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Television Games

The Quest To Save the World's Largest CRT TV From Destruction (arstechnica.com) 119

A rare Sony KX-45ED1 television, considered the world's largest CRT TV, has been preserved from destruction in Japan, marking a significant moment for gaming history preservation. The 440-pound display was salvaged from an Osaka restaurant days before its scheduled demolition, following a two-week international rescue operation.

Gaming enthusiast Shank Mods, aided by local contacts and industrial shipping experts, secured the functioning 45-inch unit, which originally sold for $40,000 in the late 1980s. The TV, valued by retro gaming enthusiasts for its authentic, lag-free display capabilities, could potentially become a public exhibit pending future funding.
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The Quest To Save the World's Largest CRT TV From Destruction

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  • by 93 Escort Wagon ( 326346 ) on Monday December 23, 2024 @03:47PM (#65035281)

    "Authentic" display capability? What the heck does that even mean?

    Marketers and salesmen really love to overuse that adjective.

    • by davidwr ( 791652 ) on Monday December 23, 2024 @03:53PM (#65035295) Homepage Journal

      I'm assuming "authentic" means "as intended by the game designer."

      • by hjf ( 703092 ) on Monday December 23, 2024 @04:02PM (#65035311) Homepage

        or as in "authentic" scanlines and not generated by emulation

      • by gweihir ( 88907 )

        I would think it means "historic" as in "in the past things were better" or such nonsense.

        • I have a NEC XM37+ display monitor and the colors are more vibrant than modern displays. You have to see it to appreciate it. Someday I'd love to see a Sony D32, people say that one looks even better.
        • by flink ( 18449 ) on Tuesday December 24, 2024 @12:12AM (#65036097)

          Sprites for old consoles were designed with the phosphor bleed over of CRTs in mind. This functioned as a sort of in-built anti-aliasing. This is why many of these old games look like shit when emulated naively on a modern LCD. They were meant to be viewed through the particular sort of "bloom filter" that CRTs produced. Sure you can emulate that with software and it can look pretty good, but it's never quote the same, just like digital photos are different (not better or worse, just different) than film. Or like if you've ever played asteroids on an an actual analog vector display, nothing else is quite the same. You can't emulate the intense phosphor pinprick glow of the projectiles because it was an actual physical property of the display producing a spectrum of light that isn't reproducible on a modern display.

          That's not to say everyone should run out and dump 10s of thousands of dollars into old junked CRTs, but it's nice that people are doing the work of preserving them so they can be used in museums and such.

    • by Baron_Yam ( 643147 ) on Monday December 23, 2024 @04:10PM (#65035325)

      In this case, of it's for retro games... CRT was the only tech in town.

      But for real retro feel, you have to use an adapter to connect RCA cables to rabbit ears.

      • it's about input latency. LCDs by design do digital image processing on every frame which adds a delay between when you press a button or move a joystick and when you see the result on screen.

        For casual gamers you won't notice but if you're doing speed runs, practicing intricate fighting game combos or trying to do 1cc score attacks in bullet hell shmups even an extra 1-2ms of lag can kill it.

        Modern "run ahead" emulation can all but eliminate that lag with powerful enough CPUs but not every console
        • Indeed, and the delay can be no better than 1.5 frames (average) of latency.

          Demo/Intro coders would follow the rasterizer all the way down the screen, changing the palette every single scanline immediately before the next scanline was sent to the crt

          Any tv that also does upscaling and whatever, you can add another frame of latency minimum but its going to be more like 4 frames more because thats how temporal ai upscaling bullshit works

          ..and dont get me started on sound canceling headphones and their w
          • by dgatwood ( 11270 )

            Indeed, and the delay can be no better than 1.5 frames (average) of latency.

            Why? I mean yes, I know that a lot of existing hardware does this because it captures an entire frame and scales it, but in principle, there's no reason you couldn't do a scaler that has only a little over one field of latency (1/60th of a second) — just enough to start capturing the intervening scan lines — or, for that matter, disable scaling entirely, do dumb pixel doubling, and scan the LCD lines in a different order, resulting in zero added latency.

            And even without a true native interlaced

            • Are you seriously suggesting that latency on the order of a _scanline_ is worse than anything modern?

              You are a fucking joke

              One scanline... 1/28200th of a second latency on the WORST hardware

              Take your ignorance and your lack of an internal monologue and shut the fuck up until you at least have an internal monologue.
        • by WaffleMonster ( 969671 ) on Monday December 23, 2024 @11:40PM (#65036051)

          it's about input latency. LCDs by design do digital image processing on every frame which adds a delay between when you press a button or move a joystick and when you see the result on screen.

          Overall latency is what actually matters. With a 60hz console running on a CRT there is still the 16ms scanout to actually update phosphors with the full frame.

          Native refresh of a modern panel is 240hz (4ms scanout) or more... even if you presume several ms of input latency this is still half of the overall latency of the CRT.

    • by Luckyo ( 1726890 ) on Monday December 23, 2024 @04:16PM (#65035349)

      It means it doesn't use significant post processing on incoming video signal like LCD and LED based displays do before displaying the image.

    • by RobinH ( 124750 )
      I will say that up until about 2009 we still had a relatively large (not this large, obviously) CRT TV in our living room, and we played a lot of rock band on the Wii back then. When we got a new LCD TV and mounted it up on the wall, the lag really threw me off when playing. I re-calibrated it a few times, and it's supposed to compensate for the lag, but it was never as responsive, and I credit that with us playing a lot less rock band and eventually giving up on it.
    • What marketer or salesman is in the article?

    • by gweihir ( 88907 )

      It is just bullshit. As many people are clueless and unable to fact-check, they get impressed by such nonsense.

      • 5 minutes on google and you think you're an expert. Dunning kruger, you don't even know what you don't know (and you don't know that you don't know it).
    • Must come with an NFT, certificate of authenticity.

    • by dgatwood ( 11270 )

      "Authentic" display capability? What the heck does that even mean?

      Blurry. Blurry with barrel distortion.

      • Ageing CRTs do lose their sharpness - I took my Trinitron to an electronics recycler when it became too fuzzy.

        Apparently they can be re-calibrated by tweaking the internals but Googling that suggests "There are parts inside of a CRT monitor that can kill or seriously injure you, even if the monitor has been unplugged for months".

        Eeek!

        • by dgatwood ( 11270 )

          Ageing CRTs do lose their sharpness - I took my Trinitron to an electronics recycler when it became too fuzzy.

          Apparently they can be re-calibrated by tweaking the internals but Googling that suggests "There are parts inside of a CRT monitor that can kill or seriously injure you, even if the monitor has been unplugged for months".

          Eeek!

          The tube itself is basically a giant capacitor. I once got knocked halfway across the room by a 12-inch black-and-white, and learned a healthy respect for electricity — just another one of the many reasons I can't stand CRTs.

        • Yes.

          If you've ever worked on a CRT, the first step is to discharge the anode to ground. If you don't, there's several hundred thousand volts sitting there to surprise you.

    • It means, for starters, black is black, and not just a really dark grey.

    • lag free... So, no. But input signals to the TV are displayed in low latency. The signals contain horizontal and vertical sync. There is no buffering. The beam at the current gun position represents the analog values of the signal input as soon as the phosphors are energized.
      Most modern laser projectors do the same
  • by at10u8 ( 179705 ) on Monday December 23, 2024 @03:48PM (#65035287)
    I've seen things you people wouldn't believe. The colors and intensities which were possible to display on CRTs are not possible with LCDs. All those moments will be lost in time, like tears in rain.
    • Yeah, I remember those greenish flesh-tones from the 1970s. Can't say I miss some of those colors!

      • Among about a dozen other picture adjustments, our first color TV had a helpful "Tint" knob. It allowed you to select any skin tone you preferred from the available choices of purple, green, or purplish-green.

        It also featured "instant on" technology. It achieved this by keeping about 150W of vacuum tube heaters turned on 24x7.

    • I do miss illegal NTSC colors.
      • by Bumbul ( 7920730 )

        I do miss illegal NTSC colors.

        Illegal? Enlighten us, please (really!).

        What I remember from the good old days of Amiga/Atari ST fights, there was also the eternal PAL/NTSC battle. I believe at the time, PAL was considered superior - with NTSC having alternative meaning "Never Twice the Same Color"

        • The source RGB had to be converted to a YIQ, and the allowed ranges for the YIQ voltages were limited. So, some RGB colors could not be converted into their YIQ equivalent. Thus, you could have illegal RGB colors that you could not represent in the existing YIQ standard. The other direction, YIQ to RGB was fine.
  • They would be lag-free too.

    • by Luckyo ( 1726890 ) on Monday December 23, 2024 @04:22PM (#65035369)

      First of all, no. LCDs inherently require some post processing to display the output, which means that there's no way for them to be "lag free" i.e. have nanosecond grade lag. They're pretty much stuck in a few millisecond range at best. OLEDs are better but still not a match for CRT.

      Also CRT displays don't have fixed resolutions the way LCD and LED based displays do. They're analogue.

      I used to overclock all my CRT displays back in the day for higher refresh rates for example, and most could push them very high. Though many would give off annoying coil whine when they were close to the limit, not to mention heating issues. Ability to display resolutions was also usually more than the spec, and since they didn't have a native resolution they would display all resolutions equally accurately.

      • In some respects, such as the processing time of LCDs, you're right. But no, CRTs couldn't display "any" resolution because they were analog. The colors were analog, yes. But driving the screens at higher-than-supported resulted in blurry pictures. There certainly was a limit to their resolution, and that limit was pretty small compared to today's 8K monitors.

        • by Luckyo ( 1726890 )

          Any resolution, no. But they could generally do "resolution x at n hz, resolution y at m hz, resolution z at o hz" where resolutions would go up and refresh rates go down. Essentially the problem was that speed of scanning was about the same, so you could choose to do less sweeps for lower resolution but more times per second, or more sweeps for higher resolution but less times per second.

          This obviously had an upper limit, but that was usually pretty high. Especially for screens at the end of CRT cycle. Big

          • But it got blurry at the higher resolutions. The beam amplifier had limited bandwidth, the beam has a finite size and of course the phosphor dots were patterned on the screen which also limited the maximum resolution.

            • by Luckyo ( 1726890 )

              It was always blurry. Inaccurate geometry is one of the inherent flaws of CRT technology. Another one is convergence. That's when component colors of any single point at the corners of the screen diverged in terms of position, resulting in very specific kind of separation of geometry for each color that is utterly absent in pixel perfect technologies that actually reserve a pixel for each input pixel displayed in their native resolution.

              It's equally funny how nowadays people are used to calling phosphor dot

              • It was always blurry.

                Blurry as in relation to the underlying tech. For example on a good workstation monitor, e.g. an SGI, it would do pretty decent, sharp text at 1600x1200 which was IIRC the design resolution. At lower res, e.g. when y resolution switched for an old game (I had it hooked up to a PC running Linux), you could clearly see the individual pixels of the text.

                It's equally funny how nowadays people are used to calling phosphor dots "pixels" even though they don't ever map to pixels being display

                • by Luckyo ( 1726890 )

                  The thing with blurriness is that it's actually inherent to CRT technology. Yes, it can still be sharp enough to see input pixels, absolutely. But it will never be as good as native resolution LCD, because there will always be minor geometry issues. This actually got much worse towards the end of CRT era as flat screens became fashionable requiring more and more trajectory correction being applied at corners of the screen. Earlier CRTs had screen shape close to being a perfect distance from the gun at every

      • by ceoyoyo ( 59147 )

        Lol. Are you a vinyl enthusiast too?

        Unless you were sitting in front of your CRT with the mask and phosphor layers somehow removed and shining the electron beam into your eyeball, yes they absolutely have a native resolution. You just don't notice so much because you get automatic "antialiasing" courtesy of the bleed between phosphors.

        • by Luckyo ( 1726890 )

          Ah yes, "the phosphors". Because as we all know, all technology has pixels, they're just arrayed differently.

          Truly, "what do you mean different operating principles, it was always touch screens, yes trackball obviously has multitouch... somewhere" analogue s great to listen to.

          • by ceoyoyo ( 59147 )

            Ah yes, as we get older our memories smear together into a general "the golden age of yore" hey?

            I remember my first CRT. Pixels big enough and a shitty enough shadow mask that the screen door effect was clearly visible from the working distance.

            • by Luckyo ( 1726890 )

              No, you just forgot the period when we switched, and everyone was raving about "being able to display pixel perfect geometry on LCDs, while our CRTs can't display pixels at all".

              • by ceoyoyo ( 59147 )

                Your posts suggest that you don't really know much about the technology. I'm not really surprised you were hanging out with and listenting to people who also didn't know much about the technology twenty years ago.

                • by Luckyo ( 1726890 )

                  Flat earthers also think that explaining to them that it's not in fact flat suggests that person doing the explaining doesn't understand much about physics.

                  • by ceoyoyo ( 59147 )

                    Well, keep digging that hole and I guess you will eventually prove that the Earth is indeed round, by coming out in China.

      • by pz ( 113803 )

        Also CRT displays don't have fixed resolutions the way LCD and LED based displays do. They're analogue.

        That's not-quite-right in a way that's misleading. CRTs have fixed refresh rates, sometimes for the more advanced multisync displays, they are forgiving, and you can drive them at rates that are close enough that the circuitry will sync up for a surprisingly liberal interpretation of, "close enough."

        But then in color CRTs, there is the shadow mask, and that most definitely sets a pixel pitch. Look closely enough on a tube that has one of the venerable Sony Trinitron tubes in it, and it looks rather like a

        • by Luckyo ( 1726890 )

          >CRTs have fixed refresh rates

          They do not. You can in fact find refresh rates at input resolutions supported in the manual of pretty much every CRT monitor since at least 1990s. By late 1990s, it became a selling point.

          P.S. Trinitron is proprietary Sony technology, specifically aimed to solve a problem of geometry on more flat CRTs.

        • CRTs have fixed refresh rates, sometimes for the more advanced multisync displays,

          Not the multisync ones. They had a very wide range f H and V frequencies.

  • Early 2000s, I had a 32" Aiwa widescreen CRT TV. Thing weighed as much as a big block Chevy engine block (220 lbs). It was a freakin' beast and I left it behind when we moved cross country.

    I hope some retro gamer has lucked into it.

  • Apparently, these people have no clue how a CRT works.

    • Re:Lag-free? WTF? (Score:5, Interesting)

      by Rockoon ( 1252108 ) on Monday December 23, 2024 @05:55PM (#65035569)
      yes, lag free

      unless you are claiming that there is lag literally between scanlines, because the process was: video card reads a byte of memory, produces and pixel sends pixel out to a crt that is completely in sync with that sending, altering its electron guns based on the live signal and not any imaginary buffer of ignorance
      • by gweihir ( 88907 )

        Ah, so for fake values of "lag free". Sure.

      • by ceoyoyo ( 59147 )

        Think about what you just said. Sure, if you wrote a byte to memory at just the right time, then it might end up on the screen pretty fast. Might, if you can actually write a byte that close to it being read, and the video memory isn't double buffered and etc.

        Even then, who cares how long it takes a carefully timed pixel to get to the screen? If you missed your write then you've got to wait a whole scan to get another try.

        • Demos did exactly that you ignorant twat without an internal monologue
          • by ceoyoyo ( 59147 )

            Sure. And trying to render in a hurry like that generally causes nasty artifacts, which is why actual graphics are usually double buffered. Nasty artifacts due to haste like the one that seems to be running in your head.

      • yes, lag free

        No, because with a screen that large you'll have to sit far enough away that you'll be getting ~10+ns of lag from the light travel time.

  • by Train0987 ( 1059246 ) on Monday December 23, 2024 @05:54PM (#65035563)

    Imagine the burn-in after displaying the restaurant menu on-screen for 40 years.

  • Beyond it being the largest, is it in any way unique, didy the crt being that large, dit it require special magney arangments, a novel way to support the deflation grid etc, if inot imho it does not warrant saving, it's just a crt that happens to be hige, surley it would be more eficient to preserve a working example of a smaller crt if everything else is the same, yes ofc the high voltage board will be a bit different due to the traces hand components needing to deal with more power.
  • ... ought to _stay_ retro.

    I get that rescuing this CRT totally makes sense for historic reasons and I applaud the effort.

    However, claiming that shitty steam-age technology is the only "real authentic" way to experience modern conserved media is plain and utter nonsense. The vinyl retro-craze is a prime example. The amount of hardcore hacks and tricks the record industry had to go through to make vinyl even remotely feasible is mind-boggling. Anyone claiming that vinyl is superior in any metric vis-a-vis mod

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