Bluetooth, GSM, and Gameboy 78
brnsurgon1 writes ""The aim of the project was to investigate mobile gaming over GSM- and Bluetooth- networks, by developing a concept prototype, connecting a Gameboy to a mobile phone over Bluetooth. The results show that it is possible to connect two Gameboy Color over a GSM network by connecting to the phone using the Bluetooth plugin we developed for the Gameboy."" A couple other have submitted this story - it looks interesting. But, heck, I'm still trying to finish Golden Sun on my GBA.
GPRS gaming (Score:5, Interesting)
Re:GPRS gaming (Score:5, Insightful)
It looks like some phone companies have decided to charge for GPRS access based on time, not on volume of traffic. This is not very wise, but that's a fact that some users have to live with. So for them, the costs of a game would probably be quite high.
Re:GPRS gaming (Score:4, Informative)
thats bad. very bad.
first, it is important to understanding how GPRS works. telco's will put higher precedence over voice calls than GPRS calls - so, if the network is full, they will disconnect GPRS connections to allow voice connections to go through (this, depends on the network of course - but, when you understand more money can be made from voice calls - its obvious).
paying by the minute for a GPRS connection is stupid. the whole idea with GPRS was to stay connected at all times, and, receive data as soon as it was available; when i tested GPRS way back in 2000, it was cool to be able to ride the subway/bus to work, and, continue to icq my buddies (sad, i know; but it had a geek factor to it *g*).
the second problem with GPRS is that although there may be more bandwidth available - its a common misconception that in reality, you are actually sharing bandwidth with others. that means, if 10 people are sharing a 144kbps line, your connection may effectively be 14kbps. keep in mind that normal GSM phone call you pay by the minute, but, your guarenteed a connection of 9600bps. while doing tests with GPRS and GSM, i found, when in congested areas - i got better transfer rates with GSM (dialing isp) than GPRS. it isn't hard to do the math and figure out at which point GPRS actually becomes slower than using GSM.
the true fun will come when they can stablise UMTS. but, that is well overdue - constant delays, hmm.. i wonder why?
Re:GPRS gaming (Score:1)
I admit I don't know much about this stuff but P in GPRS stays for "packet". How do you measure usage time? Do you check time windows between packets and if they are small enough you assume that phone is "online" or what?
Re:GPRS gaming (Score:1, Informative)
I've just started using GPRS on a Nokia 7650 and having a full POP3 email client on my phone is fantastic. However here in the UK GPRS is being charged at about 8UKP per megabyte!! - about 12US$ which makes GPRS a hell of a lot higher revenue generating for a given network capacity.
Re:GPRS gaming - we did it for free (Score:3, Funny)
Paper torn from note boook : $0
Chewed up pencil : $0
Yelling co-ordinates to your opponent : $0
Ruling the Seas during detention : Priceless
Suchetha
<and we didnt have 802.11b destroyers [slashdot.org] either>
Re:GPRS gaming (Score:5, Informative)
Re:GPRS gaming (Score:1)
Naval Fleet (Score:2)
I love this game. Just wish the phone would put up more of a fight... It doesn't seem to be aware of its own rule that prevents me from putting my ships right next to each other - having sunk one, it then goes right around it looking for another.
The only way to make it interesting is to put all the boats 1 square apart so it doesn't waste as many shots. Even then, it's a case of beating it by 2 boats rather than 3.
Nobody here to play against, and I can beat the phone every time - GPRS gaming would rock.
Re:GPRS gaming (Score:1)
gameboy advance sp (Score:2, Interesting)
Re:gameboy advance sp (Score:3, Informative)
Why not? it's the same device in a different case.
Re:gameboy advance sp (Score:1)
Yes. And to a GameCube as well.
Nintendo and Motorola (Score:5, Interesting)
I can't wait for the GBA/net
Interesting, but not really new... (Score:5, Informative)
Did anybody notice that the thesis was done in 2000 and the last update to the page was two years ago?
It is interesting anyway because the thesis contains all the diagrams and explanations needed for building your own interfaces. But this is not really new...
Nokia and Sega (Score:5, Interesting)
a mobile phone where you can shove in tiny
cartridges with games developed by Sega.
That will own. They want to compete with Nintendo's
GBA. I hope this will end Nintendo's
monopoly on the handheld market.
Re:Nokia and Sega (Score:3, Interesting)
games , I now have Doom and a Diablo type LotR's
game which are both amamzing.
I really don't mind Nintendo having a
monopoly in the handheld market at the moment,
They haven't abused it , the games are reasonably
priced and the acutal unit is really cheap
But if the N-Gage has a backlight , I'll sign on
with it.
One problem I do have is that these multipurpose devices usually have a heavy premium and some of the functions are underpowered or missing to make space for the other stuff
Re:Nokia and Sega (Score:1, Informative)
Re:Nokia and Sega (Score:1)
Actually, its a front light. Either way its a huge improvement over the original GBA screen (unless, like me, you have installed an Afterburner internal front light).
Re:Nokia and Sega (Score:2, Interesting)
I actually don't have GBA, but I sure would like to. But games just cost too much for me.
We really need competition.
Re:Nokia and Sega (Score:3, Interesting)
Along that line of thinking, I will keep playing Nintendo's/Capcom's/Konami's/Namco's/Sega's Gameboy Advance for now. Nintendo may have a monopoly in handheld games, but the market thrives regardless. Current generation of GB hardware AND games are cheap, numerous, high-quality. Add a phone to the mix, and you create a more sophisticated phone, not a better game system (and definitely not an inexpensive or universally-accessible one). Bah, whatever. In the games industry it's always fun to watch what companies are willing to try what.
Re:Nokia and Sega (Score:3, Informative)
Wrong, Sega themselves develop for GBA (Score:1)
THQ takes other titles and co-develops them with Sega, but a lot of them are Sega-developed and are only published (not programmed) in the US by THQ.
Re:Nokia and Sega (Score:1)
Re:Nokia and Sega (Score:1)
There's another company... (Score:5, Informative)
And a slashdot story of another... (Score:3, Interesting)
Story's about a year old, about a company trying to use bluetooth on GBA, with bluetooth hotspots in malls and other public areas.
GBA wardriving? (Score:2, Interesting)
So where's the Nintendo phone? (Score:3, Interesting)
The majority of people demonstrably are willing to only carry one piece of electronics around with them, and the phone is clearly it. That's why over the last 18 months more and more of the functions that used to be separate have been folded into the phone.
Witness products from Nokia, Motorola and Ericsson that combine phone, camera, walkman, PDA etc. into their phones in various combinations.
I've long expected Nintendo to announce their own phone or establish an alliance with one of the big phone handset manufacturers, but I haven't heard anything as yet.
They'd better hurry if they don't want to miss the boat, assuming they haven't already.
Re:So where's the Nintendo phone? (Score:2, Informative)
In the US, it's a 2-way tie between Nintendo and M$ for 2nd place in home consoles. PS2 is #1, but again, GBA is #2 overall system.
In Japan, it's a near blowout. PS2 is #1 overall, Gamecube is the clear #2 home console, GBA is #2 overall system (pushing cube down to #3 in overall system sales).
Re:So where's the Nintendo phone? (Score:1, Insightful)
Re:So where's the Nintendo phone? (Score:1)
Cool, but... (Score:2, Interesting)
Re:Cool, but... (Score:3, Informative)
It already does exist...pocketpc with phone & GPRS built in:
o2 XDA [mmo2.com]
There are also other similar products floating around.
Also pretty cool - Nokia 7650 (Score:1)
I want my phone smaller not bigger (Score:2, Insightful)
RE: Quality of Service. (Score:1)
I'm looking foward to a major GBC tourny at Graduation! There's nothing else to do while waiting to walk across the stage like cattle.
Re: Quality of Service. (Score:2)
Re: Quality of Service. (Score:1)
I have many fond menories of playing that space battle game over the link cable.
gp32 (Score:3, Informative)
Frankly, the gp32 blows the GBA away:
# CPU 32 Bit 133MHZ RISC CPU (ARM9)
# Display: TFT 3.5" Reflective TFT LCD(65,536 colors)
# ROM 512 Kbytes
# Storage SMC(Smart Media Card)
# RAM 8MB SDRAM
# PC Connection Cable USB Port connection cable
# Sound 16Bit PCM Stereo Sound, MIDI support (over 32 poly), 4 Channel WAV Mixing
# Definition 320 X 240 Pixels
# Power 2 AA Batteries (12 Hours use time between charges)
# MP3 MPEG(I,II) Audio Support
# Controls 8-Way directional pad (joystick) + Durable 6 key buttons
# Wireless multi-player gaming
# Internet Connectivity
# Online multiplayer game can be played by high-speed Internet connection
It runs SNES, GBC, C64, NES, 2600, etc. emulators, plus Doom and even Quake. Mame and GBA emulation are on the way. MP3 and Divx players too.
Cart readers? (Score:1)
Frankly, the gp32 blows the GBA away:
I've considered the GP32, but I couldn't find any native GP32 titles on the shelves of Wal*Mart or Best Buy.
It runs SNES, GBC, C64, NES, 2600, etc. emulators
A fellow can hook the C64 to a PC with a cheap serial cable and copy those programs that don't use some sort of copy protection, but the GP32's controller still has much fewer keys than the C64's keyboard. And where does one get the cart readers for SNES, GBC, NES, 2600, etc. games? Remember that you can't use a GBA cart reader with a GBC game because they use a different cartridge edge bus.
Re:Cart readers? (Score:2)
There aren't a lot of native gp32 games and you have to order the ones that do exist. A lot of the GBA games are just ports of older SNES games.
And where does one get the cart readers for SNES, GBC, NES, 2600, etc. games?
If you own the game cartridge, download the ROM files then copy them to an SMC card.
Re:Cart readers? (Score:1)
A lot of the GBA games are just ports of older SNES games.
If Super NES games are no longer sold new, and neither Half.com nor my local used game store has the particular Super NES title I want, then that shouldn't make a difference. Besides, only one of the four GBA games I own (Puyo Pop) is a direct Super NES port (of Kirby's Avalanche); the others (Mario Kart Super Circuit, Tetris Worlds, and Pinobee) are new games in the Super NES style.
If you own the game cartridge, download the ROM files then copy them to an SMC card.
That's exactly what I asked. Given 1. that I can easily buy a SmartMedia drive for my PC and 2. that I own cartridges for NES, Game Boy Color, and Super NES, how do I download the ROM files from my cartridges into the PC?
Re:Cart readers? (Score:2)
I was talking about downloading the ROMs from the net. Try p2p (Kazaa has a lot), irc, usenet and ROM websites.
Strict application of Betamax (Score:1)
I was talking about downloading the ROMs from the net.
Apparently, from what I've read, the Betamax doctrine that allows legitimate use of ROM dumps in emulators applies only to ROM dumps that haven't been distributed, that is, ROM dumps that have been purchased as computer files (such as some Konami releases of Castlevania and Contra for PC) or ROM dumps created directly from a particular cartridge owned by the user of the ROM dump (such as the dumps I make of my own carts with my Visoly Flash Advance Linker). Whether the data on the dumper's cartridge is identical to the data on the recipient's cartridge does not matter in court; the dumping process cannot include a "distribution" as defined by copyright law.
Re:Strict application of Betamax (Score:1)
thanks
UMG v. MP3.com is the precedent (Score:1)
Distributing electronic copies of a copyrighted work, even if you have verified that all recipients own a genuine copy of the work, is copyright infringement (UMG v. MP3.com [google.com]).
GBA over TCP/IP? (Score:1)
Silly Rabbit (Score:1)
Little Comments (Score:1)