Nintendo Switch Will Launch On March 3rd For $299, Won't Feature Region-Locking Software (cnet.com) 167
Nintendo has released more details about its upcoming Nintendo Switch gaming console. We have learned that the console will be launching on March 3rd worldwide, and in North America the console will be available for $299.99. What's more is that it won't feature region-locking for software, meaning you can play games from any region no matter where you buy your console. CNET reports: There will also be a Nintendo Switch online service that will be a paid service. It will launch as a trial with pricing to be announced later in 2017. For fans of imports of Japanese exclusives, it was announced the new system will have no region locking -- a big break from tradition for Nintendo. The Switch itself is said to have battery life from 2.5 to 6 hours and can be charged over USB-C. Nintendo says it will have portable battery accessories also available to charge on the go. The Joy-con is the name for new controller, usable in a combined controller style or separated into two halves to let two players play together. It will also be available in a range of colors for people who want to mix things up. The Joy-con has a whole bunch of clever tricks -- motion control, IR sensor, haptic feedback -- and a series of 'versus' game ideas called "1, 2, Switch" that let you play games (like a quick draw shooting game) without needing to look at the screen, just face each other down with the Joy-con controllers. Other games announced that need you to keep the full Joy-con all to yourself include 'Arms', a robotic boxing battle game, and Splatoon 2. Plus the new Mario game, Super Mario Odyssey, which aims to deliver a 'sandbox' experience across many realms outside the Mushroom kingdom, including the real world. And this time his cap has come to life. For the more serious RPG fans, Xenoblade Chronicles 2 was also announced for the Nintendo Switch. Followed by a very small tease for Fire Emblem Warriors. All up, Nintendo says there are over 80 games in development for the Nintendo Switch. If you live in New York, "a limited quantity of pre-orders for the #NintendoSwitch will begin on 1/13 at 9AM while supplies last," Nintendo NY tweeted.
Subscription for online multiplayer (Score:2, Interesting)
You're dead to me, Nintendo.
Re:Subscription for online multiplayer (Score:5, Interesting)
You're dead to me, Nintendo.
I said the same thing when they introduced region locking with the Nintendo 3DS. I think I only bought one or two games from overseas for the DS, but I just don't want to have any worry when buying a game from a website which region it is for. And dammit, it's the principle.
I don't play multiplayer games, so it will be interesting to see how tempting the Switch is to see if I will stand on principle there too.
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As someone who has no interest in non-local multiplayer, this is a non-issue
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Yes, but will the games have local multiplayer?
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Most of the big "classic" Nintendo lineup does (Mario, Mario Kart, Mario Party (split the players up again like the old days Nintendo instead of all in the same vehicle!)...
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Hehehe, price point is a whole different issue :)
Yeah, tough sell there for what is basically a 3DS with a TV adapter.....
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And with only one screen.
It does not really looks ergonomic either (not that the 3DS was great)
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Plug two Xbox 360 controllers into an Xbox 360 console and you can play co-op Zombies in Call of Duty: Black Ops.
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You don't need Playstation Plus for multiplayer on the PS3, PSP or Vita.
You DO need it for most, but not all multiplayer on the PS4.
If you have to buy the game to play: Yes. (Note that this includes TESO since you have to buy the game client)
F2P: No. You can play all the DCUO, War Thunder, WoT, STO, Neverwinter, Onigiri, etc etc all you want. without PS+
Turn based games where you send-a-turn, asyncronous multiplayer: No.
Double-dipping Nintendo (Score:3)
Pay to play online when your prior consoles were FREE (and even then, MP was risky at best) and then in your lineup are several games that were notoriously bad MP-wise/connection-wise on the prior generations? (DBZ as an example.)
Nope! Lost sale.
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You can keep playing your online games on your PC (apparently that's what you were planning on doing anyway, since Sony and MS also charge to play online), and use the Switch for single player games.
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It really depends what the service includes. The Microsoft/Sony offerings are very reasonable for what you get given the included free monthly games, so I think it's a bit silly to judge before knowing how much it'll cost and what it includes.
Comment removed (Score:5, Interesting)
Re: Double-dipping Nintendo (Score:2)
Of course no PC multiplayer games have ever closed down /s
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Of course no PC multiplayer games have ever closed down /s
It's just too bad that nobody ever created open source server replacements [wikipedia.org] to allow those games to continue to be played, right? /s
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It's just too bad that game publishers successfully sue to shut down said open source server replacements [wikipedia.org].
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Have you tried to play BF2142 recently? That comes with the server software but have fun playing it in single player mode... oh wait...
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I do find the thought of having to pay to play multiplayer to be very objectionable however. The only reason I would think it worthwhile is if the platform holder (i.e. Microsoft / Sony) laid down the law to the likes of EA / Activision etc. on how / when / if ever t
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Yes and you can also fire up a PC game and discover all the servers have been shut down or there is nobody on them to play against.
Yes, but only console games and MMOs use dedicated servers you can't get. In many cases, a free/open server has been reverse engineered. But with console games, it is normal for all multiplayer matching to be done through the service, and it's normal to have to pay for that functionality on only one major console. It's not normal to have to pay Sony for multiplayer matching, that functionality is available for free. You have to pay for the fancier benefits like game demos IIRC, but that's not really relevan
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You have to pay for the fancier benefits like game demos IIRC, but that's not really relevant to this discussion. (Although, being asked to pay for game demos? Horseshit.)
Playstation users don't pay for demos, why do you think they do? Now if you want "Featured content" demos to be automatically downloaded to your machine without you doing anything....now that's a PS+ benefit.
What's actually interesting about that is that Sony themselves have a fairly good history of keeping servers up long past the point at which a game is profitable.
Except for "Home", the thing was profitable, but they dropped that thing like a rock. Funny thing is, now we have these "Home-ish/Unity-ish" things with microtransactions on PS4 like Big City Stories (aka Home Tycoon), and that Casino one (basically Home Casino), but they're separate from each other.
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In these days of virtual machines, I don't necessarily see that a hosting server ever needs to be shutdown - they should be able to scale up or down with demand.
How well does the ability to fix security vulnerabilities and perform other server maintenance tasks "scale up or down with demand"?
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If the patch is to the game publisher's bespoke server application rather than to the platform it runs on, then creating and testing the patch costs programmer wages. How does that "scale up or down with demand"?
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Hah. I still play Unreal and Jedi Academy online from time to time.
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Hell I can fire up MP on games I bought a decade ago on my PC and play all I want and it don't cost a cent
Sure you can do that, but how many people are actually doing that or "want" to do that. Two words...niche community.
The reason Sony switched to the method it uses now is because:
1. the DEVELOPERS complained about having to maintain servers and account systems and whatnot for each individual game.
2. The PLAYERS complained about not having a unified service.
why in the world would I want to pay money to some third party which we've seen will happily pull the plug the second they can't nickel and dime enough shekels to make them happy?
Sony and the other companies aren't the third parties. They're the First parties. Third parties in this situation are things like Gamespy, or those dud
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Hardware costs of PC gaming greatly exceed the hardware costs of console gaming.
How so? If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles. And if you want a large enough selection of worthwhile exclusive games to rival PC exclusives, you need both the current generation PlayStation console and the current generation Nintendo console. Or are you referring to games that support split-screen only on console, whose PC versions require a separate gaming PC p
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If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles.
And the total cost will be MORE than a PS4. Remember, you can just run out get one for $299 at the local big box.
And if you want a large enough selection of worthwhile exclusive games to rival PC exclusives, you need both the current generation PlayStation console and the current generation Nintendo console.
Who says anyone "needs" a Nintendo machine. I've got more "worthwhile" games than I have time to play on just a PS4. Remember, "worthwhile" is an individual thing. Not everyone is stuck back in that after-school Goldeneye/Mario kart/Smash Bros mindset.
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With consoles, they expect you to upgrade much sooner than you would need to with a PC.
They do?
Original Playstation 1995
PS2: 2000
PS3: 2006
PS4 2013
You're telling me you didn't upgrade your PC between 2006 and 2013?
You can't just swap out the GPU on a console to play the "next-gen", you have to literally buy an entirely new console and start from scratch.
You do? That's not quite as true as one might think:
PS2: backwards compatible with PSone games.
PS3: ALL PS3's can play PSone discs. CECHA, CECHB, and CECHE models are also compatible with PS2 games (and SACD's).
Now the PS4 is different, with the change of Architecture to x86_64 and the decision to not slap a PS3 Cell/RSX or PS2 EE/GS in there to keep the cost down that means no har
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How so? If you already have a desktop PC with a competent CPU and 8 GB of RAM or more, adding a $200 GPU will let you play essentially all games on settings equivalent to those on the consoles.
That's a good point. Did you also know that a 8-bedroom mansion is cheaper than a travel trailer? Yeah, because if you already own the mansion, you only have to buy a koi pond for the back yard, around $2,000 The travel trailer will cost $40,000, around 20x more expensive!
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If you don't already own a PC, with what device are you posting comments to Slashdot? Or do most people use only a laptop, smartphone, or tablet computer?
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If you don't already own a PC, with what device are you posting comments to Slashdot? Or do most people use only a laptop, smartphone, or tablet computer?
I'm really confused if you are asking me a rhetorical question. Yes? Most people do use a laptop. And there are also people that use tablets, and have desktops that don't run Windows, and people that have desktops that have other bottlenecks that make them incapable of running games at 1080p60.
I mean, what are you saying? Any computer that can post to /. is capable, with a few hundred dollar upgrade, of running current gen AAA titles?
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I'm really confused if you are asking me a rhetorical question. Yes? Most people do use a laptop.
I'm trying to gauge how seriously I should be taking certain arguments of PC Master Race fanboys. If laptops without an MXM slot really are the majority of PCs, then consoles win for people willing to settle for playing one console's vanilla library offline.
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A PC unfit for current games?
You can even buy or assemble a desktop with the latest techs from AMD or Intel, but that aren't good for games (Atom or low power AMD, not enough storage, etc.)
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Because if your PC has fallen back enough, you have to change almost everything not just the GPU.
E.g. you might have 8GB RAM, but an older dual core CPU from 2009, and even early quad cores may be a bit slow.
Back then, who cared? You upgraded. But, I don't care to upgrade the PC for non game use. Like, it's the fastest PC I've ever had, and I don't want to send the parts to the landfill. Even CPU/motherboard/RAM/GPU isn't enough : need to buy a hard drive to store these huge games, order a HDMI to VGA adapt
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E.g. you might have 8GB RAM, but an older dual core CPU from 2009
I admit that if you're starting with an eight-year-old Core 2 Duo, it might be expensive to get up to speed. But then that's like skipping the Wii U and going straight from Wii, which was Nintendo's console in 2009, to Nintendo Switch. Build a new PC and it's like buying two consoles: you can play both Wii U-era PC games at maxed-out settings and Nintendo Switch-era PC games at medium settings.
order a HDMI to VGA adapter from China if going with the latest graphics cards
Wouldn't you need HDMI to hook up the Switch Dock anyway?
Like, it's the fastest PC I've ever had, and I don't want to send the parts to the landfill.
[...]
You really need to run Windows to freely run any game [...]
So, you either can't run linux, or have to use it in a VM
If you have 8 GB of RAM, you can comfortably allocate 2 GB
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E.g. you might have 8GB RAM, but an older dual core CPU from 2009, and even early quad cores may be a bit slow.
Ranbot claims a dual core CPU from 2009 can still game [slashdot.org], though not on highest settings.
First Killer App... (Score:2)
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That's what Virtual Console is for.
Take your overpriced, re-branded NVidia Shield... (Score:1)
Additional Info (Score:5, Informative)
It has a 1280x720 6.2" capacitive touchscreen, and the battery will last ~3 hours when running typical games. Zelda is coming out on launch, 3/3, and same day on Wii U. It has 32GB internal storage, and the two SKUs differ only by joy-con color scheme. The storage is expandable by microSDXC cards, presumably eshop games can be directly installed onto them like the 3ds (unlike the Wii U.)
More detailed hardware specs (RAM?) have yet to be revealed, though. I'm particularly curious if it's more graphically powerful than the Wii U.
Re:Additional Info (Score:5, Informative)
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Sony accepted the invitation and sat around the table- smiling & nodding, until they learned enough from Nintendo... then they walked on the deal, withheld the CD licensing, and made their own system.
Yep the PlayStation was actually Nintendo's idea, and is the bastard child of Sony's betrayal.
You are incorrect, the betrayal was on NINTENDO's side of the deal, Sony didn't walk out, Nintendo did.
https://en.wikipedia.org/wiki/... [wikipedia.org]
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Well, the Game Gear ate batteries like a motherfucker. Six batteries. In three hours.
This pulls power from anywhere, such as the USB port in modern cars. Did your Game Gear recharge every time you got in the car, sat down at a desk, or otherwise spent more than a few minutes near an electrical port?
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Mario not a launch title... (Score:3)
The video says "Holiday 2017" for Mario Odyssey, and if history is any indication, there will be delays. Launch lineup is very likely going to be primarily cross-platform ports and Zelda Breath of the Wild.
Still, that will be enough to sell a lot of units, and provide a lot of great entertainment, just don't expect an avalanche of first-party top content out the gate this time. It'll appear in pretty wide intervals, but when they're putting their focus on something, the quality level from Nintendo tends to beat just about anyone outside of Blizzard and a few other top-end developers.
I skipped the WiiU since none of the first-party games appealed to me - no Mario Galaxy/Metroid Prime/Zelda games - Pikmin was cool, but not enough, and I despise time limits on open world games. The switch, however, I'm seriously considering picking up, if only for a nice open world Zelda game and eventually the Xenoblade/Mario games. Here's hoping they bring back the Metroid Prime team, and make Metroid Other M retroactively (pun intented) non-canon.
Ryan Fenton
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Yeah, they kinda screwed the pooch on the launch date. Who releases a console just after Christmas, when everyone just spent their money on a shiny new XBox One S or Playstation 4 Slim?
Non-holiday launch to deter scalping (Score:2)
Who releases a console just after Christmas, when everyone just spent their money on a shiny new XBox One S or Playstation 4 Slim?
Probably a company that learned from the supply crunches and scalping that plagued the Wii in 2006 and NES Classic Edition in 2016. The idea as I see it is that by fourth quarter 2017, there will be enough Nintendo Switch consoles in the channel that console scalpers don't interfere with selling games to users.
Neither fish nor foul (Score:5, Interesting)
So that's one audience this thing doesn't seem pitched for.
But perhaps people with consoles will like it? Except that even when docked, performance is likely to be terrible compared to rival consoles from Microsoft and Sony. Aside from that the device will be gimped by the same storage space issues that crippled the Wii U. So patches, DLC and all the usual stuff which people expect from a console won't happen.
So who the hell is supposed to be the target audience for this thing? Perhaps a Switch Mini will turn up in a year or so and make more sense of the platform. Maybe even a console-only variant. But as it stands it looks like a stupidly expensive not-very-portable, not-very-performant-console device.
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The 3DS was like $200. In the past decade, the median income in current dollars has increased (~2% inflation per year, but dollar income goes faster); so more like $225 vs $300. Neither is really much money.
Its clamshell design is a bane; the Gameboy Advance was the best Gameboy, except the SP had a better D-pad. Damaged screens have never been a problem in the Gameboy line; Nintendo wanted a larger system that still fit in your pocket, and went with the DS design.
Battery life doesn't seem like an i
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Its clamshell design is a bane; the Gameboy Advance was the best Gameboy, except the SP had a better D-pad.
and a rechargeable battery
and a light
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True. I meant by form factor; and the Wiimotes I still feed with EBL or Eneloop batteries, which will last like 180 years in that use continuously (most of them are going to last me 3,000 years--by then the batteries will have decayed into dust, so the fact they can hold 80% of their charge and can carry 70% of that for 1 year at that point is moot). Rechargeable battery is just a matter of form factor.
We could have put a light into the GBA.
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They buy them idevices... not that far of a stretch.
Re:Neither fish nor foul (Score:5, Insightful)
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You're aware that Nintendo has never been in the game of cutting edge graphics, right? Now, I realize there's some portion of the population that equates graphics to how good a game is, but that really is in the minority. You don't need the power of PS or XB to make good games. And a lot of the best selling games in recent times have been graphically unimpressive. Minecraft, Undertale, Stardew Valley. These are some of the biggest games out there that really don't need much in the area of horse power.
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You're aware that Nintendo has never been in the game of cutting edge graphics, right?
That wasn't the point I was making so let me state it more plainly. Making a game that targets the XB1, PS4 and PC is a no brainer. That's because these platforms are close enough (i.e. parity) that the tools, assets, middleware, developers, designers, testers, budgets and marketing can be shared across platforms. The cost of writing a game exclusively for the PS4 might be 10 million but the cost of adding XB1 and PC might only add another 5 million because the work is shared. If the Switch is NOT at pari
Parity with Intel HD Graphics? (Score:2)
Making a game that targets the XB1, PS4 and PC is a no brainer. That's because these platforms are close enough (i.e. parity) [...] If the Switch is NOT at parity then the obvious outcome is that it will cost more money to develop for that platform
How close is the Nintendo Switch to performance parity with integrated graphics on laptop PCs? Because that's how I see the analogy between the console world and the user-programmable computer world: PlayStation 4 is like a desktop PC, Nintendo Switch is like a laptop, and PlayStation Vita or New Nintendo 3DS is like an Android phone.
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Very close I think. Like some decent Intel graphics but with an nvidia driver. (Intel graphics has advanced features these days, as that's needed to keep up with the goal of being able to run things even if barely). Very advanced bandwith savings/utilisation rate on the nvidia chip. But the GPU clock is quite toned down on the Switch to run as a hand held, without throttling.
RAM and CPU are almost but not quite at parity with the consoles, which I think is very much important. The CPU is not far behind, bes
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I'm sure there are engines and suchlike that target mobile platforms but guess what? That means the Switch occupies the same
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Sega always had better graphics than Nintendo.
And Neo Geo AES graphics were better than Sega Genesis and Super NES, but at the time, Neo Geo was also even farther out of the typical console gamer's price range than the PS3's mocked "599 US dollars" launch price.
In any case, that's debatable. The Master System had more color depth than the NES and ability to write to video memory during draw time, but the NES had more versatile scrolling with the vertical position splits used to make status bars in numerous games, hills in Rad Racer, and trippy effects
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N64 had its flaws, but its graphics were really cutting edge for 1996. First major consumer GPU that was really full featured, i.e. perspective texture correction, alpha blending etc., pretty much everything working at the same time. Very similar to the first 3DFX (N64 was made by SGI, and 3DFX was funded by former SGI employees).
Things moved fast though, so by 1998 or 1999 had a slow CPU, not enough RAM, small cartridges so no wonder a PC beat it at its game. Also, a very small texture cache is the big GPU
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I wonder what 3rd parties think of a device that yet again probably has little chance of platform parity with its competitors.
Why have a 3rd flavor of chocolate?
The Nintendo trend has been to do something different from PC, Xbox, and PlayStation.
I'm not a Nintendo person, or plan on getting this, but I see that they sell quite well. I assume this is because they're not the same.
As for the 3rd parties, I don't think they're trying to fit CoD on these. The games for Nintendo have never been bleeding edge, they focus more on fun at a lower rez.
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So it'll have the same sale numbers as the Wii U then?
Wii U Owners, there are dozens or us, dozens.
Tough sell (Score:5, Interesting)
It's hard to see this being a major success, outside of the (aging, shrinking) Nintendo hardcore. The consensus on gaming sites (and their forums) seems to reinforce this. So do the markets; Nintendo's stocks have fallen around 5.75% since the reveal.
The stock price shift will almost certainly have been driven by the price. It's higher than expected by at least $50 (and realistically closer to $100). Sony and MS got away with even higher prices when they were launching the PS4 and XB1, for sure. However, those consoles were significantly more powerful than their predecessors. They also launched at the same time as each other. So in essence, there were two expensive consoles without many games in direct competition with each other, which actually negated those disadvantages a bit. Nintendo are launching a less powerful console against two cheaper and well-entrenched mid-cycle consoles with extensive games libraries. That's going to be tough.
The launch games line-up is also poor. Zelda looks pretty good, but there is a cheaper Wii-U version also available that doesn't look appreciably worse. The rest of the launch window looks pretty pants. The XB1 and the PS4 had the same problem, of course, but again, their near-simultaneous launch actually offset that as a problem.
Beyond the launch-window, the games lineup is nothing special. The same first party range that didn't do much to help the Wii-U. A couple of more interesting (but still niche) second party titles like Xenoblade 2. Third party support from a few companies with a long-standing relationship with the Nintendo DS line (like Atlus), whose games aren't yet even confirmed for release outside of Japan. And a tentative dip of a toe in the water from EA. The poor specs, eccentric hardware and unusual control configurations are going to put a lot of other third party developers off.
I think the console itself is also going to be very hard to market. It's not quite clear what the USP here is. The thing looks large and clunky by handheld standards; more awkward than a tablet or even a PS Vita. As a home console, it's badly underpowered compared to the competition. Nobody has quite explained yet why the hybrid configuration is such a good thing, and the attempts to date to do so have been toe-curling.
On the plus side, it's region-free. That's actually pretty huge news and is a sign that even the most authoritarian of the platform owners is now being forced to open up a little. I might actually buy one just to reward that, because the fear is that if the Switch fails horribly (as I fear it might), then Nintendo will swing back to region locking in future. But it is really hard right now to see a pathway to this thing being a success.
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It's hard to see this being a major success, outside of the (aging, shrinking) Nintendo hardcore. The consensus on gaming sites (and their forums) seems to reinforce this. So do the markets; Nintendo's stocks have fallen around 5.75% since the reveal.
Unlike Sony and Microsoft, Nintendo are making money... and they'll make money on this even though its a lack lustre offering.
The Wii U still outsold the XBox One, more importantly it made a profit which Sony hasn't been able to do despite selling more consoles.
So I'll count on Nintendo being around longer than Sony or Microsoft's game divisions as they have to be supported by other divisions. As soon as they get in trouble, games will be axed.
Re:Tough sell (Score:5, Interesting)
The Wii-U did not out-sell the XB1. Not even close. The most recent "units shipped" numbers for the Wii-U are at 13.36 million, as of September 2016. The most recent equivalent number on the XB1 is 19 million, from January 2016 (so the gap has likely widened significantly since then, boosted in particular by the XB1-S release over the summer). Both numbers are "shipped" rather than "sold".
And don't mistake the fact that Nintendo sell hardware at a profit (which they don't always these days anyway and haven't consistently since the first 3DS price-cut) with them being profitable. Nintendo hasn't been consistently profitable since FY2010-11, which was the last year in which it reaped Wii-led mega-profits. Since then, it has flipped between loss and (small) profits, but with the main deciding factor being currency fluctuations. When Nintendo has reported an operating profit over this period, it has generally been on the basis of the 3DS. The Wii-U may not even have recouped its development costs, particularly after its abandonment by third parties led to licensing fees all but drying up and a number of first party titles such as Starfox Zero crashed and burned.
Moreover, the gaming section of Sony has been very profitable indeed since the launch of the PS4 (and, indeed, since the company got its house in gear in the latter part of the PS3 cycle). In fact, while Sony was a bit of a basket case until a couple of years ago, the company has bounced back strongly in recent years, almost entirely on the basis of its gaming division [bloomberg.com]. Remember, whether a console is sold at a profit or a loss is not actually all that relevant - licensing fees are where the real money is. How MS's Xbox division is doing is a bit harder to judge, but they seem to have turned things around a bit over the last 18 months and are likely at least no worse than Nintendo now. As of late last year, Nintendo was posting some pretty awful financial losses [cnbc.com].
It would be good if we could start to ditch some of the 2007-era narrative now. Nintendo's position today is a lot weaker than it was then, but we still hear the same old clichés trotted out.
Stocks always fall after a reveal (Score:2)
...reveals are the end of hype, end of sky high expectations, end of speculation in the news cycle. Reveals always precipitate a stock drop.
PC (Score:2)
The difference is, PC multiplayer games often have servers that you can get running later on.
It's only the MMO's that tend to go offline.
I can still setup a SvenCoop server using the HL engine, or play many games where the service has gone offline. Direct TCP/IP connectivity for an awful lot of them.
It's not that it doesn't happen. But with consoles, it happens EVERY generation for almost all the games. Games are abandoned when sequels or new platforms come out and there's nothing you can do.
Hell, I can
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Another good one is Discovery Freelancer [discoverygc.com], a mod of Freelancer [wikipedia.org] that's still running long after Microsoft's servers shut down. Freelancer itself is pretty mod-able, and we've run private servers of the vanilla game at LAN parties pretty easily. (Back when people used to do LAN parties.)
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I can still setup a SvenCoop server
Hell, I can still load up AOE2
Sure, you can do that...but how many people actually "want" to play those games in 2017. Sure you can boot them up for nostalgia sake and some of the old games have small niche communities still.
But that's the point "niche community". In console-world we get new stuff all the time, we don't have to keep playing/modding brown-shooter 2004 because we're second-worlders with no money. Or we don't have to wait because Brown-shooter-maker's CEO is a lazy bum who just wants to sit around playing games, distrib
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You don't think that sort of thing exists on PC? Remember, Battlefield and Call of Duty were originally PC franchises so the Dudebro-brown-shooter-of-the-week demographic started out on the PC.
Besides, there's plenty of games on console that AREN'T Gears of Call of BattleMadden 17. (I often use the term, "Call of the Medal of the Gears of the Battiefield of War 47 Master Shooty Sergeant Chief Extreme Edition" myself)
As much as I love Nintendo (Score:2)
I am completely unsold on a phone chip for a home console. Yes it's portable, but it's also a home device.
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Yeah, you need something marketed as a home chip not marketed as a mobile chip!
Remember OUYA? (Score:2)
Because if you try to use a mobile chipset for a home console, you get OUYA. But did it fizzle because of its mobile chipset, or did it fizzle because of no first party games?
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I've told you why it fizzled. It fizzled because no one wants to play IAP Android crap on a TV except a few guys like you obsessed with claiming how Nintendo/Sony's/MS's policies are hostile to garage developers
They're not.
https://store.playstation.com/... [playstation.com]
You'd just rather complain and whine about how Evil Nintendo or Sony is preventing you from your dream...when it is something else more personal to you that is doing that totally unrelated to Sony or Nintendo.
Re: (Score:2)
It fizzled because no one wants to play IAP Android crap on a TV
I could have mentioned Apple TV instead. It's also a set-top gaming device built on an SoC "marketed as a mobile chip". Is IAP iOS/tvOS crap any better?
policies are hostile to garage developers
That's been solved for months: Itch to Steam to consoles.
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Ya, that's didn't work out every well for the PS4 or XBOne. Err, wait.
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They're not using phone hardware, so I don't see how what they did has any bearing.
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The Jaguar CPU in the PS4 and XBOne was made for tablets which AFAIK are still considered mobile hardware.
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No, I want something that has modern gaming performance, and a phone chip, with phone chip graphics isn't that, full stop.
Account management fixed yet? (Score:4, Insightful)
More Nintendo Stupidity (Score:3)
You need a smartphone for voice chat?
Really? I can think of two things wrong with this idea. A. people will already use voice chat apps on their phone, and not the one Nintendo (might) provide. B. This sounds like a violation of anti-tying provisions in the Magnusson-Moss warranty act.
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You need a smartphone for voice chat?
What kind of insanity is this? Even the PSP had voice chat built into the few games that used it.
I'm thinking this is yet another way that Nintendo is stuck in the past, after all with all the Nintendo fanboys on slashdot going on about Smash brothers or Mario Kart played LOCALLy, how many people actually used voice chat on Nintendo consoles.
Not only that but if you want to use the pro-controller and voice chat, you have to plug in a mic into the Wii-U's gamepad.
And C. (Score:2)
How many kids who use this will have a cell phone? Personally I don't have one (and my kids obviously don't either) so I have no idea how we are going to use this. I have a tablet but no carrier, no sim card (no sim slot!).
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All three kids upstairs (my neighbor's kids) all under the age of 12 have a cell phone. Those handy-dandy family plans, yanno. At least they've gotten over PokemonGo after all the crashing it did.
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That would be an extra $130/mo I don't have to pay now just to be able to chat or whatever with the Switch? Horrible value proposition! I really don't need my kid turning into a texting zombie either...
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I wouln't be surprised if they do slash it by the end of the year, after "failing hard" at 300.
And by failing hard i mean getting the thing out of stock and explored for profit constantly.
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Well, there is another thing the WiiU also do that they don't actually want.
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The Wii U is weird ass shit : it's a bundle of two consoles, one is a traditional home console with CD/DVD/BR drive that plugs on TV and the other one is a hand held that happens to run as a thin client for the other console.
Switch is fairly similar, tablet-like that plugs on TV, but it's made of exactly one hand held console, not two consoles. Flash and RAM specs are that of a semi high end smartphone, ought to cost less in a few years. Seems it will more easily come down to $199 and perhaps less.
Re: PC Master Race (Score:1)
There is a huge pile of crap there but that has always been the case, for all platforms.
There are too many highly-rated games, in genres I like, for me to have time to play. Ditto for TV. We are in a glutton era of media. I had 3 tv channels when I grew up, and games for NES were very expensive in inflation-adjusted terms. No more.
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The problem then becomes one of finding the good games among all the crap, particularly if the games you're looking at don't yet have a Metascore and your co-workers are non-gamers.
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That's a problem that isn't a problem if one just has a little patience.
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And youtube gameplay videos come out very fast and 5-10 minutes of watching one goes a long way to knowing if you'll like the game.
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Steam has a pretty fantastic return policy. If a game looks good try it. If you pass the 2 hours, you probably like it enough to keep it anyway.
Provided:
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$299 gets a top end android tablet
Does it have TV output and an attached physical controller? Trying to press on-screen buttons at the corners of a flat sheet of glass while looking at the action in the middle is an exercise in frustration. Nintendo Switch has both.
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Nintendo Switch isn't really better than e.g. Iphone 6S or high end Android, but there are a few differences :
- designed to not throttle under load
- no runtime/java/sandbox/OpenGL ES cruft
- games are designed for it, not lower end phones or older phones like e.g. iphone 5.
Then there's everything else not in the rawest hardware specs, like the controls, more expensive games sold in brick and mortar stores.