Samsung, Asus, MSI Unveil First 27-inch 4K OLED 240Hz Gaming Monitors (theverge.com) 25
Leading monitor manufacturers Asus, Samsung, and MSI unveiled the world's first 27-inch 4K OLED gaming monitors with 240Hz refresh rates, all featuring Samsung Display's fourth-generation QD-OLED panel technology.
Asus ROG Swift OLED PG27UCDM and MSI MPG 272URX QD-OLED models include DisplayPort 2.1a support, enabling 4K resolution at 240Hz without compression. Both offer DisplayHDR True Black 400 certification and three-year burn-in protection warranties. Samsung's Odyssey OLED G8 specifications remain partially undisclosed. All monitors feature 0.03ms response times and pixel density exceeding 160PPI.
Release dates and pricing details have not been announced.
Asus ROG Swift OLED PG27UCDM and MSI MPG 272URX QD-OLED models include DisplayPort 2.1a support, enabling 4K resolution at 240Hz without compression. Both offer DisplayHDR True Black 400 certification and three-year burn-in protection warranties. Samsung's Odyssey OLED G8 specifications remain partially undisclosed. All monitors feature 0.03ms response times and pixel density exceeding 160PPI.
Release dates and pricing details have not been announced.
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Temporal resolution is the most expensive thing to increase with current tech. Apple calls high dpi displays "retina" because individual pixels are not perceivable. Not strictly ppi but pixels per degree of angular vision because of viewing distance but we have hit a peak.
We are far from having screens that have indistinguishably high refresh rates to smooth motion. We are also far from having the display tech or even signaling tech to get there. Even if we used eye tracking to only refresh the parts of
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Well, I dunno, I really want a 270Hz monitor, or maybe a 333Hz. And it better come with green pens to draw around the edge of the screen, and a Tice clock, and some vibration-damping sorbothane feet, and Black Gate capacitors.
Dammit, I think I just invented a new product targeted at suck^H^H^Hgamers.
Rather small (Score:3)
Wake me when we have 1000hz (Score:2)
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I cannot tell whether you are sarcastic or stupid...
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It's about time! (Score:3)
These have been predicted for ages, now they're finally coming out.
From the earlier comments it sounds like a lot of people don't see the point... well, a considerable amount of people want 4k for work/text clarity, and high refresh for gaming, and additionally don't want/like the current crop of 32" monitors due to size or "seeing pixels" (pixel density too low) Many consider 24"-27" the sweet spot for action gaming since you can see the whole screen at once, with 32" being a little too big.
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A lot of us just dont see the use in refresh rates that high. Everything else you list we already have.
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The high refresh rates mean that you never have to wait long between when a frame is rendered and when it is displayed for minimum latency. Nobody will be expecting them to refresh 240 times a second. They will use them with freesync or gsync and they will refresh only as often as necessary. You would think rendering would be independent of input so the latency impact would be irrelevant, but alas a lot of games are still tying all kinds of stuff to refresh rate that isn't related to actually drawing the sc
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The contrast and colour on OLED is really nice. High contrast improves readability.
I'll look at these carefully. OLED pixel layout can be an issue for text. If someone makes a good work monitor with one of these panels (120Hz is plenty, just needs good colour and warranty) I may well upgrade from LCD.
Re:It's about time! (Score:4, Informative)
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Wow, how big is your desk?
32" is TV size, I would struggle to fit 2 of those on my 4 seat dining table that doubles as a desk in my WfH environment, let alone have the depth to sit far enough away.
Re: It's about time! (Score:2)
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Wow, how big is your desk?
You misspelled "dick".
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The problem is OLEDs wear out. Now, QD-OLEDs are better in that they wear evenly - as all the OLEDs are emitting the same color (the QD part is a special optimized phosphor layer that achieves exceptional color purity, so you're getting your red/green/blue via phosphors tuned to the correct color).
So no blue OLEDs wearing out before other OLED colors since they're all blue OLEDs in the end.
But as a monitor, it's a bit tricky because static elements can wear into a display in as little as 200 hours of use. L
but what does it actually do ? (Score:1)
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You can get well above 300FPS in Team Fortress 2 with commodity gaming hardware, so with one of these displays and a high enough DPI mouse you could then theoretically see, track, and even twitch fast enough to aim at nearly every frame, which could give you some degree of improvement in your score. Other than helping your score at seriously obsessively high-speed reflex games though, I agree it doesn't seem super practical.
HDR or SDR? (Score:2)
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Yeah, DisplayHDR400 is really just SDR in the end. HDR displays typically want at least 1000 nits, which higher end displays can easily do. The really advanced systems can do 4000 nits which no currently available display system can currently do.
Of course, 400 nits is still relatively bright but many displays can reach this easily.
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Of course, 400 nits is still relatively bright but many displays can reach this easily.
HDR400 isn't about reaching the brightness. It's about working in a 10bit colour space so that the difference between those 400nits and the dark point doesn't result in visual banding.
Not interested (Score:2)
I am gaming at FullHD at 60Hz and I find no need at all for any increases. Sure, I will "upgrade" when it costs the same, but not before. Let anybody that has more money than sense buy these things.
Burn-In? What's old is new again. (Score:2)
My phone has it, and other than the great brightness (ok, but I live in a dark cave mostly) and the ability to have a notification bug on the screen when off (found that was generally useless, and reports of burn in killed that feature) what is the great advantage unless you are some screen-o-phile?