TSR's Lost 1980s Dungeons and Dragons Movie Script, Reviewed 167
An anonymous reader writes: Over at the Escapist, games historian Jon Peterson (of Playing at the World) reviews a recently-unearthed copy of James Goldman's 1982 script for a Dungeons & Dragons movie. The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible. Given the resolution of recent legal problems paving the way for a new D&D cinematic universe, will we have better luck with the franchise today? How can you translate the interactive experience of D&D into a compelling movie?
LOTR (Score:3, Insightful)
After all, D&D was really an interactive version of Tolkein's world to begin with, wasn't it?
Re: LOTR (Score:2)
Even better would be Futurama: Bender's Game.
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To an extent, yes.
D&D isn't actually just one universe. It's a number of settings linked by some core board-game source material. The problem in translating it to the big screen is that its best-known settings - Forgotten Realms and Greyhawk, I suspect - are fairly undistinguished "generic fantasy" stuff, with bog standard elves, dwarves, wizards and so on, which are going to seem horribly clichéd to the modern audience used to watching Game of Thrones on TV. It has some more "out there" sett
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I don't think any settings are too esoteric for audiences to enjoy a good story set within them. In the final equation, people are people, even if they're modrons. Audiences will enjoy seeing, and pay to see, the heroes relating to each other, their enemies, and the funky environment they have to navigate, as long as the story excites them and the characters ring true.
Which, of course, they won't. A good story requires good writing, and most movie executives place pretty damn close to zero value on story
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Well, I suppose the big problem is that, though you may have D&D fans like crazy (husband is one, I never had the patience for it), you never really had a canon story that people can get into: no inside jokes to cheer at, no story beats to hold your breath in anticipation of, no great epics that you could introduce anyone to as "great storytelling".
Great if you WANT to be creative and make your own adventure. Bad if you're an executive that wants the comfort of having a property that is popular enough
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There are tons of excellent fantasy properties out there, including the aforementioned GoTs, that are already story-driven because, well, they're stories. The whole point of D&D is to make your own story and frontal cortex your way out of tight situations--the now-cliched generic fantasy stuff** is just the wall covering that keeps a set of mechanic
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Or they could do a Lego Movie meta-style "you can create worlds and have your own adventures with imagination" thing. Flash in and out of fantasy action as it's imagined, and back to the real world where the players are collaborating.
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My mind is on 1980s tech.
I hear TSR I think (Terminate and stay resident programs) [wikipedia.org] the precursor to drivers.
Then LOTR I am thinking of Legend of the Red Dragron.
Hawk the Slayer (Score:2)
Hawk the Slayer was the definitive 1980s D&D movie. The plot is exactly like one of those pre-designed adventure source books, and the acting is about on a par with typical D&D players (which is to say excellent but kinda chewing the scenery).
The guy behind it is trying to get a sequel called Hawk the Hunter made on Kickstarter right now. It's not going very well, which is a shame.
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This comment makes no sense. The OP said "D&D was really an interactive version of Tolkein's world to begin with" which is exactly what D&D was and remains. No claims were made that D&D was a story or a story generator, because they would be false claims. People didn't sit down after a game of D&D and write stories about their adventures, they just enjoyed their adventures.
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First of all, plenty of people actually did do just that. That is, several novels were written by various authors based on their own experiences in a role playing game.
Indeed, not only do we have a number of books and series of the vanilla fantasy type which credit their role-playing group and friends for the genesis of the story, we also have a slew of books which overtly involve people crossing from the "normal" world into their role-playing or fantasy world.
Everything depends on what someone means or wa
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First of all, plenty of people actually did do just that. That is, several novels were written by various authors based on their own experiences in a role playing game.
If by plenty you mean a bare handful versus the millions who played the game while doing no such thing. It certainly wasn't a regular feature of the hobby.
Why try to blow the dust off a 30-year old script?
Agreed, but that wasn't what I was objecting to.
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How about a movie that spends the first hour with character generation?
We'd call it an origin story and move on. Take the various Spider Man movies, for example...
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The script though sounds awful. It sounds just as completely awful as the D&D cartoons were. Gygax really didn't know much about what makes a good movie or story.
The problem with D&D is that it is not a story, it's not even a particular setting. It's a game with very loose rules. There's nothing there to really make a movie about. Anything he makes would never resemble any one else's own gaming experience. In some ways *any* medieval style fantasy movie could be a D&D movie. Conan could h
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A very loose version though. LOTR had very little overt magic, but D&D was chock full of it everywhere. LOTR had relatively few small battles or brawls, D&D was all about the fighting (having evolved from wargames).
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Is she single?
Let's make a movie called "Baseball"! (Score:4, Insightful)
It's roughly the same dumb premise. If you asked a movie company to make a fictional movie about baseball, it would be a complete disaster. Lots of good films about baseball players, or baseball teams. But not about baseball in general. "Let's capture all of baseball in this film." It would be nuts.
Same thing here. "D&D" is just a framework in which fantasies are played out. Most are fun to engage with, but ultimately have very boring narratives to an external audience.
Gotta make the movie about something smaller.
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It depends on what genre of film you want to make.
You could make a fantasy movie that draws on the D&D imaginary world. No dice, no DM, just draw on the vast D&D lore.
Or you could make a dramatic movie, where you see D&D players, and how the game influences their lives.
First... (Score:3)
But it can be done, and when it happens, people in Hollywood will be falling all over themselves to make more (many of which will suck - see the recent Fantastic Four movie for instance, or, better yet, don't). I'm particularly interested to see how the World of Warcraft movie is going to turn out, because from the sound of it, they have a good story, a good director, and a general good idea of how to present their product on film. Sure, it'll be a CGI-fest, but that's kind of to be expected when going with that sort of environment.
That said, Blizzard does know how to tell a story. I remain unconvinced that anyone in D&D-land (WoTC/Hasbro/etc) knows how to do that on the big screen.
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WoTC never understood D&D, and Hasbro only understands board games. This is part of why there have been 3.5 versions of D&D since WoTC bought out TSR. I'm not sure how D&D could be packaged as a movie franchise, or why any studio would want to back it.
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The thing is, there is tons of stories already produced under the D&D franchise.
I grew up reading them... Forgotten Realms, Dragonlance, Ravenloft, Dark Sun, etc.
The pool already exists, you just need one of the authors to come on board and there you go...
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The thing about almost every D&D setting is that they are either a clone of something else (chiefly Tolkien), or don't represent what most people think of first about D&D (Dark Sun, Planescape, and Ravenloft aren't generic fantasy). I'm pretty sure Dragonlance is simply off the table, as it were.
Movie studios want a built-in audience, and as Marvel and DC know well, audience is attached to characters, not setting. What characters does D&D have with an audience big enough to pique a studio's in
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Because the book authors have severed all ties with the game.
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There may have been a supplemental agreement that gave them ownership of Dragonlance, but if that doesn't exist that
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IIRC, Weis & Hickman had a falling out with TSR around the time the Saga System was released because they didn't want Dragonlance to be D&D anymore, and the Saga System sucked. I'm pretty sure W&H own the DL IP, and only licensed it to TSR.
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If Hasbro only understood board games then there would be no brony (My Little Pony) fandom. Any nebulous subject needs to be approached in a similar way to Hasbro's reboot of it's 80's (and much smaller and trite) property.
1. Find someone with both talent and passion for the subject.
2. Give them time to develop concept/treatment, allowing them to grow their own team.
3. Keep the restrictions minimal, and follow their lead
4, Avoid tailoring the project to fit merchandising, but let the merchandising follow th
You can't (Score:5, Insightful)
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Or something like the "Breakfast Club" where the weird, geek, goth, jock, and stoner are all forced together for X amount of time, only distractions being a D&D game...
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The community D&D episodes were pretty brilliant too.
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Depends on what you actually mean. If by making a D&D movie, you mean an interactive experience with friends, you are right. Movies are not interactive.
If you mean making a movie that captures how you and your friends act when playing, Zombie Orpheus and Dead Gentlemen Productions have made a number of awesome comedies in the Gamers [youtube.com] series [youtube.com].
If you mean making a movie that features a party of adventurers having adventures ... there are a lot of those. Most Hollywood movies of that type follow the hero an
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And who can forget, "HIDE BEHIND THE PILE OF DEAD BARDS!"
The Best D&D Movie (Score:2)
The experience simply cannot be replicated by Hollywood - no matter how hard they try.
Finally Tom Hanks can revisit his role (Score:2)
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You mean the movie that is suspiciously absent from any of his "official" lists of movies he was in?
Gaming movies suck. Get over it. (Score:3)
>> How can you translate the interactive experience of X into a compelling movie?
You can't. Quit trying. See "Mortal Kombat", "Street Fighter", "D&D", "In the Name of the King" (Dungeon Siege) and the upcoming turd of a Warcraft movie for examples.
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/sarcasm But come on, I mean "Super Mario Bros." the movie (1993) now was such a paragon of quality movie making .. NOT !
"Everything Wrong With Super Mario Bros. In 21 Minutes Or Less"
* https://www.youtube.com/watch?... [youtube.com]
"Game Theory: Why Video Game Movies SUCK!"
* https://www.youtube.com/watch?... [youtube.com]
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Who the hell is going to waste 21 minutes to find out all that was wrong with the Super Mario Bros movie?
It can be summed up as: lame assed live action adaptation of video game which was always going to suck. Nothing about that game was ever going to work in a live action adaptation without being terrible: not the characters, not the visuals, and not the plot. Because NO video game inspired movie had ever been successful before, and I'm hard pressed to think of any since which have been any better.
Same
Here's 4.5 mins - and it's a LOT more fun (Score:2)
Why waste 21 minutes on it? Try this 4 1/2 minute Honest Trailer [youtube.com] instead. It tells you all you need to know.
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Prince of Persia: Sands of Time [imdb.com] was surprisingly good I thought.
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You forgot "Doom". *shudder* However there were a few ok to good ones. Super Mario Bro's, Wing Commander, Final Fantasy, The Resident Evil series.
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>> there were a few ok to good ones. Super Mario Bro's, Wing Commander, Final Fantasy, The Resident Evil series.
Let me know what drugs you were on when you saw those. There'd be a hell of a market for those kind of uppers.
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Wing Commander was terrible. The kilrathi ended up looking like Robot Teenage Mutant Ninja Turtles. Then there were the Sonar in space? And that scene where they push the wreckage of the landing strip on the carrier, and it *falls* over the side... ? That movie is awful. I think someone took a shitty naval or submarine movie and said... ok... use this, just use spaceships instead of ships... ships is ships, amirite!!
Final Fantasy -- meh... I didn't care for it, but it was anime and I'm pretty picky about an
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Maybe when franchise owners learn to steer clear of Uwe Boll we might see a rise in quality.
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Here's the deal though... You watched all of these movies...
You will fall for it again... What are you going to do? NOT watch the movie? pfft...
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An even bigger loss for MST3K (Score:2)
We will all mourn the loss of very funny remarks about Tom STUD-MAN and his car-racing friend Fearless McHairychest, and their adventures battling stop-motion dragons.
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Turkey Volume Guessing Man!
Books based on the D&D realm (Score:2)
Forgotten Realms being one of the major ones, has an entire series of books with a set story line and characters with a rich history.
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The only D&D book character a studio would want to adapt is Drizzt Do'Urden. Built-in audience is a huge studio requirement these days, and Dark Elves haven't been on the big screen before.
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Here's some news for you AC, I haven't played D&D in over a decade, and I was never a fan of that character.
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I guess it depends on your perspective. I loved the majority of them. Granted I was an early teen when I read them... Maybe if I read them now that I am 40.. things will be different.
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It is all good YA stuff... but, you are right, very little of it would hold up to real scrutiny.
I LOVED R.A. Salvatore's Drizzt books when I was young... Homeland would make a great movie (I think it almost was at one point actually).
But anyway, I agree with the GP, there is already a vast pool of literature that already exists in the D&D world... and most of it would translate pretty well to the big screen.
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Heck, with all the equality people being so loud right now, having black females ruling a society might get some interesting reactions when the realize how ruthless and evil the Drow are.
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I admit it! I want to see those blindly fast scimitars!
Grammar Dungeons and Typo Dragons (Score:2)
its two low-budget
Unless that movie had two different streams of money or there's an underlying lingo, I think I have found a real treasure in it.
Needs to be a comedy (Score:2)
The only way to do this is to have a sense of humor about it. There's nothing appealing about watching a bunch of nerds taking a game way too seriously - even playing D&D, the best games happen with people who have fun with it and embrace the fact that there's a bit of absurdity inherent in the process. That doesn't preclude drama or action, either. Anybody who has seen the Community D&D episode knows that you can mock D&D and celebrate it simultaneously.
The Chronicles Trilogy (Score:2)
I'd pay to see a movie based off of the Dragonlance Chronicles. That is if Margaret and Tracy were to allow it. Who would be cast as Hasslehoff I wonder?
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Who would be cast as Hasslehoff I wonder?
Are you imagining a Dragonlance - Bay Watch cross-over, or just typo'd Tasslehoff?
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There actually was an adaption of Dragons of Autumn Twilight [youtube.com] done in 2008, and when I discovered it was really excited - right up until I'd watched about 5 minutes of it. It was so bad - a cross of underbaked CGI, 1980s "G.I. Joe" like animation, and bad voice acting (even Kiefer Sutherland couldn't save it) - that I almost regret mentioning it here. It doesn't even deserve to be in a Wal-Mart bin full of "Please Buy Me for $0.99!" movies (which is probably why hardly anyone knows about it).
I hope they do
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"The Gamers", Dead Gentlemen / Zombie Orpheus (Score:3)
The first one, a college film-student production, was fun and silly. The second, "Gamers 2: Dorkness Rising" (recently revived through crowdfunding support), was a bit better as a real movie that might appeal to non-players. The third, "Gamers 3: Hands of Fate", shifts focus to collectible card gaming (CCG) (though suggesting that roleplaying improves the CCG experience) and the craziness of conventions (cosplay, competitive gaming, etc.); this disappointed a portion of the crowdfunding audience that expected more continuation of the RPG-focus characters and story. The same folks have also produced a webseries "Natural 1" in a similar vein. The presentation jumps between the real world of players around a table, and the imagined world of characters in the story world, sometimes mixing the story world with voice-over narration from the real world.
Similar style may be seen in the webcomic "Table Titans" by Scott Kurtz (already known for "PVP"). Of course, in a drawn comic, it is possible to make a more dynamic and fluid transition between elements of "real" and "story" worlds; sometimes the imagined snow-covered forest looms over the "real" table and players, and sometimes the casually-clad DM walks through the imagined location, and occasionally the players around the table are shown in costume as if they had forgotten which world they are in.
The hardest question is: Is this a movie about a D&D adventure, or is this a movie about playing D&D? If an adventure, then forget the game, you can't do it, just do LOTR instead. If it's about moving from the real world into an imaginary one, then you're making "The Lion, the Witch, and the Wardrobe", whether it's a piece of furniture, or a mystic portal opened by "magic"/"science", or a tabletop game gone wrong. What I enjoy about "The Gamers" movies (and especially "Natural 1") is that they are, to some extent, about the people, not the game; the people for whom this regular gathering is an important part of their social circle, and the ways in which the in-game interactions reflect who they are, or who they wish they were.
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The scene where the "girl in the game store" invokes male customer shock may go back to the 70's, 80's and maybe even the 90's some but I've hit some game and comic book shops where I was the only male in the store -- and I was taking my daughter there at her request.
Times they are a-changing...
Drizzt Do'Urden (Score:3)
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But who could possibly act the part of Drizzt? After all, the guy was so dexterous that every move he made was "impossibly fast"....
Funny thing is, I seem to recall that the movie on this series almost happened at some point around 10 years ago... I think it got as far as casting before it was dropped.
Don't skip the low levels (Score:4, Interesting)
One of the problems with every D&D movie attempt up until this point is that they're always about end-of-campaign type things. But D&D is fun for the entire campaign. Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic fantasy has a large audience, I think it would help a D&D movie to focus on low-level adventures. Like, levels 1 - 3, where Magic Missile (the bottle rocket of evocation spells) is the flashiest thing your Wizard can do, and even then just once per day.
I think a trilogy of movies, low-level, mid-level, and high-level, could actually do very well. The caveat being that the first movie would have to be very good to ensure the sequels aren't just wasted cash.
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True... origin stories are some of the most fun because there is inherently a ton of major character development. I also think D&D tends to be a blast when you are one or two hits from being wiped out at any given time... when you have single digit hit points you think seriously about your choices in combat.
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They always do this though....
As a matter of fact, I have rarely seen a movie where the hero was already a level 20+ badass...
It always seems to start with the blossoming of their "powers" then a reluctant phase followed by a montage which results in a badass...
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Let me fix that for you...
Especially since HBO's Game of Thrones has demonstrated strongly that gritty low-magic, T&A-filled fantasy has a large audience
Geeks aren't Profitable (Score:2)
Most recent examples are the Firefly movie and Veronica Mars - This great groundswell of geeks that would rise up and fund these films into the stratosphere never really materialized.
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D&D isn't a story, it's a setting (Score:3)
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What was he thinking? (Score:2)
Imagine if any of the Marvel films that weren't anything remotely like the comics?
Having a someone not familiar with the game write the script is akin to the TSR move of giving the reins to a CEO who hated D&D and gamers in general.
If this film had been made it would have achieved the following:
1) Infuriated D&D fans.
2) Confused and bored non D&D fans.
Someone familiar with the game should
I am totally loving the synopsis (Score:3)
I guess the name "Tom Manchild" was taken?
If you race cars, it's important to have a nickname which tells people that you are brave, because otherwise they would have no way of knowing that.
She was accompanied by her brother Victor Champion, her sister Hero Champion. and her cousin Winnie McWinsalot. But they don't do much in this movie.
It's called "peyote".
Why does he need to walk on water if he has a ship? Is it that he's clumsy and falls overboard a lot, and can't swim? And why do Baby Manboy and his two friends need to walk on water to get to a ship that's supposedly been waiting for them? Don't they have docks, or gangplanks, or launches? How did all the oarsmen get on board? Do they need to walk on water too?
Ok, I totally want to watch this movie now.
Always with the "saving the world"... (Score:2)
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Exactly my thoughts. Also, stop with the "the protagonists are from Earth" framing nonsense. If it's a D&D fantasy story then set it in the fantasy world, period.
One option (Score:2)
There's one way I can see a movie being made that wouldn't suck: bringing D&D characters into this world a la Inkheart.
William Castle would have done a great job of it. (Score:2)
...if such a thing is possible. (Score:2)
The synopsis sounds even worse than the Jeremy Irons Dungeons & Dragons film from 2000, if such a thing is possible.
It's not.
Seriously, that's about the worst movie I've ever seen. I have trouble believing its possible to make a movie worse and still get it released and seen. That's likely how the script got "lost" in the first place.
pffff... (Score:2)
Re:How to translate the interactive experience of (Score:2)
But to simply call a movie a D&D movie because it's based in the fantasy Genre does not bode well, you n
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It's so bad, the whole thing is on youtube.
**SPOILERS**
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&%^#Elistan*$!And&92#Laurana^%@^French^%@@Kiss^[.
**END SPOILERS**
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based on a boardgame
You're doing it wrong.
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I get my kicks above the waistline, sunshine.
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But one night in Bangkok and the tough guys tumble.
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Uni will undermine them every time....
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This is the best D&D movie of all time. Attempt to disbelieve!
https://www.youtube.com/watch?... [youtube.com]