then to start Steam.
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Ditto on my ancient, updated Windows XP Pro. SP3 machine. :(
Beta People (Score:1)
Then lets here your opinions.