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Star Wars Prequels

Star Wars Outlaws Is A Crappy Masterpiece (kotaku.com) 99

Kotaku reviews Star Wars Outlaws, Ubisoft's latest AAA title: I was staring at a wall. It was an early mission in Ubisoft's latest behemothic RPG, Star Wars Outlaws, in which I was charged with infiltrating an Empire base to recover some information from a computer, and this wall really caught my attention.

It was a perfect wall. It absolutely captured that late-70s sci-fi aesthetic of dark gray cladding broken up by utilitarian-gray panels covered in dull blinking lights, and I stopped to think about how much work must have gone into that wall. Looking elsewhere on the screen, I was then overwhelmed. This wall was the most bland thing in a vast hanger, where TIE Fighters hung from the ceiling, Stormtroopers wandered in groups below, and even the little white sign with the yellow arrow looked like it was a decade old, meticulously crafted to fit into this universe. I felt sheer astonishment at the achievement of this. Ubisoft, via multiple studios across the whole world, and the work of thousands of deeply talented people, had built this impossibly perfect area for one momentary scene that I was intended to run straight past.

Except I ran past it three times, because the AI kept fucking up and I was restarted at a checkpoint right before that gray wall over and over. I'm struggling to capture the dissonance of this moment. This sense of absolute awe, almost unbelieving admiration that it's even possible to build games at this scale and at this detail, slapped hard around the face by the bewilderingly bad decisions that take place within it all.
Brokerage firm UBS said in a note to clients: Based on the 621 ratings thus far the game has received a score of 4.8 (out of 10). This tracks behind previous blockbuster releases by Ubisoft in Assassin's Creed and Far Cry, behind competing open world games released in 2024 and behind other major recent Star Wars Games released by EA in 2019 and 2023. The user ratings, which are generally unfavourable lag its generally favourable critic reviews (game received a score of 76 by critics).

Early user ratings suggest downside risk to our 10m units forecast for the game: While we previously felt the largely positive critic reviews made our 10m units sold look achievable (a component upon which we forecast +4% FY25 net bookings growth), the user ratings now suggest downside risk to our estimates. Previous Ubisoft games in Assassin's Creed and Far Cry which sold 10m+ units in their first fiscal year all received higher user ratings and were instalments of well entrenched franchises.

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Star Wars Outlaws Is A Crappy Masterpiece

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  • by NicePics13 ( 2486128 ) on Tuesday September 03, 2024 @05:44AM (#64758276)
    is just dead.
    • by Luckyo ( 1726890 ) on Tuesday September 03, 2024 @05:55AM (#64758302)

      It's Kotaku. What do you expect?

  • Womp womp, as the kids seem to be saying these days.
  • This game bombed! With Space Marine 2 coming out, Outlaws will be swept into the dustbin of history shortly Star Wars as a franchise is just dead.
  • TL;DR (Score:5, Insightful)

    by TheNameOfNick ( 7286618 ) on Tuesday September 03, 2024 @05:55AM (#64758306)

    No wonder people don't read anymore if that's how people write.

    • He lost me at "hanger", I came here to read about video games, not clothing.

    • Kotaku isn't games journalism. It's more like the O'Reilly Factor of games journalism; it talks about current events but it's more of an inflammatory opinion space.
  • Get on with the times and stop being letterist. It's quadruple A now.

    • by necro81 ( 917438 ) on Tuesday September 03, 2024 @06:54AM (#64758396) Journal

      Get on with the times and stop being letterist. It's quadruple A now.

      Fuck everything, we're doing five A's [theonion.com].

      • ... we're doing five ...

        All humour aside, razors have changed, a lot. Used the Gillette Mach3 for 30 years, they stopped making them. Used the Schick Quattro for 1 year, they stopped making them: It was better than the Mach3. Used the Schick Hydra5 for 1 year: It's twice the price, 3/4 the quality and performs the same as a 3-blade razor. (Haven't used the Schick Hydra3 but it would be nonsensical to make a good 3-blade and an expensive, crap 5-blade razor.)

        I'm so happy they started making Schick Quattro cartridges again:

    • What do the A's even stand for? Or is it like screwer size where #00 is smaller than #0?

      • by Luckyo ( 1726890 )

        This is one of those cases where wikipedia isn't complete bullshit where a few kernels of truth are drowned.

        https://en.wikipedia.org/wiki/... [wikipedia.org]

        >In the video game industry, AAA (Triple-A) is a buzzword used to classify video games produced or distributed by a mid-sized or major publisher, which typically have higher development and marketing budgets than other tiers of games.

        In layman's terms, it means you can afford to pay off gaming journos with ads on their sites.

  • by fuzzyfuzzyfungus ( 1223518 ) on Tuesday September 03, 2024 @06:10AM (#64758328) Journal
    I can see how it might be jarring at a very surface level; but something like really high quality environmental assets in an overall rather broken game seems like a totally plausible outcome for a large scale development project.

    Unless the process is just shot through with abject incompetence big projects have a tendency to fall apart at the seams; or in places where some feature depends on everything else or everything else depends on something in ways that make coordination really nasty and requirements an ugly mix of vague, conflicting, and sometimes just plain overdetermined.

    Something like dressing the set mostly isn't that. Designing the level could get bad(since it ties into the physics, and the character modelling and animation, and the AI pathfinding, and the intended traversal, cover, and stealth mechanics; and intended level of difficulty, and degree of player choice); but if something is just a wall for the purposes of the level you can safely point an artist at it and let them put together a great piece of imperial base wall without their work messing with anyone else's or anyone else messing with their work except to make sure that it meshes with what other people have been putting together in the same scene.

    That doesn't make it trivial; you'll get tepid results if your artist is bad; but from a project management perspective it's pretty merciful. Even better; it's the sort of thing that can be shoved into the timeline in a variety of places: you can have people putting together "greebles for imperial structures" from pretty much the moment you know that the empire will be involved and whether the game is more cartoony or more photorealistic. You can have people putting together walls and control consoles and things even during the "level design still very much in flux" stage; or you can hand them the largely-complete-but-placeholder textures level close to the end and have them decorate it.

    If anything; lots of locally coherent and lovingly detailed parts in a whole that fails to hang together is probably the baseline expectation for a project big and expensive enough to be able to afford plenty of talent but be at real risk of collapsing under its own weight.
    • by coofercat ( 719737 ) on Tuesday September 03, 2024 @08:02AM (#64758534) Homepage Journal

      In my first professional job, about a thousand years ago, back when you presented to a room using an OHP and some acetate slides, we had a bit of a saying that if someone used colour slides, it was because they had nothing to say. The folks who were actually busy didn't have time to finesse the colour printer in the other building, they just used the black and white workhorse down the hall.

      To me, this game sounds a lot like the salesman with his colour slides.

      • Comment removed based on user account deletion
      • I'm not sure if there's direct contention between the art and the game in this case(it's certainly possible; it's not as though the project had an unlimited budget so there was some trade-off between devs and artists; but it's less clear if they actually cut the dev team too hard or if throwing more programmers at it without either a looser deadline or better management of the project would have just been mythical-man-month stuff); but it definitely seems like high production values on the art side(not nece
    • by GoTeam ( 5042081 ) on Tuesday September 03, 2024 @08:08AM (#64758550)
      It's a perfect example of what Ubisoft and Disney have become. They seem to be "too big to succeed". They cater to groups that don't usually like the subjects they cover and think they can turn it into a winner by throwing money at it (*cough* Acolyte - $180 million *cough*). They alienate the people who usually like the subject, and then blame those same people when their projects fail.

      It's so self destructive that it has to be intentional at this point.
  • Disney put woke women in charge, who wanted to make men feel bad, and declared this as a project objective. FU Disney.
    • Comment removed based on user account deletion
  • Denuvo = no sale (Score:5, Interesting)

    by sinij ( 911942 ) on Tuesday September 03, 2024 @06:35AM (#64758372)
    I will not buy any title that has invasive DRM like denuvo. Yes, this means I will miss out on some good games.
  • by Rumagent ( 86695 ) on Tuesday September 03, 2024 @07:09AM (#64758422)
    In the many years I have been visiting Slashdot, the quality of the editorial work has always been a bit of a joke. But seriously. Kotaku?!? Even Slashdot needs to have some sort of minimum standard.
    • Like all the gawker sites they used to be good at one point. I recall watching the birth of bitcoin on gizmodo and following people on jalopnik as they bought bargain price German luxury cars. Lately I watched someone on jalopnik buy a car who had never worked on cars before. Which is fine I guess but it doesn’t fit an enthusiast site. Now you have to use YouTube if you’re interested in someone repairing a wrecked McLaren.

      • All of their sites are now blocked by corp firewall (get back to work, peasants!). Before that the content was sh$t anyway. Even the writers I couldn't stand jumped ship a long time ago. I didn't follow them to wherever they went, but good for them and their careers.

    • Comment removed based on user account deletion
    • Slashdot's editors don't have to care because its owners who hired them don't care.

  • by argStyopa ( 232550 ) on Tuesday September 03, 2024 @07:22AM (#64758444) Journal

    It's not a crappy masterpiece.
    It's a meticulously detailed and well crafted turd.
    Semantically, there is a difference between the two and it matters.

    • by mjwx ( 966435 )

      It's not a crappy masterpiece.
      It's a meticulously detailed and well crafted turd.
      Semantically, there is a difference between the two and it matters.

      Its not available on Steam... I think Ubisoft still haven't learned from the UPlay debacle that exclusivity only drives away customers... How many people won't buy it now they know it's not very good?

    • This is the same company that gave us games like Skull and Bones, inventing the term "quadruple A experience" to justify the extremely high price plus expensive microtransactions for a game that was an absolute turd that everyone hated!

      In prior games their DRM scheme would boot you right out of the game if your internet connection had the briefest hiccup, whereas similar schemes in other games (and Steam) could handle that condition just fine. I don't know if Outlaws has this problem but I don't care, I do

  • No it isn't (Score:1, Insightful)

    by CEC-P ( 10248912 )
    Wow, running cover for it after it already went off the cliff. That's bold.
    They hired talentless political extremists and activists to make a boring, generic, nothing-special Star Wars game and tagged it "LGBTQ+" and "Political" on Steam. That is what happened to the game. Next time try hiring applicants based on skill assessments and work history and just see who shows up instead of putting race, gender, and politics first.
    • Re:No it isn't (Score:5, Informative)

      by Anonymous Coward on Tuesday September 03, 2024 @08:21AM (#64758592)
      This game isn't on steam. Might wanna get your copy pasta correct, bub
    • by Anonymous Coward

      Star Wars has always been political. The problems with the game are with the gameplay. Instant fail stealth missions has nothing to do with anyone's politics.

  • by Antique Geekmeister ( 740220 ) on Tuesday September 03, 2024 @09:21AM (#64758714)

    The "change password" feature for old Ubisoft users is broken, so it can't even be purchased unless you invest in an entirely new email account just for Ubisoft use. Some people play such username games to avoid spam, but it's not worth the investment for a game that is not even available on Steam.

  • You basically need a $500 graphics card if you want to play it at 720p upscaled. It looks good but not that good. I don't care about stop like hyper realistic lighting and having every little greeble modeled with geometry instead of bump mapping and pixel shaders.

    It's the classic problem where the game designers assumed video card prices would go back down and they didn't. We had a double whammy from cryptocurrency going right into LLMs All of which are driving up demand. Hopefully LLMs get custom Asics
  • Game works for me (Score:4, Interesting)

    by SuperKendall ( 25149 ) on Tuesday September 03, 2024 @10:38AM (#64758920)

    I know what mission the person writing is talking about, but what I don't know is what "AI failure" they had that could have led to mission failure.

    That's because there isn't AI really doing anything, except trying to find you. If there were an "AI failure" she would have completed the mission.

    As it was the mission worked perfectly for me, though I too had some time to admire the walls because of my own, not AI, failure when I was rushing and got spotted and the heat came down and I died.

    Maybe it's just because I'm on a PS5 and the game is more stable there, but I've had only a handful of minor issues, and I think the game is great. I really enjoy just being a smuggler and not a Jedi in a game, and the story mechanism of having you bounce around between different criminal factions is a pretty good one.

    If you like classic Star Wars at all, this is just a great classic Star Wars game.

    The only mistake I think they made is probably with pricing the game kind of high, but I think for really large games like this people are just going to have to get used to higher prices, inflation affects game studios also because people working there need to live.

    • by Anonymous Coward
      There were some problems with the game during early access that were fixed in the day 1 patch. I wonder if the reviews are based on that version as well (I'd bet they are). Haven't played it myself but I have a friend who has been streaming the PC version for the past few days and so far he's not run into any issues either.
  • it's Starwars of course it's crap!
  • I'm enjoying this game. It's not blowing me away or anything but it's definitely not the turn mountain that reviewers and social media are making it out to be. It's entertaining and I do not feel like I wasted my money. If being "just okay" wasn't acceptable I would be unemployed.
  • There's so many sub-universes, but is there anything left?
  • Typical AAA game developer cycle:
    They invest years and $ millions to make a game that includes a whole world of amazing graphics, spend millions on marketing to hype it, then they go ahead and release it despite some serious and very obvious faults in the relatively simple game logic that even a basic level of testing would have fond immediately, and would probably have taken no more than a few hours to fix.
    The first reviews inevitably point out the issues, which directly translates to hundreds of millions

The "cutting edge" is getting rather dull. -- Andy Purshottam

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