Roller Coaster Data Center 207
stienman writes "The Top Thrill Dragster at Cedar Point Amusement Park may have more technology than your data center. From the article: "The parameters within which the Dragster has to operate are so finely tuned that variable load weights from people, wind speed and out-side temperature affect its performance. ... After every third launch, the data are averaged and compared with historic launch data in an effort to create that perfect ride - the roller coaster must go fast enough to clear the top of the tower, but slow to between 7 and 15 mph in order to give riders the maximum lift effect at the top."
Hmm... (Score:5, Interesting)
FWIW, I actually know someone for whom the Dragster didn't launch QUITE quickly enough - it only hit 112MPH...
When I rode it the one time, it was DAMN smooth, DAMN fast, and that was one DAMN steep descent. However, it was over WAY too quickly, and WAS actually boring. Besides, I'm not going to wait 1.5 to 3 hours in line for something that boring. I'd rather have a 2 minute wait (the time it takes to get from the exit to onboard a coaster) for something like Gemini - more fun, BECAUSE it's less smooth, and runs for plenty of time.
Re:Hmm... (Score:3, Interesting)
I must say that making it up to the apex, only to stall out and fall straight back down backwards back to the launch zone was almost as fun as clearing the hill.
Re:Hmm... (Score:4, Interesting)
Anyway, onto the point, that one is kinda dull. The 6 seconds of nearly zero-G is good fun, but otherwise, it's not that exciting, and it's decidedly not scary. I've ridden TTD's younger brother (essentially the prototype for TTD), Xcelerator, out here at Knott's Berry Farm, and it sounds like it's got a lot meaner kick over the top than TTD does.
Anyone ride all three of these? I'd be curious to find out what impressions people have had between them.
Oh, and the article was wrong about the 2 seconds to 120mph when the sled disconnects from the train, it's 4 seconds. If you really want your neck to snap, Dodonpa in Japan does 0-108mph in 1.8 seconds. I fear that thing.
Re:Hmm... (Score:2)
Re:Hmm... (Score:2)
I've been on it when the red car wins, though, and that was even with me in the red car
wow (Score:2, Funny)
Now that is a thrill ride!
Ah yes, but... (Score:4, Funny)
Re:Ah yes, but... (Score:2, Funny)
Bah. (Score:5, Insightful)
You'd be surprised (Score:2, Interesting)
We were lucky and managed to get at the queue entrance right as it opened again so the line was fairly short, most people having left the li
Re:You'd be surprised (Score:2)
Oh my god, they killed Kennywood!
Re:Bah. (Score:3, Insightful)
When I went to Magic Mountain many (many!) years ago, the rides were just a bit more thrilling just because the place didn't seem very well maintained. I particularly recall a ride where the operator pulled back with significant force on a couple levers about three feet long to brake the cars into the loading/unloading area. One of these levers had broken and been (sloppily) brazed back on at the bottom (and they hadn't even bothered to paint over the repair). I suspected that even if the operator
Re:Yes indeed (Score:2)
One of my favorites was Mister Twister at Elitch Gardens in Denver. It was a wooden coaster, so it had this "give" as it rounded the tracks, and it was VERY bumpy, such that you could swear it would bounce off the tracks any moment. As if this wasn't enough, you'd plunge into a few seconds of complete darkness just before the end of the ride. It was quite fun.
Re:Bah. (Score:5, Funny)
That's why The Zipper at the local once-a-year carnival is so damn fun: the bloody thing was assembled by carnie apes who only bothered finger-tightening the handful of nuts they scrounged out of the coffeecan, leaving the rest of the bolts to fend for themselves unaided.
Get in the cage and... the door doesn't lock closed. Gonna have to hold it shut. Lap bar comes down... but only partially. The machine starts with a jarring clunk, and you notice the clove pin on the right-hand bearing is absent. A few sparks fly from a misaligned pulley, and you're off! Deathgrip on the door, head bashing the ceiling every time the cage flips, and an alarming squeal from the right-hand bearing... my god, is that Death looking at us from the opposing cage? It is!
When the ride finally stops, life begins anew. The colours are brighter, the crush of people is comforting, and all the worries of the past year slip away: Death was cheated, and damn it feels good!
Re:Bah. (Score:2)
[what you left out] (Score:2)
Oh. And Anthony runs off to puke in a garbage can. Don't let Anthony ride the Zipper with you. I wasn't sure he'd last the ride.
One of the most evil rides ever. I love it. Closest thing to having a motorcycle wreck I've done without actually having one (I've had a few.)
Re:Bah. (Score:2)
I have to say though, as exhihilarating as it is, it stopped havent the "scary" part ages ago, I've ridden it too many times
Recent visitor... (Score:2, Interesting)
As a side note, while my buddies and I were waiting in line, we saw a sign to the effect "This ride doesn't always make it over the hill the first time.". If it hadn't, I'm not sure I could have gotten on it again LOL.
Re:Recent visitor... (Score:2)
Re:Recent visitor... (Score:2)
Yeah but in the end (Score:2, Insightful)
Crashes all the time (Score:2, Informative)
Re:Crashes all the time (Score:2, Funny)
Re:Crashes all the time (Score:2)
"Guests of Exceptional Size
All passenger restraint systems, including lap bars, shoulder harnesses and seatbelts, must be positioned, fastened and tightened to allow guests to ride.
Due to rider restraint system requirements, guests of exceptional size may not be accommodated on some of our rides. This may apply, but not be limited to, males who exceed 6'2", and those who exceed 225 pounds, have a 40" waist
Re:Crashes all the time (Score:2)
How fat is your ass?
Re:Crashes all the time (Score:2)
I remember hearing about deaths at west edmonton mall.
I lived there for awhile, never went to west ed mall tho.
doesn't take much... (Score:2, Funny)
Ok, so this is a home "datacenter" but at least its mine... :-)
interesting failure mode (Score:4, Insightful)
Re:interesting failure mode (Score:2)
There's a scarier one (Score:2)
Re:interesting failure mode (Score:2)
But that's only for a couple seconds. So maybe they'd be stopped again before anyone was seriously traumatized (too fast to realize you're gonna die).
So then
Roller Coasters and I.T. (Score:5, Funny)
Thought the writer to herself... (Score:3, Funny)
A long, long time ago... (Score:5, Funny)
Re:A long, long time ago... (Score:3, Funny)
Re:A long, long time ago... (Score:2)
Re:A long, long time ago... (Score:5, Interesting)
1. If we exclude gravity from consideration, the vomit would travel at a tangent to the circle, not away from the centre of the circle. That is to say, once you remove centripetal force, it simply goes 'forward' as momentum demands (for it to go 'away' from the centre of the circle, ie go outside of the 'far' side of the tangent to the circle) would require some other additional acceleration, which isnt there. (gravity excluded)). Hence, if the vomit is let go at the very top of the loop, we would expect it to travel horizontally forward, given that the tangent to the top of the circle meets the circle at a point on the vertical axis of the circle, and the tangent hence must be a horizontal axis.
(we ignore fact the person could, in vomiting, impart a thrust on the vomit - it could be any direction, so cant be generally accounted for. We'll just presume any such thrust will be relatively insignificant (which seems likely, to a degree.)).
If we add in gravity, the vomit will simply accelerate towards the ground at 9.8m/s**2, as well as moving horizontally, according to its horizontal inertia.
2. Roller coaster rides which loop typically are designed so that they approach a minimum of speed at the top of the loop, for maximum "weightless" effect (ie to 'hang' at the top of the loop), this is why most of them are oval shaped with the long chord of the oval aligned vertically, rather than circular.
Hence, if you vomit at the top of the loop, on many rides, there will be a minimum of inertia to carry the loop horizontally outside of the loop. Gravity immediately starts acting on the vomit and also the coaster to start accelerating it down the other side of the loop.
With a modicum of thought (ie consider it is the same force accelerating both of them) you should realise that it's very plausible that the vomit will strike the coaster again somewhere near the bottom, offset slightly by whatever horizontal inertia the vomit had (which might be quite small, for many roller coasters).
Calculating exactly where the vomit will hit the coaster (ignoring air friction, as always) sounds like a really interesting basic problem to give students learning Newtonian mechanics.
Re:A long, long time ago... (Score:2)
Calculating exactly where the vomit will hit the coaster (ignoring air friction, as always) sounds like a really interesting basic problem to give students learning Newtonian mechanics.
As
Re:A long, long time ago... (Score:2)
The vomit and rollercoaster problem involves two paths (one ballistic) and determining where they intersect.. slightly more involved than determining single ballistic path.
Re:A long, long time ago... (Score:2)
Grea
Re:teardrop shape (Score:2)
Good point.
The reason they reach a minimum of speed at the top is because that's how the conversion of kinetic to potential to kinetic energy works. When something goes up, and it has no additional force being added (no energy is added except by the lift chains in a roller coaster), then it slows down. So it is slowest at the highest points, just like in the non-inverted
Re:A long, long time ago... (Score:3, Interesting)
Re:A long, long time ago... (Score:2)
Re:A long, long time ago... (Score:2)
The first one would get the last ones vomit ans vice versa. Unless they were vomiting diagonally of course...
Re:That's disgusting. (Score:2)
Re:A long, long time ago... (Score:2)
Video of the ride (Score:4, Informative)
http://70.85.70.32/cp_website_media/ttd/cp_websit
And my Palmpilot can land the Space Shuttle (Score:2)
Oh, look, it's Clippy on the roller coaster! (Score:2)
NO NO NO NO NO NO
>> Do you want to turn before you run off the rails?
NO NO NO NO NO
almost as much fun as Clippy at the nuke plant....
imperfections make a ride. (Score:5, Interesting)
I must admit, my favorite rides skew to the less predictable. At the Santa Cruz beach boardwalk, there is (was) a ferris wheel which consisted of little egg-shaped cages. The rider was given a bar they could pull on to lock the cages in relationship to the wheel, so that they would very slowly spin over the top. No seat belt, mind you, or safety bar or anything, just a little egg-shaped cage with a small bench and a rider flipping around inside, holding their head off the metal with a well-placed, frequently panicked arm. Drop Zone at Great America has a random timer, to ensure that nobody will know when it is about to fall. It's surprisingly good at catching you when you're not expecting it, no matter how many times you ride it. Even The Pirates of the Carribean at Disneyland has people concurrently going through lengthy looped scenes, so that certain boats see the beginning of the loop, others see the middle, and others the end. The rides at California Adventure seemed too controlled and soulless to be a lot of fun, even if they did do so with a bit of showmanship. The best ride there is the white water raft, because it combines the freeform risk of most raft rides with a lot of little technical controlling tricks (like artificially spinning you up).
Personally, I would want to go on the ride when it fell back. That sounds like a lot more fun than just going forwards for 20 seconds. That sounds really, really thrilling. I wouldn't be at all surprised if that was left in on purpose, and I'm sure it helps the ride's reputation.
Re:imperfections make a ride. (Score:5, Funny)
I was once stuck in the Pirates of the Carribean's burning village listening to:
YO HO
YO HO
A PIRATE'S LIFE FOR ME
YO HO
YO HO
A PIRATE'S LIFE FOR ME
for over 20 minutes straight. It was a nightmare.
The first five minutes were interesting. I really got to see the details about the animatronics. I was able to appreciate how the ride was put together. I checked out the boat. I checked out the rails between which the boat rides. It was enlightening. Annoying, true, but preferable overall because I got to explore on my own for a bit.
The next five minutes were a bit more confused. All the passengers were getting to know each other, chuckling, making pithy comments, getting worried, calling to passengers in other boats, and basically exhibiting various expected reactions to the situation. All the while, the bloody YO HO YO HO song was carrying on and on. And the puppets were dancing in the same way, over and over again.
The next five minutes were spent dealing with fellow passengers freaking out about the music, the fucking puppets, and, mostly, the fact that we're "trapped" and WTH is GOING ON!? THERE MUST BE SOMETHING SERIOUSLY WRONG!! IT'S BEEN FIFTEEN MINUTES AND WE'RE ALL JAMMED IN THESE BOATS IN A BURNING VILLAGE SOMEWHERE!!
What turned out to be roughly the last five minutes were spent AGREEING THAT THIS IS CrAzy! WHY CAN'T THESE FUCKING PUPPETS SING A BIT MORE THAN YO HO YO HO A PIRATE'S LIFE FOR ME OVER
And then the boats started up and all was fine.
I survived.
Re:imperfections make a ride. (Score:2)
More interesting was when the mine train ride at Knott's Berry Farm broke down. They led us out through the maintenance tunnels underneath, past the basketball court, and emptying out on the back side of the "mountain". (I can't remember whether it was a full court, or just a half court lik
Re:imperfections make a ride. (Score:2)
Re:imperfections make a ride. (Score:2)
if you have a chiropractor on speed dial, i'll recommend the mean streak - their at-the-time world setting wooden coaster. that thing is painful, but soooo much fun.
cedar point really is the coaster capital, they have something for everyone.
the millenium force, their record setter that came
Dueling Dragons uses something similar (Score:2)
The Dueling Dragons ride is designed to have three "near misses" where two trains that leave the station at the same time pass within six feet of each other. Perhaps the best "near miss" is two outside loops opposite each other - there's nothing more fun than looking down and seeing the feet of the people on the OTHER train whizzing by.
The trains are supposedly weighed upon departure so that the three misses are timed perfectly. As with the other rides, a failure doesn't kill the ride, just diminishes t
TTD Rocks (Score:2, Informative)
Ride control in general (Score:2)
In Europe, most ride control is done with relays. This actually makes sense - you only need about one relay per block zone. A relay control system has less room for bugs and hidden effects. Remember, people get injured or killed on coasters, and engineers will have to testify in court as to the system de
Re:Ride control in general (Score:2)
So it goes up once, and down once? (Score:4, Funny)
Re:So it goes up once, and down once? (Score:2)
New meaning for BSOD (Score:2)
Doesn't always clear the top. (Score:2)
Um, but yeah, regardless of how much technology exists in the ride, the fact is, TTD still breaks down every few hrs... and it's been TWO YEARS since it was made.
In fact, it's the best time to get in line when it breaks down. People don't KNOW that it breaks down so often, so the 3 hour line filters out with people grumbling. Little do they know, it'll open 30-45 minutes later (only
Re: Thunderstorms, other problems... (Score:2)
Top Thrill Dragster (being the tallest coaster in the world, it's also the most susceptible to lightning strikes)
Millenium Force
Magnum
Coasters surrounded by trees (e.g., Iron Dragon, which is only good for aerial surveilance of the TTD line)
Coasters not surrounded by trees
Re: Thunderstorms, other problems... (Score:2, Informative)
http://www.sixflags.com/parks/greatadventure/Ride
At 128 mph, it is also the fastest (though it has been shut down for the last couple of weeks.)
Re: Thunderstorms, other problems... (Score:2)
Re: Thunderstorms, other problems... (Score:5, Informative)
Re: Thunderstorms, other problems... (Score:2)
Re:GA (Score:3, Informative)
TTD specs: 120 MPH, 420 ft.
KK specs: 130 MPH (IIRC), 450 ft., with a rise and fall on the return that TTD doesn't have, but otherwise identical layout
If you've ridden TTD, you've pretty much ridden KK, even if you've never been there. IMO, TTD is a waste of time - KK would be about as much of a waste.
FWIW, go here [blogspot.com] to see why (roller coaster) overclocking is bad
Re:GA (Score:3, Funny)
Re:GA (Score:2)
Re:GA (Score:4, Informative)
Re:GA (Score:3, Informative)
Go figure it's the same company who does all of the accelerator coasters, including the Superman Great Escapes, Batman Escape...
The list just goes on [rcdb.com].
Re:Does anyone know how this software .. (Score:5, Informative)
The acceleration and braking systems all contain many mechanical fail-safes, the sort that do NOT fail EVER, thanks to superb engineering. Its the same old story, hardware runs forever, if they could only get the dang software right.
Re:Does anyone know how this software .. (Score:5, Informative)
Just out of curiosity, what makes you think you "know" anything about embedded software engineering? Judging from your statements you clearly have no experience with the matter, and you have never spoken with anybody with any experience in the matter.
Most embedded systems are written in either C or assembler and they do just fine. Most real-time OSs are written in either C or assembler and they do just fine. For both of these statements I am including everything from the systems that run on space and planetary probes down to the processor running in the keyboard you were just typing on. I just saw a job posting today for a medical device software engineer requiring experience with WinCE, C++, and C#. Guess what language(s) WinCE was written in. It sure wasn't Pascal, PerfectScript, Perl, PHP, Pict, Pike, Pilot, PL/C, PL/I, Postscript, Prolog, or Python.
Embedded systems don't normally need the absurd amounts of error checking that user level programs do. Thermocouples aren't normally in the habit of randomly generating buffer overflows. Physics is sufficient to deal with most situations, and I'm not just talking about the physics of the real, such as the expected temperature variation over time that said thermocouple would be experiencing. The physics involved in a thermocouple wire breaking will also not overwrite the stack into the code space. I have never heard of a network buffer overflow problem in VxWorks, and that was written in C.
What language would you suggest for embedded systems? Something that will randomly shut down randomly for milliseconds at a time to do garbage collection? Something where the first pass through a section of code takes a radically different different amount of time than the second pass, or the third? Even ladder logic is unsuited to many tasks because the PLCs that are normally used to run it often have loop times dependent on the input states.
C was designed for system level work. It is predictable, which is the single greatest criterion for embedded and real-time systems. It is really quite adequate for the task as long as the people working with it are used to designing embedded systems. Or else they have their work reviewed by those who do have the experience. Any real engineering office would be run this way.
Re:Does anyone know how this software .. (Score:3, Interesting)
Re:Does anyone know how this software .. (Score:2)
I would have to say that the implementation of the language rather than the language itself is the only thing unprovable in most cases. An optimizer may change just about anything for the worse. The only true provable language would be assembler, but only as long as the physical processor itself wasn't encumbered with pipelines, caches, co-processors, external logic, etc.
From what I remember of real life and classes, real life and classes rarely approach each other. They aren't even on speaking terms. As
Re:Does anyone know how this software .. (Score:2)
Currently, my main project is writing control software for a packaging machine for medication. Since reliability is more important than raw performance, we're using C# and it works perfectly.
However, for some parts we do use Z80 microcontrollers with good ole' C and Assembler as languages. Can't live without C in an embedded world.
Re:Does anyone know how this software .. (Score:2)
Re:Does anyone know how this software .. (Score:2)
It's not just nuclear power plants.
The space shuttle has an amazing software development group as well.
Fast Company [fastcompany.com] did an article on the team a while back. It was pretty cool reading.
You mean it has to be more reliable than airliners (Score:2)
Re:Does anyone know how this software .. (Score:2)
Re:Does anyone know how this software .. (Score:2, Informative)
The half-size prototype for this ride was installed at Knott's Berry Farm a year or so before this ride was installed at Cedar Point. I got a tour of the Knott's ride and it uses Allen Bradley control equipment to operate the ride. Allen Bradley is one of the major Distributed Control System (DCS) manufacturers out there and their gear (and
Re:Does anyone know how this software .. (Score:4, Interesting)
About the programming and hardware typcally used. Allen Bradley makes multiple types of controllers. There are basically 3 main platforms used: PLC-5, SLC500/micrologix, and Logix. A roller-coaster would most likely use a combination of SLC and Logix controllers. Each controller is designed for different levels of operation. The Logix platform controllers usually are the high end and are probably the controllers that would analyze the data from the remote sensors. The logix controllers use a 32 bit system, but performance is not meant to be comparable to a PC. Rather, they are designed to be basically bulletproof in operation.
With just 300 sensors, the SLC could easily handle the inputs, but since it is a newer coaster, it is likely that there is at least 1 Logix processor in the system.
Re:Does anyone know how this software .. (Score:2)
So yes, each and every line has been verified, but not much math is involved. The engineers
Re:Does anyone know how this software .. (Score:2)
Perhaps, but it is pretty impressive to see the capabilities of modern PLC's. Some analog feedback and trending of the coaster performance can be easily compared in the PLC which can then adjust the launcher as necessary probably by changing parameters in a drive. The entire system may become quite complex, but it's very cool to see it all together because the operation is typically a very logical step by step process.
Re:Does anyone know how this software .. (Score:2)
Mechanical safety (Score:2)
These things do malfunction, but it's no big deal when they do. Sometimes the software DOES come up with the wrong solution, and the cars do fail to make it over the hill. They simply roll back down the hill.
Re:Does anyone know how this software .. (Score:3, Interesting)
C is not a safe language to write mission critical software in. That's just a fact of the language. Look at many of the flaws in existing software, for instance. It is too inherently vulnerable to make mistakes that could, in systems such as this coaster, result in death and severe injury
Re:Does anyone know how this software .. (Score:2)
Re:Does anyone know how this software .. (Score:3, Informative)
Right now, I'm writing some code which controls primary airplane functions - in C++ compiled with GCC 2.95. Don't worry - it's perfectly approved by the FAA bloodhounds. We just can't use things like STL or compiler-pr
Re:That ride is crap (Score:5, Informative)
Got on the Saturday or Sunday before Labor Day. The park is nearly empty on the Saturday and only a little more crowded on the Sunday.
We would go every year on that weekend and not have any wait over 20 minutes.
Cedar Point, while being the best amusement park in the world, has ruined me for the rest of my life... I cannot go to any other amusement park and enjoy myself like I would at Cedar Point. I have been to several other Cedar Fair parks (Valleyfair, Dorney Park, Michigan's Adventure, etc) but none are even close.
I miss Cedar Point, lines or not. It's their ingenuity in rides that make it amazing. They don't worry about themes and characters and instead worry about thrilling you!
Re:That ride is crap (Score:2)
Re:Induction != super conducting! (Score:2)
Wrong. (Score:2)
Re:Wrong. (Score:2)
Regardless, the GP was complaining because he seemed to think the article implied the coaster itself was superconducting, which I think we can agree it's not.
Re:Wrong. (Score:2)
http://www.sixflags.com/parks/greatadventure/Ride s
It's a pretty violent ride. The acceleration is so harsh that it banged my head against the headpad and by the time it enters the first loop, the G-forces make me get lightheaded.
The acceleration is violent because electric motors make most of their torque at 0 rpm. (LM motors don't rotate but you get the point) So the holeshot is brutal.
There's also
Re:Wrong. (Score:2)
Good reference material!
But, as I said, the coster definitely isn't super-conducting and so-called "super-conducting materials" are moot unless they are super-cooled.
-psy
Re:technology didn't help Kingda-Ka (Score:2)
They were having other problems with the ride (notably with moisture.. the ride needed many hours after a rainstorm to dry out), so perhaps they're looking at a few other modifications while it's down. Unfortunately, it was
Now, Stuart... (Score:2)
Stuart, The Dead Milkemen
Re:Now, Stuart... (Score:2)