Facebook

Facebook Announces $399 Oculus Quest Standalone VR Headset (theverge.com) 68

Facebook's Oculus has announced its new $399 standalone virtual-reality headset that's scheduled to launch in the spring of 2019. Facebook CEO Mark Zuckerberg says that "with Oculus Quest, we will complete our first generation of Oculus products," adding that the Oculus Quest combines "the key attributes of the ideal VR system" -- a wireless design, virtual hand controllers, and full positional tracking. The Verge reports: The Oculus Quest is a consumer version of what was previously known as Project Santa Cruz. It uses motion controllers similar to Oculus Touch, and four wide-angle cameras provide positional tracking that lets people walk through virtual space. It's supposed to support "Rift-quality" experiences, with a starting catalog of over 50 titles, including well-known existing games like climbing simulator The Climb and adventure-puzzle game Moss.

Oculus Quest essentially combines the high-end, tethered Oculus Rift headset with the relatively cheap, standalone Oculus Go device that was released earlier this year. It uses the same optics as the Oculus Go, with a resolution of 1600 x 1440 per eye, but with the option to adjust lens spacing. Also like the Oculus Go, the Oculus Quest includes built-in speakers that pipe sound into users' ears, but supposedly with improved bass. But unlike the Oculus Go, you can walk around, apparently for large distances. Barra describes it as having "arena-scale" tracking that supports at least 4,000 square feet of space. Its controllers have the same button layout as the Rift's Touch controllers, but with the half-moon tracking ring reversed, so it loops above your hands instead of below them.

XBox (Games)

Xbox Announces Mouse and Keyboard Support (ign.com) 66

Xbox's Phil Spencer announced today that mouse and keyboard support is coming to Xbox One. Crytek's Warface will be the first game to test the feature when it becomes available in October via the Xbox Insider Program. IGN reports: The idea behind mouse and keyboard support will be as a tool for developers, so they can choose how they want the control style integrated, if they want it integrated at all. "If you're a dominant FPS player right now on controller and you're worried that all the sudden you're gonna get swamped because a bunch of mouse and keyboard players are gonna get flooded into your game, that's not what we're doing," said Spencer. "We're putting choice into the hands of the developers about the games that they want to bring." We can expect to hear more about mouse and keyboard support during the XO18 fan event in Mexico City on November 10.
Businesses

Apple Completes Shazam Acquisition, Will Make App Ad-Free For Everyone (theverge.com) 60

Apple has successfully completed its $400 million acquisition of Shazam, and the company announced it will be removing all ads from the app "soon." The Verge reports: The acquisition was temporarily held up because of an investigation by the European Union, which scrutinized the deal over potential antitrust concerns. But regulators gave it the thumbs up earlier this month. Shazam has been downloaded over 1 billion times around the world and is used over 20 million times every day, according to Apple's press release. The app has been around since the beginnings of the App Store and was one of the coolest early demos of what a mobile app could do. You'd hold up your phone, let it listen to a song playing nearby for a few seconds, and the track and artist information would just pop up on screen like magic. All these years later, it's now a feature that's available on many platforms and one we take for granted.
Music

SiriusXM Is Acquiring Pandora in $3.5 Billion Deal To Create the 'World's Largest Audio-Entertainment Company' (variety.com) 104

Sirius XM has agreed to buy online-music service Pandora for $3.5 billion, as the satellite-radio company looks to add streaming services in the increasingly competitive fight for listeners. From a report: According to the announcement, the deal will create "the world's largest audio-entertainment company," with more than $7 billion in projected revenue in 2018 and more than 100 million monthly listeners, combining SiriusXM's 36 million subscribers and Pandora's 70 million-plus monthly active users. It also moves SiriusXM and its parent company, Liberty Media, aggressively into the streaming market. The transaction is expected to close in the first quarter of 2019 and is subject to approval by Pandora stockholders; expiration or termination of any applicable waiting period under the Hart-Scott-Rodino Antitrust Improvements Act and certain competition laws of foreign jurisdictions; and other customary closing conditions. On a call with analysts, Jim Meyer, Sirius XM's chief executive, said that the acquisition would enable Sirius to try to keep listeners who did not want to pay for music by diverting them toward Pandora's free ads-based model.
Communications

A New Report Outlines Apple's Reluctance For Mature Content On Its Streaming Service (theverge.com) 49

A new report from The Wall Street Journal details the state of Apple's yet-to-be-unveiled streaming service. "It highlights some of the difficulties Apple has faced in striking the right tone for its content, particularly when it comes to 'gratuitous sex, profanity or violence,' and cites sources who expect the launch of the streaming service to be pushed further back," reports The Verge. From the report: The report opens with Apple CEO Tim Cook's reaction to Vital Signs, a show based on the life of Dr. Dre. Apple picked up the show back in 2016, but when Cook viewed it a year ago, he told Apple Music executive Jimmy Iovine that it was too violent, and that the company can't show it. Apple has some big plans for its original content ambitions. It brought in two seasoned Hollywood executives to oversee its video streaming project, and invested $1 billion to develop new a slate of new projects. Judging from those acquisitions, the company is swinging for the fences it's picked up a reboot of Steven Spielberg's Amazing Stories, a space show from Battlestar Galactica's Ron Moore, a network drama starring Reese Witherspoon and Jennifer Aniston, a show based on Isaac Asimov's Foundation series, and more.

The WSJ report notes that Apple's preference is for family-friendly projects that appeal to a broad audience, and that it's trying to avoid weighing into overly political or controversial territory with the content that it's producing -- only a handful of those shows "veer into 'TV-MA' territory." Apple's approach doesn't come as a huge surprise: it's been described as "conservative and picky." The company has long forbidden adult content from its App Store, rigorously removing Apps that even display NSFW content, like Vine or 500px. TV executives note in the report that where streaming services can simply weather a boycott or lose some subscribers, alienating audiences could prompt viewers to boycott Apple's hardware.

Sci-Fi

IAU Ad Hoc Committee Publishes Revised Set of Definitions For SETI Terms (arxiv.org) 28

RockDoctor writes: An ad hoc committee of the International Astronomical Union has been working for 5 months on revisions and clarifications to the definitions of various terms used in technical and popular discussions of SETI -- the Search For Extraterrestrial Intelligence. They've published their draft report.

The terms of reference -- to account for existing popular and technical uses of the terms -- should mean that no major changes in usage occur, but interesting points do emerge from the discussion paper. For example, in discussing the term "extraterrestrial," their proposed definition ("shorthand for life or technology not originating recently on Earth") includes cover for possibilities such as "panspermia" which may be popular in "popular science," but certainly are not popular in the technical discussions. They go on to discuss that "by this definition, life on another planet with a common origin to Earth life but which diverged billions of years ago would be extraterrestrial, but Earth life accidentally brought to Mars on a human-built lander would not." Waiting for the invasion of the pedants, clutching their feet in their hands.

PlayStation (Games)

PlayStation Now Is Making Its Games Downloadable (kotaku.com) 32

PlayStation revealed in a blog post that PS Now subscribers will be able to download most PS4 and PS2 games currently in the PS Now Library and play them locally, offline. "Almost all PS4 games in the service, including Bloodborne, God of War 3 Remastered, NBA 2K16, and Until Dawn, will be available for download, in addition to the PS Now lineup of classic PS2 games remastered for PS4," the announcement reads. "This feature will be gradually rolled out to PS Now subscribers over the next couple of days, so if you don't see the feature on your PS Now today, make sure to check back again soon." Kotaku reports: While being connected to the internet isn't required to play PS Now games once they've been downloaded, the support page says your system will have to go online "every few days" in order to validate the PS Now subscription. In the past, PS Now had been exclusively for streaming games to your PS4. When it was announced in 2014, it was building off of Sony's 2012 acquisition of the Gaikai video game streaming service. While it offered a way for people to play older games on the newer console (since, unlike Xbox One, the PS4 isn't backwards compatible), it was hardly ideal due to problems with latency and its reliance on a consistently strong internet connection. Honestly, the only surprise here is that Sony didn't make this move sooner.
Communications

Streaming Accounts For 75 Percent of Music Industry Revenue In the US (engadget.com) 55

Mallory Locklear reporting via Engadget: The Recording Industry Association of America (RIAA) has released music industry revenue statistics for the first half of 2018 in the U.S., and on average, revenue growth has slowed. While overall revenue was up 10 percent compared to the same time last year, clocking in at $4.6 billion, that rate is only around half of the increase observed between the first halves of 2016 and 2017. Streaming revenue growth slowed as well, though it was still up 28 percent compared to last year. Notably, streaming accounted for the vast majority of revenue so far this year, with 75 percent of overall revenue coming from streaming services like Spotify, Apple Music and Tidal.

The numbers also show that more people continue to join paid subscription services, with subscription rates growing by about one million per month. But while streaming revenue is still on an upward trend, the news isn't so good for digital downloads and CD sales. Digital downloads have only made up 12 percent of overall revenue so far this year, down from 19 percent last year, and CD sales saw a whopping 41 percent drop in revenue. To compare, during the same time last year, CD sales were only down three percent from the year before. Vinyl revenue, however, is up 13 percent.

Businesses

Telltale Games Hit With Major Layoffs As Part of a 'Majority Studio Closure' (theverge.com) 95

Telltale Games, the video game developer behind The Walking Dead, The Wolf Among Us, and Batman: The Enemy Within, laid off a large number of its staff today. According to The Verge, "the company will retain a small team of 25." From the report: "Today Telltale Games made the difficult decision to begin a majority studio closure following a year marked by insurmountable challenges," the company said in a statement. "A majority of the company's employees were dismissed earlier this morning." The remaining employees will stay on "to fulfill the company's obligations to its board and partners," according to Telltale. Staff were informed of the layoffs today and were given roughly 30 minutes to leave the building, according to one source.

Telltale had previously announced a second season of The Wolf Among Us and a game based off of Netflix's wildly popular show Stranger Things. The company has not yet commented on the status of those projects, though the outcome seems dire. On Twitter, one former lead writer wrote, "I'm so sad we won't be able to show you all Wolf." The layoffs come a few months after revelations that Telltale was a studio mired in toxic management that included employees being subjected to constant overwork. Once an industry darling that worked on iconic brands like Game of Thrones and Minecraft, Telltale quickly spiraled.

The Internet

China Blocks Twitch (engadget.com) 72

After becoming the third most popular free app on China's App Store, Twitch is now no longer accessible and the Twitch app has been removed from the country's App Store. Engadget reports: While Twitch was available in China previously, it never gained much traction since its service is much slower than it is elsewhere. But when the country's CCTV state broadcaster chose not to air the Asian Games, those wanting to watch the event's eSports competitions sought coverage from other outlets. Now, with Twitch seemingly blocked in the country, it follows in the footsteps of other banned sites, including Facebook, YouTube and Twitter. Abacus first reported the news.
AI

Amazon Announces a Range of New and Refreshed Echo and Alexa Products (venturebeat.com) 97

The rumors were true. Amazon on Thursday announced a range of new Echo smart speakers and other Alexa-enabled devices. The company first announced the Echo Sub, its answer to voice-enabled premium audio products such as Apple's HomePod, Sonos One, and Google Home Max. Then there is the Echo Input, a wireless accessory that connects to legacy speakers; the Echo Link Amp and Echo Link, amplifiers with multiple audio inputs and outputs; and Amazon Smart Plug, a connected outlet plug. VentureBeat: They round out Amazon's existing and refreshed selection of smart speakers (the Echo, Echo Dot, and Echo Plus), smart displays (the Echo Show and Echo Spot), and smart cameras (the Echo Look). The $129.99 Echo Sub, which ships today, features a mesh cloth that comes in several colors, and a 6-inch, 100W down-firing speaker that can be configured in stereo. Two paired Echo Sub speakers can act as a single 2.1 system, with distinct left and right audio channels. That's one better than current-gen Echo speakers, which support multiroom audio (i.e., the ability to group speakers together by room) but not proper stereo.

The $25 Amazon Smart Plug (shipping next month) doesn't have nearly as many bells and whistles as the Sub, but lets you switch off or on whatever's plugged into it with a voice command. You can schedule quiet hours, too, and it works independently of a hub -- it's managed entirely through the Alexa app for Android, iOS, and Amazon Fire devices.

The Echo Link Amp and Echo Amp are amplifiers through and through -- both with Ethernet, coax, optical in, and multichannel capabilities. The Echo Link stars at $200 and will be available later this year, and the Amp starts at $300. It'll hit store shelves in 2019. Last but not least, the Echo Input, which starts at $34.99, adds music-casting (and multiroom audio) capabilities to legacy speakers.
There's also the $30 The Echo Wall Clock, which is literally just an old-school analog wall clock like you might see in a classroom. It's not an Echo speaker; it works with Echo nearby to show you timer you set. LEDs around the rim of the clock show your Alexa timers. "You never have to worry about daylight savings time," an Amazon executive said. CNET reporters talk about other devices in a live blog: Introducing "Echo Guard." Say something like "Alexa, I'm leaving," and she'll move your Echoes into Guard mode. You'll get a notification if they hear breaking glass or the sound of an alarm. If you have smart lights, Guard-mode Alexa will randomly turn them on and off to make it look like you're home.

The Ring Stick Up Cam, priced at $180, will be available later this year. [...] An all-new Echo Show. Complete redesign. "This product has been completely redesigned. It has great sound." Integrated a bass radiator inside, real-time Dolby processing. Fabric back-cover matches the new Dot and Echo Plus. Also has the same smart home hub functions as the Echo Plus, with built-in Zigbee support. And yep, it looks a lot like some of the new Google Assistant smart displays. Amazon playing some defense, here. 10-inch HD display, 2X display area from original Echo Show. 8 mic array, "it's the most advanced mic array we know how to build. Same price, $230. Preorders today, ship next month.
There's also an Alexa-powered microwave: Amazon will begin to sell its own brand of Wi-Fi-connected microwaves that work with Alexa, Amazon's voice-activated, internet-connected digital assistant, the company announced Thursday at its headquarters in Seattle. The AmazonBasics-brand, $60 microwave will also include Dash Replenishment Services so it can automatically order popcorn from Amazon. You can preorder the microwave starting today, and Amazon will begin to ship them later this year. The AmazonBasics Microwave has dozens of quick-cook voice settings so you can use verbal commands to operate the microwave. Additionally, the company also unveiled new software features, including some that are aimed at developers. You can read them here.
Music

Senate Passes Music Modernization Act With Unanimous Support (billboard.com) 159

After the House's unilateral support back in April, the Senate has unanimously voted to pass the Orrin G. Hatch Music Modernization Act, which is named in honor of the Republican senior senator from Utah -- a songwriter himself -- who will retire at the end of the year. Billboard explains the bill: The bill creates a blanket mechanical license and establishes a collective to administer it; reshapes how courts can determine rates, while making sure future performance rates hearings between performance rights organizations BMI and ASCAP and licensees rotate among all U.S. Southern District Court of New York Judges, instead of being assigned to the same two judges, Judge Denise Cote for ASCAP and Judge Louis Stanton for BMI, as its done now; creates a royalty for labels, artists and musicians to be paid by digital services for master recordings created prior to Feb. 15, 1972, while also eliminating a Digital Millennium Copyright Act of 1998 carve out for "pre-existing digital services" like Sirius XM and Music Choice that allows for certain additional considerations not given to any other digital service when rates are set; and codifies a process for Sound Exchange to pay producers and engineers royalties for records on which they have worked.

Over on the music publishing side of the business, there was much happiness too. For example, ASCAP noted that the legislation reforms an "outdated music licensing system and give music creators an opportunity to obtain compensation that more accurately reflects the value of music in a free market."
Billboard notes that the revised Senate version "will go back to the House where it needs approval due to all the changes made to the bill in order to get it passed in the Senate." Once the House approves, it will then head to President Trump's desk.
Television

Emmys: Broadcast TV Airs Its Own Funeral As Netflix, HBO, Amazon and FX Dominate (hollywoodreporter.com) 93

At the 70th Emmy Awards, broadcast TV was almost shut out as Netflix and HBO battled each other. The Hollywood Reporter: This year, longtime Emmy nominations leader HBO was out-nominated by Netflix. Netflix then won the most Emmys on the main telecast, with seven noms to HBO's six. But earlier, HBO won one more award than Netflix at the Creative Arts Awards ceremonies, 17 to 16. So by the time the curtain came down on the 70th Emmy Awards, technically -- and sort of poetically -- Netflix and HBO had fought to a draw. Almost all of the major content providers left with several wins to celebrate.

[...] All in all, it was a terrible night for broadcast networks -- even as NBC aired the show and two stars of the network, Saturday Night Live's Michael Che and Colin Jost, hosted. SNL won the variety sketch award for the second year in a row, and ABC's The Oscars won for best direction of a variety show (that award's winner, Glenn Weiss, stole the night with his on-stage marriage proposal), but other than that, CBS, NBC, ABC, Fox and PBS had nothing -- nothing -- to show for their work of the past year. The times have certainly changed.

DRM

'It's Always DRM's Fault' (publicknowledge.org) 172

A social media post from Anders G da Silva, who accused Apple of deleting movies he had purchased from iTunes, went viral earlier this month. There is more to that story, of course. In a statement to CNET, Apple explained that da Silva had purchased movies while living in Australia, with his iTunes region set to "Australia." Then he moved to Canada, and found that the movies were no longer available for download -- due, no doubt, to licensing restrictions, including restrictions on Apple itself. While his local copies of the movies were not deleted, they were deleted from his cloud library. Apple said the company had shared a workaround with da Silva to make it easier for him to download his movies again. Public Knowledge posted a story Tuesday to weigh in on the subject, especially since today is International Day Against DRM. From the post: To that rare breed of person who carefully reads terms of service and keeps multiple, meticulous backups of important files, da Silva should have expected that his ability to access movies he thought he'd purchased might be cut off because he'd moved from one Commonwealth country to another. Just keep playing your original file! But DRM makes this an unreasonable demand. First, files with DRM are subject to break at any time. DRM systems are frequently updated, and often rely on phoning home to some server to verify that they can still be played. Some technological or business change may have turned the most carefully backed-up and preserved digital file into just a blob of unreadable encrypted bits.

Second, even if they are still playable, files with DRM are not very portable, and they might not fit in with modern workflows. To stay with the Apple and iTunes example, the old-fashioned way to watch a movie purchased from the iTunes Store would be to download it in the iTunes desktop app, and then watch it there, sync it to a portable device, or keep iTunes running as a "server" in your home where it can be streamed to devices such as the Apple TV. But this is just not how things are done anymore. To watch an iTunes movie on an Apple TV, you stream or download it from Apple's servers. To watch an iTunes movie on an iPhone, same thing. (And because this is the closed-off ecosystem of DRM'd iTunes movies, if you want to watch your movie on a Roku or an Android phone, you're just out of luck.)

[...] My takeaway is that, if a seller of DRM'd digital media uses words like "purchase" and "buy," they have at a minimum an obligation to continue to provide additional downloads of that media, in perpetuity. Fine print aside, without that, people simply aren't getting what they think they're getting for their money, and words like "rent" and "borrow" are more appropriate. Of course, there is good reason to think that even then people are not likely to fully understand that "buying" something in the digital world is not the same as buying something in the physical world, and more ambitious measures may be required to ensure that people can still own personal property in the digital marketplace. See the excellent work of Aaron Perzanowski and Jason Schultz on this point. But the bare minimum of "owning" a movie would seem to be the continued ability to actually watch it.

United Kingdom

Video Game Loot Boxes Under Scrutiny By 16 Gambling Regulators (cnet.com) 100

An anonymous reader writes: Gambling regulators from 16 agencies signed an agreement Monday in an effort to tackle the "blurring of lines between gaming and gambling." The international coalition, made up of European agencies and the Washington State Gambling Commission, said it's calling on the video game industry and tech platforms to help crack down on unlicensed third-party sites offering illegal gambling in video games. The coalition also said game providers have to make sure that features like loot boxes, which let players pay real money to purchase in-game items to artificially advance their power levels, aren't considered gambling under national laws. This kind of pushback could impact the decisions of video game makers. UK-based Gambling Commission said in a statement: "We are increasingly concerned with the risks being posed by the blurring of lines between gambling and other forms of digital entertainment such as video gaming. Concerns in this area have manifested themselves in controversies relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video games available to children."
Crime

Man Who Uploaded Deadpool To Facebook May Get Six Months In Prison (gizmodo.com) 215

A California court may soon sentence a man who posted the entirety of Deadpool on his Facebook page to six months in prison. Gizmodo reports: A week after Deadpool was released in theaters, millions of people watched the film on a viral Facebook post by the account Tre-Von M. King. The FBI found that the account belonged to Trevon Franklin, a 22-year-old in Fresno, California. Franklin had downloaded the movie from file-sharing platform Putlocker.is, then uploaded the movie to his Facebook page, where it garnered 6,386,456 views, according to court documents. He was indicted and arrested in June 2017. In May, Franklin made a plea agreement with the government. Franklin pled guilty in exchange for authorities agreeing to recommend a reduced sentenced. Last week, the government filed its sentencing recommendation. As TorrentFreak originally reported, authorities suggested a prison sentence of six months. The government argues that the sentencing "is both necessary and sufficient to address the nature of circumstances of the offense and to reflect the seriousness of the offense, to promote respect for the law, and to provide just punishment for the offense."

This is because Franklin publicly disregarded the law in a number of posts. In one such post he wrote: "I got the ultimate way out of this, yall might be surprised on how I won't go to jail but just become more famous." In another he wrote, "I'm just sitting back smoking out my bong laughing at these mfs who think they know what they talking I haven't sold shit to anyone, or made copies."
Bitcoin

It Only Took 37 Seconds For Two Bitcoin 'Celebs' To Start Fighting on a Cruise Ship (mashable.com) 106

An anonymous reader shares a report: The cruise ship wasn't big enough for the both of them. On September 10, somewhere in the Mediterranean, two well-known rivals -- Jimmy Song, a venture partner at Blockchain Capital LLC and Roger Keith Ver, an early investor in bitcoin-related startups and Bitcoin Cash evangelist -- in the cryptocurrency space stood awkwardly poolside. A crowd, sporting a mix of cryptocurrency-themed t-shirts and bikinis, lounged nearby on the ship's upper deck. One man, sweatpants sloshing in the water, steadied a tripod. The Bitcoin versus Bitcoin Cash debate was about to begin. It only took 37 seconds to spiral out of control.

It was perhaps to be expected that the debate wouldn't go smoothly, but just how quickly it went off the rails surprised even those in attendance. Song, cowboy hat atop his head and microphone in hand, attempted to introduce the format of the event -- a "Lincoln-Douglas style debate" -- but was soon interrupted by Ver. Shouts of "no Roger" emanated from the crowd, as Ver told the audience to "calm down." It quickly spun out from there, with Song repeatedly telling Ver to "sit down" as Ver angled for the microphone. "Do you want to debate me or not," Song demanded. "OK then sit down," he repeated as he stood behind the podium. Bickering over whether or not Ver would get a one-minute introduction before the official start of the debate continued on, with Song addressing the crowd and Ver shouting at the top of his lungs. They heatedly yelled over each other as the crowd jeered. Three minutes had passed, and things were not going well. And then someone handed Ver a mic. You better believe Song wasn't having that, and so he stormed offstage saying he was "refusing to do the debate." Finally with the stage all to himself, Ver attempted to speak but was immediately shouted down by an angry, shirtless man yelling from the pool. And that's all just the first five minutes. The video is over 40 minutes long.

Television

China's OnePlus is Going To Start Making TVs (theverge.com) 48

Chinese electronics company OnePlus, known for making inexpensive but high-end smartphones, is entering a new line of business: making TVs. From a report: Best known for its phones, China's OnePlus also has a small catalog of really good accessories like wireless earphones and surprisingly awesome backpacks, though nothing as complex or expensive as a television set. In announcing the news on the OnePlus online forums, company chief Pete Lau describes it as "the first step in building a connected human experience." [...] OnePlus has decided to make its entry point into this market the TV itself, which has always been at the center of home entertainment, though often with the help of other connected devices. Reading Lau's teaser announcement, the OnePlus TV -- which so far only has a project name, no timeline or specs have been revealed -- will serve as the connectivity hub for OnePlus' future vision of the smart home.
Music

Fans Are Spoofing Spotify With 'Fake Plays', And That's A Problem For Music Charts (buzzfeednews.com) 102

An anonymous reader shares a report: The Billboard charts have long been the gold standard by which musicians measure their success, but as recent tantrums by the likes of Nicki Minaj have highlighted, the rising influence of streaming services is upending that model -- and giving die-hard fans a way to manipulate the data. A recent release by the Korean pop group BTS prompted its superfandom, millions strong across the globe, to do just that by launching a sophisticated campaign to make sure the boy band reached No. 1.

The strategy employed by the so-called BTS Army went largely like this: Fans in the US created accounts on music streaming services to play BTS's music and distributed the account logins to fans in other countries via Twitter, email, or the instant messaging platform Slack. The recipients then streamed BTS's music continuously, often on multiple devices and sometimes with a virtual private network (VPN), which can fake, or "spoof," locations by rerouting a user's traffic through several different servers across the world. Some fans will even organize donation drives so other fans can pay for premium streaming accounts.

"Superfans of pop acts have long been doing this sort of thing," said Mark Mulligan, managing director of the digital media analysis company MIDIA Research. "But if a superfan has decided to listen nonstop to a track, is that fake? If so, how many times do they have to listen to a track continuously before it is deemed 'fake'?" One BTS fan group claimed it distributed more than 1,000 Spotify logins, all to make it appear as though more people in the US were streaming BTS's music and nudge their album Love Yourself: Tear up the Spotify chart, which in turn factors into Billboard's metrics.

Wine

Some Linux Gamers Using Wine/DXVK To Play Blizzard's Overwatch Banned (phoronix.com) 81

Longtime Slashdot reader DrYak writes: Phoronix is reporting that multiple users who all use Wine and DXVK compatibility layers have seen their Overwatch accounts banned by Blizzard. Previously, Blizzard has stated: "playing on Linux or even a Mac while on an emulated Windows environment is not bannable." But users report on Reddit getting banned simply after testing some rendering options. Tech support has answered that they are escalating the ticket and trying to take a closer look, hoping to avoid this from happening to other Linux users. According to Phoronix, the most common explanation for the bans "is a false-positive from Blizzard's anti-cheat technology having issue with DXVK."

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