Earth

Minecraft Earth Goes a Step Beyond Pokemon Go To Cover the World In Blocks (theverge.com) 46

Microsoft is working on an ambitious new Minecraft game with an augmented-reality spin that hopes to one up Niantic's wildly popular Pokemon Go mobile game. The Verge's Tom Warren sat down with Microsoft's HoloLens and Kinect creator, Alex Kipman, to take a look Minecraft Earth, a new free-to-play game for iOS and Android that lets players create and share whatever they've made in the game with friends in the real world, away from TV screens and monitors.

"We have covered the entire planet in Minecraft," explains Torfi Ilafsson, game director of Minecraft Earth. "Every lake is a place you can fish, every park is a place you can chop down trees. We've actually taken maps of the entire world and converted them to Minecraft." Warren writes: These maps, based on OpenStreetMap, have allowed Microsoft to start working out where to place Minecraft adventures into the world. These adventures spawn dynamically on the Minecraft Earth map and are designed for multiple people to get involved in. This is really where Minecraft Earth starts to get interesting and beyond anything I've played in other AR games like Pokemon Go. I tried a variety of adventures during my brief Minecraft Earth gameplay demo, and they range from peaceful and friendly to a little more risky, knowing you enter them and might lose all your treasure if you die to a monster. The fascinating part of adventures is that you can be side-by-side with friends, all experiencing the same game on the exact same spot of a sidewalk or in a park at the same time. Microsoft is doing some impressive behind-the-scenes computational magic (more on that later) so that when you play an adventure, it's in a precise location, beyond regular GPS coordinates, so that everyone is experiencing the same thing. You can fight monsters, break down structures for resources together, and even stand in front of a friend to block them from physically killing a virtual sheep.

All of the blocks that are collected during an adventure are shared with fellow players, so there are no player-versus-player battles here to kill each other and steal materials. You'll even see the tools that fellow players have in their hands on your phone's screen, alongside their username. The idea is that you essentially become your phone in Minecraft Earth, and your camera is a lens into this virtual world. Once you've gathered lots of resources, you can then start building. Every player will have a library of build plates, with some that are as big as 200 x 200 feet. You can use build plates to sit a Minecraft build down on a table and build something with friends. Every piece of material that a friend uses on your own plate will then be part of your build, so it's a collaborative effort to create giant structures; playing solo will mean a lot of searching around for materials. Once you've completed a build, you can then share a link to it for friends or followers to then play with your creation on a table or in giant scale in an open space.
The game will be available in beta on iOS and Android this summer.
Television

'Game of Thrones' Fan Petition for Final Season Do-Over Snowballs (variety.com) 494

A petition by an angry fan demanding that HBO remake the final season of "Game of Thrones" has now been signed by more than 502,000 people. From a report: Showrunners David Benioff and D.B. Weiss are the target of the petition, which asserts that the pair, who have shepherded the HBO hit from the beginning, "have proven themselves to be woefully incompetent writers when they have no source material (i.e. the books) to fall back on." The show first moved beyond George R.R. Martin's ongoing book series in the sixth season. The online petition, which was started on Change.org by a user called Dylan D., is titled "Remake 'Game of Thrones' season 8 with competent writers" and states that fans of the smash-hit show deserve "a final season that makes sense." [...] The petition originally began with a target of 15,000 signatures, which was reached on Wednesday. A revised target of 300,000 was surpassed Thursday, and a newly revised target is now aiming at half a million signatures. By 8:30 a.m. ET, the petition had been signed by 350,000 "Game of Thrones" fans, with the number of signatories continuing to grow rapidly. Just two hours later it hit 400,000 and by 02:10 p.m. ET it was up to 502,000.
Entertainment

Epic Plans More Exclusives For Its Games Store (arstechnica.com) 70

DarkRookie2 shares a report from Ars Technica: If you thought Epic was done adding to the growing pile of PC games exclusively available on its own Games Store, well... I'd like to know where you got that impression. In any case, you should think again, because Epic has announced it will "reveal brand-new material for several games, including some exclusives, coming to the Epic Games store" at next month's Electronic Entertainment Expo. Epic also confirmed the platform's first storewide sale will be announced in the coming days. "That confirmation came after a few eagle-eyed Fortnite players noticed a news-feed ad for the 'Epic Games Store Mega Sale' when launching the game," reports Ars Technica.

The message promised that users could "Sign up for 2FA in order to get $10 to spend in the store."
It's funny.  Laugh.

Internet Meme Pioneer YTMND Shuts Down (pcmag.com) 82

An anonymous reader quotes a report from PC Magazine: You're the Man Now Dog, a pioneer in the internet meme space, has shut down. The online community at YTMND.com allowed users to upload an image or a GIF and pair it with audio for hilarious results. Traffic to the website, however, dried up years ago with the rise of Facebook, Twitter, and YouTube. In 2016, site creator Max Goldberg said YTMND would likely shut down soon due to declining ad revenue and his ill health. "It seems like the internet has moved on," Goldberg told Gizmodo at the time. The dates back to 2001 when Goldberg paired a looping audio clip of Sean Connery uttering the line "You're the man now, dog!" with some text and placed it all on a webpage, Yourethemannowdog.com.
Bug

Division 2 Multiplayer and Single-Player Campaign Broken By Latest Update 27

Longtime Slashdot reader Andy Smith writes: Gamers enjoying the single-player campaign in The Division 2 have been bitten by a bug in the latest update that spawned a range of server connection issues. While you might expect this to affect only multiplayer games, The Division 2 controversially requires a continuous server connection for the single-player campaign to work. Since Tuesday, campaign players have reported being kicked out of the game and losing their items, skills, and mission progress. Not surprisingly, developer Massive has been inundated with complaints . The company said: "We are aware of the connectivity issues some players are experiencing. We are investigating and working on a solution."
Music

Algorithmic Analysis Shows That Pop Music Is Sadder and Angrier Than Ever (bbc.com) 224

dryriver writes: BBC Culture reports -- with some neat graphs in the article -- on two different scientific studies that both found that chart-topping pop music has been getting steadily sadder and angrier since the 1950s, and that both song lyrics and the musical tone in hit songs are sadder, more fearful, and angrier than ever before in history. Lior Shamir of Lawrence Technical University found the following trends in his algorithmic analysis of Billboard Hot 100 hit song lyrics: "Expressions of anger and disgust roughly doubled over those 65 years, for instance, while fear increased by more than 50%. Remarkably, today's songs are even more aggressive and fearful than in punk's heyday. One probable reason for this is the growing influence of rap music, which, like punk, has reflected social unrest and feelings of disenfranchisement. Sadness, meanwhile, remained stable until the 80s, then steadily increased until the early 2010s, while joy, confidence and openness all steadily declined."

In the second independent study, Natalia Komarova, a University of California Irvine mathematician who had been shocked by the negativity of her daughter's own music taste, found the following: "Looking through half a million songs released in the UK between 1985 and 2015, Komarova and colleagues found that the tone of the music had become less joyful since 1985 -- just as Lior Shamir's analysis of the lyrics had also suggested. Interestingly, Komarova found that the danceability -- as measured by features of the rhythm -- had increased alongside the negative feelings. So, despite the negative feelings they expressed, the songs were also more likely to get people moving. Just consider Robyn's hit Dancing on my Own -- the pulsing synths and percussion belying the lyrics of loneliness and isolation. In terms of albums, Komarova also points to Beyonce's Lemonade and Charlie XCX's Pop 2 mix-tape as being full of dark but danceable tracks."

Music

'I Bought Some Noise-Canceling Headphones. They Don't Cancel Noise' (zdnet.com) 436

"Many are seduced by the idea that they can listen in silence," complains ZDNet columnist Chris Matyszczyk.

"This doesn't seem to be true," he writes, describing a typical experience with some $279.95 Beats Studio3 wireless over-ear headphones: I could still hear so much of what was going on beyond the soccer match or movie upon which my headphones were supposed to be focused. This wasn't noise-canceling. It was noise-dulling... I did a little research. This noise-canceling thing is a splendid hype. The technology works best on quashing -- somewhat -- low-frequency sounds. The more high-pitched elements of life -- human speech, babies on planes, high-revving engines, the Darkness in concert -- get a little flattening at best, once you don your headphones. Door bells, a glass being dropped on the floor, a dog barking -- all these sounds were slightly dulled by my headphones, but still perfectly audible.

I'm not suggesting Beats is solely responsible for the promise of noise-canceling being overblown. I understand it's the same with all other headphones of the genre. It's like a self-driving car that actually needs you to check it's not about to kill you....

Yes, if I wear my Beats for a couple of hours and then take them off, I feel like I'm returning from some sort of purgatorial netherworld. But these things are supposed to cancel noise. You know, like you cancel a subscription or an air ticket. When I decide to cancel my flight from San Francisco to New York, I don't expect to still have to fly to Boise, Idaho.

NES (Games)

28 Years Later, Hacker Fixes Rampant Slowdown of SNES' Gradius III (arstechnica.com) 58

Ars Technica's Kyle Orland reports that Brazilian ROM hacker Vitor Vilela has released a ROM patch for the hit arcade game Gradius III, creating a new, slowdown-free version of the game for play on SNES emulators and standard hardware. "In magazine screenshots, the game's huge, colorful sprites were a sight to behold, comparable to the 1989 arcade original," writes Orland. "In action, though, any scene with more than a handful of enemies would slow to a nearly unplayable crawl on the underpowered SNES hardware." From the report: The key to Vilela's efforts is the SA-1 chip, an enhancement co-processor that was found in some late-era SNES cartridges like Super Mario RPG and Kirby Super Star. Besides sporting a faster clock speed than the standard SNES CPU (up to 10.74 Mhz versus 3.58 Mhz for the CPU), SA-1 also opens up faster mathematical functions, improved graphics manipulation, and parallel processing capabilities for SNES programmers.

The result, as is apparent in the comparison videos embedded here, is a version of Gradius III that Vilela says runs two to three times faster than the original. It also keeps its silky smooth frame rate no matter how many detailed, screen-filling sprites clutter the scene. That's even true in the game's notorious, bubble-filled Stage 2, which is transformed from a jittery slide show to an amazing showcase of the SNES' enhanced power. As if that wasn't enough, the patch even slashes the game's loading times, cutting a full 3.25 seconds from the notably slow startup animation.
Vilela notes that the lack of slowdown "makes it incredibly super difficult" and even suggests that "some arcade segments of the game do not look RTA (real-time action) viable with SA-1. But we shouldn't underestimate the human capabilities."
The Almighty Buck

'Don't Unionize, Buy Video Games,' Delta Airlines Employees Are Told (bbc.com) 227

dryriver shares a report from the BBC: Delta Airlines is facing significant criticism after posters discouraging its staff from joining a union were widely shared online. "Union dues cost around $700 a year," one of the posters states. "A new video game system with the latest hits sounds like fun. Put your money towards that instead of paying dues to the union," it continued. The posters point to a website featuring Delta branding which encourages workers not to unionize. The International Association of Machinists and Aerospace Workers (IAM), which claims to represent more than 110,000 airline employees in the United States, is attempting to organize union representation for 44,000 Delta employees.

"Delta Airlines' all-out assault on their employees' legally-protected right to unionize with the Machinists Union is confirmation that our campaign to bring the benefits of IAM-representation is succeeding," it said in a statement. "The day when Delta ramp workers and flight attendants will finally be able to bargain for the compensation, benefits and work rules they deserve is coming quickly, and that has Delta terrified."

AI

AI Avatars Could Be the Next Generation's Favorite Entertainers (thenextweb.com) 82

Ivan Mehta, writing for The Next Web: Last year, Netflix reportedly published a whopping 1,500 hours of original content. And with the launch of streaming services from Apple and Disney, the on-demand video market is getting very competitive. Media houses and companies are already looking towards the next solution for producing content to keep up with the trend: AI avatars. Here's one sample: Last year in November, Chinese state-run media company Xinhua debuted an AI anchor that looked exactly like its real-life counterpart Zhang Zhao. The company said that the avatar speaks both in Mandarin and English. Xinhua said at that time that AI anchors are now officially a part of their team; aiming to provide "authoritative, timely and accurate news" round the clock, through its apps and social channels like WeChat. A report from Tencent news published in February stated that the first batch of AI Anchors has produced more than 3,400 news reports, with a cumulative time of more than 10,000 minutes. It even debuted a female AI anchor named Xin Xiaomeng in February. These numbers indicate that at this rate, AI anchors can outwork their human counterparts very soon.
Medicine

New HHS Rule To Force Drug Companies To List Prices In TV Ads (cnbc.com) 76

schwit1 writes: The new rule from the Centers for Medicare and Medicaid Services will force companies to disclose the prices of prescription drugs covered by Medicare and Medicaid that cost $35 or more for a month's supply. Addressing high prescription drug prices has been one issue that the Trump administration and Democrats have agreed on over the past two years, with Congress calling big pharma executives and pharmacy heads to testify. "Requiring the inclusion of drugs' list prices in TV ads is the single most significant step any administration has taken toward a simple commitment: American patients deserve to know the prices of the healthcare they receive," Health and Human Services Secretary Alex Azar said in a statement.
Cellphones

US Adults Are Spending Big On Video Games, Playing Mostly On Smartphones (reuters.com) 64

A new report from the Entertainment Software Association (ESA) found that the average American video gamer is 33 years old, prefers to play on their smartphone and is spending big on content -- 20 percent more than a year ago and 85 percent more than in 2015. Reuters reports: The $43.4 billion spent in 2018 was mostly on content, as opposed to hardware and accessories. Of pay-to-play games, "Call of Duty: Black Ops III," "Red Dead Redemption II" and "NBA 2K19" took the top spots for most units sold but the list did not include free games such as "Fortnite."

Nearly 65 percent of U.S. adults, or more than 164 million people, play games. The most popular genre is casual games, with 60 percent of players gaming on their smartphones, though about half also play on personal computers and specialized consoles. Parents are limiting screen time for their kids and using video game ratings to screen content, and 87 percent of parents require permission for new game purchases, the study showed. Some 46 percent of all gamers are female, though they favor different kinds of games than men, particularly depending on age.
The report also found that Gen Xers lean towards "Tetris," "Pac-Man," "Call of Duty," "Forza," and "NBA 2K," while baby boomers like "Solitaire," "Scrabble," "Mahjong" and "Monopoly."
Bug

Reporter Recounts a Quirk in Google's Search Algorithm That Resulted in His Phone Number Getting Listed as Facebook's Customer Support (vice.com) 49

Lorenzo Franceschi-Bicchierai, writing for Vice's Motherboard: I'm waiting for the subway when the phone rings. On the other end of the line an angry woman is shouting at me about her Facebook account. I hang up. A few hours later, I'm walking to get some lunch when someone calls. "I forgot my Facebook password," the man says. I sigh, and -- once again -- explain that I can't help. [...] This keeps happening. In the last three days, I've gotten more than 80 phone calls. Just today, in the span of eight minutes, I got three phone calls from people looking to talk to Facebook. I didn't answer all of them, and some left voicemails.

Initially, I thought this was some coordinated trolling campaign. As it turns out, if you Googled "Facebook phone number" on your phone earlier this week, you would see my cellphone as the fourth result, and Google has created a "card" that pulled my number out of the article and displayed it directly on the search page in a box. The effect is that it seemed like my phone number was Facebook's phone number, because that is how Google has trained people to think. Considering that on average, according to Google's own data, people search for "Facebook phone numberâ tens of thousands of times every month, I got a lot of calls.

Windows

Microsoft Solitaire Inducted Into World Video Game Hall of Fame (theverge.com) 50

Microsoft Solitaire, bundled with the Windows operating system since 1990, has been inducted into the World Video Game Hall of Fame for its popularity and influence on other video games and society in general. It joins classic titles like Doom, Tetris, World of Warcraft, and Halo: Combat Evolved. The Verge reports: The World Video Game Hall of Fame is a relatively new institution, created in 2015 and overseen by educational institute The Strong. Its official home is in The National Museum of Play in Rochester, New York, and each year it selects a handful of new inductees. Solitaire may be a video game for the ages, but its inclusion in Windows had a higher purpose. The developers of the operating system felt that the familiar game was the perfect way to introduce users to relatively new computing concepts, like using a mouse and drag-and-drop. By playing Solitaire, users honed more than their card skills: a win-win for all.

Solitaire was first bundled with Windows 3.0 and appeared in every subsequent version of the software up until Windows 8.1. It was removed from the base level operating system, but was returned in Windows 10 after Microsoft admitted that Solitaire, along with Minesweeper and Hearts, still have "devoted followings." Because of its inclusion in the world's most popular PC operating system, lowly Solitaire has likely been installed on more than one billion devices, says the Strong Museum, making it one of the most popular video games of all time. "Microsoft Solitaire demonstrated that there existed a vast market for games that appeal to people of all types, paving the way for the growth of the casual game market," said the institute in a press statement.
"We are humbly honored to have the opportunity to work on a game that has such broad appeal, is localized into 65 languages, and played in over 200 markets around the world, including Antarctica," said Microsoft's Paul Jensen, studio manager for Microsoft Casual Games.
IOS

id Software's Open-Source Engines Ported To iOS, tvOS 67

New submitter Schnapple writes: Back in 2009, id Software put Wolfenstein 3D and DOOM on the App Store, but once iOS 11 started phasing out 32-bit apps, they stopped working. Since their source code was published under the GPL, I went in and fixed them up so they would run on modern devices, and also added game controller support and ported them to tvOS so they could run on Apple TV. Then over the last year I did the same for DOOM II and Final DOOM, Quake, Quake II, Quake III: Arena, Return to Castle Wolfenstein, and finally DOOM 3. I've chronicled the adventures on my blog. I can't publish them to the App Store for obvious reasons and you'll need to provide your own copy of the game data, but if anyone's interested in trying them out on Apple devices I've posted the sources to GitHub.
Star Wars Prequels

Actor Peter Mayhew, Who Portrayed Chewbacca the Wookiee in the "Star Wars" Films, Has Died (variety.com) 159

"Star Wars" actor Peter Mayhew, who played Chewbacca in the original trilogy, died on Tuesday, his family said today. He was 74. He died at his North Texas home surrounded by his family. From a report: He was discovered by producer Charles H. Schneer while working as a hospital attendant in London, and cast in Ray Harryhausen's "Sinbad and the Eye of the Tiger." The next year, he was cast as Chewbacca, the 200-year-old Wookiee. Mayhew went on to appear in "The Empire Strikes Back," "Return of the Jedi," "Revenge of the Sith," "The Force Awakens" and "The Star Wars Holiday Special." He was active on the "Star Wars" convention circuit and wrote two books, "Growing Up Giant" and "My Favorite Giant." His height was not due to gigantism, but he measured 7 feet 3 inches at his highest. George Lucas originally had his eye on bodybuilder David Prowse, but Prowse decided to play Darth Vader instead and Lucas went with the even taller Mayhew.
Python

Netflix Says Python Programming Language is Behind Every Film You Stream (zdnet.com) 202

The next time you're streaming on Netflix, you can thank popular programming language Python and the developers who use it for much of the experience. From a report: According to Python developers at Netflix, the language is used through the "full content lifecycle", from security tools, to its recommendation algorithms, and its proprietary content distribution network (CDN) Open Connect, which ensures that content is streamed from network devices that are as close as possible to end users. Ahead of the Python Software Foundation's PyCon conference next week in Cleveland, the streaming giant has been detailing how it uses the open-source language.
Television

Huawei's First Television Could Also Be the World's First 5G 8K TV (engadget.com) 196

Huawei is planning to launch an 8K 5G TV as soon as this year, a new report from Nikkei claims. The set would include a 5G modem to allow it to stream remote content directly without the need for a cable box or fixed-line internet connection, and it could even act as a router for other internet-connected devices in your home, the report added.
Television

'Let's Watch Netflix: Three Words Guaranteed To Kill a Romantic Mood' (wsj.com) 439

Is streaming video responsible for America's falling fertility rate? 'One of us usually ends up falling asleep.' From a report: Once upon a time, Netflix dates were synonymous with romance, best captured by the viral hashtag #NetflixandChill, a euphemistic suggestion disguised as an invitation to watch TV. These days, the literal chill of the on-demand streaming video service is so great that some young couples call it the new birth control [Editor's note: the link may be paywalled]. [...] Demographers have lots of theories about why the U.S. fertility rate recently hit an all-time low, ranging from the aftereffects of the recession that followed the financial crisis to the broader use of long-term birth control. It is hard to ignore, anecdotally at least, the impact of streaming entertainment, popularized by Netflix and available from the likes of Amazon.com Inc., Hulu and HBO.

A 2017 paper in "Archives of Sexual Behavior," which revealed that Americans were having less sex, on average, than they did three decades ago, offered streaming video as one possible culprit. Dr. Jean Twenge, the lead author and a professor of psychology at San Diego State University, says in the old days a favorite TV show was done at 10 p.m. sharp and commercial breaks gave people an excuse to talk to their partners. "Now, if you're watching something streaming, the next episode is immediately available, and there are no commercials where you could look over and say, 'Honey, you look cute tonight,'" she said.

Television

Why Everyone Is Watching TV With Closed Captioning On These Days (kottke.org) 440

Jason Kottke: A few months ago I noticed that several friends (who speak English and aren't deaf) routinely watch TV and movies with closed captions and subtitles on. I asked about this on Twitter and the resulting thread was fascinating. Turns out many of you watch TV this way for all kinds of different reasons -- to follow complex dialog in foreign or otherwise difficult accents, some folks better retain information while reading, keeping the sound down so as not to wake sleeping children in tight living spaces, and lots of people who aren't deaf find listening difficult for many reasons (some have trouble listening to dialogue when there's any sort of non-ambient noise in the background).

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