Slashdot is powered by your submissions, so send in your scoop

 



Forgot your password?
typodupeerror
×
DRM Piracy Communications Movies Network Security The Internet Entertainment Games Your Rights Online

Shadow Warrior 2 Developers Say DRM Is a Waste of Time (arstechnica.com) 99

zarmanto writes: Ars Technica reports that one particular game studio might finally get it, when it comes to DRM'ed game content. They're publishing their latest game, Shadow Warrior 2, with no DRM protection at all. From the article: "We don't support piracy, but currently there isn't a good way to stop it without hurting our customers," Flying Wild Hog developer Krzysztof "KriS" Narkowicz wrote on the game's Steam forum (in response to a question about trying to force potential pirates to purchase the game instead). "Denuvo means we would have to spend money for making a worse version for our legit customers. It's like the FBI warning screen on legit movies." Expanding on those thoughts in a recent intervew with Kotaku, Narkowicz explained why he felt the DRM value proposition wasn't worth it. "Any DRM we would have needs to be implemented and tested," he told Kotaku. "We prefer to spend resources on making our game the best possible in terms of quality, rather than spending time and money on putting some protection that will not work anyway." "The trade-off is clear," Flying Wild Hog colleagues Artur Maksara and Tadeusz Zielinksi added. "We might sell a little less, but hey, that's the way the cookie crumbles! We hope that our fans, who were always very supportive, will support us this time as well," Zielinski told Kotaku. "...In our imperfect world, the best anti-pirate protection is when the games are good, highly polished, easily accessible and inexpensive," Maksara added.
This discussion has been archived. No new comments can be posted.

Shadow Warrior 2 Developers Say DRM Is a Waste of Time

Comments Filter:
  • The Witcher 3 (Score:5, Informative)

    by carbs77 ( 4222007 ) on Friday October 14, 2016 @05:44PM (#53078699)
    Didn't the Witcher 3 also not have any DRM if you got it through GOG?
    • Re:The Witcher 3 (Score:4, Insightful)

      by carbs77 ( 4222007 ) on Friday October 14, 2016 @05:47PM (#53078709)
      Although I would like to add, good to see more developers/publishers who see that DRM is a waste of time and only hurts legitimate customers.
      • Re: The Witcher 3 (Score:5, Insightful)

        by Skinny Rav ( 181822 ) on Saturday October 15, 2016 @01:43AM (#53080359)

        What is either a coincidence or perhaps a trend, both CDPROJEKT RED and Flying Wild Hog are Polish companies.

        Piracy used to be rampant in Poland, partially because people were too poor to spend $60 on a game, but partially because some games were never published in Poland and thus unavailable legally. Publishers of localised versions were using most outrageous DRM solutions - as a result many games I bought 10-15 years ago are unplayable today.

        Guys running game companies in Poland today suffered these issues when they were kids, which might explain their stance.

      • by Anonymous Coward

        This news seems like it came from an alternate bizarre universe where a game developer/publisher has genuine best intrestest of the end user in mind. Also they aren't afraid to state publicly the facts which are obivious to long-time pc gamers.

        No matter if the game isn't the most brilliant release of the year, this kind of mentality alone seems to be worth of voting with money!
        (Though as a linux user i'd really like to have a product as well to justify the purchase)

    • Yep, both Witcher 2 and 3 had no DRM.

      • by Mashiki ( 184564 )

        Witcher 2 had DRM for about 48hrs, and then the developers removed it because it was hurting legitimate customers.

        • That's right, I forgot that's what happened.

        • Re:The Witcher 3 (Score:5, Informative)

          by Barefoot Monkey ( 1657313 ) on Saturday October 15, 2016 @05:56AM (#53080719)

          Witcher 2 had DRM for about 48hrs, and then the developers removed it because it was hurting legitimate customers.

          It was an awkward situation. CD Projeckt (a publisher, and the parent company of CD Projekt RED) distributed The Witcher 2 in Poland and internationally through GOG.com. But they needed the help of international publishers to sell retail in other parts of the world, so they signed up with Bandai Namco and Atari to publish the game elsewhere. (Apparently Polish laws make it nearly impossible for them to handle international distribution themselves, which is the main reason they registered their subsidiary, GOG.com, outside Poland)

          Anyway, although CD Projekt is firmly anti-DRM, one or both of these other publishers decided to slap DRM onto the files that they distributed, more because of internal policy than any practical reason. The DRM broke the game and made CD Projekt look like hypocrites, so they quickly released a patch to repair all the files broken by the DRM, which inevitably disabled the DRM in the process. I believe the publishers who broke the game sued them for fixing it, but CDP won that case. Unfortunately Bandai Namco won another lawsuit forcing CDP to make the game more expensive for Australians instead of making it the same price everywhere.

          If you bought The Witcher 2 from GOG it never had DRM in the first place, and no matter where you bought the game you could go to gog.com/witcher/backup [gog.com] to redeem a complimentary GOG version for yourself.

  • by Jazoray ( 3907915 ) on Friday October 14, 2016 @05:46PM (#53078705)
    but i do want them to have my money now.
    • I buy lots of game bundles and a few games on sale once I think the price is good enough.

      SW2 MSRP I think is â40 and maybe it's worth that but I know it will be much cheaper, normally 6-12 months later you can likely get a 75% discount and eventually this too will likely be bundled. As such I won't be buying it now but I assume I will buy it when the price is right. However if it was "pay what you want" possibly with some lower price like say $5 then I could maybe had gotten it right now.

      They would los

  • by Anonymous Coward

    with Lo Wang.

  • by Anonymous Coward

    KSP came with no DRM and while I used their demo, I wanted to try out the real thing(since I am on Linux) and it was pretty decent so I then went and bought it. They didn't have to twist my arm, I just wanted to support a company that got that DRM sucks. I've probably brought them 10+ customers from that fact alone.

  • DRM comes later
  • I remember copying 5.25" floppies with a simple copy protection removal program in the 80s. DRM and it's ilk have never been effective and never will be effective. If you build something good, people that can afford it will pay for it. People that can't afford it will get a pirated version. If you build something expensive but mediocre, the scales will tip towards "pirated".

    Build good games and your payed to pirated ratio will be excellent. Build shitty games and encumber them with DRM and, yeah, every

    • Or if you make the DRM obnoxious for legit users it will tip towards piracy or just lower sales.

      DVD's and Blu-Rays have been obnoxious for years. If I have access to it on Netflix or similar I watch it that way with somewhat inferior quality just to avoid the couple minutes of button mashing and increased blood pressure to get past the previews and menu sequences to be able to actually play the damn movie. I no longer look forward to buying and opening a new movie, as who knows how awful the crap is at th

    • > If you build something good, people that can afford it will pay for it. ...
      > I remember copying 5.25" floppies with a simple copy protection removal program in the 80s.

      You had $5,000 to spend on a home computer, yet you pirated/stole the software. Most Slashdot readers are in the top 2% richest people in the world. They are "people that can afford it", and most of them do not pay for it.

      > DRM and it's ilk have never been effective and never will be effective.

      This is certainly true. It didn't

      • by 50000BTU_barbecue ( 588132 ) on Friday October 14, 2016 @08:05PM (#53079307) Journal

        "You had $5,000 to spend on a home computer, yet you pirated/stole the software."

        Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.

        • by aliquis ( 678370 )

          "You had $5,000 to spend on a home computer, yet you pirated/stole the software."

          Yes.. because they *had* 5000$. They *have* no more money. It's really not that difficult to understand.

          My current PC was close to free (Phenom X4 9850, HD 6950, mobo, RAM, monitor = free.)

          I am getting close and closer to $5000 spent on bundles though .. And I don't even use the content :/

      • by Bert64 ( 520050 )

        Well $5000 buys you a pretty good computer capable of playing modern games and should last for a few years before it becomes obsolete and unusable for gaming.
        If you spent half of that money on games instead, $2500 would buy a significantly inferior computer.

      • I buy my games, don't worry. But I, and only I decide what games are worth my money. You insert always-online DRM into your games? Or anything else that I do not agree with? Then I will have to do without your game and you will have to do without my money.

        It is that simple.

        • > Then I will have to do without your game and you will have to do without my money.
          > It is that simple.

          What an unsual comment to see on Slashdot. If you decide you don't want it (won't buy it), you're deciding you don't want it (won't have it). It seems the more common sentiment on Slashdot is "I don't want it (won't pay for it) and I must have it (so I'll rip off the creators and take it ilegally."

          Your idea that you won't take something without paying for it, won't rip people off, seems rather old-

    • by ChoGGi ( 522069 )

      Unfortunately Denuvo is pretty effective (for a couple months at least), and I imagine that's the time most publishers care about.

    • DRM is worse than mere copy protection. If the servers go down then you lose your game, movie, music, etc. If course many producers like that idea, it means more sales!

      These days with games however the primary purpose of DRM is not to prevent piracy (producers would have to be morons to think it would do that) but instead to prevent resales. Ie, if you buy the game they want to forbid you from ever selling the game, giving away the game, lending it for a few months, etc. That cuts into their sales and s

      • by aliquis ( 678370 )

        The way things are going people consider a DRM-free copy less "worth" though so it still beats it.

        If Shadow warrior is DRM-free (maybe not on a disc but online) then people will think that why should they "buy" your copy which is just a copy they could make themselves / fetch anyway? If they are going to pay for it at all to get a "legit" copy they want that money to reach the developers. If all they get is a copy with no money (at that transaction at-least) going to the developers they could just as-well p

    • by tlhIngan ( 30335 )

      Or simply consider pirating it has its own issues. Because piracy is so popular, a common tactic for many is to bundle malware with it. Toss in some latest variant of cryptolocker, etc, or other thing and there you go.

      Its bad enough that pirating the software is really just an invitation to let all sorts of viruses and trojans and other things in as well. A popular tactic is to use keygens and cracks to actually transport the payload - the original executable can be signed and if you patch that, or wrap it,

  • The DooM beta ran on Wine, but the final version had Denuvo as well as the DRM Steam provides, and consequently doesn't run on Wine. Linux gamers need to reboot into Windows, which costs over a hundred dollars, as well as your time on its constant updates and reboots, as well as your data with the current spyware editions.

    DRM is probably the biggest single factor keeping Windows afloat as a platform. Windows has no interesting Windows-exclusive APIs.

    • by aliquis ( 678370 )

      Linux gamers need to reboot into Windows

      No they don't.

      Linux users who want to play Windows games may have to do that.
      But not all Linux gamers would have to do that.

  • by gweihir ( 88907 ) on Friday October 14, 2016 @06:42PM (#53078927)

    While brain-dead publishers act as if they are a necessity, and apparently make decisions as if they were, they clearly are not. Hence the only thing a degraded quality (in the form of DRM and a higher price) gets you is less profit. Economics 101, but it seems that is already too difficult for some people.

    • by Darinbob ( 1142669 ) on Friday October 14, 2016 @08:46PM (#53079505)

      They treat games like necessities because there is a set of gamers that treat it that way. They'll jump through all sorts of hoops to get access to the games, signing up for special accounts on the publisher's web site or even paying for that right, and then end up playing the game for a week at which point there's another must-have game around the corner. Game publishers are generally not aiming at the discerning consumer market segment, they're too busy raking in the profits from this year's Assassin's Quest #27.

      • by gweihir ( 88907 )

        Good point. Do you think these are enough to change the nature of the thing though? Or maybe this strongly affects some games and other not much. That would fit.

    • Wishful thinking carried to the extreme. If DRM markedly decreased sales it would have been abandoned long ago; instead, I've watched gamers routinely snub GOG copies of a game in favor of Steam copies to the point GOG had to create their own Steamlike client just to placate them. Cloud DRM implies a Big Brother awareness of what you're doing at all time; this awareness has been leveraged, as an afterthought, to offer to features that people will excessively fawn over.

      Economics 101 should be that people
      • by gweihir ( 88907 )

        Big ego _and_ no clue. Nice.

        • The weird part is 90% of your positions are correct, but it's obvious you've put very little thought into your justifications for them.

          I can only assume you run in some smart circles and some sense has rubbed off on you, but not any actual critical thinking ability.
  • by Anonymous Coward

    Knew this about 15 years ago, have never bothered with DRM and used to feel sad for those developers that spent their time hunting out pirate copies too.. Just a clear waste of time, the AAA only have DRM because of the publishers greed, they corrupt art for profit.

    • by aliquis ( 678370 )

      I bought Future80s2 bundle on Groupees:
      https://groupees.com/future80s... [groupees.com]

      One could pre-order before the bundle was announced for $2 and there was some pictures posted with some other of their albums which I googled for and at-least some was around on YouTube so I listened to them and it sounded cool so I bought it (even though the music was on YouTube, but whatever, price was fair and it made me smile / got me something new to listen too.)

      However I hadn't bought the old bundle because I don't check Groupees

  • by Gussington ( 4512999 ) on Friday October 14, 2016 @07:52PM (#53079241)
    I know nothing about this game but will buy it on principle. If a million others do the same it will send a clear message to the RIAA/MPAA types that DRM is pointless, and good content will always beat good DRM at making profits.
    • There are a lot of DRM free games on GOG. Games designed from day one to be DRM free. And not just older games recycled through the time machine, but brand new releases. Witcher 3, Wasteland 2, Pillars of Eternity, etc. And there's plenty of pre-order activity on GOG.com, and quite a few are designed up front to be for pc, mac, and linux.

      • These guys may not be exactly unique in eschewing DRM, but it's great that we see more people talking about it, and that a lack of DRM is a positive marketing bullet point. Indie game developers like me can simply make an executive decision about releasing multiplatform and without DRM since we have fewer strings attached. It would be great, though, if larger companies and publishers were to join the party as well, not that I'm holding my breath.

        It's certainly true that you'll always have a piece of your

  • It also provides convenience and discounts and the slowly growing only alternative PC gaming platform to Windows.

    I have an old account with a lot of games but I can't help pointing out the irony of tooting your DRM free horn on Steam forums.

    • by ChoGGi ( 522069 )

      A company chooses to use Steam's DRM, it isn't mandatory.

      • by waspleg ( 316038 )

        Requiring a 3rd party account and software to access your purchased game is in fact DRM.

        It's also probably the biggest distributor of PC games so pretty much a necessity for anyone trying to make money.

        • by Anonymous Coward
          Again, that DRM is not mandatory. There is no requirement for games distributed through Steam to require the Steam client to run.
        • by ChoGGi ( 522069 )

          You still need an account to get games from GOG.
          I will admit you can download the games from gog.com, unlike steam where you need to use their download manager.
          Once you've downloaded the game from Steam you don't need Steam unless the game incorporates Steam's DRM.

    • GOG.com provides convenience and disconts as well, without DRM.
      They tooted the horn on Steam because that was where the question was asked.

    • by Ranbot ( 2648297 )

      It also provides convenience and discounts and the slowly growing only alternative PC gaming platform to Windows.

      I have an old account with a lot of games but I can't help pointing out the irony of tooting your DRM free horn on Steam forums.

      On the other hand, one could credit Valve/Steam for creating a very popular, legal market that makes it much easier for game publishers to choose to go non-DRM.

  • The only thing I remember about the original...

  • Good for them (Score:4, Insightful)

    by penguinoid ( 724646 ) on Friday October 14, 2016 @10:58PM (#53080023) Homepage Journal

    This means that if I want the DRM-free game, I can buy it from the developers instead of having to get it from TPB.

  • Haven't recent games released this year come with DRM that is yet to be cracked? It seems strange to make the statement that it doesn't work while for the first time since forever there is a solution for developers which actually does.

    • by Anonymous Coward

      Haven't recent games released this year come with DRM that is yet to be cracked? It seems strange to make the statement that it doesn't work while for the first time since forever there is a solution for developers which actually does.

      It took some time for the first title, but it seems the gates are cracked and slowly opening [torrentfreak.com].

  • Finally a game I feel safe buying, assuming it's any good. DRM has done nothing good for my computers. You essentially have to clone your computer, install the game, play & finish, then restore from your clone to be sure the DRM hasn't hurt anything.
  • yeah, easy to say if a billion dollar GPU manufacturer has already bought a lot of keys for your game securing a large part (if not all) of your investment.

Genius is ten percent inspiration and fifty percent capital gains.

Working...